gl-shaderparser.c 21 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664665666667668669670671672673674675676677678679680681682683684685686687688689690691692693694695696697698699700701702703704705706707708709710711712713714715716717718719720721722723724725726727728729730731732733734735736737738739740741742743744745746747748749750751752753754755756757758759760761762763764765766767768769770771772773
  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token,
  18. const char *end);
  19. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  20. struct cf_token *token)
  21. {
  22. size_t i;
  23. for (i = 0; i < glsp->parser.params.num; i++) {
  24. struct shader_var *param = glsp->parser.params.array + i;
  25. if (strref_cmp(&token->str, param->name) == 0)
  26. return param;
  27. }
  28. return NULL;
  29. }
  30. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  31. struct cf_token *token)
  32. {
  33. size_t i;
  34. for (i = 0; i < glsp->parser.samplers.num; i++) {
  35. struct shader_sampler *sampler =
  36. glsp->parser.samplers.array + i;
  37. if (strref_cmp(&token->str, sampler->name) == 0)
  38. return i;
  39. }
  40. return -1;
  41. }
  42. static inline int cmp_type(const char *name, const size_t name_len,
  43. const char *type, const size_t type_len)
  44. {
  45. size_t min_len = (name_len < type_len) ? type_len : name_len;
  46. return astrcmp_n(name, type, min_len);
  47. }
  48. static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
  49. size_t len)
  50. {
  51. if (cmp_type(type, len, "float2", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec2");
  53. else if (cmp_type(type, len, "float3", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec3");
  55. else if (cmp_type(type, len, "float4", 6) == 0)
  56. dstr_cat(&glsp->gl_string, "vec4");
  57. else if (cmp_type(type, len, "int2", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec2");
  59. else if (cmp_type(type, len, "int3", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec3");
  61. else if (cmp_type(type, len, "int4", 4) == 0)
  62. dstr_cat(&glsp->gl_string, "ivec4");
  63. else if (cmp_type(type, len, "float3x3", 8) == 0)
  64. dstr_cat(&glsp->gl_string, "mat3x3");
  65. else if (cmp_type(type, len, "float3x4", 8) == 0)
  66. dstr_cat(&glsp->gl_string, "mat3x4");
  67. else if (cmp_type(type, len, "float4x4", 8) == 0)
  68. dstr_cat(&glsp->gl_string, "mat4x4");
  69. else if (cmp_type(type, len, "texture2d", 9) == 0)
  70. dstr_cat(&glsp->gl_string, "sampler2D");
  71. else if (cmp_type(type, len, "texture3d", 9) == 0)
  72. dstr_cat(&glsp->gl_string, "sampler3D");
  73. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  74. dstr_cat(&glsp->gl_string, "samplerCube");
  75. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  76. dstr_cat(&glsp->gl_string, "sampler2DRect");
  77. else
  78. return false;
  79. return true;
  80. }
  81. static inline void gl_write_type(struct gl_shader_parser *glsp,
  82. const char *type)
  83. {
  84. if (!gl_write_type_n(glsp, type, strlen(type)))
  85. dstr_cat(&glsp->gl_string, type);
  86. }
  87. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  88. struct cf_token *token)
  89. {
  90. return gl_write_type_n(glsp, token->str.array, token->str.len);
  91. }
  92. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  93. {
  94. if (var->var_type == SHADER_VAR_UNIFORM)
  95. dstr_cat(&glsp->gl_string, "uniform ");
  96. else if (var->var_type == SHADER_VAR_CONST)
  97. dstr_cat(&glsp->gl_string, "const ");
  98. else if (var->var_type == SHADER_VAR_INOUT)
  99. dstr_cat(&glsp->gl_string, "inout ");
  100. else if (var->var_type == SHADER_VAR_OUT)
  101. dstr_cat(&glsp->gl_string, "out ");
  102. gl_write_type(glsp, var->type);
  103. dstr_cat(&glsp->gl_string, " ");
  104. dstr_cat(&glsp->gl_string, var->name);
  105. }
  106. static inline void gl_write_params(struct gl_shader_parser *glsp)
  107. {
  108. size_t i;
  109. for (i = 0; i < glsp->parser.params.num; i++) {
  110. struct shader_var *var = glsp->parser.params.array + i;
