jp9000
|
21d70fa207
win-capture: Don't use FindWindow for game capture keepalive
|
9 years ago |
jp9000
|
3b5a30ce97
win-capture: Capture all D3D12 backbuffers
|
9 years ago |
jp9000
|
d19342442f
win-capture: Use window for keepalive check
|
9 years ago |
jp9000
|
746061fb3a
win-capture: Always use minimal access rights within hook
|
9 years ago |
jp9000
|
0b27b51294
win-capture: Add D3D12 capture support
|
9 years ago |
jp9000
|
50c61898d0
win-capture: Fall back to creating d3d contexts if offsets bad
|
10 years ago |
jp9000
|
13d22645e4
win-capture: Use correct variable for system modules
|
10 years ago |
jp9000
|
372a23de68
win-capture: Use inline define with VC only
|
10 years ago |
jp9000
|
12a000cae5
win-capture: Refactor inline functions
|
10 years ago |
jp9000
|
6b38fa35b0
Use _MSC_VER for MSVC-specific pragmas
|
10 years ago |
martell
|
1e056fd7ec
win-capture: deal with a 32bit handle cast errors
|
10 years ago |
jp9000
|
a5872955f4
win-capture: Add graphics-hook library
|
11 years ago |