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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include <assert.h>
 
- #include <graphics/vec2.h>
 
- #include <graphics/vec3.h>
 
- #include <graphics/vec4.h>
 
- #include <graphics/matrix3.h>
 
- #include <graphics/matrix4.h>
 
- #include "gl-subsystem.h"
 
- #include "gl-shaderparser.h"
 
- static inline void shader_param_init(struct gs_shader_param *param)
 
- {
 
- 	memset(param, 0, sizeof(struct gs_shader_param));
 
- }
 
- static inline void shader_param_free(struct gs_shader_param *param)
 
- {
 
- 	bfree(param->name);
 
- 	da_free(param->cur_value);
 
- 	da_free(param->def_value);
 
- }
 
- static inline void shader_attrib_free(struct shader_attrib *attrib)
 
- {
 
- 	bfree(attrib->name);
 
- }
 
- static void gl_get_shader_info(GLuint shader, const char *file,
 
- 		char **error_string)
 
- {
 
- 	char    *errors;
 
- 	GLint   info_len = 0;
 
- 	GLsizei chars_written = 0;
 
- 	glGetShaderiv(shader, GL_INFO_LOG_LENGTH, &info_len);
 
- 	if (!gl_success("glGetProgramiv") || !info_len)
 
- 		return;
 
- 	errors = bzalloc(info_len+1);
 
- 	glGetShaderInfoLog(shader, info_len, &chars_written, errors);
 
- 	gl_success("glGetShaderInfoLog");
 
- 	blog(LOG_DEBUG, "Compiler warnings/errors for %s:\n%s", file, errors);
 
- 	if (error_string)
 
- 		*error_string = errors;
 
- 	else
 
- 		bfree(errors);
 
- }
 
- static bool gl_add_param(struct gs_shader *shader, struct shader_var *var,
 
- 		GLint *texture_id)
 
- {
 
- 	struct gs_shader_param param = {0};
 
- 	param.array_count = var->array_count;
 
- 	param.name        = bstrdup(var->name);
 
- 	param.shader      = shader;
 
- 	param.type        = get_shader_param_type(var->type);
 
- 	if (param.type == GS_SHADER_PARAM_TEXTURE) {
 
- 		param.sampler_id  = var->gl_sampler_id;
 
- 		param.texture_id  = (*texture_id)++;
 
- 	} else {
 
- 		param.changed = true;
 
- 	}
 
- 	da_move(param.def_value, var->default_val);
 
- 	da_copy(param.cur_value, param.def_value);
 
- 	da_push_back(shader->params, ¶m);
 
- 	return true;
 
- }
 
- static inline bool gl_add_params(struct gs_shader *shader,
 
- 		struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i;
 
- 	GLint tex_id = 0;
 
- 	for (i = 0; i < glsp->parser.params.num; i++)
 
- 		if (!gl_add_param(shader, glsp->parser.params.array+i, &tex_id))
 
- 			return false;
 
- 	shader->viewproj = gs_shader_get_param_by_name(shader, "ViewProj");
 
- 	shader->world    = gs_shader_get_param_by_name(shader, "World");
 
- 	return true;
 
- }
 
- static inline void gl_add_sampler(struct gs_shader *shader,
 
- 		struct shader_sampler *sampler)
 
- {
 
- 	gs_samplerstate_t *new_sampler;
 
- 	struct gs_sampler_info info;
 
- 	shader_sampler_convert(sampler, &info);
 
- 	new_sampler = device_samplerstate_create(shader->device, &info);
 
- 	da_push_back(shader->samplers, &new_sampler);
 
- }
 
- static inline void gl_add_samplers(struct gs_shader *shader,
 
- 		struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->parser.samplers.num; i++) {
 
- 		struct shader_sampler *sampler = glsp->parser.samplers.array+i;
 
- 		gl_add_sampler(shader, sampler);
 
- 	}
 
- }
 
- static void get_attrib_type(const char *mapping, enum attrib_type *type,
 
- 		size_t *index)
 
- {
 
- 	if (strcmp(mapping, "POSITION") == 0) {
 
- 		*type  = ATTRIB_POSITION;
 
