window-basic-preview.cpp 51 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768697071727374757677787980818283848586878889909192939495969798991001011021031041051061071081091101111121131141151161171181191201211221231241251261271281291301311321331341351361371381391401411421431441451461471481491501511521531541551561571581591601611621631641651661671681691701711721731741751761771781791801811821831841851861871881891901911921931941951961971981992002012022032042052062072082092102112122132142152162172182192202212222232242252262272282292302312322332342352362372382392402412422432442452462472482492502512522532542552562572582592602612622632642652662672682692702712722732742752762772782792802812822832842852862872882892902912922932942952962972982993003013023033043053063073083093103113123133143153163173183193203213223233243253263273283293303313323333343353363373383393403413423433443453463473483493503513523533543553563573583593603613623633643653663673683693703713723733743753763773783793803813823833843853863873883893903913923933943953963973983994004014024034044054064074084094104114124134144154164174184194204214224234244254264274284294304314324334344354364374384394404414424434444454464474484494504514524534544554564574584594604614624634644654664674684694704714724734744754764774784794804814824834844854864874884894904914924934944954964974984995005015025035045055065075085095105115125135145155165175185195205215225235245255265275285295305315325335345355365375385395405415425435445455465475485495505515525535545555565575585595605615625635645655665675685695705715725735745755765775785795805815825835845855865875885895905915925935945955965975985996006016026036046056066076086096106116126136146156166176186196206216226236246256266276286296306316326336346356366376386396406416426436446456466476486496506516526536546556566576586596606616626636646656666676686696706716726736746756766776786796806816826836846856866876886896906916926936946956966976986997007017027037047057067077087097107117127137147157167177187197207217227237247257267277287297307317327337347357367377387397407417427437447457467477487497507517527537547557567577587597607617627637647657667677687697707717727737747757767777787797807817827837847857867877887897907917927937947957967977987998008018028038048058068078088098108118128138148158168178188198208218228238248258268278288298308318328338348358368378388398408418428438448458468478488498508518528538548558568578588598608618628638648658668678688698708718728738748758768778788798808818828838848858868878888898908918928938948958968978988999009019029039049059069079089099109119129139149159169179189199209219229239249259269279289299309319329339349359369379389399409419429439449459469479489499509519529539549559569579589599609619629639649659669679689699709719729739749759769779789799809819829839849859869879889899909919929939949959969979989991000100110021003100410051006100710081009101010111012101310141015101610171018101910201021102210231024102510261027102810291030103110321033103410351036103710381039104010411042104310441045104610471048104910501051105210531054105510561057105810591060106110621063106410651066106710681069107010711072107310741075107610771078107910801081108210831084108510861087108810891090109110921093109410951096109710981099110011011102110311041105110611071108110911101111111211131114111511161117111811191120112111221123112411251126112711281129113011311132113311341135113611371138113911401141114211431144114511461147114811491150115111521153115411551156115711581159116011611162116311641165116611671168116911701171117211731174117511761177117811791180118111821183118411851186118711881189119011911192119311941195119611971198119912001201120212031204120512061207120812091210121112121213121412151216121712181219122012211222122312241225122612271228122912301231123212331234123512361237123812391240124112421243124412451246124712481249125012511252125312541255125612571258125912601261126212631264126512661267126812691270127112721273127412751276127712781279128012811282128312841285128612871288128912901291129212931294129512961297129812991300130113021303130413051306130713081309131013111312131313141315131613171318131913201321132213231324132513261327132813291330133113321333133413351336133713381339134013411342134313441345134613471348134913501351135213531354135513561357135813591360136113621363136413651366136713681369137013711372137313741375137613771378137913801381138213831384138513861387138813891390139113921393139413951396139713981399140014011402140314041405140614071408140914101411141214131414141514161417141814191420142114221423142414251426142714281429143014311432143314341435143614371438143914401441144214431444144514461447144814491450145114521453145414551456145714581459146014611462146314641465146614671468146914701471147214731474147514761477147814791480148114821483148414851486148714881489149014911492149314941495149614971498149915001501150215031504150515061507150815091510151115121513151415151516151715181519152015211522152315241525152615271528152915301531153215331534153515361537153815391540154115421543154415451546154715481549155015511552155315541555155615571558155915601561156215631564156515661567156815691570157115721573157415751576157715781579158015811582158315841585158615871588158915901591159215931594159515961597159815991600160116021603160416051606160716081609161016111612161316141615161616171618161916201621162216231624162516261627162816291630163116321633163416351636163716381639164016411642164316441645164616471648164916501651165216531654165516561657165816591660166116621663166416651666166716681669167016711672167316741675167616771678167916801681168216831684168516861687168816891690169116921693169416951696169716981699170017011702170317041705170617071708170917101711171217131714171517161717171817191720172117221723172417251726172717281729173017311732173317341735173617371738173917401741174217431744174517461747174817491750175117521753175417551756175717581759176017611762176317641765176617671768176917701771177217731774177517761777177817791780178117821783178417851786178717881789179017911792179317941795179617971798179918001801180218031804180518061807180818091810181118121813181418151816181718181819182018211822182318241825182618271828182918301831183218331834183518361837183818391840184118421843184418451846184718481849185018511852185318541855185618571858185918601861186218631864186518661867186818691870187118721873187418751876187718781879188018811882188318841885188618871888188918901891189218931894189518961897189818991900190119021903190419051906190719081909191019111912191319141915191619171918191919201921192219231924192519261927192819291930193119321933193419351936193719381939194019411942194319441945194619471948194919501951195219531954195519561957195819591960196119621963196419651966196719681969197019711972197319741975197619771978197919801981198219831984198519861987198819891990199119921993199419951996199719981999200020012002200320042005200620072008200920102011201220132014201520162017201820192020
  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <cmath>
  4. #include <string>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #include "platform.hpp"
  11. #define HANDLE_RADIUS 4.0f
  12. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. ResetScrollingOffset();
  18. setMouseTracking(true);
  19. }
  20. OBSBasicPreview::~OBSBasicPreview()
  21. {
  22. obs_enter_graphics();
  23. if (overflow)
  24. gs_texture_destroy(overflow);
  25. if (rectFill)
  26. gs_vertexbuffer_destroy(rectFill);
  27. obs_leave_graphics();
  28. }
  29. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  30. {
  31. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  32. float pixelRatio = main->devicePixelRatioF();
  33. float scale = pixelRatio / main->previewScale;
  34. QPoint qtPos = event->pos();
  35. vec2 pos;
  36. vec2_set(&pos, (qtPos.x() - main->previewX / pixelRatio) * scale,
  37. (qtPos.y() - main->previewY / pixelRatio) * scale);
  38. return pos;
  39. }
  40. struct SceneFindData {
  41. const vec2 &pos;
  42. OBSSceneItem item;
  43. bool selectBelow;
  44. obs_sceneitem_t *group = nullptr;
  45. SceneFindData(const SceneFindData &) = delete;
  46. SceneFindData(SceneFindData &&) = delete;
  47. SceneFindData &operator=(const SceneFindData &) = delete;
  48. SceneFindData &operator=(SceneFindData &&) = delete;
  49. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  50. : pos(pos_), selectBelow(selectBelow_)
  51. {
  52. }
  53. };
  54. struct SceneFindBoxData {
  55. const vec2 &startPos;
  56. const vec2 &pos;
  57. std::vector<obs_sceneitem_t *> sceneItems;
  58. SceneFindBoxData(const SceneFindData &) = delete;
  59. SceneFindBoxData(SceneFindData &&) = delete;
  60. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  61. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  62. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  63. : startPos(startPos_), pos(pos_)
  64. {
  65. }
  66. };
  67. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  68. {
  69. obs_source_t *source = obs_sceneitem_get_source(item);
  70. uint32_t flags = obs_source_get_output_flags(source);
  71. return (flags & OBS_SOURCE_VIDEO) != 0;
  72. }
  73. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  74. {
  75. using std::abs;
  76. return abs(a - b) <= epsilon;
  77. }
  78. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  79. void *param)
  80. {
  81. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  82. matrix4 transform;
  83. matrix4 invTransform;
  84. vec3 transformedPos;
  85. vec3 pos3;
  86. vec3 pos3_;
  87. if (!SceneItemHasVideo(item))
  88. return true;
  89. if (obs_sceneitem_locked(item))
  90. return true;
  91. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  92. obs_sceneitem_get_box_transform(item, &transform);
  93. matrix4_inv(&invTransform, &transform);
  94. vec3_transform(&transformedPos, &pos3, &invTransform);
  95. vec3_transform(&pos3_, &transformedPos, &transform);
  96. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  97. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  98. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  99. if (data->selectBelow && obs_sceneitem_selected(item)) {
  100. if (data->item)
  101. return false;
  102. else
  103. data->selectBelow = false;
  104. }
  105. data->item = item;
  106. }
  107. UNUSED_PARAMETER(scene);
  108. return true;
  109. }
  110. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  111. {
  112. vec3 result;
  113. vec3_set(&result, x, y, 0.0f);
  114. vec3_transform(&result, &result, &mat);
  115. return result;
  116. }
  117. static inline vec2 GetOBSScreenSize()
  118. {
  119. obs_video_info ovi;
  120. vec2 size;
  121. vec2_zero(&size);
  122. if (obs_get_video_info(&ovi)) {
  123. size.x = float(ovi.base_width);
  124. size.y = float(ovi.base_height);
  125. }
  126. return size;
  127. }
  128. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  129. {
  130. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  131. vec2 screenSize = GetOBSScreenSize();
  132. vec3 clampOffset;
  133. vec3_zero(&clampOffset);
  134. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  135. "SnappingEnabled");
  136. if (snap == false)
  137. return clampOffset;
  138. const bool screenSnap = config_get_bool(
  139. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  140. const bool centerSnap = config_get_bool(
  141. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  142. const float clampDist = config_get_double(GetGlobalConfig(),
  143. "BasicWindow",
  144. "SnapDistance") /
  145. main->previewScale;
  146. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  147. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  148. // Left screen edge.
