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UI: Always enable auto-updater for windows

Makes it so the auto-updater does not have to rely on a cmake variable
being set.  Fixes a bug where deployment could accidentally be built
without the auto-updater being enabled.
jp9000 7 年之前
父节点
当前提交
d0cc0cc60e
共有 1 个文件被更改,包括 3 次插入3 次删除
  1. 3 3
      UI/window-basic-main.cpp

+ 3 - 3
UI/window-basic-main.cpp

@@ -55,7 +55,7 @@
 #include "volume-control.hpp"
 #include "remote-text.hpp"
 
-#if defined(_WIN32) && defined(ENABLE_WIN_UPDATER)
+#ifdef _WIN32
 #include "win-update/win-update.hpp"
 #endif
 
@@ -2636,7 +2636,7 @@ void OBSBasic::TimedCheckForUpdates()
 #ifdef UPDATE_SPARKLE
 	init_sparkle_updater(config_get_bool(App()->GlobalConfig(), "General",
 				"UpdateToUndeployed"));
-#elif ENABLE_WIN_UPDATER
+#elif _WIN32
 	long long lastUpdate = config_get_int(App()->GlobalConfig(), "General",
 			"LastUpdateCheck");
 	uint32_t lastVersion = config_get_int(App()->GlobalConfig(), "General",
@@ -2660,7 +2660,7 @@ void OBSBasic::CheckForUpdates(bool manualUpdate)
 {
 #ifdef UPDATE_SPARKLE
 	trigger_sparkle_update();
-#elif ENABLE_WIN_UPDATER
+#elif _WIN32
 	ui->actionCheckForUpdates->setEnabled(false);
 
 	if (updateCheckThread && updateCheckThread->isRunning())