|
@@ -111,6 +111,16 @@ float4 DrawLanczos(FragData f_in, bool undistort)
|
|
|
float3 coltap024 = weight3(f_rev_half.y);
|
|
|
float3 coltap135 = weight3(f_rev_half.y + 0.5);
|
|
|
|
|
|
+ // Need normalization if divided value near zero
|
|
|
+ float rowsum = rowtap024.x + rowtap024.y + rowtap024.z;
|
|
|
+ rowsum += rowtap135.x + rowtap135.y + rowtap135.z;
|
|
|
+ rowtap024 = rowtap024 / rowsum;
|
|
|
+ rowtap135 = rowtap135 / rowsum;
|
|
|
+ float colsum = coltap024.x + coltap024.y + coltap024.z;
|
|
|
+ colsum += coltap135.x + coltap135.y + coltap135.z;
|
|
|
+ coltap024 = coltap024 / colsum;
|
|
|
+ coltap135 = coltap135 / colsum;
|
|
|
+
|
|
|
float2 uv0 = (-2.5 - f) * stepxy + pos;
|
|
|
float2 uv1 = uv0 + stepxy;
|
|
|
float2 uv2 = uv1 + stepxy;
|