- 	} else if (strcmp(mapping, "NORMAL") == 0) {
 
- 		*type  = ATTRIB_NORMAL;
 
- 	} else if (strcmp(mapping, "TANGENT") == 0) {
 
- 		*type  = ATTRIB_TANGENT;
 
- 	} else if (strcmp(mapping, "COLOR") == 0) {
 
- 		*type  = ATTRIB_COLOR;
 
- 	} else if (astrcmp_n(mapping, "TEXCOORD", 8) == 0) {
 
- 		*type  = ATTRIB_TEXCOORD;
 
- 		*index = (*(mapping+8)) - '0';
 
- 		return;
 
- 	} else if (strcmp(mapping, "TARGET") == 0) {
 
- 		*type  = ATTRIB_TARGET;
 
- 	}
 
- 	*index = 0;
 
- }
 
- static inline bool gl_process_attrib(struct gs_shader *program,
 
- 		struct gl_parser_attrib *pa)
 
- {
 
- 	struct shader_attrib attrib = {0};
 
- 	/* don't parse output attributes */
 
- 	if (!pa->input)
 
- 		return true;
 
- 	get_attrib_type(pa->mapping, &attrib.type, &attrib.index);
 
- 	attrib.name = pa->name.array;
 
- 	pa->name.array    = NULL;
 
- 	pa->name.len      = 0;
 
- 	pa->name.capacity = 0;
 
- 	da_push_back(program->attribs, &attrib);
 
- 	return true;
 
- }
 
- static inline bool gl_process_attribs(struct gs_shader *shader,
 
- 		struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->attribs.num; i++) {
 
- 		struct gl_parser_attrib *pa = glsp->attribs.array+i;
 
- 		if (!gl_process_attrib(shader, pa))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- static bool gl_shader_init(struct gs_shader *shader,
 
- 		struct gl_shader_parser *glsp,
 
- 		const char *file, char **error_string)
 
- {
 
- 	GLenum type = convert_shader_type(shader->type);
 
- 	int compiled = 0;
 
- 	bool success = true;
 
- 	shader->obj = glCreateShader(type);
 
- 	if (!gl_success("glCreateShader") || !shader->obj)
 
- 		return false;
 
- 	glShaderSource(shader->obj, 1, (const GLchar**)&glsp->gl_string.array,
 
- 			0);
 
- 	if (!gl_success("glShaderSource"))
 
- 		return false;
 
- 	glCompileShader(shader->obj);
 
- 	if (!gl_success("glCompileShader"))
 
- 		return false;
 
- #if 0
 
- 	blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
 
- 	blog(LOG_DEBUG, "  GL shader string for: %s", file);
 
- 	blog(LOG_DEBUG, "-----------------------------------");
 
- 	blog(LOG_DEBUG, "%s", glsp->gl_string.array);
 
- 	blog(LOG_DEBUG, "+++++++++++++++++++++++++++++++++++");
 
- #endif
 
- 	glGetShaderiv(shader->obj, GL_COMPILE_STATUS, &compiled);
 
- 	if (!gl_success("glGetShaderiv"))
 
- 		return false;
 
- 	if (!compiled)
 
- 		success = false;
 
- 	gl_get_shader_info(shader->obj, file, error_string);
 
- 	if (success)
 
- 		success = gl_add_params(shader, glsp);
 
- 	/* Only vertex shaders actually require input attributes */
 
- 	if (success && shader->type == GS_SHADER_VERTEX)
 
- 		success = gl_process_attribs(shader, glsp);
 
- 	if (success)
 
- 		gl_add_samplers(shader, glsp);
 
- 	return success;
 
- }
 
- static struct gs_shader *shader_create(gs_device_t *device,
 
- 		enum gs_shader_type type, const char *shader_str,
 
- 		const char *file, char **error_string)
 
- {
 
- 	struct gs_shader *shader = bzalloc(sizeof(struct gs_shader));
 
- 	struct gl_shader_parser glsp;
 
- 	bool success = true;
 
- 	shader->device = device;
 
- 	shader->type   = type;
 