  149. if (screenSnap && fabsf(tl.x) < clampDist)
  150. clampOffset.x = -tl.x;
  151. // Right screen edge.
  152. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  153. fabsf(screenSize.x - br.x) < clampDist)
  154. clampOffset.x = screenSize.x - br.x;
  155. // Horizontal center.
  156. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  157. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  158. clampOffset.x = screenSize.x / 2.0f - centerX;
  159. // Top screen edge.
  160. if (screenSnap && fabsf(tl.y) < clampDist)
  161. clampOffset.y = -tl.y;
  162. // Bottom screen edge.
  163. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  164. fabsf(screenSize.y - br.y) < clampDist)
  165. clampOffset.y = screenSize.y - br.y;
  166. // Vertical center.
  167. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  168. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  169. clampOffset.y = screenSize.y / 2.0f - centerY;
  170. return clampOffset;
  171. }
  172. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  173. {
  174. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  175. OBSScene scene = main->GetCurrentScene();
  176. if (!scene)
  177. return OBSSceneItem();
  178. SceneFindData data(pos, selectBelow);
  179. obs_scene_enum_items(scene, FindItemAtPos, &data);
  180. return data.item;
  181. }
  182. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  183. void *param)
  184. {
  185. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  186. matrix4 transform;
  187. vec3 transformedPos;
  188. vec3 pos3;
  189. if (!SceneItemHasVideo(item))
  190. return true;
  191. if (obs_sceneitem_is_group(item)) {
  192. data->group = item;
  193. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  194. data->group = nullptr;
  195. if (data->item) {
  196. return false;
  197. }
  198. }
  199. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  200. obs_sceneitem_get_box_transform(item, &transform);
  201. if (data->group) {
  202. matrix4 parent_transform;
  203. obs_sceneitem_get_draw_transform(data->group,
  204. &parent_transform);
  205. matrix4_mul(&transform, &transform, &parent_transform);
  206. }
  207. matrix4_inv(&transform, &transform);
  208. vec3_transform(&transformedPos, &pos3, &transform);
  209. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  210. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  211. if (obs_sceneitem_selected(item)) {
  212. data->item = item;
  213. return false;
  214. }
  215. }
  216. UNUSED_PARAMETER(scene);
  217. return true;
  218. }
  219. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  220. {
  221. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  222. OBSScene scene = main->GetCurrentScene();
  223. if (!scene)
  224. return false;
  225. SceneFindData data(pos, false);
  226. obs_scene_enum_items(scene, CheckItemSelected, &data);
  227. return !!data.item;
  228. }
  229. struct HandleFindData {
  230. const vec2 &pos;
  231. const float radius;
  232. matrix4 parent_xform;
  233. OBSSceneItem item;
  234. ItemHandle handle = ItemHandle::None;
  235. HandleFindData(const HandleFindData &) = delete;
  236. HandleFindData(HandleFindData &&) = delete;
  237. HandleFindData &operator=(const HandleFindData &) = delete;
  238. HandleFindData &operator=(HandleFindData &&) = delete;
  239. inline HandleFindData(const vec2 &pos_, float scale)
  240. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  241. {
  242. matrix4_identity(&parent_xform);
  243. }
  244. inline HandleFindData(const HandleFindData &hfd,
  245. obs_sceneitem_t *parent)
  246. : pos(hfd.pos),
  247. radius(hfd.radius),
  248. item(hfd.item),
  249. handle(hfd.handle)
  250. {
  251. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  252. }
  253. };
  254. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  255. void *param)
  256. {
  257. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  258. if (!obs_sceneitem_selected(item)) {
  259. if (obs_sceneitem_is_group(item)) {
  260. HandleFindData newData(data, item);
  261. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  262. &newData);
  263. data.item = newData.item;
  264. data.handle = newData.handle;
  265. }
  266. return true;
  267. }
  268. matrix4 transform;
  269. vec3 pos3;
  270. float closestHandle = data.radius;
  271. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  272. obs_sceneitem_get_box_transform(item, &transform);
  273. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  274. vec3 handlePos = GetTransformedPos(x, y, transform);
  275. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  276. float dist = vec3_dist(&handlePos, &pos3);
  277. if (dist < data.radius) {
  278. if (dist < closestHandle) {
  279. closestHandle = dist;
  280. data.handle = handle;
  281. data.item = item;
  282. }
  283. }
  284. };
  285. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  286. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  287. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  288. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  289. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  290. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  291. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  292. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  293. UNUSED_PARAMETER(scene);
  294. return true;
  295. }
  296. static vec2 GetItemSize(obs_sceneitem_t *item)
  297. {
  298. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  299. vec2 size;
  300. if (boundsType != OBS_BOUNDS_NONE) {
  301. obs_sceneitem_get_bounds(item, &size);
  302. } else {
  303. obs_source_t *source = obs_sceneitem_get_source(item);
  304. obs_sceneitem_crop crop;
  305. vec2 scale;
  306. obs_sceneitem_get_scale(item, &scale);
  307. obs_sceneitem_get_crop(item, &crop);
  308. size.x = float(obs_source_get_width(source) - crop.left -
  309. crop.right) *
  310. scale.x;
  311. size.y = float(obs_source_get_height(source) - crop.top -
  312. crop.bottom) *
  313. scale.y;
  314. }
  315. return size;
  316. }
  317. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  318. {
  319. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  320. OBSScene scene = main->GetCurrentScene();
  321. if (!scene)
  322. return;
  323. float scale = main->previewScale / main->devicePixelRatioF();
  324. vec2 scaled_pos = pos;
  325. vec2_divf(&scaled_pos, &scaled_pos, scale);
  326. HandleFindData data(scaled_pos, scale);
  327. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  328. stretchItem = std::move(data.item);
  329. stretchHandle = data.handle;
  330. if (stretchHandle != ItemHandle::None) {
  331. matrix4 boxTransform;
  332. vec3 itemUL;
  333. float itemRot;
  334. stretchItemSize = GetItemSize(stretchItem);
  335. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  336. itemRot = obs_sceneitem_get_rot(stretchItem);
  337. vec3_from_vec4(&itemUL, &boxTransform.t);
  338. /* build the item space conversion matrices */
  339. matrix4_identity(&itemToScreen);
  340. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  341. 1.0f, RAD(itemRot));
  342. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  343. itemUL.y, 0.0f);
  344. matrix4_identity(&screenToItem);
  345. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  346. -itemUL.y, 0.0f);
  347. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  348. 1.0f, RAD(-itemRot));
  349. obs_sceneitem_get_crop(stretchItem, &startCrop);
  350. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  351. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  352. cropSize.x = float(obs_source_get_width(source) -
