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@@ -136,6 +136,14 @@ float4 PSDrawTonemapPQ(VertInOut vert_in) : TARGET
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return rgba;
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}
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+float4 PSDrawD65P3(VertInOut vert_in) : TARGET
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+{
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+ float4 rgba = image.Sample(def_sampler, vert_in.uv);
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+ rgba.rgb = srgb_nonlinear_to_linear(rgba.rgb);
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+ rgba.rgb = d65p3_to_rec709(rgba.rgb);
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+ return rgba;
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+}
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+
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technique Draw
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{
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pass
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@@ -252,3 +260,12 @@ technique DrawTonemapPQ
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pixel_shader = PSDrawTonemapPQ(vert_in);
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}
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}
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+
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+technique DrawD65P3
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+{
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+ pass
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+ {
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+ vertex_shader = VSDefault(vert_in);
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+ pixel_shader = PSDrawD65P3(vert_in);
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+ }
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+}
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