@@ -305,7 +305,7 @@ void gs_matrix_rotaa4f(float x, float y, float z, float angle)
struct matrix3 *top_mat = top_matrix(thread_graphics);
struct axisang aa;
- if (!top_mat) {
+ if (top_mat) {
axisang_set(&aa, x, y, z, angle);
matrix3_rotate_aa(top_mat, top_mat, &aa);
}