  353. startCrop.left - startCrop.right);
  354. cropSize.y = float(obs_source_get_height(source) -
  355. startCrop.top - startCrop.bottom);
  356. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  357. if (stretchGroup && !ignoreGroup) {
  358. obs_sceneitem_get_draw_transform(stretchGroup,
  359. &invGroupTransform);
  360. matrix4_inv(&invGroupTransform, &invGroupTransform);
  361. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  362. }
  363. }
  364. }
  365. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  366. {
  367. if (!IsFixedScaling() || event->isAutoRepeat()) {
  368. OBSQTDisplay::keyPressEvent(event);
  369. return;
  370. }
  371. switch (event->key()) {
  372. case Qt::Key_Space:
  373. setCursor(Qt::OpenHandCursor);
  374. scrollMode = true;
  375. break;
  376. }
  377. OBSQTDisplay::keyPressEvent(event);
  378. }
  379. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  380. {
  381. if (event->isAutoRepeat()) {
  382. OBSQTDisplay::keyReleaseEvent(event);
  383. return;
  384. }
  385. switch (event->key()) {
  386. case Qt::Key_Space:
  387. scrollMode = false;
  388. setCursor(Qt::ArrowCursor);
  389. break;
  390. }
  391. OBSQTDisplay::keyReleaseEvent(event);
  392. }
  393. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  394. {
  395. if (scrollMode && IsFixedScaling()) {
  396. const int delta = event->angleDelta().y();
  397. if (delta != 0) {
  398. if (delta > 0)
  399. SetScalingLevel(scalingLevel + 1);
  400. else
  401. SetScalingLevel(scalingLevel - 1);
  402. emit DisplayResized();
  403. }
  404. }
  405. OBSQTDisplay::wheelEvent(event);
  406. }
  407. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  408. {
  409. #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
  410. QPointF pos = event->position();
  411. #else
  412. QPointF pos = event->localPos();
  413. #endif
  414. if (scrollMode && IsFixedScaling() &&
  415. event->button() == Qt::LeftButton) {
  416. setCursor(Qt::ClosedHandCursor);
  417. scrollingFrom.x = pos.x();
  418. scrollingFrom.y = pos.x();
  419. return;
  420. }
  421. if (event->button() == Qt::RightButton) {
  422. scrollMode = false;
  423. setCursor(Qt::ArrowCursor);
  424. }
  425. if (locked) {
  426. OBSQTDisplay::mousePressEvent(event);
  427. return;
  428. }
  429. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  430. float pixelRatio = main->devicePixelRatioF();
  431. float x = pos.x() - main->previewX / pixelRatio;
  432. float y = pos.y() - main->previewY / pixelRatio;
  433. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  434. bool altDown = (modifiers & Qt::AltModifier);
  435. bool shiftDown = (modifiers & Qt::ShiftModifier);
  436. bool ctrlDown = (modifiers & Qt::ControlModifier);
  437. OBSQTDisplay::mousePressEvent(event);
  438. if (event->button() != Qt::LeftButton &&
  439. event->button() != Qt::RightButton)
  440. return;
  441. if (event->button() == Qt::LeftButton)
  442. mouseDown = true;
  443. {
  444. std::lock_guard<std::mutex> lock(selectMutex);
  445. selectedItems.clear();
  446. }
  447. if (altDown)
  448. cropping = true;
  449. if (altDown || shiftDown || ctrlDown) {
  450. vec2 s;
  451. SceneFindBoxData data(s, s);
  452. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  453. &data);
  454. std::lock_guard<std::mutex> lock(selectMutex);
  455. selectedItems = data.sceneItems;
  456. }
  457. vec2_set(&startPos, x, y);
  458. GetStretchHandleData(startPos, false);
  459. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  460. startPos.x = std::round(startPos.x);
  461. startPos.y = std::round(startPos.y);
  462. mouseOverItems = SelectedAtPos(startPos);
  463. vec2_zero(&lastMoveOffset);
  464. mousePos = startPos;
  465. wrapper =
  466. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  467. changed = false;
  468. }
  469. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  470. {
  471. if (obs_sceneitem_locked(stretchItem)) {
  472. unsetCursor();
  473. return;
  474. }
  475. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  476. unsetCursor();
  477. if (cursor().shape() != Qt::ArrowCursor)
  478. return;
  479. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  480. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  481. setCursor(Qt::SizeFDiagCursor);
  482. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  483. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  484. setCursor(Qt::SizeBDiagCursor);
  485. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  486. setCursor(Qt::SizeHorCursor);
  487. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  488. setCursor(Qt::SizeVerCursor);
  489. }
  490. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  491. {
  492. obs_sceneitem_t *selectedItem =
  493. reinterpret_cast<obs_sceneitem_t *>(param);
  494. if (obs_sceneitem_is_group(item))
  495. obs_sceneitem_group_enum_items(item, select_one, param);
  496. obs_sceneitem_select(item, (selectedItem == item));
  497. UNUSED_PARAMETER(scene);
  498. return true;
  499. }
  500. void OBSBasicPreview::DoSelect(const vec2 &pos)
  501. {
  502. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  503. OBSScene scene = main->GetCurrentScene();
  504. OBSSceneItem item = GetItemAtPos(pos, true);
  505. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  506. }
  507. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  508. {
  509. OBSSceneItem item = GetItemAtPos(pos, false);
  510. if (!item)
  511. return;
  512. bool selected = obs_sceneitem_selected(item);
  513. obs_sceneitem_select(item, !selected);
  514. }
  515. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  516. {
  517. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  518. if (modifiers & Qt::ControlModifier)
  519. DoCtrlSelect(pos);
  520. else
  521. DoSelect(pos);
  522. }
  523. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  524. {
  525. if (scrollMode)
  526. setCursor(Qt::OpenHandCursor);
  527. if (locked) {
  528. OBSQTDisplay::mouseReleaseEvent(event);
  529. return;
  530. }
  531. if (mouseDown) {
  532. vec2 pos = GetMouseEventPos(event);
  533. if (!mouseMoved)
  534. ProcessClick(pos);
  535. if (selectionBox) {
  536. Qt::KeyboardModifiers modifiers =
  537. QGuiApplication::keyboardModifiers();
  538. bool altDown = modifiers & Qt::AltModifier;
  539. bool shiftDown = modifiers & Qt::ShiftModifier;
  540. bool ctrlDown = modifiers & Qt::ControlModifier;
  541. std::lock_guard<std::mutex> lock(selectMutex);
  542. if (altDown || ctrlDown || shiftDown) {
  543. for (size_t i = 0; i < selectedItems.size();
  544. i++) {
  545. obs_sceneitem_select(selectedItems[i],
  546. true);
  547. }
  548. }
  549. for (size_t i = 0; i < hoveredPreviewItems.size();
  550. i++) {
  551. bool select = true;
  552. obs_sceneitem_t *item = hoveredPreviewItems[i];
  553. if (altDown) {
  554. select = false;
  555. } else if (ctrlDown) {
  556. select = !obs_sceneitem_selected(item);
  557. }
  558. obs_sceneitem_select(hoveredPreviewItems[i],
  559. select);
  560. }
  561. }
  562. if (stretchGroup) {
  563. obs_sceneitem_defer_group_resize_end(stretchGroup);
  564. }
  565. stretchItem = nullptr;
  566. stretchGroup = nullptr;
  567. mouseDown = false;
  568. mouseMoved = false;
  569. cropping = false;
  570. selectionBox = false;
  571. unsetCursor();
  572. OBSSceneItem item = GetItemAtPos(pos, true);
  573. std::lock_guard<std::mutex> lock(selectMutex);
  574. hoveredPreviewItems.clear();
  575. hoveredPreviewItems.push_back(item);
  576. selectedItems.clear();
  577. }
  578. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  579. OBSDataAutoRelease rwrapper =
