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UI: Don't reselect SceneTree items if tree is clearing

In the scene tree, we currently prevent deselecting items by
automatically reselecting a new one to workaround a regression in Qt 6.2
that would let users unselect items even in SingleSelection QItemViews.
When clearing however, we explicitly want to unselect the currently
selected item, so we should avoid reselecting it in the SceneTree.
gxalpha 3 years ago
parent
commit
c3c4adedd5
2 changed files with 6 additions and 1 deletions
  1. 4 0
      UI/item-widget-helpers.cpp
  2. 2 1
      UI/scene-tree.cpp

+ 4 - 0
UI/item-widget-helpers.cpp

@@ -37,10 +37,14 @@ void DeleteListItem(QListWidget *widget, QListWidgetItem *item)
 
 void ClearListItems(QListWidget *widget)
 {
+	// Workaround for the SceneTree workaround for QTBUG-105870
+	widget->setProperty("clearing", true);
+
 	widget->setCurrentItem(nullptr, QItemSelectionModel::Clear);
 
 	for (int i = 0; i < widget->count(); i++)
 		delete widget->itemWidget(widget->item(i));
 
 	widget->clear();
+	widget->setProperty("clearing", false);
 }

+ 2 - 1
UI/scene-tree.cpp

@@ -252,6 +252,7 @@ void SceneTree::rowsInserted(const QModelIndex &parent, int start, int end)
 void SceneTree::selectionChanged(const QItemSelection &selected,
 				 const QItemSelection &deselected)
 {
-	if (selected.count() == 0 && deselected.count() > 0)
+	if (selected.count() == 0 && deselected.count() > 0 &&
+	    !property("clearing").toBool())
 		setCurrentRow(deselected.indexes().front().row());
 }