jp9000
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a6a6118c04
finish up most of the source audio stuff and rename some variables/structs/enum to be a bit more consistent
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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3adfaf7f9f
not sure how a backslash slipped into an include, but it's gone now
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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d2ba08e46b
add frame flipping code
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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7dada3bef4
fill out the rest of the source video frame functions, added nv12 decompression function, and cleaned up the design of the source video frame stuff
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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a43e291577
fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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ac2c08927f
added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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ae3cecf09f
make data access in the threads a bit more safe (note: probably will need some more safety measures later on)
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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18834c6a45
some static analysis cleanup
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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dfa2dc6eab
fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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9570f0b8d7
change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information
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%!s(int64=12) %!d(string=hai) anos |
jp9000
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f255ae1922
first commit
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%!s(int64=12) %!d(string=hai) anos |