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@@ -279,15 +279,15 @@ EXPORT const char *obs_get_locale(void);
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EXPORT profiler_name_store_t *obs_get_profiler_name_store(void);
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/**
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- * Sets base video ouput base resolution/fps/format.
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+ * Sets base video output base resolution/fps/format.
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*
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- * @note This data cannot be changed if an output is corrently active.
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+ * @note This data cannot be changed if an output is currently active.
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* @note The graphics module cannot be changed without fully destroying the
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* OBS context.
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*
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* @param ovi Pointer to an obs_video_info structure containing the
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* specification of the graphics subsystem,
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- * @return OBS_VIDEO_SUCCESS if sucessful
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+ * @return OBS_VIDEO_SUCCESS if successful
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* OBS_VIDEO_NOT_SUPPORTED if the adapter lacks capabilities
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* OBS_VIDEO_INVALID_PARAM if a parameter is invalid
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* OBS_VIDEO_CURRENTLY_ACTIVE if video is currently active
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@@ -335,7 +335,7 @@ EXPORT int obs_open_module(obs_module_t **module, const char *path,
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/**
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* Initializes the module, which calls its obs_module_load export. If the
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- * module is alrady loaded, then this function does nothing and returns
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+ * module is already loaded, then this function does nothing and returns
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* successful.
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*/
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EXPORT bool obs_init_module(obs_module_t *module);
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@@ -1171,7 +1171,7 @@ EXPORT void obs_transition_swap_end(obs_source_t *tr_dest,
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* Creates a scene.
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*
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* A scene is a source which is a container of other sources with specific
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- * display oriantations. Scenes can also be used like any other source.
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+ * display orientations. Scenes can also be used like any other source.
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*/
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EXPORT obs_scene_t *obs_scene_create(const char *name);
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@@ -1233,7 +1233,7 @@ EXPORT obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item);
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EXPORT void obs_sceneitem_select(obs_sceneitem_t *item, bool select);
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EXPORT bool obs_sceneitem_selected(const obs_sceneitem_t *item);
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-/* Functions for gettings/setting specific orientation of a scene item */
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+/* Functions for getting/setting specific orientation of a scene item */
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EXPORT void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos);
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EXPORT void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot_deg);
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EXPORT void obs_sceneitem_set_scale(obs_sceneitem_t *item,
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