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@@ -1760,13 +1760,13 @@ static bool ep_compile_pass(struct effect_parser *ep,
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if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
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if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
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GS_SHADER_VERTEX)) {
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GS_SHADER_VERTEX)) {
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success = false;
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success = false;
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- blog(LOG_ERROR, "Pass (%i) <%s> missing vertex shader!",
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+ blog(LOG_ERROR, "Pass (%zu) <%s> missing vertex shader!",
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idx, pass->name ? pass->name : "");
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idx, pass->name ? pass->name : "");
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}
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}
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if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
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if (!ep_compile_pass_shader(ep, tech, pass, pass_in, idx,
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GS_SHADER_PIXEL)) {
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GS_SHADER_PIXEL)) {
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success = false;
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success = false;
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- blog(LOG_ERROR, "Pass (%i) <%s> missing pixel shader!",
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+ blog(LOG_ERROR, "Pass (%zu) <%s> missing pixel shader!",
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idx, pass->name ? pass->name : "");
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idx, pass->name ? pass->name : "");
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}
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}
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return success;
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return success;
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