  580. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  581. auto undo_redo = [](const std::string &data) {
  582. OBSDataAutoRelease dat =
  583. obs_data_create_from_json(data.c_str());
  584. OBSSourceAutoRelease source = obs_get_source_by_name(
  585. obs_data_get_string(dat, "scene_name"));
  586. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  587. ->SetCurrentScene(source.Get(), true);
  588. obs_scene_load_transform_states(data.c_str());
  589. };
  590. if (wrapper && rwrapper) {
  591. std::string undo_data(obs_data_get_json(wrapper));
  592. std::string redo_data(obs_data_get_json(rwrapper));
  593. if (changed && undo_data.compare(redo_data) != 0)
  594. main->undo_s.add_action(
  595. QTStr("Undo.Transform")
  596. .arg(obs_source_get_name(
  597. main->GetCurrentSceneSource())),
  598. undo_redo, undo_redo, undo_data, redo_data);
  599. }
  600. wrapper = nullptr;
  601. }
  602. struct SelectedItemBounds {
  603. bool first = true;
  604. vec3 tl, br;
  605. };
  606. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  607. void *param)
  608. {
  609. SelectedItemBounds *data =
  610. reinterpret_cast<SelectedItemBounds *>(param);
  611. vec3 t[4];
  612. auto add_bounds = [data, &t]() {
  613. for (const vec3 &v : t) {
  614. if (data->first) {
  615. vec3_copy(&data->tl, &v);
  616. vec3_copy(&data->br, &v);
  617. data->first = false;
  618. } else {
  619. vec3_min(&data->tl, &data->tl, &v);
  620. vec3_max(&data->br, &data->br, &v);
  621. }
  622. }
  623. };
  624. if (obs_sceneitem_is_group(item)) {
  625. SelectedItemBounds sib;
  626. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  627. if (!sib.first) {
  628. matrix4 xform;
  629. obs_sceneitem_get_draw_transform(item, &xform);
  630. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  631. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  632. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  633. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  634. vec3_transform(&t[0], &t[0], &xform);
  635. vec3_transform(&t[1], &t[1], &xform);
  636. vec3_transform(&t[2], &t[2], &xform);
  637. vec3_transform(&t[3], &t[3], &xform);
  638. add_bounds();
  639. }
  640. }
  641. if (!obs_sceneitem_selected(item))
  642. return true;
  643. matrix4 boxTransform;
  644. obs_sceneitem_get_box_transform(item, &boxTransform);
  645. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  646. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  647. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  648. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  649. add_bounds();
  650. UNUSED_PARAMETER(scene);
  651. return true;
  652. }
  653. struct OffsetData {
  654. float clampDist;
  655. vec3 tl, br, offset;
  656. };
  657. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  658. void *param)
  659. {
  660. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  661. if (obs_sceneitem_selected(item))
  662. return true;
  663. matrix4 boxTransform;
  664. obs_sceneitem_get_box_transform(item, &boxTransform);
  665. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  666. GetTransformedPos(1.0f, 0.0f, boxTransform),
  667. GetTransformedPos(0.0f, 1.0f, boxTransform),
  668. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  669. bool first = true;
  670. vec3 tl, br;
  671. vec3_zero(&tl);
  672. vec3_zero(&br);
  673. for (const vec3 &v : t) {
  674. if (first) {
  675. vec3_copy(&tl, &v);
  676. vec3_copy(&br, &v);
  677. first = false;
  678. } else {
  679. vec3_min(&tl, &tl, &v);
  680. vec3_max(&br, &br, &v);
  681. }
  682. }
  683. // Snap to other source edges
  684. #define EDGE_SNAP(l, r, x, y) \
  685. do { \
  686. double dist = fabsf(l.x - data->r.x); \
  687. if (dist < data->clampDist && \
  688. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  689. data->br.y > tl.y && \
  690. (fabsf(data->offset.x) > dist || \
  691. data->offset.x < EPSILON)) \
  692. data->offset.x = l.x - data->r.x; \
  693. } while (false)
  694. EDGE_SNAP(tl, br, x, y);
  695. EDGE_SNAP(tl, br, y, x);
  696. EDGE_SNAP(br, tl, x, y);
  697. EDGE_SNAP(br, tl, y, x);
  698. #undef EDGE_SNAP
  699. UNUSED_PARAMETER(scene);
  700. return true;
  701. }
  702. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  703. {
  704. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  705. OBSScene scene = main->GetCurrentScene();
  706. SelectedItemBounds data;
  707. obs_scene_enum_items(scene, AddItemBounds, &data);
  708. data.tl.x += offset.x;
  709. data.tl.y += offset.y;
  710. data.br.x += offset.x;
  711. data.br.y += offset.y;
  712. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  713. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  714. "SnappingEnabled");
  715. const bool sourcesSnap = config_get_bool(
  716. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  717. if (snap == false)
  718. return;
  719. if (sourcesSnap == false) {
  720. offset.x += snapOffset.x;
  721. offset.y += snapOffset.y;
  722. return;
  723. }
  724. const float clampDist = config_get_double(GetGlobalConfig(),
  725. "BasicWindow",
  726. "SnapDistance") /
  727. main->previewScale;
  728. OffsetData offsetData;
  729. offsetData.clampDist = clampDist;
  730. offsetData.tl = data.tl;
  731. offsetData.br = data.br;
  732. vec3_copy(&offsetData.offset, &snapOffset);
  733. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  734. if (fabsf(offsetData.offset.x) > EPSILON ||
  735. fabsf(offsetData.offset.y) > EPSILON) {
  736. offset.x += offsetData.offset.x;
  737. offset.y += offsetData.offset.y;
  738. } else {
  739. offset.x += snapOffset.x;
  740. offset.y += snapOffset.y;
  741. }
  742. }
  743. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  744. {
  745. if (obs_sceneitem_locked(item))
  746. return true;
  747. bool selected = obs_sceneitem_selected(item);
  748. vec2 *offset = reinterpret_cast<vec2 *>(param);
  749. if (obs_sceneitem_is_group(item) && !selected) {
  750. matrix4 transform;
  751. vec3 new_offset;
  752. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  753. obs_sceneitem_get_draw_transform(item, &transform);
  754. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  755. matrix4_inv(&transform, &transform);
  756. vec3_transform(&new_offset, &new_offset, &transform);
  757. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  758. }
  759. if (selected) {
  760. vec2 pos;
  761. obs_sceneitem_get_pos(item, &pos);
  762. vec2_add(&pos, &pos, offset);
  763. obs_sceneitem_set_pos(item, &pos);
  764. }
  765. UNUSED_PARAMETER(scene);
  766. return true;
  767. }
  768. void OBSBasicPreview::MoveItems(const vec2 &pos)
  769. {
  770. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  771. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  772. OBSScene scene = main->GetCurrentScene();
  773. vec2 offset, moveOffset;
  774. vec2_sub(&offset, &pos, &startPos);
  775. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  776. if (!(modifiers & Qt::ControlModifier))
  777. SnapItemMovement(moveOffset);
  778. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  779. obs_scene_enum_items(scene, move_items, &moveOffset);
  780. }
  781. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  782. float y3)
  783. {
  784. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  785. }
  786. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  787. float y2, float y3, float y4)
  788. {
  789. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  790. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  791. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  792. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  793. return (a != b) && (c != d);
