|
@@ -274,7 +274,7 @@ technique UYUV_Reverse
|
|
|
pass
|
|
pass
|
|
|
{
|
|
{
|
|
|
vertex_shader = VSDefault(vert_in);
|
|
vertex_shader = VSDefault(vert_in);
|
|
|
- pixel_shader = PSPacked422_Reverse(vert_in, 0, 2, 1, 3);
|
|
|
|
|
|
|
+ pixel_shader = PSPacked422_Reverse(vert_in, 2, 0, 1, 3);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -283,7 +283,7 @@ technique YUY2_Reverse
|
|
|
pass
|
|
pass
|
|
|
{
|
|
{
|
|
|
vertex_shader = VSDefault(vert_in);
|
|
vertex_shader = VSDefault(vert_in);
|
|
|
- pixel_shader = PSPacked422_Reverse(vert_in, 1, 3, 0, 2);
|
|
|
|
|
|
|
+ pixel_shader = PSPacked422_Reverse(vert_in, 1, 3, 2, 0);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|
|
@@ -292,7 +292,7 @@ technique YVYU_Reverse
|
|
|
pass
|
|
pass
|
|
|
{
|
|
{
|
|
|
vertex_shader = VSDefault(vert_in);
|
|
vertex_shader = VSDefault(vert_in);
|
|
|
- pixel_shader = PSPacked422_Reverse(vert_in, 3, 1, 0, 2);
|
|
|
|
|
|
|
+ pixel_shader = PSPacked422_Reverse(vert_in, 3, 1, 2, 0);
|
|
|
}
|
|
}
|
|
|
}
|
|
}
|
|
|
|
|
|