gl-shaderparser.c 19 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. #include "gl-shaderparser.h"
  16. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  17. struct cf_token **p_token,
  18. const char *end);
  19. static inline struct shader_var *sp_getparam(struct gl_shader_parser *glsp,
  20. struct cf_token *token)
  21. {
  22. size_t i;
  23. for (i = 0; i < glsp->parser.params.num; i++) {
  24. struct shader_var *param = glsp->parser.params.array + i;
  25. if (strref_cmp(&token->str, param->name) == 0)
  26. return param;
  27. }
  28. return NULL;
  29. }
  30. static inline size_t sp_getsampler(struct gl_shader_parser *glsp,
  31. struct cf_token *token)
  32. {
  33. size_t i;
  34. for (i = 0; i < glsp->parser.samplers.num; i++) {
  35. struct shader_sampler *sampler =
  36. glsp->parser.samplers.array + i;
  37. if (strref_cmp(&token->str, sampler->name) == 0)
  38. return i;
  39. }
  40. return -1;
  41. }
  42. static inline int cmp_type(const char *name, const size_t name_len,
  43. const char *type, const size_t type_len)
  44. {
  45. size_t min_len = (name_len < type_len) ? type_len : name_len;
  46. return astrcmp_n(name, type, min_len);
  47. }
  48. static bool gl_write_type_n(struct gl_shader_parser *glsp, const char *type,
  49. size_t len)
  50. {
  51. if (cmp_type(type, len, "float2", 6) == 0)
  52. dstr_cat(&glsp->gl_string, "vec2");
  53. else if (cmp_type(type, len, "float3", 6) == 0)
  54. dstr_cat(&glsp->gl_string, "vec3");
  55. else if (cmp_type(type, len, "float4", 6) == 0)
  56. dstr_cat(&glsp->gl_string, "vec4");
  57. else if (cmp_type(type, len, "int2", 4) == 0)
  58. dstr_cat(&glsp->gl_string, "ivec2");
  59. else if (cmp_type(type, len, "int3", 4) == 0)
  60. dstr_cat(&glsp->gl_string, "ivec3");
  61. else if (cmp_type(type, len, "int4", 4) == 0)
  62. dstr_cat(&glsp->gl_string, "ivec4");
  63. else if (cmp_type(type, len, "float3x3", 8) == 0)
  64. dstr_cat(&glsp->gl_string, "mat3x3");
  65. else if (cmp_type(type, len, "float3x4", 8) == 0)
  66. dstr_cat(&glsp->gl_string, "mat3x4");
  67. else if (cmp_type(type, len, "float4x4", 8) == 0)
  68. dstr_cat(&glsp->gl_string, "mat4x4");
  69. else if (cmp_type(type, len, "texture2d", 9) == 0)
  70. dstr_cat(&glsp->gl_string, "sampler2D");
  71. else if (cmp_type(type, len, "texture3d", 9) == 0)
  72. dstr_cat(&glsp->gl_string, "sampler3D");
  73. else if (cmp_type(type, len, "texture_cube", 12) == 0)
  74. dstr_cat(&glsp->gl_string, "samplerCube");
  75. else if (cmp_type(type, len, "texture_rect", 12) == 0)
  76. dstr_cat(&glsp->gl_string, "sampler2DRect");
  77. else
  78. return false;
  79. return true;
  80. }
  81. static inline void gl_write_type(struct gl_shader_parser *glsp,
  82. const char *type)
  83. {
  84. if (!gl_write_type_n(glsp, type, strlen(type)))
  85. dstr_cat(&glsp->gl_string, type);
  86. }
  87. static inline bool gl_write_type_token(struct gl_shader_parser *glsp,
  88. struct cf_token *token)
  89. {
  90. return gl_write_type_n(glsp, token->str.array, token->str.len);
  91. }
  92. static void gl_write_var(struct gl_shader_parser *glsp, struct shader_var *var)
  93. {
  94. if (var->var_type == SHADER_VAR_UNIFORM)
  95. dstr_cat(&glsp->gl_string, "uniform ");
  96. else if (var->var_type == SHADER_VAR_CONST)
  97. dstr_cat(&glsp->gl_string, "const ");
  98. else if (var->var_type == SHADER_VAR_INOUT)
  99. dstr_cat(&glsp->gl_string, "inout ");
  100. else if (var->var_type == SHADER_VAR_OUT)
  101. dstr_cat(&glsp->gl_string, "out ");
