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Merge pull request #35 from BtbN/master

git describe based version number support for CPack
Jim 11 år sedan
förälder
incheckning
b56a249f55
3 ändrade filer med 123 tillägg och 102 borttagningar
  1. 3 71
      CMakeLists.txt
  2. 35 31
      cmake/Modules/FindDirectX.cmake
  3. 85 0
      cmake/Modules/ObsCpack.cmake

+ 3 - 71
CMakeLists.txt

@@ -9,6 +9,9 @@ project(obs-studio)
 set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake/Modules/")
 
 include(ObsHelpers)
+include(ObsCpack)
+
+add_definitions(-DOBS_VERSION="${OBS_VERSION}")
 
 if(NOT _one_time_action_done)
 	if(MSVC)
@@ -72,74 +75,3 @@ else()
 endif()
 
 obs_install_additional()
-
-# CPack Configuration
-
-if(APPLE AND NOT CPACK_GENERATOR)
-	set(CPACK_GENERATOR "Bundle")
-elseif(WIN32 AND NOT CPACK_GENERATOR)
-	set(CPACK_GENERATOR "NSIS" "ZIP")
-endif()
-
-set(CPACK_PACKAGE_NAME "OBS Studio")
-set(CPACK_PACKAGE_VENDOR "obsproject.com")
-set(CPACK_PACKAGE_VERSION "0.0.1")
-set(CPACK_PACKAGE_VERSION_MAJOR "0")
-set(CPACK_PACKAGE_VERSION_MINOR "0")
-set(CPACK_PACKAGE_VERSION_PATCH "1")
-set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OBS Studio - Multi-platform broadcasting software")
-
-if(INSTALLER_RUN)
-	file(TO_NATIVE_PATH "${OBS_EXECUTABLE32_DESTINATION}/obs" _obs32)
-	file(TO_NATIVE_PATH "${OBS_EXECUTABLE64_DESTINATION}/obs" _obs64)
-
-	#Workaround a cmake bug, remove when fixed
-	string(REPLACE "\\" "\\\\" _obs32 "${_obs32}")
-	string(REPLACE "\\" "\\\\" _obs64 "${_obs64}")
-
-	set(CPACK_PACKAGE_EXECUTABLES
-		"${_obs32}" "OBS Studio (32bit)"
-		"${_obs64}" "OBS Studio (64bit)")
-	set(CPACK_CREATE_DESKTOP_LINKS
-		"${_obs32}"
-		"${_obs64}")
-else()
-	file(TO_NATIVE_PATH "${OBS_EXECUTABLE_DESTINATION}/obs" _obs)
-
-	#Workaround a cmake bug, remove when fixed
-	string(REPLACE "\\" "\\\\" _obs "${_obs}")
-
-	set(CPACK_PACKAGE_EXECUTABLES "${_obs}" "OBS Studio")
-	set(CPACK_CREATE_DESKTOP_LINKS "${_obs}")
-endif()
-
-set(CPACK_BUNDLE_NAME "OBS Studio")
-set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/cmake/osxbundle/Info.plist")
-set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/cmake/osxbundle/obs.icns")
-set(CPACK_BUNDLE_STARTUP_COMMAND "${CMAKE_SOURCE_DIR}/cmake/osxbundle/obslaunch.sh")
-
-set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
-set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
-set(CPACK_NSIS_MODIFY_PATH ON)
-
-if(INSTALLER_RUN)
-	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OBSStudio")
-	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
-	set(CPACK_PACKAGE_FILE_NAME "obs-studio")
-elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
-	if(WIN32)
-		set(CPACK_PACKAGE_NAME "OBS Studio (64bit)")
-	endif()
-	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OBSStudio64")
-	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
-	set(CPACK_PACKAGE_FILE_NAME "obs-studio-x64")
-else()
-	if(WIN32)
-		set(CPACK_PACKAGE_NAME "OBS Studio (32bit)")
-	endif()
-	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OBSStudio32")
-	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES32")
-	set(CPACK_PACKAGE_FILE_NAME "obs-studio-x86")
-endif()
-
-include(CPack)