- 	gl_shader_parser_init(&glsp, type);
 
- 	if (!gl_shader_parse(&glsp, shader_str, file))
 
- 		success = false;
 
- 	else
 
- 		success = gl_shader_init(shader, &glsp, file, error_string);
 
- 	if (!success) {
 
- 		gs_shader_destroy(shader);
 
- 		shader = NULL;
 
- 	}
 
- 	gl_shader_parser_free(&glsp);
 
- 	return shader;
 
- }
 
- gs_shader_t *device_vertexshader_create(gs_device_t *device,
 
- 		const char *shader, const char *file,
 
- 		char **error_string)
 
- {
 
- 	struct gs_shader *ptr;
 
- 	ptr = shader_create(device, GS_SHADER_VERTEX, shader, file,
 
- 			error_string);
 
- 	if (!ptr)
 
- 		blog(LOG_ERROR, "device_vertexshader_create (GL) failed");
 
- 	return ptr;
 
- }
 
- gs_shader_t *device_pixelshader_create(gs_device_t *device,
 
- 		const char *shader, const char *file,
 
- 		char **error_string)
 
- {
 
- 	struct gs_shader *ptr;
 
- 	ptr = shader_create(device, GS_SHADER_PIXEL, shader, file,
 
- 			error_string);
 
- 	if (!ptr)
 
- 		blog(LOG_ERROR, "device_pixelshader_create (GL) failed");
 
- 	return ptr;
 
- }
 
- static void remove_program_references(struct gs_shader *shader)
 
- {
 
- 	struct gs_program *program = shader->device->first_program;
 
- 	while (program) {
 
- 		struct gs_program *next = program->next;
 
- 		bool destroy = false;
 
- 		if (shader->type == GS_SHADER_VERTEX &&
 
- 				program->vertex_shader == shader)
 
- 			destroy = true;
 
- 		else if (shader->type == GS_SHADER_PIXEL &&
 
- 				program->pixel_shader == shader)
 
- 			destroy = true;
 
- 		if (destroy)
 
- 			gs_program_destroy(program);
 
- 		program = next;
 
- 	}
 
- }
 
- void gs_shader_destroy(gs_shader_t *shader)
 
- {
 
- 	size_t i;
 
- 	if (!shader)
 
- 		return;
 
- 	remove_program_references(shader);
 
- 	for (i = 0; i < shader->attribs.num; i++)
 
- 		shader_attrib_free(shader->attribs.array+i);
 
- 	for (i = 0; i < shader->samplers.num; i++)
 
- 		gs_samplerstate_destroy(shader->samplers.array[i]);
 
- 	for (i = 0; i < shader->params.num; i++)
 
- 		shader_param_free(shader->params.array+i);
 
- 	if (shader->obj) {
 
- 		glDeleteShader(shader->obj);
 
- 		gl_success("glDeleteShader");
 
- 	}
 
- 	da_free(shader->samplers);
 
- 	da_free(shader->params);
 
- 	da_free(shader->attribs);
 
- 	bfree(shader);
 
- }
 
- int gs_shader_get_num_params(const gs_shader_t *shader)
 
- {
 
- 	return (int)shader->params.num;
 
- }
 
- gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
 
- {
 
- 	assert(param < shader->params.num);
 
- 	return shader->params.array+param;
 
- }
 
- gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < shader->params.num; i++) {
 
- 		struct gs_shader_param *param = shader->params.array+i;
 
- 		if (strcmp(param->name, name) == 0)
 
- 			return param;
 
- 	}
 
- 	return NULL;
 
- }
 
- gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
 
- {
 
- 	return shader->viewproj;
 
- }
 
- gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
 
- {
 
- 	return shader->world;
 
- }
 
- void gs_shader_get_param_info(const gs_sparam_t *param,
 
- 		struct gs_shader_param_info *info)
 
- {
 
- 	info->type = param->type;
 
- 	info->name = param->name;
 
- }
 
- void gs_shader_set_bool(gs_sparam_t *param, bool val)
 
- {
 
- 	int int_val = val;
 
- 	da_copy_array(param->cur_value, &int_val, sizeof(int_val));
 
