DirectX team member claims BGRA might have flip optimization benefits.
@@ -86,7 +86,7 @@ void OBSQTDisplay::CreateDisplay()
gs_init_data info = {};
info.cx = size.width();
info.cy = size.height();
- info.format = GS_RGBA;
+ info.format = GS_BGRA;
info.zsformat = GS_ZS_NONE;
QTToGSWindow(winId(), info.window);