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@@ -274,12 +274,14 @@ ID3D11BlendState *gs_device::AddBlendState()
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bd.RenderTarget[i].BlendEnable = blendState.blendEnabled;
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bd.RenderTarget[i].BlendOp = D3D11_BLEND_OP_ADD;
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bd.RenderTarget[i].BlendOpAlpha = D3D11_BLEND_OP_ADD;
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- bd.RenderTarget[i].SrcBlendAlpha = D3D11_BLEND_ONE;
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- bd.RenderTarget[i].DestBlendAlpha = D3D11_BLEND_ZERO;
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bd.RenderTarget[i].SrcBlend =
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ConvertGSBlendType(blendState.srcFactor);
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bd.RenderTarget[i].DestBlend =
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ConvertGSBlendType(blendState.destFactor);
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+ bd.RenderTarget[i].SrcBlendAlpha =
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+ bd.RenderTarget[i].SrcBlend;
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+ bd.RenderTarget[i].DestBlendAlpha =
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+ bd.RenderTarget[i].DestBlend;
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bd.RenderTarget[i].RenderTargetWriteMask =
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D3D11_COLOR_WRITE_ENABLE_ALL;
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}
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