| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463464465466467468469470471472473474475476477478479480481482483484485486487488489490491492493494495496497498499500501502503504505506507508509510511512513514515516517518519520521522523524525526527528529530531532533534535536537538539540541542543544545546547548549550551552553554555556557558559560561562563564565566567568569570571572573574575576577578579580581582583584585586587588589590591592593594595596597598599600601602603604605606607608609610611612613614615616617618619620621622623624625626627628629630631632633634635636637638639640641642643644645646647648649650651652653654655656657658659660661662663664 | 
							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "gl-subsystem.h"
 
- #include "gl-shaderparser.h"
 
- static void gl_write_function_contents(struct gl_shader_parser *glsp,
 
- 		struct cf_token **p_token, const char *end);
 
- static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
 
- 		struct cf_token *token)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->parser.params.num; i++) {
 
- 		struct shader_var *param = glsp->parser.params.array+i;
 
- 		if (strref_cmp(&token->str, param->name) == 0)
 
- 			return param;
 
- 	}
 
- 	return NULL;
 
- }
 
- static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
 
- 		struct cf_token *token)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->parser.samplers.num; i++) {
 
- 		struct shader_sampler *sampler = glsp->parser.samplers.array+i;
 
- 		if (strref_cmp(&token->str, sampler->name) == 0)
 
- 			return i;
 
- 	}
 
- 	return -1;
 
- }
 
- static inline int cmp_type(const char *name, const size_t name_len,
 
- 		const char *type, const size_t type_len)
 
- {
 
- 	size_t min_len = (name_len < type_len) ? type_len : name_len;
 
- 	return astrcmp_n(name, type, min_len);
 
- }
 
- static bool gl_write_type_n(struct gl_shader_parser *glsp,
 
- 		const char *type, size_t len)
 
- {
 
- 	if (cmp_type(type, len, "float2", 6) == 0)
 
- 		dstr_cat(&glsp->gl_string, "vec2");
 
- 	else if (cmp_type(type, len, "float3", 6) == 0)
 
- 		dstr_cat(&glsp->gl_string, "vec3");
 
- 	else if (cmp_type(type, len, "float4", 6) == 0)
 
- 		dstr_cat(&glsp->gl_string, "vec4");
 
- 	else if (cmp_type(type, len, "float3x3", 8) == 0)
 
- 		dstr_cat(&glsp->gl_string, "mat3x3");
 
- 	else if (cmp_type(type, len, "float3x4", 8) == 0)
 
- 		dstr_cat(&glsp->gl_string, "mat3x4");
 
- 	else if (cmp_type(type, len, "float4x4", 8) == 0)
 
- 		dstr_cat(&glsp->gl_string, "mat4x4");
 
- 	else if (cmp_type(type, len, "texture2d", 9) == 0)
 
- 		dstr_cat(&glsp->gl_string, "sampler2D");
 
- 	else if (cmp_type(type, len, "texture3d", 9) == 0)
 
- 		dstr_cat(&glsp->gl_string, "sampler3D");
 
- 	else if (cmp_type(type, len, "texture_cube", 12) == 0)
 
- 		dstr_cat(&glsp->gl_string, "samplerCube");
 
- 	else if (cmp_type(type, len, "texture_rect", 12) == 0)
 
- 		dstr_cat(&glsp->gl_string, "sampler2DRect");
 
- 	else
 
- 		return false;
 
- 	return true;
 
- }
 
- static inline void gl_write_type(struct gl_shader_parser *glsp,
 
- 		const char *type)
 
- {
 
- 	if (!gl_write_type_n(glsp, type, strlen(type)))
 
- 		dstr_cat(&glsp->gl_string, type);
 
- }
 
- static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
 
- 		struct cf_token *token)
 
- {
 
- 	return gl_write_type_n(glsp, token->str.array, token->str.len);
 
- }
 
- static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
 
- {
 
- 	if (var->var_type == SHADER_VAR_UNIFORM)
 
- 		dstr_cat(&glsp->gl_string, "uniform ");
 
- 	else if (var->var_type == SHADER_VAR_CONST)
 
- 		dstr_cat(&glsp->gl_string, "const ");
 
