graphics.h 22 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5
  64. };
  65. enum gs_zstencil_format {
  66. GS_ZS_NONE,
  67. GS_Z16,
  68. GS_Z24_S8,
  69. GS_Z32F,
  70. GS_Z32F_S8X24
  71. };
  72. enum gs_index_type {
  73. GS_UNSIGNED_SHORT,
  74. GS_UNSIGNED_LONG
  75. };
  76. enum gs_cull_mode {
  77. GS_BACK,
  78. GS_FRONT,
  79. GS_NEITHER
  80. };
  81. enum gs_blend_type {
  82. GS_BLEND_ZERO,
  83. GS_BLEND_ONE,
  84. GS_BLEND_SRCCOLOR,
  85. GS_BLEND_INVSRCCOLOR,
  86. GS_BLEND_SRCALPHA,
  87. GS_BLEND_INVSRCALPHA,
  88. GS_BLEND_DSTCOLOR,
  89. GS_BLEND_INVDSTCOLOR,
  90. GS_BLEND_DSTALPHA,
  91. GS_BLEND_INVDSTALPHA,
  92. GS_BLEND_SRCALPHASAT
  93. };
  94. enum gs_depth_test {
  95. GS_NEVER,
  96. GS_LESS,
  97. GS_LEQUAL,
  98. GS_EQUAL,
  99. GS_GEQUAL,
  100. GS_GREATER,
  101. GS_NOTEQUAL,
  102. GS_ALWAYS
  103. };
  104. enum gs_stencil_side {
  105. GS_STENCIL_FRONT=1,
  106. GS_STENCIL_BACK,
  107. GS_STENCIL_BOTH
  108. };
  109. enum gs_stencil_op {
  110. GS_KEEP,
  111. GS_ZERO,
  112. GS_REPLACE,
  113. GS_INCR,
  114. GS_DECR,
  115. GS_INVERT
  116. };
  117. enum gs_cube_sides {
  118. GS_POSITIVE_X,
  119. GS_NEGATIVE_X,
  120. GS_POSITIVE_Y,
  121. GS_NEGATIVE_Y,
  122. GS_POSITIVE_Z,
  123. GS_NEGATIVE_Z
  124. };
  125. enum gs_sample_filter {
  126. GS_FILTER_POINT,
  127. GS_FILTER_LINEAR,
  128. GS_FILTER_ANISOTROPIC,
  129. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  130. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  131. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  132. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  133. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  134. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  135. };
  136. enum gs_address_mode {
  137. GS_ADDRESS_CLAMP,
  138. GS_ADDRESS_WRAP,
  139. GS_ADDRESS_MIRROR,
  140. GS_ADDRESS_BORDER,
  141. GS_ADDRESS_MIRRORONCE
  142. };
  143. enum gs_texture_type {
  144. GS_TEXTURE_2D,
  145. GS_TEXTURE_3D,
  146. GS_TEXTURE_CUBE
  147. };
  148. struct tvertarray {
  149. size_t width;
  150. void *array;
  151. };
  152. struct vb_data {
  153. size_t num;
  154. struct vec3 *points;
  155. struct vec3 *normals;
  156. struct vec3 *tangents;
  157. uint32_t *colors;
  158. size_t num_tex;
  159. struct tvertarray *tvarray;
  160. };
  161. static inline struct vb_data *vbdata_create(void)
  162. {
  163. return (struct vb_data*)bzalloc(sizeof(struct vb_data));
  164. }
  165. static inline void vbdata_destroy(struct vb_data *data)
  166. {
  167. uint32_t i;
  168. if (!data)
  169. return;
  170. bfree(data->points);
  171. bfree(data->normals);
  172. bfree(data->tangents);
  173. bfree(data->colors);
  174. for (i = 0; i < data->num_tex; i++)
  175. bfree(data->tvarray[i].array);
  176. bfree(data->tvarray);
  177. bfree(data);
  178. }
  179. struct gs_sampler_info {
  180. enum gs_sample_filter filter;
  181. enum gs_address_mode address_u;
  182. enum gs_address_mode address_v;
  183. enum gs_address_mode address_w;
  184. int max_anisotropy;
  185. uint32_t border_color;
  186. };
  187. struct gs_display_mode {
  188. uint32_t width;
  189. uint32_t height;
  190. uint32_t bits;
  191. uint32_t freq;
  192. };
  193. struct gs_rect {
  194. int x;
  195. int y;
  196. int cx;
  197. int cy;
  198. };
  199. /* wrapped opaque data types */
  200. struct gs_texture;
  201. struct gs_stage_surface;
  202. struct gs_zstencil_buffer;
  203. struct gs_vertex_buffer;
  204. struct gs_index_buffer;
  205. struct gs_sampler_state;
  206. struct gs_shader;
  207. struct gs_swap_chain;
  208. struct gs_texrender;
  209. struct shader_param;
  210. struct gs_effect;
  211. struct effect_technique;
  212. struct effect_pass;
  213. struct effect_param;
  214. struct gs_device;
  215. struct graphics_subsystem;
  216. typedef struct gs_texture *texture_t;
  217. typedef struct gs_stage_surface *stagesurf_t;
  218. typedef struct gs_zstencil_buffer *zstencil_t;
  219. typedef struct gs_vertex_buffer *vertbuffer_t;
  220. typedef struct gs_index_buffer *indexbuffer_t;
  221. typedef struct gs_sampler_state *samplerstate_t;
  222. typedef struct gs_swap_chain *swapchain_t;
  223. typedef struct gs_texture_render *texrender_t;
  224. typedef struct gs_shader *shader_t;
  225. typedef struct shader_param *sparam_t;
  226. typedef struct gs_effect *effect_t;