  794. }
  795. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  796. float y2)
  797. {
  798. float x3, x4, y3, y4;
  799. x3 = transform.t.x;
  800. y3 = transform.t.y;
  801. x4 = x3 + transform.x.x;
  802. y4 = y3 + transform.x.y;
  803. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  804. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  805. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  806. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  807. return true;
  808. x4 = x3 + transform.y.x;
  809. y4 = y3 + transform.y.y;
  810. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  811. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  812. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  813. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  814. return true;
  815. x3 = transform.t.x + transform.x.x;
  816. y3 = transform.t.y + transform.x.y;
  817. x4 = x3 + transform.y.x;
  818. y4 = y3 + transform.y.y;
  819. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  820. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  821. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  822. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  823. return true;
  824. x3 = transform.t.x + transform.y.x;
  825. y3 = transform.t.y + transform.y.y;
  826. x4 = x3 + transform.x.x;
  827. y4 = y3 + transform.x.y;
  828. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  829. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  830. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  831. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  832. return true;
  833. return false;
  834. }
  835. #undef PI
  836. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  837. void *param)
  838. {
  839. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  840. if (obs_sceneitem_selected(item))
  841. data->sceneItems.push_back(item);
  842. UNUSED_PARAMETER(scene);
  843. return true;
  844. }
  845. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  846. void *param)
  847. {
  848. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  849. matrix4 transform;
  850. matrix4 invTransform;
  851. vec3 transformedPos;
  852. vec3 pos3;
  853. vec3 pos3_;
  854. vec2 pos_min, pos_max;
  855. vec2_min(&pos_min, &data->startPos, &data->pos);
  856. vec2_max(&pos_max, &data->startPos, &data->pos);
  857. const float x1 = pos_min.x;
  858. const float x2 = pos_max.x;
  859. const float y1 = pos_min.y;
  860. const float y2 = pos_max.y;
  861. if (!SceneItemHasVideo(item))
  862. return true;
  863. if (obs_sceneitem_locked(item))
  864. return true;
  865. if (!obs_sceneitem_visible(item))
  866. return true;
  867. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  868. obs_sceneitem_get_box_transform(item, &transform);
  869. matrix4_inv(&invTransform, &transform);
  870. vec3_transform(&transformedPos, &pos3, &invTransform);
  871. vec3_transform(&pos3_, &transformedPos, &transform);
  872. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  873. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  874. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  875. data->sceneItems.push_back(item);
  876. return true;
  877. }
  878. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  879. transform.t.y < y2) {
  880. data->sceneItems.push_back(item);
  881. return true;
  882. }
  883. if (transform.t.x + transform.x.x > x1 &&
  884. transform.t.x + transform.x.x < x2 &&
  885. transform.t.y + transform.x.y > y1 &&
  886. transform.t.y + transform.x.y < y2) {
  887. data->sceneItems.push_back(item);
  888. return true;
  889. }
  890. if (transform.t.x + transform.y.x > x1 &&
  891. transform.t.x + transform.y.x < x2 &&
  892. transform.t.y + transform.y.y > y1 &&
  893. transform.t.y + transform.y.y < y2) {
  894. data->sceneItems.push_back(item);
  895. return true;
  896. }
  897. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  898. transform.t.x + transform.x.x + transform.y.x < x2 &&
  899. transform.t.y + transform.x.y + transform.y.y > y1 &&
  900. transform.t.y + transform.x.y + transform.y.y < y2) {
  901. data->sceneItems.push_back(item);
  902. return true;
  903. }
  904. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  905. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  906. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  907. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  908. data->sceneItems.push_back(item);
  909. return true;
  910. }
  911. if (IntersectBox(transform, x1, x2, y1, y2)) {
  912. data->sceneItems.push_back(item);
  913. return true;
  914. }
  915. UNUSED_PARAMETER(scene);
  916. return true;
  917. }
  918. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  919. {
  920. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  921. OBSScene scene = main->GetCurrentScene();
  922. if (!scene)
  923. return;
  924. if (cursor().shape() != Qt::CrossCursor)
  925. setCursor(Qt::CrossCursor);
  926. SceneFindBoxData data(startPos, pos);
  927. obs_scene_enum_items(scene, FindItemsInBox, &data);
  928. std::lock_guard<std::mutex> lock(selectMutex);
  929. hoveredPreviewItems = data.sceneItems;
  930. }
  931. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  932. {
  933. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  934. vec3 pos;
  935. vec3_zero(&pos);
  936. if (alignment & OBS_ALIGN_LEFT)
  937. pos.x = tl.x;
  938. else if (alignment & OBS_ALIGN_RIGHT)
  939. pos.x = br.x;
  940. else
  941. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  942. if (alignment & OBS_ALIGN_TOP)
  943. pos.y = tl.y;
  944. else if (alignment & OBS_ALIGN_BOTTOM)
  945. pos.y = br.y;
  946. else
  947. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  948. return pos;
  949. }
  950. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  951. const vec2 &baseSize)
  952. {
  953. float baseAspect = baseSize.x / baseSize.y;
  954. float aspect = size.x / size.y;
  955. uint32_t stretchFlags = (uint32_t)stretchHandle;
  956. if (stretchHandle == ItemHandle::TopLeft ||
  957. stretchHandle == ItemHandle::TopRight ||
  958. stretchHandle == ItemHandle::BottomLeft ||
  959. stretchHandle == ItemHandle::BottomRight) {
  960. if (aspect < baseAspect) {
  961. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  962. (size.y <= 0.0f && size.x <= 0.0f))
  963. size.x = size.y * baseAspect;
  964. else
  965. size.x = size.y * baseAspect * -1.0f;
  966. } else {
  967. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  968. (size.y <= 0.0f && size.x <= 0.0f))
  969. size.y = size.x / baseAspect;
  970. else
  971. size.y = size.x / baseAspect * -1.0f;
  972. }
  973. } else if (stretchHandle == ItemHandle::TopCenter ||
  974. stretchHandle == ItemHandle::BottomCenter) {
  975. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  976. (size.y <= 0.0f && size.x <= 0.0f))
  977. size.x = size.y * baseAspect;
  978. else
  979. size.x = size.y * baseAspect * -1.0f;
  980. } else if (stretchHandle == ItemHandle::CenterLeft ||
  981. stretchHandle == ItemHandle::CenterRight) {
  982. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  983. (size.y <= 0.0f && size.x <= 0.0f))
  984. size.y = size.x / baseAspect;
  985. else
  986. size.y = size.x / baseAspect * -1.0f;
  987. }
  988. size.x = std::round(size.x);
  989. size.y = std::round(size.y);
  990. if (stretchFlags & ITEM_LEFT)
  991. tl.x = br.x - size.x;
  992. else if (stretchFlags & ITEM_RIGHT)
  993. br.x = tl.x + size.x;
  994. if (stretchFlags & ITEM_TOP)
  995. tl.y = br.y - size.y;
  996. else if (stretchFlags & ITEM_BOTTOM)
  997. br.y = tl.y + size.y;