- 	gl_write_type(glsp, var->type);
 
- 	dstr_cat(&glsp->gl_string, " ");
 
- 	dstr_cat(&glsp->gl_string, var->name);
 
- }
 
- static inline void gl_write_params(struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->parser.params.num; i++) {
 
- 		struct shader_var *var = glsp->parser.params.array+i;
 
- 		gl_write_var(glsp, var);
 
- 		dstr_cat(&glsp->gl_string, ";\n");
 
- 	}
 
- 	dstr_cat(&glsp->gl_string, "\n");
 
- }
 
- static void gl_write_storage_var(struct gl_shader_parser *glsp,
 
- 		struct shader_var *var, bool input, const char *prefix);
 
- /* unwraps a structure that's used for input/output */
 
- static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
 
- 		struct shader_struct *st, const char *name, bool input,
 
- 		const char *prefix)
 
- {
 
- 	struct dstr prefix_str;
 
- 	size_t i;
 
- 	dstr_init(&prefix_str);
 
- 	if (prefix)
 
- 		dstr_copy(&prefix_str, prefix);
 
- 	dstr_cat(&prefix_str, name);
 
- 	dstr_cat(&prefix_str, "_");
 
- 	for (i = 0; i < st->vars.num; i++) {
 
- 		struct shader_var *st_var = st->vars.array+i;
 
- 		gl_write_storage_var(glsp, st_var, input, prefix_str.array);
 
- 	}
 
- 	dstr_free(&prefix_str);
 
- }
 
- static void gl_write_storage_var(struct gl_shader_parser *glsp,
 
- 		struct shader_var *var, bool input, const char *prefix)
 
- {
 
- 	struct shader_struct *st = shader_parser_getstruct(&glsp->parser,
 
- 			var->type);
 
- 	if (st) {
 
- 		gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
 
- 	} else {
 
- 		struct gl_parser_attrib attrib;
 
- 		gl_parser_attrib_init(&attrib);
 
- 		dstr_cat(&glsp->gl_string, input ? "in " : "out ");
 
- 		if (prefix)
 
- 			dstr_cat(&attrib.name, prefix);
 
- 		dstr_cat(&attrib.name, var->name);
 
- 		gl_write_type(glsp, var->type);
 
- 		dstr_cat(&glsp->gl_string, " ");
 
- 		dstr_cat_dstr(&glsp->gl_string, &attrib.name);
 
- 		dstr_cat(&glsp->gl_string, ";\n");
 
- 		attrib.input   = input;
 
- 		attrib.mapping = var->mapping;
 
- 		da_push_back(glsp->attribs, &attrib);
 
- 	}
 
- }
 
- static inline void gl_write_inputs(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < main->params.num; i++)
 
- 		gl_write_storage_var(glsp, main->params.array+i, true,
 
- 				"inputval_");
 
- 	dstr_cat(&glsp->gl_string, "\n");
 
- }
 
- static void gl_write_outputs(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main)
 
- {
 
- 	struct shader_var var = {0};
 
- 	var.type = main->return_type;
 
- 	var.name = "outputval";
 
- 	if (main->mapping)
 
- 		var.mapping = main->mapping;
 
- 	gl_write_storage_var(glsp, &var, false, NULL);
 
- 	dstr_cat(&glsp->gl_string, "\n");
 
- }
 
- static void gl_write_struct(struct gl_shader_parser *glsp,
 
- 		struct shader_struct *st)
 
- {
 
- 	size_t i;
 
- 	dstr_cat(&glsp->gl_string, "struct ");
 
- 	dstr_cat(&glsp->gl_string, st->name);
 
- 	dstr_cat(&glsp->gl_string, " {\n");
 
- 	for (i = 0; i < st->vars.num; i++) {
 
- 		struct shader_var *var = st->vars.array+i;
 
- 		dstr_cat(&glsp->gl_string, "\t");
 
- 		gl_write_var(glsp, var);
 
- 		dstr_cat(&glsp->gl_string, ";\n");
 
- 	}
 
- 	dstr_cat(&glsp->gl_string, "};\n\n");
 