  102. gl_write_type(glsp, var->type);
  103. dstr_cat(&glsp->gl_string, " ");
  104. dstr_cat(&glsp->gl_string, var->name);
  105. }
  106. static inline void gl_write_params(struct gl_shader_parser *glsp)
  107. {
  108. size_t i;
  109. for (i = 0; i < glsp->parser.params.num; i++) {
  110. struct shader_var *var = glsp->parser.params.array + i;
  111. gl_write_var(glsp, var);
  112. dstr_cat(&glsp->gl_string, ";\n");
  113. }
  114. dstr_cat(&glsp->gl_string, "\n");
  115. }
  116. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  117. struct shader_var *var, bool input,
  118. const char *prefix);
  119. /* unwraps a structure that's used for input/output */
  120. static void gl_unwrap_storage_struct(struct gl_shader_parser *glsp,
  121. struct shader_struct *st, const char *name,
  122. bool input, const char *prefix)
  123. {
  124. struct dstr prefix_str;
  125. size_t i;
  126. dstr_init(&prefix_str);
  127. if (prefix)
  128. dstr_copy(&prefix_str, prefix);
  129. dstr_cat(&prefix_str, name);
  130. dstr_cat(&prefix_str, "_");
  131. for (i = 0; i < st->vars.num; i++) {
  132. struct shader_var *st_var = st->vars.array + i;
  133. gl_write_storage_var(glsp, st_var, input, prefix_str.array);
  134. }
  135. dstr_free(&prefix_str);
  136. }
  137. static void gl_write_storage_var(struct gl_shader_parser *glsp,
  138. struct shader_var *var, bool input,
  139. const char *prefix)
  140. {
  141. struct shader_struct *st =
  142. shader_parser_getstruct(&glsp->parser, var->type);
  143. if (st) {
  144. gl_unwrap_storage_struct(glsp, st, var->name, input, prefix);
  145. } else if (!input || strcmp(var->mapping, "VERTEXID")) {
  146. struct gl_parser_attrib attrib;
  147. gl_parser_attrib_init(&attrib);
  148. dstr_cat(&glsp->gl_string, input ? "in " : "out ");
  149. if (prefix)
  150. dstr_cat(&attrib.name, prefix);
  151. dstr_cat(&attrib.name, var->name);
  152. gl_write_type(glsp, var->type);
  153. dstr_cat(&glsp->gl_string, " ");
  154. dstr_cat_dstr(&glsp->gl_string, &attrib.name);
  155. dstr_cat(&glsp->gl_string, ";\n");
  156. attrib.input = input;
  157. attrib.mapping = var->mapping;
  158. da_push_back(glsp->attribs, &attrib);
  159. }
  160. }
  161. static inline void gl_write_inputs(struct gl_shader_parser *glsp,
  162. struct shader_func *main)
  163. {
  164. size_t i;
  165. for (i = 0; i < main->params.num; i++)
  166. gl_write_storage_var(glsp, main->params.array + i, true,
  167. "inputval_");
  168. dstr_cat(&glsp->gl_string, "\n");
  169. }
  170. static void gl_write_outputs(struct gl_shader_parser *glsp,
  171. struct shader_func *main)
  172. {
  173. struct shader_var var = {0};
  174. var.type = main->return_type;
  175. var.name = "outputval";
  176. if (main->mapping)
  177. var.mapping = main->mapping;
  178. gl_write_storage_var(glsp, &var, false, NULL);
  179. dstr_cat(&glsp->gl_string, "\n");
  180. }
  181. static void gl_write_struct(struct gl_shader_parser *glsp,
  182. struct shader_struct *st)
  183. {
  184. size_t i;
  185. dstr_cat(&glsp->gl_string, "struct ");
  186. dstr_cat(&glsp->gl_string, st->name);
  187. dstr_cat(&glsp->gl_string, " {\n");
  188. for (i = 0; i < st->vars.num; i++) {
  189. struct shader_var *var = st->vars.array + i;
  190. dstr_cat(&glsp->gl_string, "\t");
  191. gl_write_var(glsp, var);
  192. dstr_cat(&glsp->gl_string, ";\n");
  193. }
  194. dstr_cat(&glsp->gl_string, "};\n\n");
  195. }
  196. static void gl_write_interface_block(struct gl_shader_parser *glsp)
  197. {
