device-exports.h 7.2 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2014 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include <util/c99defs.h>
  16. #ifdef __cplusplus
  17. extern "C" {
  18. #endif
  19. EXPORT const char *device_get_name(void);
  20. EXPORT int device_get_type(void);
  21. EXPORT const char *device_preprocessor_name(void);
  22. EXPORT int device_create(gs_device_t **device, struct gs_init_data *data);
  23. EXPORT void device_destroy(gs_device_t *device);
  24. EXPORT void device_enter_context(gs_device_t *device);
  25. EXPORT void device_leave_context(gs_device_t *device);
  26. EXPORT gs_swapchain_t *device_swapchain_create(gs_device_t *device,
  27. struct gs_init_data *data);
  28. EXPORT void device_resize(gs_device_t *device, uint32_t x, uint32_t y);
  29. EXPORT void device_get_size(gs_device_t *device, uint32_t *x, uint32_t *y);
  30. EXPORT uint32_t device_get_width(gs_device_t *device);
  31. EXPORT uint32_t device_get_height(gs_device_t *device);
  32. EXPORT gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  33. uint32_t height, enum gs_color_format color_format,
  34. uint32_t levels, const uint8_t **data, uint32_t flags);
  35. EXPORT gs_texture_t *device_cubetexture_create(gs_device_t *device,
  36. uint32_t size, enum gs_color_format color_format,
  37. uint32_t levels, const uint8_t **data, uint32_t flags);
  38. EXPORT gs_texture_t *device_voltexture_create(gs_device_t *device,
  39. uint32_t width, uint32_t height, uint32_t depth,
  40. enum gs_color_format color_format, uint32_t levels,
  41. const uint8_t **data, uint32_t flags);
  42. EXPORT gs_zstencil_t *device_zstencil_create(gs_device_t *device,
  43. uint32_t width, uint32_t height,
  44. enum gs_zstencil_format format);
  45. EXPORT gs_stagesurf_t *device_stagesurface_create(gs_device_t *device,
  46. uint32_t width, uint32_t height,
  47. enum gs_color_format color_format);
  48. EXPORT gs_samplerstate_t *device_samplerstate_create(gs_device_t *device,
  49. struct gs_sampler_info *info);
  50. EXPORT gs_shader_t *device_vertexshader_create(gs_device_t *device,
  51. const char *shader, const char *file,
  52. char **error_string);
  53. EXPORT gs_shader_t *device_pixelshader_create(gs_device_t *device,
  54. const char *shader, const char *file,
  55. char **error_string);
  56. EXPORT gs_vertbuffer_t *device_vertexbuffer_create(gs_device_t *device,
  57. struct gs_vb_data *data, uint32_t flags);
  58. EXPORT gs_indexbuffer_t *device_indexbuffer_create(gs_device_t *device,
  59. enum gs_index_type type, void *indices, size_t num,
  60. uint32_t flags);
  61. EXPORT enum gs_texture_type device_get_texture_type(gs_texture_t *texture);
  62. EXPORT void device_load_vertexbuffer(gs_device_t *device,
  63. gs_vertbuffer_t *vertbuffer);
  64. EXPORT void device_load_indexbuffer(gs_device_t *device,
  65. gs_indexbuffer_t *indexbuffer);
  66. EXPORT void device_load_texture(gs_device_t *device, gs_texture_t *tex,
  67. int unit);
  68. EXPORT void device_load_samplerstate(gs_device_t *device,
  69. gs_samplerstate_t *samplerstate, int unit);
  70. EXPORT void device_load_vertexshader(gs_device_t *device,
  71. gs_shader_t *vertshader);
  72. EXPORT void device_load_pixelshader(gs_device_t *device,
  73. gs_shader_t *pixelshader);
  74. EXPORT void device_load_default_samplerstate(gs_device_t *device, bool b_3d,
  75. int unit);
  76. EXPORT gs_shader_t *device_get_vertex_shader(gs_device_t *device);
  77. EXPORT gs_shader_t *device_get_pixel_shader(gs_device_t *device);
  78. EXPORT gs_texture_t *device_get_render_target(gs_device_t *device);