- }
 
- static void gl_write_interface_block(struct gl_shader_parser *glsp)
 
- {
 
- 	if (glsp->type == GS_SHADER_VERTEX) {
 
- 		dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
 
- 		                           "\tvec4 gl_Position;\n};\n\n");
 
- 	}
 
- }
 
- static inline void gl_write_structs(struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->parser.structs.num; i++) {
 
- 		struct shader_struct *st = glsp->parser.structs.array+i;
 
- 		gl_write_struct(glsp, st);
 
- 	}
 
- }
 
- /*
 
-  * NOTE: HLSL-> GLSL intrinsic conversions
 
-  *   atan2    -> atan
 
-  *   clip     -> (unsupported)
 
-  *   ddx      -> dFdx
 
-  *   ddy      -> dFdy
 
-  *   fmod     -> mod (XXX: these are different if sign is negative)
 
-  *   frac     -> fract
 
-  *   lerp     -> mix
 
-  *   lit      -> (unsupported)
 
-  *   log10    -> (unsupported)
 
-  *   mul      -> (change to operator)
 
-  *   rsqrt    -> inversesqrt
 
-  *   saturate -> (use clamp)
 
-  *   tex*     -> texture
 
-  *   tex*grad -> textureGrad
 
-  *   tex*lod  -> textureLod
 
-  *   tex*bias -> (use optional 'bias' value)
 
-  *   tex*proj -> textureProj
 
-  *
 
-  *   All else can be left as-is
 
-  */
 
- static bool gl_write_mul(struct gl_shader_parser *glsp,
 
- 		struct cf_token **p_token)
 
- {
 
- 	struct cf_parser *cfp = &glsp->parser.cfp;
 
- 	cfp->cur_token = *p_token;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	if (!cf_token_is(cfp, "(")) return false;
 
- 	dstr_cat(&glsp->gl_string, "(");
 
- 	gl_write_function_contents(glsp, &cfp->cur_token, ",");
 
- 	dstr_cat(&glsp->gl_string, ") * (");
 
- 	cf_next_token(cfp);
 
- 	gl_write_function_contents(glsp, &cfp->cur_token, ")");
 
- 	dstr_cat(&glsp->gl_string, "))");
 
- 	*p_token = cfp->cur_token;
 
- 	return true;
 
- }
 
- static bool gl_write_saturate(struct gl_shader_parser *glsp,
 
- 		struct cf_token **p_token)
 
- {
 
- 	struct cf_parser *cfp = &glsp->parser.cfp;
 
- 	cfp->cur_token = *p_token;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	if (!cf_token_is(cfp, "(")) return false;
 
- 	dstr_cat(&glsp->gl_string, "clamp");
 
- 	gl_write_function_contents(glsp, &cfp->cur_token, ")");
 
- 	dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
 
- 	*p_token = cfp->cur_token;
 
- 	return true;
 
- }
 
- static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
 
- 		struct shader_var *var, const char *call)
 
- {
 
- 	struct cf_parser *cfp = &glsp->parser.cfp;
 
- 	size_t sampler_id = (size_t)-1;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	if (!cf_token_is(cfp, "(")) return false;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	sampler_id = sp_getsampler(glsp, cfp->cur_token);
 
- 	if (sampler_id == (size_t)-1) return false;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	if (!cf_token_is(cfp, ",")) return false;
 
- 	var->gl_sampler_id = sampler_id;
 
- 	dstr_cat(&glsp->gl_string, call);
 
- 	dstr_cat(&glsp->gl_string, "(");
 
- 	dstr_cat(&glsp->gl_string, var->name);
 
- 	dstr_cat(&glsp->gl_string, ", ");
 
- 	return true;
 
- }
 
- /* processes texture.Sample(sampler, texcoord) */
 
- static bool gl_write_texture_code(struct gl_shader_parser *glsp,
 
- 		struct cf_token **p_token, struct shader_var *var)
 
- {
 
- 	struct cf_parser *cfp = &glsp->parser.cfp;
 
- 	bool written = false;
 
- 	cfp->cur_token = *p_token;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	if (!cf_token_is(cfp, ".")) return false;
 