  111. gl_write_var(glsp, var);
  112. dstr_cat(&glsp->gl_string, ";\n");
  113. }
  114. dstr_cat(&glsp->gl_string, "\n");
  115. }
  116. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  117. struct shader_var *var, bool input,
  118. const char *prefix);
  119. /* unwraps a structure that's used for input/output */
  120. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  121. struct shader_struct *st, const char *name,
  122. bool input, const char *prefix)
  123. {
  124. struct dstr prefix_str;
  125. size_t i;
  126. dstr_init(&prefix_str);
  127. if (prefix)
  128. dstr_copy(&prefix_str, prefix);
  129. dstr_cat(&prefix_str, name);
  130. dstr_cat(&prefix_str, "_");
  131. for (i = 0; i < st->vars.num; i++) {
  132. struct shader_var *st_var = st->vars.array + i;
  133. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  134. }
  135. dstr_free(&prefix_str);
  136. }
  137. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  138. struct shader_var *var, bool input,
  139. const char *prefix)
  140. {
  141. struct shader_struct *st =
  142. shader_parser_getstruct(&glsp->parser, var->type);
  143. if (st) {
  144. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  145. } else {
  146. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  147. return;
  148. if (strcmp(var->mapping, "POSITION") == 0) {
  149. if (!input && (glsp->type == GS_SHADER_VERTEX))
  150. return;
  151. if (input && (glsp->type == GS_SHADER_PIXEL))
  152. return;
  153. }
  154. struct gl_parser_attrib attrib;
  155. gl_parser_attrib_init(&attrib);
  156. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  157. if (prefix)
  158. dstr_cat(&attrib.name, prefix);
  159. dstr_cat(&attrib.name, var->name);
  160. gl_write_type(glsp, var->type);
  161. dstr_cat(&glsp->gl_string, " ");
  162. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  163. dstr_cat(&glsp->gl_string, ";\n");
  164. attrib.input = input;
  165. attrib.mapping = var->mapping;
  166. da_push_back(glsp->attribs, &attrib);
  167. }
  168. }
  169. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  170. struct shader_func *main)
  171. {
  172. size_t i;
  173. for (i = 0; i < main->params.num; i++)
  174. gl_write_storage_var(glsp, main->params.array + i, true,
  175. "inputval_");
  176. dstr_cat(&glsp->gl_string, "\n");
  177. }
  178. static void gl_write_outputs(struct gl_shader_parser *glsp,
  179. struct shader_func *main)
  180. {
  181. struct shader_var var = {0};
  182. var.type = main->return_type;
  183. var.name = "outputval";
  184. if (main->mapping)
  185. var.mapping = main->mapping;
  186. gl_write_storage_var(glsp, &var, false, NULL);
  187. dstr_cat(&glsp->gl_string, "\n");
  188. }
  189. static void gl_write_struct(struct gl_shader_parser *glsp,
  190. struct shader_struct *st)
  191. {
  192. size_t i;
  193. dstr_cat(&glsp->gl_string, "struct ");
  194. dstr_cat(&glsp->gl_string, st->name);
  195. dstr_cat(&glsp->gl_string, " {\n");
  196. for (i = 0; i < st->vars.num; i++) {
  197. struct shader_var *var = st->vars.array + i;
  198. dstr_cat(&glsp->gl_string, "\t");
  199. gl_write_var(glsp, var);
  200. dstr_cat(&glsp->gl_string, ";\n");
  201. }
  202. dstr_cat(&glsp->gl_string, "};\n\n");
  203. }
  204. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  205. {
  206. if (glsp->type == GS_SHADER_VERTEX) {
  207. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  208. "\tvec4 gl_Position;\n};\n\n");
  209. }
  210. }
  211. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  212. {
  213. size_t i;
  214. for (i = 0; i < glsp->parser.structs.num; i++) {
  215. struct shader_struct *st = glsp->parser.structs.array + i;
  216. gl_write_struct(glsp, st);
  217. }
  218. }
  219. /*
  220. * NOTE: HLSL-> GLSL intrinsic conversions
  221. * atan2 -> atan
  222. * clip -> (unsupported)
  223. * ddx -> dFdx
  224. * ddy -> dFdy
  225. * fmod -> mod (XXX: these are different if sign is negative)
  226. * frac -> fract
  227. * lerp -> mix
  228. * lit -> (unsupported)
  229. * log10 -> (unsupported)
