|
|
@@ -112,14 +112,16 @@ float4 DrawLanczos(FragData f_in, bool undistort)
|
|
|
float3 coltap135 = weight3(f_rev_half.y + 0.5);
|
|
|
|
|
|
// Need normalization if divided value near zero
|
|
|
- float rowsum = rowtap024.x + rowtap024.y + rowtap024.z;
|
|
|
- rowsum += rowtap135.x + rowtap135.y + rowtap135.z;
|
|
|
- rowtap024 = rowtap024 / rowsum;
|
|
|
- rowtap135 = rowtap135 / rowsum;
|
|
|
- float colsum = coltap024.x + coltap024.y + coltap024.z;
|
|
|
- colsum += coltap135.x + coltap135.y + coltap135.z;
|
|
|
- coltap024 = coltap024 / colsum;
|
|
|
- coltap135 = coltap135 / colsum;
|
|
|
+ float rowsum = rowtap024.x + rowtap024.y + rowtap024.z +
|
|
|
+ rowtap135.x + rowtap135.y + rowtap135.z;
|
|
|
+ float rowsum_i = 1.0 / rowsum;
|
|
|
+ rowtap024 = rowtap024 * rowsum_i;
|
|
|
+ rowtap135 = rowtap135 * rowsum_i;
|
|
|
+ float colsum = coltap024.x + coltap024.y + coltap024.z +
|
|
|
+ coltap135.x + coltap135.y + coltap135.z;
|
|
|
+ float colsum_i = 1.0 / colsum;
|
|
|
+ coltap024 = coltap024 * colsum_i;
|
|
|
+ coltap135 = coltap135 * colsum_i;
|
|
|
|
|
|
float2 uv0 = (-2.5 - f) * stepxy + pos;
|
|
|
float2 uv1 = uv0 + stepxy;
|