+ 35 - 31
cmake/Modules/FindDirectX.cmake

@@ -16,16 +16,16 @@
 # DirectX_ROOT_DIR
 
 if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
-	set(DirectX_D3D10_FOUND TRUE)
+    set(DirectX_D3D10_FOUND TRUE)
 endif()
 
 if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
-	set(DirectX_D3D11_FOUND TRUE)
+    set(DirectX_D3D11_FOUND TRUE)
 endif()
 
 if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY)
-	set(DirectX_FOUND TRUE)
-	return()
+    set(DirectX_FOUND TRUE)
+    return()
 endif()
 
 macro(findpkg_begin PREFIX)
@@ -47,7 +47,7 @@ macro(create_search_paths PREFIX)
     set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
       ${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um)
     set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
-      ${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um ${dir}/Lib/winv6.3/um)
+      ${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um)
   endforeach(dir)
   set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
 endmacro(create_search_paths)
@@ -101,6 +101,10 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
   set(DirectX_PREFIX_PATH 
     "${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}"
     "${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}"
+    "C:/Program Files/Windows Kits/8.1"
+    "C:/Program Files (x86)/Windows Kits/8.1"
+    "C:/Program Files/Windows Kits/8.0"
+    "C:/Program Files (x86)/Windows Kits/8.0"
     "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
     "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
     "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
@@ -109,14 +113,14 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
     "C:/Program Files (x86)/Microsoft DirectX SDK*"
     "C:/apps/Microsoft DirectX SDK*"
     "C:/Program Files/Microsoft DirectX SDK*"
-	"$ENV{ProgramFiles}/Microsoft DirectX SDK*"
+    "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
   )
   create_search_paths(DirectX)
   # redo search if prefix path changed
   clear_if_changed(DirectX_PREFIX_PATH
     DirectX_LIBRARY
-	DirectX_INCLUDE_DIR
-	DirectX_ROOT_DIR
+    DirectX_INCLUDE_DIR
+    DirectX_ROOT_DIR
   )
   
   find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
@@ -144,7 +148,7 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
   findpkg_finish(DirectX)
   
   set(DirectX_LIBRARIES 
-	${DirectX_LIBRARIES} 
+    ${DirectX_LIBRARIES} 
     ${DirectX_D3DX9_LIBRARY}
     ${DirectX_DXERR9_LIBRARY}
     ${DirectX_DXGUID_LIBRARY}
@@ -157,33 +161,33 @@ if(WIN32) # The only platform it makes sense to check for DirectX SDK
 
   if (DirectX_FOUND)
     find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
-	get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
-	message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
-
-	find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
-	find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
-	
-	
-	if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
-	  set(DirectX_D3D10_FOUND TRUE)
-	  set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
-	  set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
-	endif ()
+    get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
+    message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
+
+    find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+    find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+    
+    
+    if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
+      set(DirectX_D3D10_FOUND TRUE)
+      set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
+      set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
+    endif ()
   endif ()
 
   # look for D3D11 components
   if (DirectX_FOUND)
     find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
-	get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
-	message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
-	find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
-	find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIBRARY_DIR} NO_DEFAULT_PATH)
-
-	if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
-	  set(DirectX_D3D11_FOUND TRUE)
-	  set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
-	  set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
-	endif ()
+    get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
+    message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
+    find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+    find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
+
+    if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
+      set(DirectX_D3D11_FOUND TRUE)
+      set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
+      set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
+    endif ()
   endif ()
   
 endif(WIN32)