  230. * mul -> (change to operator)
  231. * rsqrt -> inversesqrt
  232. * saturate -> (use clamp)
  233. * sincos -> (map to manual sin/cos calls)
  234. * tex* -> texture
  235. * tex*grad -> textureGrad
  236. * tex*lod -> textureLod
  237. * tex*bias -> (use optional 'bias' value)
  238. * tex*proj -> textureProj
  239. *
  240. * All else can be left as-is
  241. */
  242. static bool gl_write_mul(struct gl_shader_parser *glsp,
  243. struct cf_token **p_token)
  244. {
  245. struct cf_parser *cfp = &glsp->parser.cfp;
  246. cfp->cur_token = *p_token;
  247. if (!cf_next_token(cfp))
  248. return false;
  249. if (!cf_token_is(cfp, "("))
  250. return false;
  251. dstr_cat(&glsp->gl_string, "(");
  252. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  253. dstr_cat(&glsp->gl_string, ") * (");
  254. cf_next_token(cfp);
  255. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  256. dstr_cat(&glsp->gl_string, "))");
  257. *p_token = cfp->cur_token;
  258. return true;
  259. }
  260. static bool gl_write_sincos(struct gl_shader_parser *glsp,
  261. struct cf_token **p_token)
  262. {
  263. struct cf_parser *cfp = &glsp->parser.cfp;
  264. struct dstr var = {0};
  265. bool success = false;
  266. cfp->cur_token = *p_token;
  267. if (!cf_next_token(cfp))
  268. return false;
  269. if (!cf_token_is(cfp, "("))
  270. return false;
  271. dstr_printf(&var, "sincos_var_internal_%d", glsp->sincos_counter++);
  272. dstr_cat(&glsp->gl_string, "float ");
  273. dstr_cat_dstr(&glsp->gl_string, &var);
  274. dstr_cat(&glsp->gl_string, " = ");
  275. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  276. dstr_cat(&glsp->gl_string, "); ");
  277. if (!cf_next_token(cfp))
  278. goto fail;
  279. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  280. dstr_cat(&glsp->gl_string, " = sin(");
  281. dstr_cat_dstr(&glsp->gl_string, &var);
  282. dstr_cat(&glsp->gl_string, "); ");
  283. if (!cf_next_token(cfp))
  284. goto fail;
  285. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  286. dstr_cat(&glsp->gl_string, " = cos(");
  287. dstr_cat_dstr(&glsp->gl_string, &var);
  288. dstr_cat(&glsp->gl_string, ")");
  289. success = true;
  290. fail:
  291. dstr_free(&var);
  292. *p_token = cfp->cur_token;
  293. return success;
  294. }
  295. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  296. struct cf_token **p_token)
  297. {
  298. struct cf_parser *cfp = &glsp->parser.cfp;
  299. cfp->cur_token = *p_token;
  300. if (!cf_next_token(cfp))
  301. return false;
  302. if (!cf_token_is(cfp, "("))
  303. return false;
  304. dstr_cat(&glsp->gl_string, "clamp");
  305. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  306. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  307. *p_token = cfp->cur_token;
  308. return true;
  309. }
  310. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  311. struct shader_var *var,
  312. const char *call, bool sampler)
  313. {
  314. struct cf_parser *cfp = &glsp->parser.cfp;
  315. if (!cf_next_token(cfp))
  316. return false;
  317. if (!cf_token_is(cfp, "("))
  318. return false;
  319. if (sampler) {
  320. if (!cf_next_token(cfp))
  321. return false;
  322. const size_t sampler_id = sp_getsampler(glsp, cfp->cur_token);
  323. if (sampler_id == (size_t)-1)
  324. return false;
  325. if (!cf_next_token(cfp))
  326. return false;
  327. if (!cf_token_is(cfp, ","))
  328. return false;
  329. var->gl_sampler_id = sampler_id;
  330. }
  331. dstr_cat(&glsp->gl_string, call);
  332. dstr_cat(&glsp->gl_string, "(");
  333. dstr_cat(&glsp->gl_string, var->name);
  334. dstr_cat(&glsp->gl_string, ", ");
  335. return true;
  336. }
  337. /* processes texture.Sample(sampler, texcoord) */
  338. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  339. struct cf_token **p_token,
  340. struct shader_var *var)
  341. {
  342. struct cf_parser *cfp = &glsp->parser.cfp;
  343. bool written = false;
  344. cfp->cur_token = *p_token;
  345. if (!cf_next_token(cfp))
  346. return false;
  347. if (!cf_token_is(cfp, "."))