  227. typedef struct effect_technique *technique_t;
  228. typedef struct effect_param *eparam_t;
  229. typedef struct gs_device *device_t;
  230. typedef struct graphics_subsystem *graphics_t;
  231. /* ---------------------------------------------------
  232. * shader functions
  233. * --------------------------------------------------- */
  234. enum shader_param_type {
  235. SHADER_PARAM_UNKNOWN,
  236. SHADER_PARAM_BOOL,
  237. SHADER_PARAM_FLOAT,
  238. SHADER_PARAM_INT,
  239. SHADER_PARAM_STRING,
  240. SHADER_PARAM_VEC2,
  241. SHADER_PARAM_VEC3,
  242. SHADER_PARAM_VEC4,
  243. SHADER_PARAM_MATRIX4X4,
  244. SHADER_PARAM_TEXTURE,
  245. };
  246. struct shader_param_info {
  247. enum shader_param_type type;
  248. const char *name;
  249. };
  250. enum shader_type {
  251. SHADER_VERTEX,
  252. SHADER_PIXEL,
  253. };
  254. EXPORT void shader_destroy(shader_t shader);
  255. EXPORT int shader_numparams(shader_t shader);
  256. EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
  257. EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
  258. EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
  259. struct shader_param_info *info);
  260. EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
  261. EXPORT sparam_t shader_getworldmatrix(shader_t shader);
  262. EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
  263. EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
  264. EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
  265. EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
  266. const struct matrix3 *val);
  267. EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
  268. const struct matrix4 *val);
  269. EXPORT void shader_setvec2(shader_t shader, sparam_t param,
  270. const struct vec2 *val);
  271. EXPORT void shader_setvec3(shader_t shader, sparam_t param,
  272. const struct vec3 *val);
  273. EXPORT void shader_setvec4(shader_t shader, sparam_t param,
  274. const struct vec4 *val);
  275. EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
  276. EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
  277. size_t size);
  278. EXPORT void shader_setdefault(shader_t shader, sparam_t param);
  279. /* ---------------------------------------------------
  280. * effect functions
  281. * --------------------------------------------------- */
  282. /*enum effect_property_type {
  283. EFFECT_NONE,
  284. EFFECT_BOOL,
  285. EFFECT_FLOAT,
  286. EFFECT_COLOR,
  287. EFFECT_TEXTURE
  288. };*/
  289. struct effect_param_info {
  290. const char *name;
  291. enum shader_param_type type;
  292. /* const char *full_name;
  293. enum effect_property_type prop_type;
  294. float min, max, inc, mul; */
  295. };
  296. EXPORT void effect_destroy(effect_t effect);
  297. EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
  298. EXPORT size_t technique_begin(technique_t technique);
  299. EXPORT void technique_end(technique_t technique);
  300. EXPORT bool technique_beginpass(technique_t technique, size_t pass);
  301. EXPORT bool technique_beginpassbyname(technique_t technique,
  302. const char *name);
  303. EXPORT void technique_endpass(technique_t technique);
  304. EXPORT size_t effect_numparams(effect_t effect);
  305. EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
  306. EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
  307. EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
  308. struct effect_param_info *info);
  309. /** used internally */
  310. EXPORT void effect_updateparams(effect_t effect);
  311. EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
  312. EXPORT eparam_t effect_getworldmatrix(effect_t effect);
  313. EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
  314. EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
  315. EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
  316. EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
  317. const struct matrix4 *val);
  318. EXPORT void effect_setvec2(effect_t effect, eparam_t param,
  319. const struct vec2 *val);
  320. EXPORT void effect_setvec3(effect_t effect, eparam_t param,
  321. const struct vec3 *val);
  322. EXPORT void effect_setvec4(effect_t effect, eparam_t param,
  323. const struct vec4 *val);
  324. EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
  325. EXPORT void effect_setval(effect_t effect, eparam_t param, const void *val,
  326. size_t size);