  198. if (glsp->type == GS_SHADER_VERTEX) {
  199. dstr_cat(&glsp->gl_string, "out gl_PerVertex {\n"
  200. "\tvec4 gl_Position;\n};\n\n");
  201. }
  202. }
  203. static inline void gl_write_structs(struct gl_shader_parser *glsp)
  204. {
  205. size_t i;
  206. for (i = 0; i < glsp->parser.structs.num; i++) {
  207. struct shader_struct *st = glsp->parser.structs.array + i;
  208. gl_write_struct(glsp, st);
  209. }
  210. }
  211. /*
  212. * NOTE: HLSL-> GLSL intrinsic conversions
  213. * atan2 -> atan
  214. * clip -> (unsupported)
  215. * ddx -> dFdx
  216. * ddy -> dFdy
  217. * fmod -> mod (XXX: these are different if sign is negative)
  218. * frac -> fract
  219. * lerp -> mix
  220. * lit -> (unsupported)
  221. * log10 -> (unsupported)
  222. * mul -> (change to operator)
  223. * rsqrt -> inversesqrt
  224. * saturate -> (use clamp)
  225. * tex* -> texture
  226. * tex*grad -> textureGrad
  227. * tex*lod -> textureLod
  228. * tex*bias -> (use optional 'bias' value)
  229. * tex*proj -> textureProj
  230. *
  231. * All else can be left as-is
  232. */
  233. static bool gl_write_mul(struct gl_shader_parser *glsp,
  234. struct cf_token **p_token)
  235. {
  236. struct cf_parser *cfp = &glsp->parser.cfp;
  237. cfp->cur_token = *p_token;
  238. if (!cf_next_token(cfp))
  239. return false;
  240. if (!cf_token_is(cfp, "("))
  241. return false;
  242. dstr_cat(&glsp->gl_string, "(");
  243. gl_write_function_contents(glsp, &cfp->cur_token, ",");
  244. dstr_cat(&glsp->gl_string, ") * (");
  245. cf_next_token(cfp);
  246. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  247. dstr_cat(&glsp->gl_string, "))");
  248. *p_token = cfp->cur_token;
  249. return true;
  250. }
  251. static bool gl_write_saturate(struct gl_shader_parser *glsp,
  252. struct cf_token **p_token)
  253. {
  254. struct cf_parser *cfp = &glsp->parser.cfp;
  255. cfp->cur_token = *p_token;
  256. if (!cf_next_token(cfp))
  257. return false;
  258. if (!cf_token_is(cfp, "("))
  259. return false;
  260. dstr_cat(&glsp->gl_string, "clamp");
  261. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  262. dstr_cat(&glsp->gl_string, ", 0.0, 1.0)");
  263. *p_token = cfp->cur_token;
  264. return true;
  265. }
  266. static inline bool gl_write_texture_call(struct gl_shader_parser *glsp,
  267. struct shader_var *var,
  268. const char *call, bool sampler)
  269. {
  270. struct cf_parser *cfp = &glsp->parser.cfp;
  271. size_t sampler_id = (size_t)-1;
  272. if (!cf_next_token(cfp))
  273. return false;
  274. if (!cf_token_is(cfp, "("))
  275. return false;
  276. if (sampler) {
  277. if (!cf_next_token(cfp))
  278. return false;
  279. sampler_id = sp_getsampler(glsp, cfp->cur_token);
  280. if (sampler_id == (size_t)-1)
  281. return false;
  282. if (!cf_next_token(cfp))
  283. return false;
  284. if (!cf_token_is(cfp, ","))
  285. return false;
  286. }
  287. var->gl_sampler_id = sampler_id;
  288. dstr_cat(&glsp->gl_string, call);
  289. dstr_cat(&glsp->gl_string, "(");
  290. dstr_cat(&glsp->gl_string, var->name);
  291. dstr_cat(&glsp->gl_string, ", ");
  292. return true;
  293. }
  294. /* processes texture.Sample(sampler, texcoord) */
  295. static bool gl_write_texture_code(struct gl_shader_parser *glsp,
  296. struct cf_token **p_token,
  297. struct shader_var *var)
  298. {
  299. struct cf_parser *cfp = &glsp->parser.cfp;
  300. bool written = false;
  301. cfp->cur_token = *p_token;
  302. if (!cf_next_token(cfp))
  303. return false;
  304. if (!cf_token_is(cfp, "."))
