jp9000
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7b12133af3
Use uint8_t* instead of void* for texture data
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11 rokov pred |
jp9000
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caf8ca9ba8
Remove 'shader' param from shader param functions
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11 rokov pred |
jp9000
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27010a2f56
Add a 'flush' command to graphics subsystem
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11 rokov pred |
jp9000
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8aa49cc9ad
Remove unused graphics subsystem functions
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11 rokov pred |
jp9000
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f4e7a893c5
Remove 'rebuild' variable from vertexbuffer_flush
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11 rokov pred |
jp9000
|
1c2a0524b7
Change graphics subsystem to 4x4 matrices
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11 rokov pred |
BtbN
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97c94b183a
Add copy_texture_region function
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11 rokov pred |
jp9000
|
0a86e8fb3f
Add dummy GL texture flag & direct object access
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11 rokov pred |
jp9000
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154e0c59e1
Use atomic functions where appropriate
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11 rokov pred |
jp9000
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fd37d9e9a8
Implement encoder interface (still preliminary)
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11 rokov pred |
jp9000
|
4f7ab552df
Reimplement monitor capture
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11 rokov pred |
jp9000
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2dbbffe4a2
Make a number of key optimizations
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11 rokov pred |
jp9000
|
966b943d5b
Remove majority of warnings
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11 rokov pred |
jp9000
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6c92cf5841
Implement output, improve video/audio subsystems
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11 rokov pred |
Palana
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74aa1c466b
add osx iosurface opengl integration
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12 rokov pred |
jp9000
|
0781670ba2
add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite
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12 rokov pred |
jp9000
|
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
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12 rokov pred |
jp9000
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a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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12 rokov pred |
jp9000
|
18834c6a45
some static analysis cleanup
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12 rokov pred |
jp9000
|
dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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12 rokov pred |
jp9000
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9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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12 rokov pred |
Peter SZTANOJEV
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0301b24ace
modernize header guards to #pragma once
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12 rokov pred |
jp9000
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9577ddcf9b
fill in the rest of the GL functions. finally
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12 rokov pred |
jp9000
|
75262e6e0b
update graphics subsystem code to add mipmap support and also add initial GL texture stuff and helper functions
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12 rokov pred |
jp9000
|
f255ae1922
first commit
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12 rokov pred |