Use raw pointer on both sides of ternary test result to remove conversions.
@@ -1358,7 +1358,8 @@ void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
return;
}
- ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0] : nullptr;
+ ID3D11RenderTargetView *rt = tex2d ? tex2d->renderTarget[0].Get()
+ : nullptr;
device->curRenderTarget = tex2d;
device->curRenderSide = 0;