  79. EXPORT gs_zstencil_t *device_get_zstencil_target(gs_device_t *device);
  80. EXPORT void device_set_render_target(gs_device_t *device, gs_texture_t *tex,
  81. gs_zstencil_t *zstencil);
  82. EXPORT void device_set_cube_render_target(gs_device_t *device,
  83. gs_texture_t *cubetex,
  84. int side, gs_zstencil_t *zstencil);
  85. EXPORT void device_copy_texture(gs_device_t *device, gs_texture_t *dst,
  86. gs_texture_t *src);
  87. EXPORT void device_copy_texture_region(gs_device_t *device,
  88. gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  89. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  90. uint32_t src_w, uint32_t src_h);
  91. EXPORT void device_stage_texture(gs_device_t *device, gs_stagesurf_t *dst,
  92. gs_texture_t *src);
  93. EXPORT void device_begin_scene(gs_device_t *device);
  94. EXPORT void device_draw(gs_device_t *device, enum gs_draw_mode draw_mode,
  95. uint32_t start_vert, uint32_t num_verts);
  96. EXPORT void device_end_scene(gs_device_t *device);
  97. EXPORT void device_load_swapchain(gs_device_t *device,
  98. gs_swapchain_t *swapchain);
  99. EXPORT void device_clear(gs_device_t *device, uint32_t clear_flags,
  100. struct vec4 *color, float depth, uint8_t stencil);
  101. EXPORT void device_present(gs_device_t *device);
  102. EXPORT void device_flush(gs_device_t *device);
  103. EXPORT void device_set_cull_mode(gs_device_t *device, enum gs_cull_mode mode);
  104. EXPORT enum gs_cull_mode device_get_cull_mode(gs_device_t *device);
  105. EXPORT void device_enable_blending(gs_device_t *device, bool enable);
  106. EXPORT void device_enable_depth_test(gs_device_t *device, bool enable);
  107. EXPORT void device_enable_stencil_test(gs_device_t *device, bool enable);
  108. EXPORT void device_enable_stencil_write(gs_device_t *device, bool enable);
  109. EXPORT void device_enable_color(gs_device_t *device, bool red, bool green,
  110. bool blue, bool alpha);
  111. EXPORT void device_blend_function(gs_device_t *device, enum gs_blend_type src,
  112. enum gs_blend_type dest);
  113. EXPORT void device_depth_function(gs_device_t *device, enum gs_depth_test test);
  114. EXPORT void device_stencil_function(gs_device_t *device,
  115. enum gs_stencil_side side, enum gs_depth_test test);
  116. EXPORT void device_stencil_op(gs_device_t *device, enum gs_stencil_side side,
  117. enum gs_stencil_op_type fail, enum gs_stencil_op_type zfail,
  118. enum gs_stencil_op_type zpass);
  119. EXPORT void device_enable_fullscreen(gs_device_t *device, bool enable);
  120. EXPORT int device_fullscreen_enabled(gs_device_t *device);
  121. EXPORT void device_setdisplaymode(gs_device_t *device,
  122. const struct gs_display_mode *mode);
  123. EXPORT void device_getdisplaymode(gs_device_t *device,
  124. struct gs_display_mode *mode);
  125. EXPORT void device_setcolorramp(gs_device_t *device, float gamma,
  126. float brightness, float contrast);
  127. EXPORT void device_set_viewport(gs_device_t *device, int x, int y, int width,
  128. int height);
  129. EXPORT void device_get_viewport(gs_device_t *device, struct gs_rect *rect);
  130. EXPORT void device_set_scissor_rect(gs_device_t *device, struct gs_rect *rect);
  131. EXPORT void device_ortho(gs_device_t *device, float left, float right,
  132. float top, float bottom, float znear, float zfar);
  133. EXPORT void device_frustum(gs_device_t *device, float left, float right,
  134. float top, float bottom, float znear, float zfar);
  135. EXPORT void device_projection_push(gs_device_t *device);
  136. EXPORT void device_projection_pop(gs_device_t *device);
  137. #ifdef __cplusplus
  138. }
  139. #endif