  348. return false;
  349. if (!cf_next_token(cfp))
  350. return false;
  351. const char *function_end = ")";
  352. if (cf_token_is(cfp, "Sample"))
  353. written = gl_write_texture_call(glsp, var, "texture", true);
  354. else if (cf_token_is(cfp, "SampleBias"))
  355. written = gl_write_texture_call(glsp, var, "texture", true);
  356. else if (cf_token_is(cfp, "SampleGrad"))
  357. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  358. else if (cf_token_is(cfp, "SampleLevel"))
  359. written = gl_write_texture_call(glsp, var, "textureLod", true);
  360. else if (cf_token_is(cfp, "Load")) {
  361. written = gl_write_texture_call(glsp, var, "texelFetch", false);
  362. dstr_cat(&glsp->gl_string, "(");
  363. function_end = (strcmp(var->type, "texture3d") == 0)
  364. ? ").xyz, 0)"
  365. : ").xy, 0)";
  366. }
  367. if (!written)
  368. return false;
  369. if (!cf_next_token(cfp))
  370. return false;
  371. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  372. dstr_cat(&glsp->gl_string, function_end);
  373. *p_token = cfp->cur_token;
  374. return true;
  375. }
  376. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  377. struct cf_token **p_token)
  378. {
  379. struct cf_token *token = *p_token;
  380. bool written = true;
  381. if (strref_cmp(&token->str, "atan2") == 0) {
  382. dstr_cat(&glsp->gl_string, "atan");
  383. } else if (strref_cmp(&token->str, "ddx") == 0) {
  384. dstr_cat(&glsp->gl_string, "dFdx");
  385. } else if (strref_cmp(&token->str, "ddy") == 0) {
  386. dstr_cat(&glsp->gl_string, "dFdy");
  387. } else if (strref_cmp(&token->str, "frac") == 0) {
  388. dstr_cat(&glsp->gl_string, "fract");
  389. } else if (strref_cmp(&token->str, "lerp") == 0) {
  390. dstr_cat(&glsp->gl_string, "mix");
  391. } else if (strref_cmp(&token->str, "fmod") == 0) {
  392. dstr_cat(&glsp->gl_string, "mod");
  393. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  394. dstr_cat(&glsp->gl_string, "inversesqrt");
  395. } else if (strref_cmp(&token->str, "saturate") == 0) {
  396. written = gl_write_saturate(glsp, &token);
  397. } else if (strref_cmp(&token->str, "mul") == 0) {
  398. written = gl_write_mul(glsp, &token);
  399. } else if (strref_cmp(&token->str, "sincos") == 0) {
  400. written = gl_write_sincos(glsp, &token);
  401. } else {
  402. struct shader_var *var = sp_getparam(glsp, token);
  403. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  404. written = gl_write_texture_code(glsp, &token, var);
  405. else
  406. written = false;
  407. }
  408. if (written)
  409. *p_token = token;
  410. return written;
  411. }
  412. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  413. struct cf_token **p_token,
  414. const char *end)
  415. {
  416. struct cf_token *token = *p_token;
  417. if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
  418. !gl_write_intrinsic(glsp, &token)))
  419. dstr_cat_strref(&glsp->gl_string, &token->str);
  420. while (token->type != CFTOKEN_NONE) {
  421. token++;
  422. if (end && strref_cmp(&token->str, end) == 0)
  423. break;
  424. if (token->type == CFTOKEN_NAME) {
  425. if (!gl_write_type_token(glsp, token) &&
  426. !gl_write_intrinsic(glsp, &token))
  427. dstr_cat_strref(&glsp->gl_string, &token->str);
  428. } else if (token->type == CFTOKEN_OTHER) {
  429. if (*token->str.array == '{')
  430. gl_write_function_contents(glsp, &token, "}");
  431. else if (*token->str.array == '(')
  432. gl_write_function_contents(glsp, &token, ")");
  433. dstr_cat_strref(&glsp->gl_string, &token->str);
  434. } else {
  435. dstr_cat_strref(&glsp->gl_string, &token->str);
  436. }
  437. }
  438. *p_token = token;
  439. }