- }
 
- void gs_shader_set_float(gs_sparam_t *param, float val)
 
- {
 
- 	da_copy_array(param->cur_value, &val, sizeof(val));
 
- }
 
- void gs_shader_set_int(gs_sparam_t *param, int val)
 
- {
 
- 	da_copy_array(param->cur_value, &val, sizeof(val));
 
- }
 
- void gs_shader_setmatrix3(gs_sparam_t *param, const struct matrix3 *val)
 
- {
 
- 	struct matrix4 mat;
 
- 	matrix4_from_matrix3(&mat, val);
 
- 	da_copy_array(param->cur_value, &mat, sizeof(mat));
 
- }
 
- void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
 
- {
 
- 	da_copy_array(param->cur_value, val, sizeof(*val));
 
- }
 
- void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
 
- {
 
- 	da_copy_array(param->cur_value, val->ptr, sizeof(*val));
 
- }
 
- void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
 
- {
 
- 	da_copy_array(param->cur_value, val->ptr, sizeof(*val));
 
- }
 
- void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
 
- {
 
- 	da_copy_array(param->cur_value, val->ptr, sizeof(*val));
 
- }
 
- void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
 
- {
 
- 	param->texture = val;
 
- }
 
- static inline bool validate_param(struct program_param *pp,
 
- 		size_t expected_size)
 
- {
 
- 	if (pp->param->cur_value.num != expected_size) {
 
- 		blog(LOG_ERROR, "Parameter '%s' set to invalid size %u, "
 
- 		                "expected %u",
 
- 		                pp->param->name,
 
- 		                (unsigned int)pp->param->cur_value.num,
 
- 		                (unsigned int)expected_size);
 
- 		return false;
 
- 	}
 
- 	return true;
 
- }
 
- static void program_set_param_data(struct gs_program *program,
 
- 		struct program_param *pp)
 
- {
 
- 	void *array = pp->param->cur_value.array;
 
- 	if (pp->param->type == GS_SHADER_PARAM_BOOL ||
 
- 	    pp->param->type == GS_SHADER_PARAM_INT) {
 
- 		if (validate_param(pp, sizeof(int))) {
 
- 			glUniform1iv(pp->obj, 1, (int*)array);
 
- 			gl_success("glUniform1iv");
 
- 		}
 
- 	} else if (pp->param->type == GS_SHADER_PARAM_FLOAT) {
 
- 		if (validate_param(pp, sizeof(float))) {
 
- 			glUniform1fv(pp->obj, 1, (float*)array);
 
- 			gl_success("glUniform1fv");
 
- 		}
 
- 	} else if (pp->param->type == GS_SHADER_PARAM_VEC2) {
 
- 		if (validate_param(pp, sizeof(struct vec2))) {
 
- 			glUniform2fv(pp->obj, 1, (float*)array);
 
- 			gl_success("glUniform2fv");
 
- 		}
 
- 	} else if (pp->param->type == GS_SHADER_PARAM_VEC3) {
 
- 		if (validate_param(pp, sizeof(float) * 3)) {
 
- 			glUniform3fv(pp->obj, 1, (float*)array);
 
- 			gl_success("glUniform3fv");
 
- 		}
 
- 	} else if (pp->param->type == GS_SHADER_PARAM_VEC4) {
 
- 		if (validate_param(pp, sizeof(struct vec4))) {
 
- 			glUniform4fv(pp->obj, 1, (float*)array);
 
- 			gl_success("glUniform4fv");
 
- 		}
 
- 	} else if (pp->param->type == GS_SHADER_PARAM_MATRIX4X4) {
 
- 		if (validate_param(pp, sizeof(struct matrix4))) {
 
- 			glUniformMatrix4fv(pp->obj, 1, false,
 
- 					(float*)array);
 
- 			gl_success("glUniformMatrix4fv");
 
- 		}
 
- 	} else if (pp->param->type == GS_SHADER_PARAM_TEXTURE) {
 
- 		glUniform1i(pp->obj, pp->param->texture_id);
 
- 		device_load_texture(program->device, pp->param->texture,
 
- 				pp->param->texture_id);
 