  305. return false;
  306. if (!cf_next_token(cfp))
  307. return false;
  308. const char *function_end = ")";
  309. if (cf_token_is(cfp, "Sample"))
  310. written = gl_write_texture_call(glsp, var, "texture", true);
  311. else if (cf_token_is(cfp, "SampleBias"))
  312. written = gl_write_texture_call(glsp, var, "texture", true);
  313. else if (cf_token_is(cfp, "SampleGrad"))
  314. written = gl_write_texture_call(glsp, var, "textureGrad", true);
  315. else if (cf_token_is(cfp, "SampleLevel"))
  316. written = gl_write_texture_call(glsp, var, "textureLod", true);
  317. else if (cf_token_is(cfp, "Load")) {
  318. written = gl_write_texture_call(glsp, var, "texelFetch", false);
  319. dstr_cat(&glsp->gl_string, "(");
  320. function_end = ").xy, 0)";
  321. }
  322. if (!written)
  323. return false;
  324. if (!cf_next_token(cfp))
  325. return false;
  326. gl_write_function_contents(glsp, &cfp->cur_token, ")");
  327. dstr_cat(&glsp->gl_string, function_end);
  328. *p_token = cfp->cur_token;
  329. return true;
  330. }
  331. static bool gl_write_intrinsic(struct gl_shader_parser *glsp,
  332. struct cf_token **p_token)
  333. {
  334. struct cf_token *token = *p_token;
  335. bool written = true;
  336. if (strref_cmp(&token->str, "atan2") == 0) {
  337. dstr_cat(&glsp->gl_string, "atan2");
  338. } else if (strref_cmp(&token->str, "ddx") == 0) {
  339. dstr_cat(&glsp->gl_string, "dFdx");
  340. } else if (strref_cmp(&token->str, "ddy") == 0) {
  341. dstr_cat(&glsp->gl_string, "dFdy");
  342. } else if (strref_cmp(&token->str, "frac") == 0) {
  343. dstr_cat(&glsp->gl_string, "fract");
  344. } else if (strref_cmp(&token->str, "lerp") == 0) {
  345. dstr_cat(&glsp->gl_string, "mix");
  346. } else if (strref_cmp(&token->str, "fmod") == 0) {
  347. dstr_cat(&glsp->gl_string, "mod");
  348. } else if (strref_cmp(&token->str, "rsqrt") == 0) {
  349. dstr_cat(&glsp->gl_string, "inversesqrt");
  350. } else if (strref_cmp(&token->str, "saturate") == 0) {
  351. written = gl_write_saturate(glsp, &token);
  352. } else if (strref_cmp(&token->str, "mul") == 0) {
  353. written = gl_write_mul(glsp, &token);
  354. } else {
  355. struct shader_var *var = sp_getparam(glsp, token);
  356. if (var && astrcmp_n(var->type, "texture", 7) == 0)
  357. written = gl_write_texture_code(glsp, &token, var);
  358. else
  359. written = false;
  360. }
  361. if (written)
  362. *p_token = token;
  363. return written;
  364. }
  365. static void gl_write_function_contents(struct gl_shader_parser *glsp,
  366. struct cf_token **p_token,
  367. const char *end)
  368. {
  369. struct cf_token *token = *p_token;
  370. if (token->type != CFTOKEN_NAME || (!gl_write_type_token(glsp, token) &&
  371. !gl_write_intrinsic(glsp, &token)))
  372. dstr_cat_strref(&glsp->gl_string, &token->str);
  373. while (token->type != CFTOKEN_NONE) {
  374. token++;
  375. if (end && strref_cmp(&token->str, end) == 0)
  376. break;
  377. if (token->type == CFTOKEN_NAME) {
  378. if (!gl_write_type_token(glsp, token) &&
  379. !gl_write_intrinsic(glsp, &token))
  380. dstr_cat_strref(&glsp->gl_string, &token->str);
  381. } else if (token->type == CFTOKEN_OTHER) {
  382. if (*token->str.array == '{')
  383. gl_write_function_contents(glsp, &token, "}");
  384. else if (*token->str.array == '(')
  385. gl_write_function_contents(glsp, &token, ")");
  386. dstr_cat_strref(&glsp->gl_string, &token->str);
  387. } else {
  388. dstr_cat_strref(&glsp->gl_string, &token->str);
  389. }
  390. }
  391. *p_token = token;
  392. }
  393. static void gl_write_function(struct gl_shader_parser *glsp,
  394. struct shader_func *func)
  395. {
  396. size_t i;
  397. struct cf_token *token;