  327. EXPORT void effect_setdefault(effect_t effect, eparam_t param);
  328. /* ---------------------------------------------------
  329. * texture render helper functions
  330. * --------------------------------------------------- */
  331. EXPORT texrender_t texrender_create(enum gs_color_format format,
  332. enum gs_zstencil_format zsformat);
  333. EXPORT void texrender_destroy(texrender_t texrender);
  334. EXPORT bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy);
  335. EXPORT void texrender_end(texrender_t texrender);
  336. EXPORT void texrender_reset(texrender_t texrender);
  337. EXPORT texture_t texrender_gettexture(texrender_t texrender);
  338. /* ---------------------------------------------------
  339. * graphics subsystem
  340. * --------------------------------------------------- */
  341. #define GS_BUILDMIPMAPS (1<<0)
  342. #define GS_DYNAMIC (1<<1)
  343. #define GS_RENDERTARGET (1<<2)
  344. #define GS_GL_DUMMYTEX (1<<3) /**<< texture with no allocated texture data */
  345. /* ---------------- */
  346. /* global functions */
  347. #define GS_SUCCESS 0
  348. #define GS_ERROR_MODULENOTFOUND -1
  349. #define GS_ERROR_FAIL -2
  350. struct gs_window {
  351. #if defined(_WIN32)
  352. void *hwnd;
  353. #elif defined(__APPLE__)
  354. __unsafe_unretained id view;
  355. #elif defined(__linux__)
  356. /* I'm not sure how portable defining id to uint32_t is. */
  357. uint32_t id;
  358. void* display;
  359. #endif
  360. };
  361. struct gs_init_data {
  362. struct gs_window window;
  363. uint32_t cx, cy;
  364. uint32_t num_backbuffers;
  365. enum gs_color_format format;
  366. enum gs_zstencil_format zsformat;
  367. uint32_t adapter;
  368. };
  369. EXPORT int gs_create(graphics_t *graphics, const char *module,
  370. struct gs_init_data *data);
  371. EXPORT void gs_destroy(graphics_t graphics);
  372. EXPORT void gs_entercontext(graphics_t graphics);
  373. EXPORT void gs_leavecontext(void);
  374. EXPORT graphics_t gs_getcontext(void);
  375. EXPORT void gs_matrix_push(void);
  376. EXPORT void gs_matrix_pop(void);
  377. EXPORT void gs_matrix_identity(void);
  378. EXPORT void gs_matrix_transpose(void);
  379. EXPORT void gs_matrix_set(const struct matrix3 *matrix);
  380. EXPORT void gs_matrix_get(struct matrix3 *dst);
  381. EXPORT void gs_matrix_mul(const struct matrix3 *matrix);
  382. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  383. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  384. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  385. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  386. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  387. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  388. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  389. EXPORT void gs_renderstart(bool b_new);
  390. EXPORT void gs_renderstop(enum gs_draw_mode mode);
  391. EXPORT vertbuffer_t gs_rendersave(void);
  392. EXPORT void gs_vertex2f(float x, float y);
  393. EXPORT void gs_vertex3f(float x, float y, float z);
  394. EXPORT void gs_normal3f(float x, float y, float z);
  395. EXPORT void gs_color(uint32_t color);
  396. EXPORT void gs_texcoord(float x, float y, int unit);
  397. EXPORT void gs_vertex2v(const struct vec2 *v);
  398. EXPORT void gs_vertex3v(const struct vec3 *v);
  399. EXPORT void gs_normal3v(const struct vec3 *v);
  400. EXPORT void gs_color4v(const struct vec4 *v);
  401. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  402. EXPORT input_t gs_getinput(void);
  403. EXPORT effect_t gs_geteffect(void);
  404. EXPORT effect_t gs_create_effect_from_file(const char *file,
  405. char **error_string);
  406. EXPORT effect_t gs_create_effect(const char *effect_string,
  407. const char *filename, char **error_string);
  408. EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
  409. char **error_string);
  410. EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
  411. char **error_string);
  412. EXPORT texture_t gs_create_texture_from_file(const char *file,
  413. uint32_t flags);
  414. EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
  415. uint32_t flags);
  416. EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
  417. uint32_t flags);
  418. #define GS_FLIP_U (1<<0)
  419. #define GS_FLIP_V (1<<1)
  420. /**
  421. * Draws a 2D sprite
  422. *
  423. * If width or height is 0, the width or height of the texture will be used.
