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@@ -0,0 +1,251 @@
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+#include <X11/Xlib.h>
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+
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+#include <stdio.h>
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+
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+#include "gl-subsystem.h"
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+
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+#include <GL/glx.h>
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+#include <GL/glxext.h>
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+
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+static PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
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+
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+static const GLenum fb_attribs[] = {
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+ /* Hardcoded for now... */
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+ GLX_STENCIL_SIZE, 8,
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+ GLX_DEPTH_SIZE, 24,
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+ GLX_BUFFER_SIZE, 32, /* Color buffer depth */
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+ GLX_DOUBLEBUFFER, True,
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+ None
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+};
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+
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+static const GLenum ctx_attribs[] = {
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+ GLX_CONTEXT_MAJOR_VERSION_ARB, 3,
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+ GLX_CONTEXT_MINOR_VERSION_ARB, 2,
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+ GLX_CONTEXT_FLAGS_ARB, GLX_CONTEXT_DEBUG_BIT_ARB |
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+ GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB,
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+ GLX_CONTEXT_PROFILE_MASK_ARB, GLX_CONTEXT_CORE_PROFILE_BIT_ARB,
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+ 0, 0
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+};
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+
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+static const char* __GLX_error_table[] = {
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+ "Success",
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+ "Bad Screen",
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+ "Bad Attribute",
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+ "No Extension",
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+ "Bad Visual",
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+ "Bad Content",
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+ "Bad Value",
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+ "Bad Enumeration"
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+};
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+
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+#define GET_GLX_ERROR(x) \
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+ __GLX_error_table[x]
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+
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+struct gl_windowinfo {
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+ uint32_t id;
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+ Display *display;
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+};
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+
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+struct gl_platform {
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+ GLXContext context;
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+ struct gs_swap_chain swap;
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+};
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+
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+static int GLXErrorHandler(Display *disp, XErrorEvent *error)
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+{
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+ blog(LOG_ERROR, "GLX error: %s\n", GET_GLX_ERROR(error->error_code));
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+ return 0;
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+}
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+
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+extern struct gs_swap_chain *gl_platform_getswap(struct gl_platform *platform)
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+{
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+ return &platform->swap;
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+}
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+
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+extern struct gl_windowinfo *gl_windowinfo_create(struct gs_init_data *info)
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+{
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+ struct gl_windowinfo *wi = bmalloc(sizeof(struct gl_windowinfo));
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+ memset(wi, 0, sizeof(struct gl_windowinfo));
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+
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+ wi->id = info->window.id;
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+
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+ return wi;
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+}
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+
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+extern void gl_windowinfo_destroy(struct gl_windowinfo *wi)
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+{
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+ blog(LOG_DEBUG, "%s called.", __FUNCTION__);
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+ bfree(wi);
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+}
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+
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+extern void gl_getclientsize(struct gs_swap_chain *swap,
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+ uint32_t *width, uint32_t *height)
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+{
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+ XWindowAttributes info = { 0 };
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+
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+ XGetWindowAttributes(swap->wi->display, swap->wi->id, &info);
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+
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+ *height = info.height;
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+ *width = info.width;
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+}
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+
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+static void print_info_stuff(struct gs_init_data *info)
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+{
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+ blog( LOG_DEBUG,
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+ "X and Y: %i %i\n"
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+ "Backbuffers: %i\n"
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+ "Color Format: %i\n"
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+ "ZStencil Format: %i\n"
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+ "Adapter: %i\n",
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+ info->cx, info->cy,
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+ info->num_backbuffers,
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+ info->format, info->zsformat,
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+ info->adapter
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+ );
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+}
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+
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+struct gl_platform *gl_platform_create(device_t device,
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+ struct gs_init_data *info)
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+{
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+ /* X11 */
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+ int num_configs = 0;
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+ int error_base = 0, event_base = 0;
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+ Display *display = XOpenDisplay(NULL); /* Open default screen */
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+
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+ /* OBS */
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+ struct gl_platform *plat = bmalloc(sizeof(struct gl_platform));
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+
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+ /* GLX */
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+ GLXFBConfig* configs;
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+
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+ print_info_stuff(info);
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+
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+ if (!plat) {
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+ blog(LOG_ERROR, "Out of memory");
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+ return NULL;
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+ }
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+
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+ memset(plat, 0, sizeof(struct gl_platform));
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+