  398. gl_write_type(glsp, func->return_type);
  399. dstr_cat(&glsp->gl_string, " ");
  400. if (strcmp(func->name, "main") == 0)
  401. dstr_cat(&glsp->gl_string, "_main_wrap");
  402. else
  403. dstr_cat(&glsp->gl_string, func->name);
  404. dstr_cat(&glsp->gl_string, "(");
  405. for (i = 0; i < func->params.num; i++) {
  406. struct shader_var *param = func->params.array + i;
  407. if (i > 0)
  408. dstr_cat(&glsp->gl_string, ", ");
  409. gl_write_var(glsp, param);
  410. }
  411. dstr_cat(&glsp->gl_string, ")\n");
  412. token = func->start;
  413. gl_write_function_contents(glsp, &token, "}");
  414. dstr_cat(&glsp->gl_string, "}\n\n");
  415. }
  416. static inline void gl_write_functions(struct gl_shader_parser *glsp)
  417. {
  418. size_t i;
  419. for (i = 0; i < glsp->parser.funcs.num; i++) {
  420. struct shader_func *func = glsp->parser.funcs.array + i;
  421. gl_write_function(glsp, func);
  422. }
  423. }
  424. static inline void gl_write_main_interface_assign(struct gl_shader_parser *glsp,
  425. struct shader_var *var,
  426. const char *src)
  427. {
  428. /* vertex shaders: write gl_Position */
  429. if (glsp->type == GS_SHADER_VERTEX &&
  430. strcmp(var->mapping, "POSITION") == 0) {
  431. dstr_cat(&glsp->gl_string, "\tgl_Position = ");
  432. dstr_cat(&glsp->gl_string, src);
  433. dstr_cat(&glsp->gl_string, var->name);
  434. dstr_cat(&glsp->gl_string, ";\n");
  435. }
  436. }
  437. static void gl_write_main_storage_assign(struct gl_shader_parser *glsp,
  438. struct shader_var *var,
  439. const char *dst, const char *src,
  440. bool input)
  441. {
  442. struct shader_struct *st;
  443. struct dstr dst_copy = {0};
  444. char ch_left = input ? '.' : '_';
  445. char ch_right = input ? '_' : '.';
  446. if (dst) {
  447. dstr_copy(&dst_copy, dst);
  448. dstr_cat_ch(&dst_copy, ch_left);
  449. } else {
  450. dstr_copy(&dst_copy, "\t");
  451. }
  452. dstr_cat(&dst_copy, var->name);
  453. st = shader_parser_getstruct(&glsp->parser, var->type);
  454. if (st) {
  455. struct dstr src_copy = {0};
  456. size_t i;
  457. if (src)
  458. dstr_copy(&src_copy, src);
  459. dstr_cat(&src_copy, var->name);
  460. dstr_cat_ch(&src_copy, ch_right);
  461. for (i = 0; i < st->vars.num; i++) {
  462. struct shader_var *st_var = st->vars.array + i;
  463. gl_write_main_storage_assign(glsp, st_var,
  464. dst_copy.array,
  465. src_copy.array, input);
  466. }
  467. dstr_free(&src_copy);
  468. } else {
  469. if (!dstr_is_empty(&dst_copy))
  470. dstr_cat_dstr(&glsp->gl_string, &dst_copy);
  471. dstr_cat(&glsp->gl_string, " = ");
  472. if (input && (strcmp(var->mapping, "VERTEXID") == 0))
  473. dstr_cat(&glsp->gl_string, "uint(gl_VertexID)");
  474. else {
  475. if (src)
  476. dstr_cat(&glsp->gl_string, src);
  477. dstr_cat(&glsp->gl_string, var->name);
  478. }
  479. dstr_cat(&glsp->gl_string, ";\n");
  480. if (!input)
  481. gl_write_main_interface_assign(glsp, var, src);
  482. }
  483. dstr_free(&dst_copy);
  484. }
  485. static inline void gl_write_main_storage_inputs(struct gl_shader_parser *glsp,
  486. struct shader_func *main)
  487. {
  488. gl_write_main_storage_assign(glsp, main->params.array, NULL,
  489. "inputval_", true);
  490. }
  491. static inline void gl_write_main_storage_outputs(struct gl_shader_parser *glsp,
  492. struct shader_func *main)
  493. {
  494. /* we only do this *if* we're writing a struct, because otherwise
  495. * the call to 'main' already does the assignment for us */
  496. if (!main->mapping) {
  497. struct shader_var var = {0};
  498. var.name = "outputval";
  499. var.type = (char *)main->return_type;
  500. dstr_cat(&glsp->gl_string, "\n");
  501. gl_write_main_storage_assign(glsp, &var, NULL, NULL, false);
