@@ -101,7 +101,7 @@ gs_pixel_shader::gs_pixel_shader(gs_device_t *device, const char *file,
hr = device->device->CreatePixelShader(data.data(), data.size(),
NULL, shader.Assign());
if (FAILED(hr))
- throw HRError("Failed to create vertex shader", hr);
+ throw HRError("Failed to create pixel shader", hr);
}
/*