- 	if (!cf_next_token(cfp))    return false;
 
- 	if (cf_token_is(cfp, "Sample"))
 
- 		written = gl_write_texture_call(glsp, var, "texture");
 
- 	else if (cf_token_is(cfp, "SampleBias"))
 
- 		written = gl_write_texture_call(glsp, var, "texture");
 
- 	else if (cf_token_is(cfp, "SampleGrad"))
 
- 		written = gl_write_texture_call(glsp, var, "textureGrad");
 
- 	else if (cf_token_is(cfp, "SampleLevel"))
 
- 		written = gl_write_texture_call(glsp, var, "textureLod");
 
- 	if (!written)
 
- 		return false;
 
- 	if (!cf_next_token(cfp)) return false;
 
- 	gl_write_function_contents(glsp, &cfp->cur_token, ")");
 
- 	dstr_cat(&glsp->gl_string, ")");
 
- 	*p_token = cfp->cur_token;
 
- 	return true;
 
- }
 
- static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
 
- 		struct cf_token **p_token)
 
- {
 
- 	struct cf_token *token = *p_token;
 
- 	bool written = true;
 
- 	if (strref_cmp(&token->str, "atan2") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "atan2");
 
- 	} else if (strref_cmp(&token->str, "ddx") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "dFdx");
 
- 	} else if (strref_cmp(&token->str, "ddy") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "dFdy");
 
- 	} else if (strref_cmp(&token->str, "frac") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "fract");
 
- 	} else if (strref_cmp(&token->str, "lerp") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "mix");
 
- 	} else if (strref_cmp(&token->str, "fmod") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "mod");
 
- 	} else if (strref_cmp(&token->str, "rsqrt") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "inversesqrt");
 
- 	} else if (strref_cmp(&token->str, "saturate") == 0) {
 
- 		written = gl_write_saturate(glsp, &token);
 
- 	} else if (strref_cmp(&token->str, "mul") == 0) {
 
- 		written = gl_write_mul(glsp, &token);
 
- 	} else {
 
- 		struct shader_var *var = sp_getparam(glsp, token);
 
- 		if (var && astrcmp_n(var->type, "texture", 7) == 0)
 
- 			written = gl_write_texture_code(glsp, &token, var);
 
- 		else
 
- 			written = false;
 
- 	}
 
- 	if (written)
 
- 		*p_token = token;
 
- 	return written;
 
- }
 
- static void gl_write_function_contents(struct gl_shader_parser *glsp,
 
- 		struct cf_token **p_token, const char *end)
 
- {
 
- 	struct cf_token *token = *p_token;
 
- 	if (token->type != CFTOKEN_NAME
 
- 	    || (  !gl_write_type_token(glsp, token)
 
- 	       && !gl_write_intrinsic(glsp, &token)))
 
- 		dstr_cat_strref(&glsp->gl_string, &token->str);
 
- 	while (token->type != CFTOKEN_NONE) {
 
- 		token++;
 
- 		if (end && strref_cmp(&token->str, end) == 0)
 
- 			break;
 
- 		if (token->type == CFTOKEN_NAME) {
 
- 			if (!gl_write_type_token(glsp, token) &&
 
- 			    !gl_write_intrinsic(glsp, &token))
 
- 				dstr_cat_strref(&glsp->gl_string, &token->str);
 
- 		} else if (token->type == CFTOKEN_OTHER) {
 
- 			if (*token->str.array == '{')
 
- 				gl_write_function_contents(glsp, &token, "}");
 
- 			else if (*token->str.array == '(')
 
- 				gl_write_function_contents(glsp, &token, ")");
 
- 			dstr_cat_strref(&glsp->gl_string, &token->str);
 
- 		} else {
 
- 			dstr_cat_strref(&glsp->gl_string, &token->str);
 
- 		}
 
- 	}
 
- 	*p_token = token;
 
- }
 
- static void gl_write_function(struct gl_shader_parser *glsp,
 
- 		struct shader_func *func)
 
- {
 
- 	size_t i;
 
- 	struct cf_token *token;
 
- 	gl_write_type(glsp, func->return_type);
 
- 	dstr_cat(&glsp->gl_string, " ");
 