- 	}
 
- }
 
- void program_update_params(struct gs_program *program)
 
- {
 
- 	for (size_t i = 0; i < program->params.num; i++) {
 
- 		struct program_param *pp = program->params.array + i;
 
- 		program_set_param_data(program, pp);
 
- 	}
 
- }
 
- static void print_link_errors(GLuint program)
 
- {
 
- 	char    *errors = NULL;
 
- 	GLint   info_len = 0;
 
- 	GLsizei chars_written = 0;
 
- 	glGetProgramiv(program, GL_INFO_LOG_LENGTH, &info_len);
 
- 	if (!gl_success("glGetProgramiv") || !info_len)
 
- 		return;
 
- 	errors = calloc(1, info_len+1);
 
- 	glGetProgramInfoLog(program, info_len, &chars_written, errors);
 
- 	gl_success("glGetShaderInfoLog");
 
- 	blog(LOG_DEBUG, "Linker warnings/errors:\n%s", errors);
 
- 	free(errors);
 
- }
 
- static bool assign_program_attrib(struct gs_program *program,
 
- 		struct shader_attrib *attrib)
 
- {
 
- 	GLint attrib_obj = glGetAttribLocation(program->obj, attrib->name);
 
- 	if (!gl_success("glGetAttribLocation"))
 
- 		return false;
 
- 	if (attrib_obj == -1) {
 
- 		blog(LOG_ERROR, "glGetAttribLocation: Could not find "
 
- 		                "attribute '%s'", attrib->name);
 
- 		return false;
 
- 	}
 
- 	da_push_back(program->attribs, &attrib_obj);
 
- 	return true;
 
- }
 
- static inline bool assign_program_attribs(struct gs_program *program)
 
- {
 
- 	struct gs_shader *shader = program->vertex_shader;
 
- 	for (size_t i = 0; i < shader->attribs.num; i++) {
 
- 		struct shader_attrib *attrib = shader->attribs.array + i;
 
- 		if (!assign_program_attrib(program, attrib))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- static bool assign_program_param(struct gs_program *program,
 
- 		struct gs_shader_param *param)
 
- {
 
- 	struct program_param info;
 
- 	info.obj = glGetUniformLocation(program->obj, param->name);
 
- 	if (!gl_success("glGetUniformLocation"))
 
- 		return false;
 
- 	if (info.obj == -1) {
 
- 		return true;
 
- 	}
 
- 	info.param = param;
 
- 	da_push_back(program->params, &info);
 
- 	return true;
 
- }
 
- static inline bool assign_program_shader_params(struct gs_program *program,
 
- 		struct gs_shader *shader)
 
- {
 
- 	for (size_t i = 0; i < shader->params.num; i++) {
 
- 		struct gs_shader_param *param = shader->params.array + i;
 
- 		if (!assign_program_param(program, param))
 
- 			return false;
 
- 	}
 
- 	return true;
 
- }
 
- static inline bool assign_program_params(struct gs_program *program)
 
- {
 
- 	if (!assign_program_shader_params(program, program->vertex_shader))
 
- 		return false;
 
- 	if (!assign_program_shader_params(program, program->pixel_shader))
 
- 		return false;
 
- 	return true;
 
- }
 
- struct gs_program *gs_program_create(struct gs_device *device)
 
- {
 
- 	struct gs_program *program = bzalloc(sizeof(*program));
 
- 	int linked = false;
 
- 	program->device        = device;
 
- 	program->vertex_shader = device->cur_vertex_shader;
 
- 	program->pixel_shader  = device->cur_pixel_shader;
 
- 	program->obj = glCreateProgram();
 
- 	if (!gl_success("glCreateProgram"))
 
- 		goto error_detach_neither;
 
- 	glAttachShader(program->obj, program->vertex_shader->obj);
 
- 	if (!gl_success("glAttachShader (vertex)"))
 
- 		goto error_detach_neither;
 
- 	glAttachShader(program->obj, program->pixel_shader->obj);
 
- 	if (!gl_success("glAttachShader (pixel)"))
 
