graphics.c 60 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <assert.h>
  15. #include "../util/base.h"
  16. #include "../util/bmem.h"
  17. #include "../util/platform.h"
  18. #include "graphics-internal.h"
  19. #include "vec2.h"
  20. #include "vec3.h"
  21. #include "quat.h"
  22. #include "axisang.h"
  23. #include "effect-parser.h"
  24. #include "effect.h"
  25. #ifdef _MSC_VER
  26. static __declspec(thread) graphics_t *thread_graphics = NULL;
  27. #else /* assume GCC or that other compiler we dare not mention */
  28. static __thread graphics_t *thread_graphics = NULL;
  29. #endif
  30. static inline bool gs_obj_valid(const void *obj, const char *f,
  31. const char *name)
  32. {
  33. if (!obj) {
  34. blog(LOG_DEBUG, "%s: Null '%s' parameter", f, name);
  35. return false;
  36. }
  37. return true;
  38. }
  39. static inline bool gs_valid(const char *f)
  40. {
  41. if (!thread_graphics) {
  42. blog(LOG_DEBUG, "%s: called while not in a graphics context",
  43. f);
  44. return false;
  45. }
  46. return true;
  47. }
  48. #define ptr_valid(ptr, func) gs_obj_valid(ptr, func, #ptr)
  49. #define gs_valid_p(func, param1) \
  50. (gs_valid(func) && ptr_valid(param1, func))
  51. #define gs_valid_p2(func, param1, param2) \
  52. (gs_valid(func) && ptr_valid(param1, func) \
  53. && ptr_valid(param2, func))
  54. #define gs_valid_p3(func, param1, param2, param3) \
  55. (gs_valid(func) && ptr_valid(param1, func) \
  56. && ptr_valid(param2, func) && ptr_valid(param3, func))
  57. #define IMMEDIATE_COUNT 512
  58. void gs_enum_adapters(
  59. bool (*callback)(void *param, const char *name, uint32_t id),
  60. void *param)
  61. {
  62. graphics_t *graphics = thread_graphics;
  63. if (!gs_valid_p("gs_enum_adapters", callback))
  64. return;
  65. if (graphics->exports.device_enum_adapters) {
  66. if (graphics->exports.device_enum_adapters(callback, param)) {
  67. return;
  68. }
  69. }
  70. /* If the subsystem does not currently support device enumeration of
  71. * adapters or fails to enumerate adapters, just set it to one adapter
  72. * named "Default" */
  73. callback(param, "Default", 0);
  74. }
  75. extern void gs_init_image_deps(void);
  76. extern void gs_free_image_deps(void);
  77. bool load_graphics_imports(struct gs_exports *exports, void *module,
  78. const char *module_name);
  79. static bool graphics_init_immediate_vb(struct graphics_subsystem *graphics)
  80. {
  81. struct gs_vb_data *vbd;
  82. vbd = gs_vbdata_create();
  83. vbd->num = IMMEDIATE_COUNT;
  84. vbd->points = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  85. vbd->normals = bmalloc(sizeof(struct vec3)*IMMEDIATE_COUNT);
  86. vbd->colors = bmalloc(sizeof(uint32_t) *IMMEDIATE_COUNT);
  87. vbd->num_tex = 1;
  88. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  89. vbd->tvarray[0].width = 2;
  90. vbd->tvarray[0].array =
  91. bmalloc(sizeof(struct vec2) * IMMEDIATE_COUNT);
  92. graphics->immediate_vertbuffer = graphics->exports.
  93. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  94. if (!graphics->immediate_vertbuffer)
  95. return false;
  96. return true;
  97. }
  98. static bool graphics_init_sprite_vb(struct graphics_subsystem *graphics)
  99. {
  100. struct gs_vb_data *vbd;
  101. vbd = gs_vbdata_create();
  102. vbd->num = 4;
  103. vbd->points = bmalloc(sizeof(struct vec3) * 4);
  104. vbd->num_tex = 1;
  105. vbd->tvarray = bmalloc(sizeof(struct gs_tvertarray));
  106. vbd->tvarray[0].width = 2;
  107. vbd->tvarray[0].array = bmalloc(sizeof(struct vec2) * 4);
  108. memset(vbd->points, 0, sizeof(struct vec3) * 4);
  109. memset(vbd->tvarray[0].array, 0, sizeof(struct vec2) * 4);
  110. graphics->sprite_buffer = graphics->exports.