- 	if (strcmp(func->name, "main") == 0)
 
- 		dstr_cat(&glsp->gl_string, "_main_wrap");
 
- 	else
 
- 		dstr_cat(&glsp->gl_string, func->name);
 
- 	dstr_cat(&glsp->gl_string, "(");
 
- 	for (i = 0; i < func->params.num; i++) {
 
- 		struct shader_var *param = func->params.array+i;
 
- 		if (i > 0)
 
- 			dstr_cat(&glsp->gl_string, ", ");
 
- 		gl_write_var(glsp, param);
 
- 	}
 
- 	dstr_cat(&glsp->gl_string, ")\n");
 
- 	token = func->start;
 
- 	gl_write_function_contents(glsp, &token, "}");
 
- 	dstr_cat(&glsp->gl_string, "}\n\n");
 
- }
 
- static inline void gl_write_functions(struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < glsp->parser.funcs.num; i++) {
 
- 		struct shader_func *func = glsp->parser.funcs.array+i;
 
- 		gl_write_function(glsp, func);
 
- 	}
 
- }
 
- static inline void gl_write_main_interface_assign(
 
- 		struct gl_shader_parser *glsp, struct shader_var *var,
 
- 		const char *src)
 
- {
 
- 	/* vertex shaders: write gl_Position */
 
- 	if (glsp->type == GS_SHADER_VERTEX &&
 
- 	    strcmp(var->mapping, "POSITION") == 0) {
 
- 		dstr_cat(&glsp->gl_string, "\tgl_Position = ");
 
- 		dstr_cat(&glsp->gl_string, src);
 
- 		dstr_cat(&glsp->gl_string, var->name);
 
- 		dstr_cat(&glsp->gl_string, ";\n");
 
- 	}
 
- }
 
- static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
 
- 		struct shader_var *var, const char *dst, const char *src,
 
- 		bool input)
 
- {
 
- 	struct shader_struct *st;
 
- 	struct dstr dst_copy = {0};
 
- 	char ch_left  = input ? '.' : '_';
 
- 	char ch_right = input ? '_' : '.';
 
- 	if (dst) {
 
- 		dstr_copy(&dst_copy, dst);
 
- 		dstr_cat_ch(&dst_copy, ch_left);
 
- 	} else {
 
- 		dstr_copy(&dst_copy, "\t");
 
- 	}
 
- 	dstr_cat(&dst_copy, var->name);
 
- 	st = shader_parser_getstruct(&glsp->parser, var->type);
 
- 	if (st) {
 
- 		struct dstr src_copy = {0};
 
- 		size_t i;
 
- 		if (src)
 
- 			dstr_copy(&src_copy, src);
 
- 		dstr_cat(&src_copy, var->name);
 
- 		dstr_cat_ch(&src_copy, ch_right);
 
- 		for (i = 0; i < st->vars.num; i++) {
 
- 			struct shader_var *st_var = st->vars.array+i;
 
- 			gl_write_main_storage_assign(glsp, st_var,
 
- 					dst_copy.array, src_copy.array, input);
 
- 		}
 
- 		dstr_free(&src_copy);
 
- 	} else {
 
- 		if (!dstr_is_empty(&dst_copy))
 
- 			dstr_cat_dstr(&glsp->gl_string, &dst_copy);
 
- 		dstr_cat(&glsp->gl_string, " = ");
 
- 		if (src)
 
- 			dstr_cat(&glsp->gl_string, src);
 
- 		dstr_cat(&glsp->gl_string, var->name);
 
- 		dstr_cat(&glsp->gl_string, ";\n");
 
- 		if (!input)
 
- 			gl_write_main_interface_assign(glsp, var, src);
 
- 	}
 
- 	dstr_free(&dst_copy);
 
- }
 
- static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main)
 
- {
 
- 	gl_write_main_storage_assign(glsp, main->params.array, NULL,
 
- 			"inputval_", true);
 
- }
 
- static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main)
 
- {
 
- 	/* we only do this *if* we're writing a struct, because otherwise
 
- 	 * the call to 'main' already does the assignment for us */
 
- 	if (!main->mapping) {
 
- 		struct shader_var var = {0};
 
