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@@ -51,7 +51,7 @@ struct half {
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};
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/* adapted from DirectXMath XMConvertFloatToHalf */
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-inline struct half half_from_float(float f)
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+static struct half half_from_float(float f)
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{
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uint32_t Result;
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@@ -90,7 +90,7 @@ inline struct half half_from_float(float f)
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return h;
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}
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-inline struct half half_from_bits(uint16_t u)
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+static struct half half_from_bits(uint16_t u)
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{
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struct half h;
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h.u = u;
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