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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #include "../util/c99defs.h"
 
- #include "matrix3.h"
 
- #include "plane.h"
 
- void plane_from_tri(struct plane *dst,
 
-                     const struct vec3 *v1,
 
-                     const struct vec3 *v2,
 
-                     const struct vec3 *v3)
 
- {
 
- 	struct vec3 temp;
 
- 	vec3_sub(&temp, v2, v1);
 
- 	vec3_sub(&dst->dir, v3, v1);
 
- 	vec3_cross(&dst->dir, &temp, &dst->dir);
 
- 	vec3_norm(&dst->dir, &dst->dir);
 
- 	dst->dist = vec3_dot(v1, &dst->dir);
 
- }
 
- void plane_transform(struct plane *dst, const struct plane *p,
 
- 		const struct matrix4 *m)
 
- {
 
- 	struct vec3 temp;
 
- 	vec3_zero(&temp);
 
- 	vec3_transform(&dst->dir, &p->dir, m);
 
- 	vec3_norm(&dst->dir, &dst->dir);
 
- 	vec3_transform(&temp, &temp, m);
 
- 	dst->dist = p->dist - vec3_dot(&dst->dir, &temp);
 
- }
 
- void plane_transform3x4(struct plane *dst, const struct plane *p,
 
- 		const struct matrix3 *m)
 
- {
 
- 	struct vec3 temp;
 
- 	vec3_transform3x4(&dst->dir, &p->dir, m);
 
- 	vec3_norm(&dst->dir, &dst->dir);
 
- 	vec3_transform3x4(&temp, &m->t, m);
 
- 	dst->dist = p->dist - vec3_dot(&dst->dir, &temp);
 
- }
 
- bool plane_intersection_ray(const struct plane *p, const struct vec3 *orig,
 
- 		const struct vec3 *dir, float *t)
 
- {
 
- 	float c = vec3_dot(&p->dir, dir);
 
- 	if (fabsf(c) < EPSILON) {
 
- 		*t = 0.0f;
 
- 		return false;
 
- 	} else {
 
- 		*t = (p->dist - vec3_dot(&p->dir, orig)) / c;
 
- 		return true;
 
- 	}
 
- }
 
- bool plane_intersection_line(const struct plane *p, const struct vec3 *v1,
 
- 		const struct vec3 *v2, float *t)
 
- {
 
- 	float p1_dist, p2_dist, p1_abs_dist, dist2;
 
- 	bool  p1_over, p2_over;
 
- 	p1_dist = vec3_plane_dist(v1, p);
 
- 	p2_dist = vec3_plane_dist(v2, p);
 
- 	if (close_float(p1_dist, 0.0f, EPSILON)) {
 
- 		if (close_float(p2_dist, 0.0f, EPSILON))
 
- 			return false;
 
- 		*t = 0.0f;
 
- 		return true;
 
- 	} else if (close_float(p2_dist, 0.0f, EPSILON)) {
 
- 		*t = 1.0f;
 
- 		return true;
 
- 	}
 
- 	p1_over = (p1_dist > 0.0f);
 
- 	p2_over = (p2_dist > 0.0f);
 
- 	if (p1_over == p2_over)
 
- 		return false;
 
- 	p1_abs_dist = fabsf(p1_dist);
 
- 	dist2 = p1_abs_dist + fabsf(p2_dist);
 
- 	if (dist2 < EPSILON)
 
- 		return false;
 
- 	*t = p1_abs_dist / dist2;
 
- 	return true;
 
- }
 
- bool plane_tri_inside(const struct plane *p,
 
-                      const struct vec3 *v1,
 
-                      const struct vec3 *v2,
 
-                      const struct vec3 *v3,
 
-                      float precision)
 
- {
 
- 	/* bit 1: part or all is behind the plane      */
 
- 	/* bit 2: part or all is in front of the plane */
 
- 	int sides = 0;
 
- 	float d1 = vec3_plane_dist(v1, p);
 
- 	float d2 = vec3_plane_dist(v2, p);
 
- 	float d3 = vec3_plane_dist(v3, p);
 
- 	if (d1 >= precision)
 
- 		sides = 2;
 
- 	else if (d1 <= -precision)
 
- 		sides = 1;
 
- 	if (d2 >= precision)
 
- 		sides |= 2;
 
- 	else if (d2 <= -precision)
 
- 		sides |= 1;
 
- 	if (d3 >= precision)
 
- 		sides |= 2;
 
- 	else if (d3 <= -precision)
 
- 		sides |= 1;
 
- 	return sides;
 
- }
 
- bool plane_line_inside(const struct plane *p, const struct vec3 *v1,
 
- 		const struct vec3 *v2, float precision)
 
- {
 
- 	/* bit 1: part or all is behind the plane      */
 
- 	/* bit 2: part or all is in front of the plane */
 
- 	int sides = 0;
 
- 	float d1 = vec3_plane_dist(v1, p);
 
- 	float d2 = vec3_plane_dist(v2, p);
 
- 	if (d1 >= precision)
 
- 		sides = 2;
 
- 	else if (d1 <= -precision)
 
- 		sides = 1;
 
- 	if (d2 >= precision)
 
- 		sides |= 2;
 
- 	else if (d2 <= -precision)
 
- 		sides |= 1;
 
- 	return sides;
 
- }
 
 
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