jp9000
|
be52fa26f9
Add gs_blend_function_separate
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10 年之前 |
jp9000
|
cdb27ac06b
libobs: Add functions to push/pop blend states
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10 年之前 |
jp9000
|
699201a06e
libobs: Cache effects to prevent shader duplicates
|
10 年之前 |
jp9000
|
1cb02d5879
libobs: Add function to enumerate video adapters
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10 年之前 |
jp9000
|
44b8c24f34
libobs: Add output duplicator support
|
10 年之前 |
jp9000
|
caa32cb6d1
Add support for shared textures to graphics API
|
11 年之前 |
jp9000
|
41fad2d1a4
(API Change) Use const params where applicable
|
11 年之前 |
jp9000
|
c9df41c1e2
(API Change) Remove pointers from all typedefs
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11 年之前 |
jp9000
|
5780f3f177
(API Change) Improve graphics API consistency
|
11 年之前 |
jp9000
|
778cc2b318
(API Change) obs_reset_video: Use return codes
|
11 年之前 |
jp9000
|
89a5bdbcf1
Add gs_device_type function
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11 年之前 |
jp9000
|
a446dd74af
Add gs_device_name function
|
11 年之前 |
jp9000
|
57cfd4f991
Implement function to reset blend state
|
11 年之前 |
jp9000
|
7b12133af3
Use uint8_t* instead of void* for texture data
|
11 年之前 |
jp9000
|
caf8ca9ba8
Remove 'shader' param from shader param functions
|
11 年之前 |
jp9000
|
27010a2f56
Add a 'flush' command to graphics subsystem
|
11 年之前 |
jp9000
|
8aa49cc9ad
Remove unused graphics subsystem functions
|
11 年之前 |
jp9000
|
f4e7a893c5
Remove 'rebuild' variable from vertexbuffer_flush
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11 年之前 |
jp9000
|
1c2a0524b7
Change graphics subsystem to 4x4 matrices
|
11 年之前 |
BtbN
|
97c94b183a
Add copy_texture_region function
|
11 年之前 |
jp9000
|
0a86e8fb3f
Add dummy GL texture flag & direct object access
|
11 年之前 |
jp9000
|
154e0c59e1
Use atomic functions where appropriate
|
11 年之前 |
jp9000
|
fd37d9e9a8
Implement encoder interface (still preliminary)
|
11 年之前 |
jp9000
|
4f7ab552df
Reimplement monitor capture
|
11 年之前 |
jp9000
|
2dbbffe4a2
Make a number of key optimizations
|
11 年之前 |
jp9000
|
966b943d5b
Remove majority of warnings
|
11 年之前 |
jp9000
|
6c92cf5841
Implement output, improve video/audio subsystems
|
11 年之前 |
Palana
|
74aa1c466b
add osx iosurface opengl integration
|
11 年之前 |
jp9000
|
0781670ba2
add handling of GL_TEXTURE_RECTANGLE target, and add automatic handling if using it as a sprite
|
12 年之前 |
jp9000
|
8298fa4dc7
With the permission of my fellow contributors, I'm switching obs-studio back to GPL v2+ to prevent issues between this project and the original OBS project, and for personal reasons to avoid legal ambiguity (not political reasons, I admittedly would prefer GPL v3+)
|
12 年之前 |