+ 85 - 0
cmake/Modules/ObsCpack.cmake

@@ -0,0 +1,85 @@
+
+if(APPLE AND NOT CPACK_GENERATOR)
+	set(CPACK_GENERATOR "Bundle")
+elseif(WIN32 AND NOT CPACK_GENERATOR)
+	set(CPACK_GENERATOR "NSIS" "ZIP")
+endif()
+
+set(CPACK_PACKAGE_NAME "OBS Studio")
+set(CPACK_PACKAGE_VENDOR "obsproject.com")
+set(CPACK_PACKAGE_DESCRIPTION_SUMMARY "OBS Studio - Multi-platform broadcasting software")
+
+set(CPACK_PACKAGE_VERSION_MAJOR "0")
+set(CPACK_PACKAGE_VERSION_MINOR "0")
+set(CPACK_PACKAGE_VERSION_PATCH "1")
+set(CPACK_PACKAGE_VERSION "${CPACK_PACKAGE_VERSION_MAJOR}.${CPACK_PACKAGE_VERSION_MINOR}.${CPACK_PACKAGE_VERSION_PATCH}")
+
+if(EXISTS "${CMAKE_SOURCE_DIR}/.git")
+	execute_process(COMMAND git describe --always
+		OUTPUT_VARIABLE OBS_VERSION
+		WORKING_DIRECTORY "${CMAKE_SOURCE_DIR}"
+		OUTPUT_STRIP_TRAILING_WHITESPACE)
+
+	if(NOT "${OBS_VERSION}" STREQUAL "")
+		set(CPACK_PACKAGE_VERSION "${OBS_VERSION}")
+	endif()
+endif()
+
+set(OBS_VERSION "${CPACK_PACKAGE_VERSION}")
+
+if(INSTALLER_RUN)
+	file(TO_NATIVE_PATH "${OBS_EXECUTABLE32_DESTINATION}/obs" _obs32)
+	file(TO_NATIVE_PATH "${OBS_EXECUTABLE64_DESTINATION}/obs" _obs64)
+
+	#Workaround a cmake bug, remove when fixed
+	string(REPLACE "\\" "\\\\" _obs32 "${_obs32}")
+	string(REPLACE "\\" "\\\\" _obs64 "${_obs64}")
+
+	set(CPACK_PACKAGE_EXECUTABLES
+		"${_obs32}" "OBS Studio (32bit)"
+		"${_obs64}" "OBS Studio (64bit)")
+	set(CPACK_CREATE_DESKTOP_LINKS
+		"${_obs32}"
+		"${_obs64}")
+else()
+	file(TO_NATIVE_PATH "${OBS_EXECUTABLE_DESTINATION}/obs" _obs)
+
+	#Workaround a cmake bug, remove when fixed
+	string(REPLACE "\\" "\\\\" _obs "${_obs}")
+
+	set(CPACK_PACKAGE_EXECUTABLES "${_obs}" "OBS Studio")
+	set(CPACK_CREATE_DESKTOP_LINKS "${_obs}")
+endif()
+
+set(CPACK_BUNDLE_NAME "OBS Studio")
+set(CPACK_BUNDLE_PLIST "${CMAKE_SOURCE_DIR}/cmake/osxbundle/Info.plist")
+set(CPACK_BUNDLE_ICON "${CMAKE_SOURCE_DIR}/cmake/osxbundle/obs.icns")
+set(CPACK_BUNDLE_STARTUP_COMMAND "${CMAKE_SOURCE_DIR}/cmake/osxbundle/obslaunch.sh")
+
+set(CPACK_NSIS_ENABLE_UNINSTALL_BEFORE_INSTALL ON)
+set(CPACK_NSIS_EXECUTABLES_DIRECTORY ".")
+set(CPACK_NSIS_MODIFY_PATH ON)
+
+if(INSTALLER_RUN)
+	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OBSStudio")
+	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES")
+	set(CPACK_PACKAGE_FILE_NAME "obs-studio-${OBS_VERSION}")
+elseif(CMAKE_SIZEOF_VOID_P EQUAL 8)
+	if(WIN32)
+		set(CPACK_PACKAGE_NAME "OBS Studio (64bit)")
+	endif()
+	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OBSStudio64")
+	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES64")
+	set(CPACK_PACKAGE_FILE_NAME "obs-studio-x64-${OBS_VERSION}")
+else()
+	if(WIN32)
+		set(CPACK_PACKAGE_NAME "OBS Studio (32bit)")
+	endif()
+	set(CPACK_PACKAGE_INSTALL_REGISTRY_KEY "OBSStudio32")
+	set(CPACK_NSIS_INSTALL_ROOT "$PROGRAMFILES32")
+	set(CPACK_PACKAGE_FILE_NAME "obs-studio-x86-${OBS_VERSION}")
+endif()
+
+set(CPACK_PACKAGE_INSTALL_DIRECTORY "${CPACK_PACKAGE_NAME}")
+
+include(CPack)