  998. }
  999. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  1000. {
  1001. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1002. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1003. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1004. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1005. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1006. vec3 boundingTL;
  1007. vec3 boundingBR;
  1008. vec3_copy(&boundingTL, &newTL);
  1009. vec3_min(&boundingTL, &boundingTL, &newTR);
  1010. vec3_min(&boundingTL, &boundingTL, &newBL);
  1011. vec3_min(&boundingTL, &boundingTL, &newBR);
  1012. vec3_copy(&boundingBR, &newTL);
  1013. vec3_max(&boundingBR, &boundingBR, &newTR);
  1014. vec3_max(&boundingBR, &boundingBR, &newBL);
  1015. vec3_max(&boundingBR, &boundingBR, &newBR);
  1016. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1017. vec3_add(&offset, &offset, &newTL);
  1018. vec3_transform(&offset, &offset, &screenToItem);
  1019. vec3_sub(&offset, &offset, &tl);
  1020. if (stretchFlags & ITEM_LEFT)
  1021. tl.x += offset.x;
  1022. else if (stretchFlags & ITEM_RIGHT)
  1023. br.x += offset.x;
  1024. if (stretchFlags & ITEM_TOP)
  1025. tl.y += offset.y;
  1026. else if (stretchFlags & ITEM_BOTTOM)
  1027. br.y += offset.y;
  1028. }
  1029. static float maxfunc(float x, float y)
  1030. {
  1031. return x > y ? x : y;
  1032. }
  1033. static float minfunc(float x, float y)
  1034. {
  1035. return x < y ? x : y;
  1036. }
  1037. void OBSBasicPreview::CropItem(const vec2 &pos)
  1038. {
  1039. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1040. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1041. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1042. vec3 tl, br, pos3;
  1043. vec3_zero(&tl);
  1044. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1045. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1046. vec3_transform(&pos3, &pos3, &screenToItem);
  1047. obs_sceneitem_crop crop = startCrop;
  1048. vec2 scale;
  1049. obs_sceneitem_get_scale(stretchItem, &scale);
  1050. vec2 max_tl;
  1051. vec2 max_br;
  1052. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1053. float(-crop.top) * scale.y);
  1054. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1055. stretchItemSize.y + crop.bottom * scale.y);
  1056. typedef std::function<float(float, float)> minmax_func_t;
  1057. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1058. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1059. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1060. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1061. pos3.x = min_x(pos3.x, max_br.x);
  1062. pos3.x = max_x(pos3.x, max_tl.x);
  1063. pos3.y = min_y(pos3.y, max_br.y);
  1064. pos3.y = max_y(pos3.y, max_tl.y);
  1065. if (stretchFlags & ITEM_LEFT) {
  1066. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1067. pos3.x = tl.x = min_x(pos3.x, maxX);
  1068. } else if (stretchFlags & ITEM_RIGHT) {
  1069. float minX = (2.0 * scale.x);
  1070. pos3.x = br.x = max_x(pos3.x, minX);
  1071. }
  1072. if (stretchFlags & ITEM_TOP) {
  1073. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1074. pos3.y = tl.y = min_y(pos3.y, maxY);
  1075. } else if (stretchFlags & ITEM_BOTTOM) {
  1076. float minY = (2.0 * scale.y);
  1077. pos3.y = br.y = max_y(pos3.y, minY);
  1078. }
  1079. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1080. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1081. vec3 newPos;
  1082. vec3_zero(&newPos);
  1083. uint32_t align_x = (align & ALIGN_X);
  1084. uint32_t align_y = (align & ALIGN_Y);
  1085. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1086. newPos.x = pos3.x;
  1087. else if (align & ITEM_RIGHT)
  1088. newPos.x = stretchItemSize.x;
  1089. else if (!(align & ITEM_LEFT))
  1090. newPos.x = stretchItemSize.x * 0.5f;
  1091. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1092. newPos.y = pos3.y;
  1093. else if (align & ITEM_BOTTOM)
  1094. newPos.y = stretchItemSize.y;
  1095. else if (!(align & ITEM_TOP))
  1096. newPos.y = stretchItemSize.y * 0.5f;
  1097. #undef ALIGN_X
  1098. #undef ALIGN_Y
  1099. crop = startCrop;
  1100. if (stretchFlags & ITEM_LEFT)
  1101. crop.left += int(std::round(tl.x / scale.x));
  1102. else if (stretchFlags & ITEM_RIGHT)
  1103. crop.right +=
  1104. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1105. if (stretchFlags & ITEM_TOP)
  1106. crop.top += int(std::round(tl.y / scale.y));
  1107. else if (stretchFlags & ITEM_BOTTOM)
  1108. crop.bottom +=
  1109. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1110. vec3_transform(&newPos, &newPos, &itemToScreen);
  1111. newPos.x = std::round(newPos.x);
  1112. newPos.y = std::round(newPos.y);
  1113. #if 0
  1114. vec3 curPos;
  1115. vec3_zero(&curPos);
  1116. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1117. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1118. int(curPos.x), int(curPos.y),
  1119. int(newPos.x), int(newPos.y));
  1120. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1121. crop.left, crop.top,
  1122. crop.right, crop.bottom);
  1123. #endif
  1124. obs_sceneitem_defer_update_begin(stretchItem);
  1125. obs_sceneitem_set_crop(stretchItem, &crop);
  1126. if (boundsType == OBS_BOUNDS_NONE)
  1127. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1128. obs_sceneitem_defer_update_end(stretchItem);
  1129. }
  1130. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1131. {
  1132. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1133. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1134. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1135. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1136. vec3 tl, br, pos3;
  1137. vec3_zero(&tl);
  1138. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1139. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1140. vec3_transform(&pos3, &pos3, &screenToItem);
  1141. if (stretchFlags & ITEM_LEFT)
  1142. tl.x = pos3.x;
  1143. else if (stretchFlags & ITEM_RIGHT)
  1144. br.x = pos3.x;
  1145. if (stretchFlags & ITEM_TOP)
  1146. tl.y = pos3.y;
  1147. else if (stretchFlags & ITEM_BOTTOM)
  1148. br.y = pos3.y;
  1149. if (!(modifiers & Qt::ControlModifier))
  1150. SnapStretchingToScreen(tl, br);
  1151. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1152. vec2 baseSize;
  1153. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1154. float(obs_source_get_height(source)));
  1155. vec2 size;
  1156. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1157. if (boundsType != OBS_BOUNDS_NONE) {
  1158. if (shiftDown)
  1159. ClampAspect(tl, br, size, baseSize);
  1160. if (tl.x > br.x)
  1161. std::swap(tl.x, br.x);
  1162. if (tl.y > br.y)
  1163. std::swap(tl.y, br.y);
  1164. vec2_abs(&size, &size);
  1165. obs_sceneitem_set_bounds(stretchItem, &size);
  1166. } else {
  1167. obs_sceneitem_crop crop;
  1168. obs_sceneitem_get_crop(stretchItem, &crop);
  1169. baseSize.x -= float(crop.left + crop.right);
  1170. baseSize.y -= float(crop.top + crop.bottom);
  1171. if (!shiftDown)
  1172. ClampAspect(tl, br, size, baseSize);
  1173. vec2_div(&size, &size, &baseSize);
  1174. obs_sceneitem_set_scale(stretchItem, &size);
  1175. }
  1176. pos3 = CalculateStretchPos(tl, br);
  1177. vec3_transform(&pos3, &pos3, &itemToScreen);
  1178. vec2 newPos;
  1179. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1180. obs_sceneitem_set_pos(stretchItem, &newPos);
  1181. }
  1182. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1183. {
  1184. changed = true;
  1185. #if QT_VERSION >= QT_VERSION_CHECK(6, 0, 0)
  1186. QPointF qtPos = event->position();
  1187. #else
  1188. QPointF qtPos = event->localPos();