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+ if (!display) {
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+ blog(LOG_ERROR, "Unable to find display. DISPLAY variable may not be set correctly.");
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+ goto fail0;
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+ }
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+
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+
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+ if (!glXQueryExtension(display, &error_base, &event_base)) {
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+ blog(LOG_ERROR, "GLX not supported.");
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+ goto fail0;
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+ }
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+
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+ XSetErrorHandler(GLXErrorHandler);
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+
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+ glXCreateContextAttribsARB = (PFNGLXCREATECONTEXTATTRIBSARBPROC)glXGetProcAddress("glXCreateContextAttribsARB");
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+ if (!glXCreateContextAttribsARB) {
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+ blog(LOG_ERROR, "ARB_GLX_create_context not supported!");
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+ goto fail0;
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+ }
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+
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+ configs = glXChooseFBConfig(display, DefaultScreen(display), fb_attribs, &num_configs);
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+
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+ if(!configs) {
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+ blog(LOG_ERROR, "Attribute list or screen is invalid.");
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+ goto fail0;
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+ }
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+
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+ if(num_configs == 0) {
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+ blog(LOG_ERROR, "No framebuffer configurations found.");
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+ goto fail1;
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+ }
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+
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+ /* We just use the first configuration found... as it does everything we want at the very least. */
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+ plat->context = glXCreateContextAttribsARB(display, configs[0], NULL, True, ctx_attribs);
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+ if(!plat->context) {
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+ blog(LOG_ERROR, "Failed to create OpenGL context.");
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+ goto fail1;
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+ }
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+
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+ if(!glXMakeCurrent(display, info->window.id, plat->context)) {
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+ blog(LOG_ERROR, "Failed to make context current.");
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+ goto fail2;
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+ }
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+
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+ blog(LOG_INFO, "OpenGL version: %s\n", glGetString(GL_VERSION));
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+
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+ /* Initialize GLEW */
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+ {
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+ GLenum err = glewInit();
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+ if (GLEW_OK != err) {
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+ blog(LOG_ERROR, glewGetErrorString(err));
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+ goto fail2;
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+ }
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+ }
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+
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+ glEnable(GL_TEXTURE_CUBE_MAP_SEAMLESS);
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+ glEnable(GL_DEBUG_OUTPUT);
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+ glEnable(GL_CULL_FACE);
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+
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+ plat->swap.device = device;
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+ plat->swap.info = *info;
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+ plat->swap.wi = gl_windowinfo_create(info);
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+ plat->swap.wi->display = display;
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+
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+ XFree(configs);
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+ XSync(display, False);
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+
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+ return plat;
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+
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+fail2:
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+ glXDestroyContext(display, plat->context);
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+fail1:
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+ XFree(configs);
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+fail0:
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+ bfree(plat);
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+ return NULL;
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+}
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+
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+extern void gl_platform_destroy(struct gl_platform *platform)
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+{
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+ blog(LOG_DEBUG, "%s called.", __FUNCTION__);
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+ glXMakeCurrent(platform->swap.wi->display, None, NULL);
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+ glXDestroyContext(platform->swap.wi->display, platform->context);
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+ XCloseDisplay(platform->swap.wi->display);
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+ bfree(platform);
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+}
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+
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+void device_entercontext(device_t device)
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+{
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+ GLXContext context = device->plat->context;
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+ XID window = device->plat->swap.wi->id;
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+ Display *display = device->plat->swap.wi->display;
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+
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+ if (device->cur_swap)
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+ device->plat->swap.wi->id = device->cur_swap->wi->id;
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+
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+ if (!glXMakeCurrent(display, window, context)) {
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+ blog(LOG_ERROR, "Failed to make context current.");
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+ }
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+}
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+void device_leavecontext(device_t device)
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+{
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+ Display *display = device->plat->swap.wi->display;
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+
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+ if(!glXMakeCurrent(display, None, NULL)) {
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+ blog(LOG_ERROR, "Failed to reset current context.");
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+ }
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+}
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+void device_load_swapchain(device_t device, swapchain_t swap)
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+{
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+ if(!swap)
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+ swap = &device->plat->swap;
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+
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+ device->cur_swap = swap;
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+}
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+
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+void device_present(device_t device)
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+{
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+ Display *display = device->plat->swap.wi->display;
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+ XID window = device->plat->swap.wi->id;
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+
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+ glXSwapBuffers(display, window);
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+}
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