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UI: Remove GPU LUID from system info for Multitrack Video

After further review, this is not needed.
Ryan Foster 1 年之前
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d6b7f7ed4f
共有 2 個文件被更改,包括 1 次插入9 次删除
  1. 1 3
      UI/models/multitrack-video.hpp
  2. 0 6
      UI/system-info-windows.cpp

+ 1 - 3
UI/models/multitrack-video.hpp

@@ -146,13 +146,11 @@ struct Gpu {
 	uint32_t device_id;
 	uint64_t dedicated_video_memory;
 	uint64_t shared_system_memory;
-	string luid;
 	optional<string> driver_version;
 
 	NLOHMANN_DEFINE_TYPE_INTRUSIVE(Gpu, model, vendor_id, device_id,
 				       dedicated_video_memory,
-				       shared_system_memory, luid,
-				       driver_version)
+				       shared_system_memory, driver_version)
 };
 
 struct GamingFeatures {

+ 0 - 6
UI/system-info-windows.cpp

@@ -23,7 +23,6 @@ static std::optional<std::vector<GoLiveApi::Gpu>> system_gpu_data()
 
 	std::vector<GoLiveApi::Gpu> adapter_info;
 
-	DStr luid_buffer;
 	for (i = 0; factory->EnumAdapters1(i, adapter.Assign()) == S_OK; ++i) {
 		DXGI_ADAPTER_DESC desc;
 		char name[512] = "";
@@ -48,11 +47,6 @@ static std::optional<std::vector<GoLiveApi::Gpu>> system_gpu_data()
 		data.dedicated_video_memory = desc.DedicatedVideoMemory;
 		data.shared_system_memory = desc.SharedSystemMemory;
 
-		dstr_printf(luid_buffer, "luid_0x%08X_0x%08X",
-			    desc.AdapterLuid.HighPart,
-			    desc.AdapterLuid.LowPart);
-		data.luid = luid_buffer->array;
-
 		/* driver version */
 		LARGE_INTEGER umd;
 		hr = adapter->CheckInterfaceSupport(__uuidof(IDXGIDevice),