  1189. #endif
  1190. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1191. scrollingOffset.x += qtPos.x() - scrollingFrom.x;
  1192. scrollingOffset.y += qtPos.y() - scrollingFrom.y;
  1193. scrollingFrom.x = qtPos.x();
  1194. scrollingFrom.y = qtPos.y();
  1195. emit DisplayResized();
  1196. return;
  1197. }
  1198. if (locked)
  1199. return;
  1200. bool updateCursor = false;
  1201. if (mouseDown) {
  1202. vec2 pos = GetMouseEventPos(event);
  1203. if (!mouseMoved && !mouseOverItems &&
  1204. stretchHandle == ItemHandle::None) {
  1205. ProcessClick(startPos);
  1206. mouseOverItems = SelectedAtPos(startPos);
  1207. }
  1208. pos.x = std::round(pos.x);
  1209. pos.y = std::round(pos.y);
  1210. if (stretchHandle != ItemHandle::None) {
  1211. if (obs_sceneitem_locked(stretchItem))
  1212. return;
  1213. selectionBox = false;
  1214. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1215. App()->GetMainWindow());
  1216. OBSScene scene = main->GetCurrentScene();
  1217. obs_sceneitem_t *group =
  1218. obs_sceneitem_get_group(scene, stretchItem);
  1219. if (group) {
  1220. vec3 group_pos;
  1221. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1222. vec3_transform(&group_pos, &group_pos,
  1223. &invGroupTransform);
  1224. pos.x = group_pos.x;
  1225. pos.y = group_pos.y;
  1226. }
  1227. if (cropping)
  1228. CropItem(pos);
  1229. else
  1230. StretchItem(pos);
  1231. } else if (mouseOverItems) {
  1232. if (cursor().shape() != Qt::SizeAllCursor)
  1233. setCursor(Qt::SizeAllCursor);
  1234. selectionBox = false;
  1235. MoveItems(pos);
  1236. } else {
  1237. selectionBox = true;
  1238. if (!mouseMoved)
  1239. DoSelect(startPos);
  1240. BoxItems(startPos, pos);
  1241. }
  1242. mouseMoved = true;
  1243. mousePos = pos;
  1244. } else {
  1245. vec2 pos = GetMouseEventPos(event);
  1246. OBSSceneItem item = GetItemAtPos(pos, true);
  1247. std::lock_guard<std::mutex> lock(selectMutex);
  1248. hoveredPreviewItems.clear();
  1249. hoveredPreviewItems.push_back(item);
  1250. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1251. mousePos = pos;
  1252. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1253. App()->GetMainWindow());
  1254. float scale = main->devicePixelRatioF();
  1255. float x = qtPos.x() - main->previewX / scale;
  1256. float y = qtPos.y() - main->previewY / scale;
  1257. vec2_set(&startPos, x, y);
  1258. updateCursor = true;
  1259. }
  1260. }
  1261. if (updateCursor) {
  1262. GetStretchHandleData(startPos, true);
  1263. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1264. UpdateCursor(stretchFlags);
  1265. }
  1266. }
  1267. void OBSBasicPreview::leaveEvent(QEvent *)
  1268. {
  1269. std::lock_guard<std::mutex> lock(selectMutex);
  1270. if (!selectionBox)
  1271. hoveredPreviewItems.clear();
  1272. }
  1273. static void DrawSquareAtPos(float x, float y)
  1274. {
  1275. struct vec3 pos;
  1276. vec3_set(&pos, x, y, 0.0f);
  1277. struct matrix4 matrix;
  1278. gs_matrix_get(&matrix);
  1279. vec3_transform(&pos, &pos, &matrix);
  1280. gs_matrix_push();
  1281. gs_matrix_identity();
  1282. gs_matrix_translate(&pos);
  1283. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1284. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1285. gs_draw(GS_TRISTRIP, 0, 0);
  1286. gs_matrix_pop();
  1287. }
  1288. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1289. vec2 scale)
  1290. {
  1291. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1292. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1293. gs_render_start(true);
  1294. gs_vertex2f(x1, y1);
  1295. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1296. y1 + (ySide * (thickness / scale.y)));
  1297. gs_vertex2f(x2, y2);
  1298. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1299. y2 + (ySide * (thickness / scale.y)));
  1300. gs_vertbuffer_t *line = gs_render_save();
  1301. gs_load_vertexbuffer(line);
  1302. gs_draw(GS_TRISTRIP, 0, 0);
  1303. gs_vertexbuffer_destroy(line);
  1304. }
  1305. static void DrawRect(float thickness, vec2 scale)
  1306. {
  1307. gs_render_start(true);
  1308. gs_vertex2f(0.0f, 0.0f);
  1309. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1310. gs_vertex2f(0.0f, 1.0f);
  1311. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1312. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1313. gs_vertex2f(1.0f, 1.0f);
  1314. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1315. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1316. gs_vertex2f(1.0f, 0.0f);
  1317. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1318. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1319. gs_vertex2f(0.0f, 0.0f);
  1320. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1321. gs_vertbuffer_t *rect = gs_render_save();
  1322. gs_load_vertexbuffer(rect);
  1323. gs_draw(GS_TRISTRIP, 0, 0);
  1324. gs_vertexbuffer_destroy(rect);
  1325. }
  1326. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1327. {
  1328. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1329. crop->bottom > 0;
  1330. }
  1331. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1332. obs_sceneitem_t *item, void *param)
  1333. {
  1334. if (obs_sceneitem_locked(item))
  1335. return true;
  1336. if (!SceneItemHasVideo(item))
  1337. return true;
  1338. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1339. "OverflowSelectionHidden");
  1340. if (!select && !obs_sceneitem_visible(item))
  1341. return true;
  1342. if (obs_sceneitem_is_group(item)) {
  1343. matrix4 mat;
  1344. obs_sceneitem_get_draw_transform(item, &mat);
  1345. gs_matrix_push();
  1346. gs_matrix_mul(&mat);
  1347. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1348. param);
  1349. gs_matrix_pop();
  1350. }
  1351. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1352. "OverflowAlwaysVisible");
  1353. if (!always && !obs_sceneitem_selected(item))
  1354. return true;
  1355. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1356. matrix4 boxTransform;
  1357. matrix4 invBoxTransform;
  1358. obs_sceneitem_get_box_transform(item, &boxTransform);
  1359. matrix4_inv(&invBoxTransform, &boxTransform);
  1360. vec3 bounds[] = {
  1361. {{{0.f, 0.f, 0.f}}},
  1362. {{{1.f, 0.f, 0.f}}},
  1363. {{{0.f, 1.f, 0.f}}},
  1364. {{{1.f, 1.f, 0.f}}},
  1365. };
  1366. bool visible = std::all_of(
  1367. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1368. vec3 pos;
  1369. vec3_transform(&pos, &b, &boxTransform);
  1370. vec3_transform(&pos, &pos, &invBoxTransform);
  1371. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1372. });
  1373. if (!visible)
  1374. return true;
  1375. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1376. obs_transform_info info;
  1377. obs_sceneitem_get_info(item, &info);
  1378. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1379. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1380. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1381. vec2 s;
  1382. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1383. gs_effect_set_vec2(scale, &s);
  1384. gs_effect_set_texture(image, prev->overflow);
  1385. gs_matrix_push();
  1386. gs_matrix_mul(&boxTransform);
  1387. obs_sceneitem_crop crop;
  1388. obs_sceneitem_get_crop(item, &crop);
  1389. while (gs_effect_loop(solid, "Draw")) {
  1390. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1391. }
  1392. gs_matrix_pop();
  1393. GS_DEBUG_MARKER_END();
  1394. UNUSED_PARAMETER(scene);
  1395. return true;
  1396. }
  1397. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1398. obs_sceneitem_t *item, void *param)
  1399. {
  1400. if (obs_sceneitem_locked(item))
  1401. return true;
