Commit History

Autor SHA1 Mensaxe Data
  jp9000 a6a6118c04 finish up most of the source audio stuff and rename some variables/structs/enum to be a bit more consistent %!s(int64=12) %!d(string=hai) anos
  jp9000 3adfaf7f9f not sure how a backslash slipped into an include, but it's gone now %!s(int64=12) %!d(string=hai) anos
  jp9000 d2ba08e46b add frame flipping code %!s(int64=12) %!d(string=hai) anos
  jp9000 7dada3bef4 fill out the rest of the source video frame functions, added nv12 decompression function, and cleaned up the design of the source video frame stuff %!s(int64=12) %!d(string=hai) anos
  jp9000 a43e291577 fill in the texture_setimage function, fill in a few other functions, and change certain names to be a little more consistent %!s(int64=12) %!d(string=hai) anos
  jp9000 ac2c08927f added intial async audio/video code, fixed a few bugs, improved thread safety, and made a few other minor adjustments %!s(int64=12) %!d(string=hai) anos
  jp9000 ae3cecf09f make data access in the threads a bit more safe (note: probably will need some more safety measures later on) %!s(int64=12) %!d(string=hai) anos
  jp9000 18834c6a45 some static analysis cleanup %!s(int64=12) %!d(string=hai) anos
  jp9000 dfa2dc6eab fix up the rest of the GL code, add glew to project, add makefiles for opengl, fix makefiles so that it can be built with gcc, update project files to automatically output to the build directory %!s(int64=12) %!d(string=hai) anos
  jp9000 9570f0b8d7 change names, fix some bugs, minor GL/D3D fixes, update tests, fix effect files, output a little more debug information %!s(int64=12) %!d(string=hai) anos
  jp9000 f255ae1922 first commit %!s(int64=12) %!d(string=hai) anos