- 		goto error_detach_vertex;
 
- 	glLinkProgram(program->obj);
 
- 	if (!gl_success("glLinkProgram"))
 
- 		goto error;
 
- 	glGetProgramiv(program->obj, GL_LINK_STATUS, &linked);
 
- 	if (!gl_success("glGetProgramiv"))
 
- 		goto error;
 
- 	if (linked == GL_FALSE) {
 
- 		print_link_errors(program->obj);
 
- 		goto error;
 
- 	}
 
- 	if (!assign_program_attribs(program))
 
- 		goto error;
 
- 	if (!assign_program_params(program))
 
- 		goto error;
 
- 	glDetachShader(program->obj, program->vertex_shader->obj);
 
- 	gl_success("glDetachShader (vertex)");
 
- 	glDetachShader(program->obj, program->pixel_shader->obj);
 
- 	gl_success("glDetachShader (pixel)");
 
- 	program->next = device->first_program;
 
- 	program->prev_next = &device->first_program;
 
- 	device->first_program = program;
 
- 	if (program->next)
 
- 		program->next->prev_next = &program->next;
 
- 	return program;
 
- error:
 
- 	glDetachShader(program->obj, program->pixel_shader->obj);
 
- 	gl_success("glDetachShader (pixel)");
 
- error_detach_vertex:
 
- 	glDetachShader(program->obj, program->vertex_shader->obj);
 
- 	gl_success("glDetachShader (vertex)");
 
- error_detach_neither:
 
- 	gs_program_destroy(program);
 
- 	return NULL;
 
- }
 
- void gs_program_destroy(struct gs_program *program)
 
- {
 
- 	if (!program)
 
- 		return;
 
- 	if (program->device->cur_program == program) {
 
- 		program->device->cur_program = 0;
 
- 		glUseProgram(0);
 
- 		gl_success("glUseProgram (zero)");
 
- 	}
 
- 	da_free(program->attribs);
 
- 	da_free(program->params);
 
- 	if (program->next)
 
- 		program->next->prev_next = program->prev_next;
 
- 	if (program->prev_next)
 
- 		*program->prev_next = program->next;
 
- 	glDeleteProgram(program->obj);
 
- 	gl_success("glDeleteProgram");
 
- 	bfree(program);
 
- }
 
- void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
 
- {
 
- 	int count = param->array_count;
 
- 	size_t expected_size = 0;
 
- 	if (!count)
 
- 		count = 1;
 
- 	switch ((uint32_t)param->type) {
 
- 	case GS_SHADER_PARAM_FLOAT:     expected_size = sizeof(float); break;
 
- 	case GS_SHADER_PARAM_BOOL:
 
- 	case GS_SHADER_PARAM_INT:       expected_size = sizeof(int); break;
 
- 	case GS_SHADER_PARAM_VEC2:      expected_size = sizeof(float)*2; break;
 
- 	case GS_SHADER_PARAM_VEC3:      expected_size = sizeof(float)*3; break;
 
- 	case GS_SHADER_PARAM_VEC4:      expected_size = sizeof(float)*4; break;
 
- 	case GS_SHADER_PARAM_MATRIX4X4: expected_size = sizeof(float)*4*4;break;
 
- 	case GS_SHADER_PARAM_TEXTURE:   expected_size = sizeof(void*); break;
 
- 	default:                        expected_size = 0;
 
- 	}
 
- 	expected_size *= count;
 
- 	if (!expected_size)
 
- 		return;
 
- 	if (expected_size != size) {
 
- 		blog(LOG_ERROR, "gs_shader_set_val (GL): Size of shader "
 
- 		                "param does not match the size of the input");
 
- 		return;
 
- 	}
 
- 	if (param->type == GS_SHADER_PARAM_TEXTURE)
 
- 		gs_shader_set_texture(param, *(gs_texture_t**)val);
 
- 	else
 
- 		da_copy_array(param->cur_value, val, size);
 
- }
 
- void gs_shader_set_default(gs_sparam_t *param)
 
- {
 
- 	gs_shader_set_val(param, param->def_value.array, param->def_value.num);
 
- }
 
 
  |