소스 검색

Graphics: Comment out parsed shader logging

jp9000 11 년 전
부모
커밋
b64900e630
2개의 변경된 파일4개의 추가작업 그리고 0개의 파일을 삭제
  1. 2 0
      libobs-opengl/gl-shader.c
  2. 2 0
      libobs/graphics/effect-parser.c

+ 2 - 0
libobs-opengl/gl-shader.c

@@ -208,11 +208,13 @@ static bool gl_shader_init(struct gs_shader *shader,
 	if (!gl_success("glCreateShaderProgramv") || !shader->program)
 		return false;
 
+#if 0
 	blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
 	blog(LOG_DEBUG, "  GL shader string for: %s", file);
 	blog(LOG_DEBUG, "-----------------------------------");
 	blog(LOG_DEBUG, "%s", glsp->gl_string.array);
 	blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
+#endif
 
 	glGetProgramiv(shader->program, GL_LINK_STATUS, &compiled);
 	if (!gl_success("glGetProgramiv"))

+ 2 - 0
libobs/graphics/effect-parser.c

@@ -1395,11 +1395,13 @@ static inline bool ep_compile_pass_shader(struct effect_parser *ep,
 		pass_params = &pass->pixelshader_params.da;
 	}
 
+#if 0
 	blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
 	blog(LOG_DEBUG, "  %s", location.array);
 	blog(LOG_DEBUG, "-----------------------------------");
 	blog(LOG_DEBUG, "%s", shader_str.array);
 	blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
+#endif
 
 	if (shader)
 		success = ep_compile_pass_shaderparams(ep, pass_params,