  440. static void gl_write_function(struct gl_shader_parser *glsp,
  441. struct shader_func *func)
  442. {
  443. size_t i;
  444. struct cf_token *token;
  445. gl_write_type(glsp, func->return_type);
  446. dstr_cat(&glsp->gl_string, " ");
  447. if (strcmp(func->name, "main") == 0)
  448. dstr_cat(&glsp->gl_string, "_main_wrap");
  449. else
  450. dstr_cat(&glsp->gl_string, func->name);
  451. dstr_cat(&glsp->gl_string, "(");
  452. for (i = 0; i < func->params.num; i++) {
  453. struct shader_var *param = func->params.array + i;
  454. if (i > 0)
  455. dstr_cat(&glsp->gl_string, ", ");
  456. gl_write_var(glsp, param);
  457. }
  458. dstr_cat(&glsp->gl_string, ")\n");
  459. token = func->start;
  460. gl_write_function_contents(glsp, &token, "}");
  461. dstr_cat(&glsp->gl_string, "}\n\n");
  462. }
  463. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  464. {
  465. size_t i;
  466. for (i = 0; i < glsp->parser.funcs.num; i++) {
  467. struct shader_func *func = glsp->parser.funcs.array + i;
  468. gl_write_function(glsp, func);
  469. }
  470. }
  471. static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
  472. struct shader_var *var,
  473. const char *src)
  474. {
  475. /* vertex shaders: write gl_Position */
  476. if (glsp->type == GS_SHADER_VERTEX &&
  477. strcmp(var->mapping, "POSITION") == 0) {
  478. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  479. dstr_cat(&glsp->gl_string, src);
  480. dstr_cat(&glsp->gl_string, var->name);
  481. dstr_cat(&glsp->gl_string, ";\n");
  482. }
  483. }
  484. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  485. struct shader_var *var,
  486. const char *dst, const char *src,
  487. bool input)
  488. {
  489. struct shader_struct *st;
  490. struct dstr dst_copy = {0};
  491. char ch_left = input ? '.' : '_';
  492. char ch_right = input ? '_' : '.';
  493. if (dst) {
  494. dstr_copy(&dst_copy, dst);
  495. dstr_cat_ch(&dst_copy, ch_left);
  496. } else {
  497. dstr_copy(&dst_copy, "\t");
  498. }
  499. dstr_cat(&dst_copy, var->name);
  500. st = shader_parser_getstruct(&glsp->parser, var->type);
  501. if (st) {
  502. struct dstr src_copy = {0};
  503. size_t i;
  504. if (src)
  505. dstr_copy(&src_copy, src);
  506. dstr_cat(&src_copy, var->name);
  507. dstr_cat_ch(&src_copy, ch_right);
  508. for (i = 0; i < st->vars.num; i++) {
  509. struct shader_var *st_var = st->vars.array + i;
  510. gl_write_main_storage_assign(glsp, st_var,
  511. dst_copy.array,
  512. src_copy.array, input);
  513. }
  514. dstr_free(&src_copy);
  515. } else {
  516. if (input || (glsp->type != GS_SHADER_VERTEX) ||
  517. (strcmp(var->mapping, "POSITION"))) {
  518. if (!dstr_is_empty(&dst_copy))
  519. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  520. dstr_cat(&glsp->gl_string, " = ");
  521. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  522. dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
  523. else if (input && (glsp->type == GS_SHADER_PIXEL) &&
  524. (strcmp(var->mapping, "POSITION") == 0))
  525. dstr_cat(&glsp->gl_string, "gl_FragCoord");
  526. else {
  527. if (src)
  528. dstr_cat(&glsp->gl_string, src);
  529. dstr_cat(&glsp->gl_string, var->name);
  530. }
  531. dstr_cat(&glsp->gl_string, ";\n");
  532. }
  533. if (!input)
  534. gl_write_main_interface_assign(glsp, var, src);
  535. }
  536. dstr_free(&dst_copy);
  537. }
  538. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  539. struct shader_func *main)
  540. {
  541. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  542. "inputval_", true);
  543. }
  544. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  545. struct shader_func *main)
  546. {
