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@@ -651,10 +651,6 @@ gs_vertbuffer_t *gs_render_save(void)
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void gs_vertex2f(float x, float y)
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{
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struct vec3 v3;
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-
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- if (!gs_valid("gs_verte"))
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- return;
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-
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vec3_set(&v3, x, y, 0.0f);
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gs_vertex3v(&v3);
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}
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@@ -662,10 +658,6 @@ void gs_vertex2f(float x, float y)
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void gs_vertex3f(float x, float y, float z)
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{
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struct vec3 v3;
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-
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- if (!gs_valid("gs_vertex3f"))
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- return;
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-
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vec3_set(&v3, x, y, z);
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gs_vertex3v(&v3);
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}
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@@ -673,10 +665,6 @@ void gs_vertex3f(float x, float y, float z)
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void gs_normal3f(float x, float y, float z)
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{
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struct vec3 v3;
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-
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- if (!gs_valid("gs_normal3f"))
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- return;
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-
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vec3_set(&v3, x, y, z);
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gs_normal3v(&v3);
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}
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@@ -709,10 +697,6 @@ void gs_color(uint32_t color)
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void gs_texcoord(float x, float y, int unit)
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{
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struct vec2 v2;
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-
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- if (!gs_valid("gs_texcoord"))
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- return;
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-
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vec2_set(&v2, x, y);
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gs_texcoord2v(&v2, unit);
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}
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@@ -720,10 +704,6 @@ void gs_texcoord(float x, float y, int unit)
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void gs_vertex2v(const struct vec2 *v)
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{
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struct vec3 v3;
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-
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- if (!gs_valid("gs_vertex2v"))
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- return;
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-
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vec3_set(&v3, v->x, v->y, 0.0f);
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gs_vertex3v(&v3);
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}
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