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@@ -445,11 +445,13 @@ void device_destroy(device_t device)
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void device_entercontext(device_t device)
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{
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/* does nothing */
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+ UNUSED_PARAMETER(device);
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}
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void device_leavecontext(device_t device)
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{
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/* does nothing */
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+ UNUSED_PARAMETER(device);
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}
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swapchain_t device_create_swapchain(device_t device, struct gs_init_data *data)
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@@ -550,6 +552,14 @@ texture_t device_create_volumetexture(device_t device, uint32_t width,
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const void **data, uint32_t flags)
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{
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/* TODO */
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+ UNUSED_PARAMETER(device);
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+ UNUSED_PARAMETER(width);
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+ UNUSED_PARAMETER(height);
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+ UNUSED_PARAMETER(depth);
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+ UNUSED_PARAMETER(color_format);
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+ UNUSED_PARAMETER(levels);
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+ UNUSED_PARAMETER(data);
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+ UNUSED_PARAMETER(flags);
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return NULL;
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}
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@@ -735,6 +745,7 @@ void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer)
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if (indexbuffer) {
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switch (indexbuffer->indexSize) {
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case 2: format = DXGI_FORMAT_R16_UINT; break;
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+ default:
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case 4: format = DXGI_FORMAT_R32_UINT; break;
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}
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@@ -864,6 +875,9 @@ void device_load_pixelshader(device_t device, shader_t pixelshader)
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void device_load_defaultsamplerstate(device_t device, bool b_3d, int unit)
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{
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/* TODO */
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+ UNUSED_PARAMETER(device);
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+ UNUSED_PARAMETER(b_3d);
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+ UNUSED_PARAMETER(unit);
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}
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shader_t device_getvertexshader(device_t device)
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@@ -1136,6 +1150,7 @@ void device_draw(device_t device, enum gs_draw_mode draw_mode,
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void device_endscene(device_t device)
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{
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/* does nothing in D3D11 */
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+ UNUSED_PARAMETER(device);
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}
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void device_load_swapchain(device_t device, swapchain_t swapchain)
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@@ -1553,24 +1568,28 @@ void volumetexture_destroy(texture_t voltex)
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uint32_t volumetexture_getwidth(texture_t voltex)
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{
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/* TODO */
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+ UNUSED_PARAMETER(voltex);
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return 0;
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}
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uint32_t volumetexture_getheight(texture_t voltex)
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{
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/* TODO */
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+ UNUSED_PARAMETER(voltex);
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return 0;
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}
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uint32_t volumetexture_getdepth(texture_t voltex)
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{
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/* TODO */
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+ UNUSED_PARAMETER(voltex);
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return 0;
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}
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enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
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{
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/* TODO */
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+ UNUSED_PARAMETER(voltex);
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return GS_UNKNOWN;
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}
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