  111. device_vertexbuffer_create(graphics->device, vbd, GS_DYNAMIC);
  112. if (!graphics->sprite_buffer)
  113. return false;
  114. return true;
  115. }
  116. static bool graphics_init(struct graphics_subsystem *graphics)
  117. {
  118. struct matrix4 top_mat;
  119. matrix4_identity(&top_mat);
  120. da_push_back(graphics->matrix_stack, &top_mat);
  121. graphics->exports.device_enter_context(graphics->device);
  122. if (!graphics_init_immediate_vb(graphics))
  123. return false;
  124. if (!graphics_init_sprite_vb(graphics))
  125. return false;
  126. if (pthread_mutex_init(&graphics->mutex, NULL) != 0)
  127. return false;
  128. if (pthread_mutex_init(&graphics->effect_mutex, NULL) != 0)
  129. return false;
  130. graphics->exports.device_blend_function_separate(graphics->device,
  131. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  132. GS_BLEND_ONE, GS_BLEND_ONE);
  133. graphics->cur_blend_state.enabled = true;
  134. graphics->cur_blend_state.src_c = GS_BLEND_SRCALPHA;
  135. graphics->cur_blend_state.dest_c = GS_BLEND_INVSRCALPHA;
  136. graphics->cur_blend_state.src_a = GS_BLEND_ONE;
  137. graphics->cur_blend_state.dest_a = GS_BLEND_ONE;
  138. graphics->exports.device_leave_context(graphics->device);
  139. gs_init_image_deps();
  140. return true;
  141. }
  142. int gs_create(graphics_t **pgraphics, const char *module, uint32_t adapter)
  143. {
  144. int errcode = GS_ERROR_FAIL;
  145. graphics_t *graphics = bzalloc(sizeof(struct graphics_subsystem));
  146. pthread_mutex_init_value(&graphics->mutex);
  147. pthread_mutex_init_value(&graphics->effect_mutex);
  148. graphics->module = os_dlopen(module);
  149. if (!graphics->module) {
  150. errcode = GS_ERROR_MODULE_NOT_FOUND;
  151. goto error;
  152. }
  153. if (!load_graphics_imports(&graphics->exports, graphics->module,
  154. module))
  155. goto error;
  156. errcode = graphics->exports.device_create(&graphics->device, adapter);
  157. if (errcode != GS_SUCCESS)
  158. goto error;
  159. if (!graphics_init(graphics)) {
  160. errcode = GS_ERROR_FAIL;
  161. goto error;
  162. }
  163. *pgraphics = graphics;
  164. return errcode;
  165. error:
  166. gs_destroy(graphics);
  167. return errcode;
  168. }
  169. extern void gs_effect_actually_destroy(gs_effect_t *effect);
  170. void gs_destroy(graphics_t *graphics)
  171. {
  172. if (!ptr_valid(graphics, "gs_destroy"))
  173. return;
  174. while (thread_graphics)
  175. gs_leave_context();
  176. if (graphics->device) {
  177. struct gs_effect *effect = graphics->first_effect;
  178. thread_graphics = graphics;
  179. graphics->exports.device_enter_context(graphics->device);
  180. while (effect) {
  181. struct gs_effect *next = effect->next;
  182. gs_effect_actually_destroy(effect);
  183. effect = next;
  184. }
  185. graphics->exports.gs_vertexbuffer_destroy(
  186. graphics->sprite_buffer);
  187. graphics->exports.gs_vertexbuffer_destroy(
  188. graphics->immediate_vertbuffer);
  189. graphics->exports.device_destroy(graphics->device);
  190. thread_graphics = NULL;
  191. }
  192. pthread_mutex_destroy(&graphics->mutex);
  193. pthread_mutex_destroy(&graphics->effect_mutex);
  194. da_free(graphics->matrix_stack);
  195. da_free(graphics->viewport_stack);
  196. da_free(graphics->blend_state_stack);
  197. if (graphics->module)
  198. os_dlclose(graphics->module);
  199. bfree(graphics);
  200. gs_free_image_deps();
  201. }
  202. void gs_enter_context(graphics_t *graphics)
  203. {
  204. if (!ptr_valid(graphics, "gs_enter_context"))
  205. return;
  206. bool is_current = thread_graphics == graphics;
  207. if (thread_graphics && !is_current) {
  208. while (thread_graphics)
  209. gs_leave_context();
  210. }
  211. if (!is_current) {
  212. pthread_mutex_lock(&graphics->mutex);
  213. graphics->exports.device_enter_context(graphics->device);
  214. thread_graphics = graphics;
  215. }
  216. os_atomic_inc_long(&graphics->ref);
  217. }
  218. void gs_leave_context(void)
  219. {
  220. if (gs_valid("gs_leave_context")) {
  221. if (!os_atomic_dec_long(&thread_graphics->ref)) {
  222. graphics_t *graphics = thread_graphics;
  223. graphics->exports.device_leave_context(
  224. graphics->device);
  225. pthread_mutex_unlock(&graphics->mutex);
  226. thread_graphics = NULL;
  227. }
  228. }
  229. }
  230. graphics_t *gs_get_context(void)
  231. {
  232. return thread_graphics;
  233. }
  234. const char *gs_get_device_name(void)
  235. {
  236. return gs_valid("gs_get_device_name") ?