  547. /* we only do this *if* we're writing a struct, because otherwise
  548. * the call to 'main' already does the assignment for us */
  549. if (!main->mapping) {
  550. struct shader_var var = {0};
  551. var.name = "outputval";
  552. var.type = main->return_type;
  553. dstr_cat(&glsp->gl_string, "\n");
  554. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  555. }
  556. }
  557. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  558. struct shader_func *main_func)
  559. {
  560. size_t i;
  561. for (i = 0; i < main_func->params.num; i++) {
  562. dstr_cat(&glsp->gl_string, "\t");
  563. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  564. dstr_cat(&glsp->gl_string, " ");
  565. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  566. dstr_cat(&glsp->gl_string, ";\n");
  567. }
  568. if (!main_func->mapping) {
  569. dstr_cat(&glsp->gl_string, "\t");
  570. dstr_cat(&glsp->gl_string, main_func->return_type);
  571. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  572. }
  573. }
  574. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  575. struct shader_func *main_func)
  576. {
  577. size_t i;
  578. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  579. for (i = 0; i < main_func->params.num; i++) {
  580. if (i)
  581. dstr_cat(&glsp->gl_string, ", ");
  582. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  583. }
  584. dstr_cat(&glsp->gl_string, ");\n");
  585. }
  586. static void gl_write_main(struct gl_shader_parser *glsp,
  587. struct shader_func *main)
  588. {
  589. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  590. gl_write_main_vars(glsp, main);
  591. gl_write_main_storage_inputs(glsp, main);
  592. gl_write_main_func_call(glsp, main);
  593. gl_write_main_storage_outputs(glsp, main);
  594. dstr_cat(&glsp->gl_string, "}\n");
  595. }
  596. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  597. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  598. {
  599. size_t i = 0, input_idx = 0, output_idx = 0;
  600. for (i = 0; i < glsp->attribs.num; i++) {
  601. struct gl_parser_attrib *attrib = glsp->attribs.array + i;
  602. struct dstr new_name = {0};
  603. const char *prefix;
  604. size_t val;
  605. if (attrib->input) {
  606. prefix = glsp->input_prefix;
  607. val = input_idx++;
  608. } else {
  609. prefix = glsp->output_prefix;
  610. val = output_idx++;
  611. }
  612. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  613. dstr_replace(&glsp->gl_string, attrib->name.array,
  614. new_name.array);
  615. dstr_move(&attrib->name, &new_name);
  616. }
  617. }
  618. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  619. {
  620. struct shader_func *main_func;
  621. main_func = shader_parser_getfunc(&glsp->parser, "main");
  622. if (!main_func) {
  623. blog(LOG_ERROR, "function 'main' not found");
  624. return false;
  625. }
  626. dstr_copy(&glsp->gl_string, "#version 330\n\n");
  627. dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
  628. gl_write_params(glsp);
  629. gl_write_inputs(glsp, main_func);
  630. gl_write_outputs(glsp, main_func);
  631. gl_write_interface_block(glsp);
  632. gl_write_structs(glsp);
  633. gl_write_functions(glsp);
  634. gl_write_main(glsp, main_func);
  635. gl_rename_attributes(glsp);
  636. return true;
  637. }
  638. bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
  639. const char *file)
  640. {
  641. bool success = shader_parse(&glsp->parser, shader_str, file);
  642. char *str = shader_parser_geterrors(&glsp->parser);
  643. if (str) {
  644. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  645. bfree(str);
  646. }
  647. if (success)
  648. success = gl_shader_buildstring(glsp);
  649. return success;
  650. }