  502. }
  503. }
  504. static inline void gl_write_main_vars(struct gl_shader_parser *glsp,
  505. struct shader_func *main_func)
  506. {
  507. size_t i;
  508. for (i = 0; i < main_func->params.num; i++) {
  509. dstr_cat(&glsp->gl_string, "\t");
  510. dstr_cat(&glsp->gl_string, main_func->params.array[i].type);
  511. dstr_cat(&glsp->gl_string, " ");
  512. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  513. dstr_cat(&glsp->gl_string, ";\n");
  514. }
  515. if (!main_func->mapping) {
  516. dstr_cat(&glsp->gl_string, "\t");
  517. dstr_cat(&glsp->gl_string, main_func->return_type);
  518. dstr_cat(&glsp->gl_string, " outputval;\n\n");
  519. }
  520. }
  521. static inline void gl_write_main_func_call(struct gl_shader_parser *glsp,
  522. struct shader_func *main_func)
  523. {
  524. size_t i;
  525. dstr_cat(&glsp->gl_string, "\n\toutputval = _main_wrap(");
  526. for (i = 0; i < main_func->params.num; i++) {
  527. if (i)
  528. dstr_cat(&glsp->gl_string, ", ");
  529. dstr_cat(&glsp->gl_string, main_func->params.array[i].name);
  530. }
  531. dstr_cat(&glsp->gl_string, ");\n");
  532. }
  533. static void gl_write_main(struct gl_shader_parser *glsp,
  534. struct shader_func *main)
  535. {
  536. dstr_cat(&glsp->gl_string, "void main(void)\n{\n");
  537. gl_write_main_vars(glsp, main);
  538. gl_write_main_storage_inputs(glsp, main);
  539. gl_write_main_func_call(glsp, main);
  540. gl_write_main_storage_outputs(glsp, main);
  541. dstr_cat(&glsp->gl_string, "}\n");
  542. }
  543. /* ugh, don't ask. I'll probably get rid of the need for this function later */
  544. static void gl_rename_attributes(struct gl_shader_parser *glsp)
  545. {
  546. size_t i = 0, input_idx = 0, output_idx = 0;
  547. for (i = 0; i < glsp->attribs.num; i++) {
  548. struct gl_parser_attrib *attrib = glsp->attribs.array + i;
  549. struct dstr new_name = {0};
  550. const char *prefix;
  551. size_t val;
  552. if (attrib->input) {
  553. if (strcmp(attrib->mapping, "VERTEXID") == 0) {
  554. dstr_replace(&glsp->gl_string,
  555. attrib->name.array, "gl_VertexID");
  556. continue;
  557. }
  558. prefix = glsp->input_prefix;
  559. val = input_idx++;
  560. } else {
  561. prefix = glsp->output_prefix;
  562. val = output_idx++;
  563. }
  564. dstr_printf(&new_name, "%s%u", prefix, (unsigned int)val);
  565. dstr_replace(&glsp->gl_string, attrib->name.array,
  566. new_name.array);
  567. dstr_move(&attrib->name, &new_name);
  568. }
  569. }
  570. static bool gl_shader_buildstring(struct gl_shader_parser *glsp)
  571. {
  572. struct shader_func *main_func;
  573. main_func = shader_parser_getfunc(&glsp->parser, "main");
  574. if (!main_func) {
  575. blog(LOG_ERROR, "function 'main' not found");
  576. return false;
  577. }
  578. dstr_copy(&glsp->gl_string, "#version 150\n\n");
  579. dstr_cat(&glsp->gl_string, "const bool obs_glsl_compile = true;\n\n");
  580. gl_write_params(glsp);
  581. gl_write_inputs(glsp, main_func);
  582. gl_write_outputs(glsp, main_func);
  583. gl_write_interface_block(glsp);
  584. gl_write_structs(glsp);
  585. gl_write_functions(glsp);
  586. gl_write_main(glsp, main_func);
  587. gl_rename_attributes(glsp);
  588. return true;
  589. }
  590. bool gl_shader_parse(struct gl_shader_parser *glsp, const char *shader_str,
  591. const char *file)
  592. {
  593. bool success = shader_parse(&glsp->parser, shader_str, file);
  594. char *str = shader_parser_geterrors(&glsp->parser);
  595. if (str) {
  596. blog(LOG_WARNING, "Shader parser errors/warnings:\n%s\n", str);
  597. bfree(str);
  598. }
  599. if (success)
  600. success = gl_shader_buildstring(glsp);
  601. return success;
  602. }