  424. * The flip value specifies whether the texture shoudl be flipped on the U or V
  425. * axis with GS_FLIP_U and GS_FLIP_V.
  426. */
  427. EXPORT void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
  428. uint32_t height);
  429. EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
  430. float left, float right, float top, float bottom, float znear);
  431. /** sets the viewport to current swap chain size */
  432. EXPORT void gs_resetviewport(void);
  433. /** sets default screen-sized orthographich mode */
  434. EXPORT void gs_set2dmode(void);
  435. /** sets default screen-sized perspective mode */
  436. EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
  437. EXPORT void gs_viewport_push(void);
  438. EXPORT void gs_viewport_pop(void);
  439. EXPORT void texture_setimage(texture_t tex, const void *data,
  440. uint32_t linesize, bool invert);
  441. EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
  442. const void *data, uint32_t linesize, bool invert);
  443. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  444. /* -------------------------- */
  445. /* library-specific functions */
  446. EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
  447. EXPORT void gs_resize(uint32_t x, uint32_t y);
  448. EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
  449. EXPORT uint32_t gs_getwidth(void);
  450. EXPORT uint32_t gs_getheight(void);
  451. EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
  452. enum gs_color_format color_format, uint32_t levels,
  453. const void **data, uint32_t flags);
  454. EXPORT texture_t gs_create_cubetexture(uint32_t size,
  455. enum gs_color_format color_format, uint32_t levels,
  456. const void **data, uint32_t flags);
  457. EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
  458. uint32_t depth, enum gs_color_format color_format,
  459. uint32_t levels, const void **data, uint32_t flags);
  460. EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
  461. enum gs_zstencil_format format);
  462. EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
  463. enum gs_color_format color_format);
  464. EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
  465. EXPORT shader_t gs_create_vertexshader(const char *shader,
  466. const char *file, char **error_string);
  467. EXPORT shader_t gs_create_pixelshader(const char *shader,
  468. const char *file, char **error_string);
  469. EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
  470. uint32_t flags);
  471. EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
  472. void *indices, size_t num, uint32_t flags);
  473. EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
  474. EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
  475. EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
  476. EXPORT void gs_load_texture(texture_t tex, int unit);
  477. EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
  478. EXPORT void gs_load_vertexshader(shader_t vertshader);
  479. EXPORT void gs_load_pixelshader(shader_t pixelshader);
  480. EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
  481. EXPORT shader_t gs_getvertexshader(void);
  482. EXPORT shader_t gs_getpixelshader(void);
  483. EXPORT texture_t gs_getrendertarget(void);
  484. EXPORT zstencil_t gs_getzstenciltarget(void);
  485. EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
  486. EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
  487. zstencil_t zstencil);
  488. EXPORT void gs_copy_texture(texture_t dst, texture_t src);
  489. EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
  490. EXPORT void gs_beginscene(void);
  491. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  492. uint32_t num_verts);
  493. EXPORT void gs_endscene(void);
  494. #define GS_CLEAR_COLOR (1<<0)
  495. #define GS_CLEAR_DEPTH (1<<1)
  496. #define GS_CLEAR_STENCIL (1<<2)
  497. EXPORT void gs_load_swapchain(swapchain_t swapchain);
  498. EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
  499. float depth, uint8_t stencil);
  500. EXPORT void gs_present(void);
  501. EXPORT void gs_setcullmode(enum gs_cull_mode mode);
  502. EXPORT enum gs_cull_mode gs_getcullmode(void);
  503. EXPORT void gs_enable_blending(bool enable);
  504. EXPORT void gs_enable_depthtest(bool enable);
  505. EXPORT void gs_enable_stenciltest(bool enable);
  506. EXPORT void gs_enable_stencilwrite(bool enable);
  507. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  508. EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
  509. EXPORT void gs_depthfunction(enum gs_depth_test test);
  510. EXPORT void gs_stencilfunction(enum gs_stencil_side side,
  511. enum gs_depth_test test);
  512. EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
  513. enum gs_stencil_op zfail, enum gs_stencil_op zpass);
  514. EXPORT void gs_setclip(struct plane *p);
  515. EXPORT void gs_enable_fullscreen(bool enable);
  516. EXPORT int gs_fullscreen_enabled(void);
  517. EXPORT void gs_setdisplaymode(const struct gs_display_mode *mode);
  518. EXPORT void gs_getdisplaymode(struct gs_display_mode *mode);
  519. EXPORT void gs_setcolorramp(float gamma, float brightness, float contrast);
  520. EXPORT void gs_setviewport(int x, int y, int width, int height);
  521. EXPORT void gs_getviewport(struct gs_rect *rect);
  522. EXPORT void gs_setscissorrect(struct gs_rect *rect);
  523. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  524. float znear, float zfar);
  525. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  526. float znear, float zfar);
  527. EXPORT void gs_projection_push(void);
  528. EXPORT void gs_projection_pop(void);
  529. EXPORT void swapchain_destroy(swapchain_t swapchain);
  530. EXPORT void texture_destroy(texture_t tex);
  531. EXPORT uint32_t texture_getwidth(texture_t tex);
  532. EXPORT uint32_t texture_getheight(texture_t tex);
  533. EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
  534. EXPORT bool texture_map(texture_t tex, void **ptr, uint32_t *linesize);
  535. EXPORT void texture_unmap(texture_t tex);
  536. /** special-case function (GL only) - specifies whether the texture is a
  537. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  538. * coordinates, doesn't support mipmapping, and requires address clamping */
  539. EXPORT bool texture_isrect(texture_t tex);
  540. /**
  541. * Gets a pointer to the context-specific object associated with the texture.