  237. thread_graphics->exports.device_get_name() : NULL;
  238. }
  239. int gs_get_device_type(void)
  240. {
  241. return gs_valid("gs_get_device_type") ?
  242. thread_graphics->exports.device_get_type() : -1;
  243. }
  244. static inline struct matrix4 *top_matrix(graphics_t *graphics)
  245. {
  246. return graphics->matrix_stack.array + graphics->cur_matrix;
  247. }
  248. void gs_matrix_push(void)
  249. {
  250. graphics_t *graphics = thread_graphics;
  251. if (!gs_valid("gs_matrix_push"))
  252. return;
  253. struct matrix4 mat, *top_mat = top_matrix(graphics);
  254. memcpy(&mat, top_mat, sizeof(struct matrix4));
  255. da_push_back(graphics->matrix_stack, &mat);
  256. graphics->cur_matrix++;
  257. }
  258. void gs_matrix_pop(void)
  259. {
  260. graphics_t *graphics = thread_graphics;
  261. if (!gs_valid("gs_matrix_pop"))
  262. return;
  263. if (graphics->cur_matrix == 0) {
  264. blog(LOG_ERROR, "Tried to pop last matrix on stack");
  265. return;
  266. }
  267. da_erase(graphics->matrix_stack, graphics->cur_matrix);
  268. graphics->cur_matrix--;
  269. }
  270. void gs_matrix_identity(void)
  271. {
  272. struct matrix4 *top_mat;
  273. if (!gs_valid("gs_matrix_identity"))
  274. return;
  275. top_mat = top_matrix(thread_graphics);
  276. if (top_mat)
  277. matrix4_identity(top_mat);
  278. }
  279. void gs_matrix_transpose(void)
  280. {
  281. struct matrix4 *top_mat;
  282. if (!gs_valid("gs_matrix_transpose"))
  283. return;
  284. top_mat = top_matrix(thread_graphics);
  285. if (top_mat)
  286. matrix4_transpose(top_mat, top_mat);
  287. }
  288. void gs_matrix_set(const struct matrix4 *matrix)
  289. {
  290. struct matrix4 *top_mat;
  291. if (!gs_valid("gs_matrix_set"))
  292. return;
  293. top_mat = top_matrix(thread_graphics);
  294. if (top_mat)
  295. matrix4_copy(top_mat, matrix);
  296. }
  297. void gs_matrix_get(struct matrix4 *dst)
  298. {
  299. struct matrix4 *top_mat;
  300. if (!gs_valid("gs_matrix_get"))
  301. return;
  302. top_mat = top_matrix(thread_graphics);
  303. if (top_mat)
  304. matrix4_copy(dst, top_mat);
  305. }
  306. void gs_matrix_mul(const struct matrix4 *matrix)
  307. {
  308. struct matrix4 *top_mat;
  309. if (!gs_valid("gs_matrix_mul"))
  310. return;
  311. top_mat = top_matrix(thread_graphics);
  312. if (top_mat)
  313. matrix4_mul(top_mat, matrix, top_mat);
  314. }
  315. void gs_matrix_rotquat(const struct quat *rot)
  316. {
  317. struct matrix4 *top_mat;
  318. if (!gs_valid("gs_matrix_rotquat"))
  319. return;
  320. top_mat = top_matrix(thread_graphics);
  321. if (top_mat)
  322. matrix4_rotate_i(top_mat, rot, top_mat);
  323. }
  324. void gs_matrix_rotaa(const struct axisang *rot)
  325. {
  326. struct matrix4 *top_mat;
  327. if (!gs_valid("gs_matrix_rotaa"))
  328. return;
  329. top_mat = top_matrix(thread_graphics);
  330. if (top_mat)
  331. matrix4_rotate_aa_i(top_mat, rot, top_mat);
  332. }
  333. void gs_matrix_translate(const struct vec3 *pos)
  334. {
  335. struct matrix4 *top_mat;
  336. if (!gs_valid("gs_matrix_translate"))
  337. return;
  338. top_mat = top_matrix(thread_graphics);
  339. if (top_mat)
  340. matrix4_translate3v_i(top_mat, pos, top_mat);
  341. }