- 		var.name = "outputval";
 
- 		var.type = (char*)main->return_type;
 
- 		dstr_cat(&glsp->gl_string, "\n");
 
- 		gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
 
- 	}
 
- }
 
- static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main_func)
 
- {
 
- 	size_t i;
 
- 	for (i = 0; i < main_func->params.num; i++) {
 
- 		dstr_cat(&glsp->gl_string, "\t");
 
- 		dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
 
- 		dstr_cat(&glsp->gl_string, " ");
 
- 		dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
 
- 		dstr_cat(&glsp->gl_string, ";\n");
 
- 	}
 
- 	if (!main_func->mapping) {
 
- 		dstr_cat(&glsp->gl_string, "\t");
 
- 		dstr_cat(&glsp->gl_string, main_func->return_type);
 
- 		dstr_cat(&glsp->gl_string, " outputval;\n\n");
 
- 	}
 
- }
 
- static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main_func)
 
- {
 
- 	size_t i;
 
- 	dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
 
- 	for (i = 0; i < main_func->params.num; i++) {
 
- 		if (i)
 
- 			dstr_cat(&glsp->gl_string, ", ");
 
- 		dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
 
- 	}
 
- 	dstr_cat(&glsp->gl_string, ");\n");
 
- }
 
- static void gl_write_main(struct gl_shader_parser *glsp,
 
- 		struct shader_func *main)
 
- {
 
- 	dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
 
- 	gl_write_main_vars(glsp, main);
 
- 	gl_write_main_storage_inputs(glsp, main);
 
- 	gl_write_main_func_call(glsp, main);
 
- 	gl_write_main_storage_outputs(glsp, main);
 
- 	dstr_cat(&glsp->gl_string, "}\n");
 
- }
 
- /* ugh, don't ask.  I'll probably get rid of the need for this function later */
 
- static void gl_rename_attributes(struct gl_shader_parser *glsp)
 
- {
 
- 	size_t i = 0, input_idx = 0, output_idx = 0;
 
- 	for (i = 0; i < glsp->attribs.num; i++) {
 
- 		struct gl_parser_attrib *attrib = glsp->attribs.array+i;
 
- 		struct dstr new_name = {0};
 
- 		const char *prefix;
 
- 		size_t val;
 
- 		if (attrib->input) {
 
- 			prefix = glsp->input_prefix;
 
- 			val    = input_idx++;
 
- 		} else {
 
- 			prefix = glsp->output_prefix;
 
- 			val    = output_idx++;
 
- 		}
 
- 		dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
 
- 		dstr_replace(&glsp->gl_string, attrib->name.array,
 
- 				new_name.array);
 
- 		dstr_move(&attrib->name, &new_name);
 
- 	}
 
- }
 
- static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
 
- {
 
- 	struct shader_func *main_func;
 
- 	main_func = shader_parser_getfunc(&glsp->parser, "main");
 
- 	if (!main_func) {
 
- 		blog(LOG_ERROR, "function 'main' not found");
 
- 		return false;
 
- 	}
 
- 	dstr_copy(&glsp->gl_string, "#version 150\n\n");
 
- 	gl_write_params(glsp);
 
- 	gl_write_inputs(glsp, main_func);
 
- 	gl_write_outputs(glsp, main_func);
 
- 	gl_write_interface_block(glsp);
 
- 	gl_write_structs(glsp);
 
- 	gl_write_functions(glsp);
 
- 	gl_write_main(glsp, main_func);
 
- 	gl_rename_attributes(glsp);
 
- 	return true;
 
- }
 
- bool gl_shader_parse(struct gl_shader_parser *glsp,
 
- 		const char *shader_str, const char *file)
 
- {
 
- 	bool success = shader_parse(&glsp->parser, shader_str, file);
 
- 	char *str = shader_parser_geterrors(&glsp->parser);
 
- 	if (str) {
 
- 		blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
 
- 		bfree(str);
 
- 	}
 
- 	if (success)
 
- 		success = gl_shader_buildstring(glsp);
 
- 	return success;
 
- }
 
 
  |