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@@ -1288,8 +1288,6 @@ static void ep_compile_param(struct effect_parser *ep, size_t idx)
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param->type = SHADER_PARAM_VEC3;
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else if (strcmp(param_in->type, "float4") == 0)
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param->type = SHADER_PARAM_VEC4;
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- else if (strcmp(param_in->type, "float3x3") == 0)
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- param->type = SHADER_PARAM_MATRIX3X3;
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else if (strcmp(param_in->type, "float4x4") == 0)
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param->type = SHADER_PARAM_MATRIX4X4;
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else if (param_in->is_texture)
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@@ -1312,7 +1310,6 @@ static inline void ep_compile_pass_shaderparams(struct effect_parser *ep,
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for (i = 0; i < pass_params->num; i++) {
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struct dstr *param_name;
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struct pass_shaderparam *param;
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- int test;
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param_name = darray_item(sizeof(struct dstr), used_params, i);
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param = darray_item(sizeof(struct pass_shaderparam),
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