  542. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  543. */
  544. EXPORT void *texture_getobj(texture_t tex);
  545. EXPORT void cubetexture_destroy(texture_t cubetex);
  546. EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
  547. EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
  548. EXPORT void volumetexture_destroy(texture_t voltex);
  549. EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
  550. EXPORT uint32_t volumetexture_getheight(texture_t voltex);
  551. EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
  552. EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
  553. EXPORT void stagesurface_destroy(stagesurf_t stagesurf);
  554. EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
  555. EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
  556. EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
  557. EXPORT bool stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
  558. uint32_t *linesize);
  559. EXPORT void stagesurface_unmap(stagesurf_t stagesurf);
  560. EXPORT void zstencil_destroy(zstencil_t zstencil);
  561. EXPORT void samplerstate_destroy(samplerstate_t samplerstate);
  562. EXPORT void vertexbuffer_destroy(vertbuffer_t vertbuffer);
  563. EXPORT void vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
  564. EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
  565. EXPORT void indexbuffer_destroy(indexbuffer_t indexbuffer);
  566. EXPORT void indexbuffer_flush(indexbuffer_t indexbuffer);
  567. EXPORT void *indexbuffer_getdata(indexbuffer_t indexbuffer);
  568. EXPORT size_t indexbuffer_numindices(indexbuffer_t indexbuffer);
  569. EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
  570. #ifdef __APPLE__
  571. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  572. * from shared surface resources */
  573. EXPORT texture_t gs_create_texture_from_iosurface(void *iosurf);
  574. EXPORT bool texture_rebind_iosurface(texture_t texture, void *iosurf);
  575. #elif _WIN32
  576. EXPORT bool gs_gdi_texture_available(void);
  577. /** creates a windows GDI-lockable texture */
  578. EXPORT texture_t gs_create_gdi_texture(uint32_t width, uint32_t height);
  579. EXPORT void *texture_get_dc(texture_t gdi_tex);
  580. EXPORT void texture_release_dc(texture_t gdi_tex);
  581. #endif
  582. /* inline functions used by modules */
  583. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  584. {
  585. switch (format) {
  586. case GS_A8: return 8;
  587. case GS_R8: return 8;
  588. case GS_RGBA: return 32;
  589. case GS_BGRX: return 32;
  590. case GS_BGRA: return 32;
  591. case GS_R10G10B10A2: return 32;
  592. case GS_RGBA16: return 64;
  593. case GS_R16: return 16;
  594. case GS_RGBA16F: return 64;
  595. case GS_RGBA32F: return 128;
  596. case GS_RG16F: return 32;
  597. case GS_RG32F: return 64;
  598. case GS_R16F: return 16;
  599. case GS_R32F: return 32;
  600. case GS_DXT1: return 4;
  601. case GS_DXT3: return 8;
  602. case GS_DXT5: return 8;
  603. case GS_UNKNOWN: return 0;
  604. }
  605. return 0;
  606. }
  607. static inline bool gs_is_compressed_format(enum gs_color_format format)
  608. {
  609. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  610. }
  611. static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
  612. {
  613. uint32_t size = width > height ? width : height;
  614. uint32_t num_levels = 0;
  615. while (size > 1) {
  616. size /= 2;
  617. num_levels++;
  618. }
  619. return num_levels;
  620. }
  621. #ifdef __cplusplus
  622. }
  623. #endif