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@@ -46,8 +46,8 @@ float3 reinhard(float3 rgb)
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float linear_to_st2084_channel(float x)
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{
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- float common = pow(abs(x), 0.1593017578);
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- return pow((0.8359375 + 18.8515625 * common) / (1. + 18.6875 * common), 78.84375);
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+ float c = pow(abs(x), 0.1593017578);
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+ return pow((0.8359375 + 18.8515625 * c) / (1. + 18.6875 * c), 78.84375);
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}
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float3 linear_to_st2084(float3 rgb)
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@@ -57,8 +57,8 @@ float3 linear_to_st2084(float3 rgb)
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float st2084_to_linear_channel(float u)
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{
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- float common = pow(abs(u), 1. / 78.84375);
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- return pow(abs(max(common - 0.8359375, 0.) / (18.8515625 - 18.6875 * common)), 1. / 0.1593017578);
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+ float c = pow(abs(u), 1. / 78.84375);
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+ return pow(abs(max(c - 0.8359375, 0.) / (18.8515625 - 18.6875 * c)), 1. / 0.1593017578);
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}
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float3 st2084_to_linear(float3 v)
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