  1402. if (!SceneItemHasVideo(item))
  1403. return true;
  1404. if (obs_sceneitem_is_group(item)) {
  1405. matrix4 mat;
  1406. obs_sceneitem_get_draw_transform(item, &mat);
  1407. gs_matrix_push();
  1408. gs_matrix_mul(&mat);
  1409. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1410. gs_matrix_pop();
  1411. }
  1412. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1413. OBSBasic *main = OBSBasic::Get();
  1414. bool hovered = false;
  1415. {
  1416. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1417. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1418. if (prev->hoveredPreviewItems[i] == item) {
  1419. hovered = true;
  1420. break;
  1421. }
  1422. }
  1423. }
  1424. bool selected = obs_sceneitem_selected(item);
  1425. if (!selected && !hovered)
  1426. return true;
  1427. matrix4 boxTransform;
  1428. matrix4 invBoxTransform;
  1429. obs_sceneitem_get_box_transform(item, &boxTransform);
  1430. matrix4_inv(&invBoxTransform, &boxTransform);
  1431. vec3 bounds[] = {
  1432. {{{0.f, 0.f, 0.f}}},
  1433. {{{1.f, 0.f, 0.f}}},
  1434. {{{0.f, 1.f, 0.f}}},
  1435. {{{1.f, 1.f, 0.f}}},
  1436. };
  1437. vec4 red;
  1438. vec4 green;
  1439. vec4 blue;
  1440. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1441. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1442. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1443. bool visible = std::all_of(
  1444. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1445. vec3 pos;
  1446. vec3_transform(&pos, &b, &boxTransform);
  1447. vec3_transform(&pos, &pos, &invBoxTransform);
  1448. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1449. });
  1450. if (!visible)
  1451. return true;
  1452. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1453. matrix4 curTransform;
  1454. vec2 boxScale;
  1455. gs_matrix_get(&curTransform);
  1456. obs_sceneitem_get_box_scale(item, &boxScale);
  1457. boxScale.x *= curTransform.x.x;
  1458. boxScale.y *= curTransform.y.y;
  1459. obs_transform_info info;
  1460. obs_sceneitem_get_info(item, &info);
  1461. gs_matrix_push();
  1462. gs_matrix_mul(&boxTransform);
  1463. obs_sceneitem_crop crop;
  1464. obs_sceneitem_get_crop(item, &crop);
  1465. gs_effect_t *eff = gs_get_effect();
  1466. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1467. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1468. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1469. if (hovered && !selected) \
  1470. gs_effect_set_vec4(colParam, &blue); \
  1471. else if (crop.side > 0) \
  1472. gs_effect_set_vec4(colParam, &green); \
  1473. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1474. gs_effect_set_vec4(colParam, &red);
  1475. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1476. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1477. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1478. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1479. #undef DRAW_SIDE
  1480. } else {
  1481. if (!selected) {
  1482. gs_effect_set_vec4(colParam, &blue);
  1483. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1484. } else {
  1485. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1486. }
  1487. }
  1488. gs_load_vertexbuffer(main->box);
  1489. gs_effect_set_vec4(colParam, &red);
  1490. if (selected) {
  1491. DrawSquareAtPos(0.0f, 0.0f);
  1492. DrawSquareAtPos(0.0f, 1.0f);
  1493. DrawSquareAtPos(1.0f, 0.0f);
  1494. DrawSquareAtPos(1.0f, 1.0f);
  1495. DrawSquareAtPos(0.5f, 0.0f);
  1496. DrawSquareAtPos(0.0f, 0.5f);
  1497. DrawSquareAtPos(0.5f, 1.0f);
  1498. DrawSquareAtPos(1.0f, 0.5f);
  1499. }
  1500. gs_matrix_pop();
  1501. GS_DEBUG_MARKER_END();
  1502. UNUSED_PARAMETER(scene);
  1503. return true;
  1504. }
  1505. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1506. gs_vertbuffer_t *rectFill)
  1507. {
  1508. x1 = std::round(x1);
  1509. x2 = std::round(x2);
  1510. y1 = std::round(y1);
  1511. y2 = std::round(y2);
  1512. gs_effect_t *eff = gs_get_effect();
  1513. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1514. vec4 fillColor;
  1515. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1516. vec4 borderColor;
  1517. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1518. vec2 scale;
  1519. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1520. gs_matrix_push();
  1521. gs_matrix_identity();
  1522. gs_matrix_translate3f(x1, y1, 0.0f);
  1523. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1524. gs_effect_set_vec4(colParam, &fillColor);
  1525. gs_load_vertexbuffer(rectFill);
  1526. gs_draw(GS_TRISTRIP, 0, 0);
  1527. gs_effect_set_vec4(colParam, &borderColor);
  1528. DrawRect(HANDLE_RADIUS / 2, scale);
  1529. gs_matrix_pop();
  1530. return true;
  1531. }
  1532. void OBSBasicPreview::DrawOverflow()
  1533. {
  1534. if (locked)
  1535. return;
  1536. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1537. "OverflowHidden");
  1538. if (hidden)
  1539. return;
  1540. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1541. if (!overflow) {
  1542. std::string path;
  1543. GetDataFilePath("images/overflow.png", path);
  1544. overflow = gs_texture_create_from_file(path.c_str());
  1545. }
  1546. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1547. OBSScene scene = main->GetCurrentScene();
  1548. if (scene) {
  1549. gs_matrix_push();
  1550. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1551. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1552. gs_matrix_pop();
  1553. }
  1554. gs_load_vertexbuffer(nullptr);
  1555. GS_DEBUG_MARKER_END();
  1556. }
  1557. void OBSBasicPreview::DrawSceneEditing()
  1558. {
  1559. if (locked)
  1560. return;
  1561. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1562. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1563. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1564. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1565. vec4 color;
  1566. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1567. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1568. gs_technique_begin(tech);
  1569. gs_technique_begin_pass(tech, 0);
  1570. OBSScene scene = main->GetCurrentScene();
  1571. if (scene) {
  1572. gs_matrix_push();
  1573. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1574. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1575. gs_matrix_pop();
  1576. }
  1577. if (selectionBox) {
  1578. if (!rectFill) {
  1579. gs_render_start(true);
  1580. gs_vertex2f(0.0f, 0.0f);
  1581. gs_vertex2f(1.0f, 0.0f);
  1582. gs_vertex2f(0.0f, 1.0f);
  1583. gs_vertex2f(1.0f, 1.0f);
  1584. rectFill = gs_render_save();
  1585. }
  1586. DrawSelectionBox(startPos.x * main->previewScale,
  1587. startPos.y * main->previewScale,
  1588. mousePos.x * main->previewScale,
  1589. mousePos.y * main->previewScale, rectFill);
  1590. }
  1591. gs_load_vertexbuffer(nullptr);
  1592. gs_technique_end_pass(tech);
  1593. gs_technique_end(tech);
  1594. GS_DEBUG_MARKER_END();
  1595. }
  1596. void OBSBasicPreview::ResetScrollingOffset()
  1597. {
  1598. vec2_zero(&scrollingOffset);
  1599. }
  1600. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1601. {
  1602. float newScalingAmountVal =
  1603. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1604. scalingLevel = newScalingLevelVal;
  1605. SetScalingAmount(newScalingAmountVal);
  1606. }
  1607. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1608. {
  1609. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1610. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1611. scalingAmount = newScalingAmountVal;
  1612. }
  1613. OBSBasicPreview *OBSBasicPreview::Get()
  1614. {
  1615. return OBSBasic::Get()->ui->preview;
  1616. }