  342. void gs_matrix_scale(const struct vec3 *scale)
  343. {
  344. struct matrix4 *top_mat;
  345. if (!gs_valid("gs_matrix_scale"))
  346. return;
  347. top_mat = top_matrix(thread_graphics);
  348. if (top_mat)
  349. matrix4_scale_i(top_mat, scale, top_mat);
  350. }
  351. void gs_matrix_rotaa4f(float x, float y, float z, float angle)
  352. {
  353. struct matrix4 *top_mat;
  354. struct axisang aa;
  355. if (!gs_valid("gs_matrix_rotaa4f"))
  356. return;
  357. top_mat = top_matrix(thread_graphics);
  358. if (top_mat) {
  359. axisang_set(&aa, x, y, z, angle);
  360. matrix4_rotate_aa_i(top_mat, &aa, top_mat);
  361. }
  362. }
  363. void gs_matrix_translate3f(float x, float y, float z)
  364. {
  365. struct matrix4 *top_mat;
  366. struct vec3 p;
  367. if (!gs_valid("gs_matrix_translate3f"))
  368. return;
  369. top_mat = top_matrix(thread_graphics);
  370. if (top_mat) {
  371. vec3_set(&p, x, y, z);
  372. matrix4_translate3v_i(top_mat, &p, top_mat);
  373. }
  374. }
  375. void gs_matrix_scale3f(float x, float y, float z)
  376. {
  377. struct matrix4 *top_mat = top_matrix(thread_graphics);
  378. struct vec3 p;
  379. if (top_mat) {
  380. vec3_set(&p, x, y, z);
  381. matrix4_scale_i(top_mat, &p, top_mat);
  382. }
  383. }
  384. static inline void reset_immediate_arrays(graphics_t *graphics)
  385. {
  386. da_init(graphics->verts);
  387. da_init(graphics->norms);
  388. da_init(graphics->colors);
  389. for (size_t i = 0; i < 16; i++)
  390. da_init(graphics->texverts[i]);
  391. }
  392. void gs_render_start(bool b_new)
  393. {
  394. graphics_t *graphics = thread_graphics;
  395. if (!gs_valid("gs_render_start"))
  396. return;
  397. graphics->using_immediate = !b_new;
  398. reset_immediate_arrays(graphics);
  399. if (b_new) {
  400. graphics->vbd = gs_vbdata_create();
  401. } else {
  402. graphics->vbd = gs_vertexbuffer_get_data(
  403. graphics->immediate_vertbuffer);
  404. memset(graphics->vbd->colors, 0xFF,
  405. sizeof(uint32_t) * IMMEDIATE_COUNT);
  406. graphics->verts.array = graphics->vbd->points;
  407. graphics->norms.array = graphics->vbd->normals;
  408. graphics->colors.array = graphics->vbd->colors;
  409. graphics->texverts[0].array = graphics->vbd->tvarray[0].array;
  410. graphics->verts.capacity = IMMEDIATE_COUNT;
  411. graphics->norms.capacity = IMMEDIATE_COUNT;
  412. graphics->colors.capacity = IMMEDIATE_COUNT;
  413. graphics->texverts[0].capacity = IMMEDIATE_COUNT;
  414. }
  415. }
  416. static inline size_t min_size(const size_t a, const size_t b)
  417. {
  418. return (a < b) ? a : b;
  419. }
  420. void gs_render_stop(enum gs_draw_mode mode)
  421. {
  422. graphics_t *graphics = thread_graphics;
  423. size_t i, num;
  424. if (!gs_valid("gs_render_stop"))
  425. return;
  426. num = graphics->verts.num;
  427. if (!num) {
  428. if (!graphics->using_immediate) {
  429. da_free(graphics->verts);
  430. da_free(graphics->norms);
  431. da_free(graphics->colors);
  432. for (i = 0; i < 16; i++)
  433. da_free(graphics->texverts[i]);
  434. gs_vbdata_destroy(graphics->vbd);
  435. }
  436. return;
  437. }
  438. if (graphics->norms.num &&
  439. (graphics->norms.num != graphics->verts.num)) {
  440. blog(LOG_ERROR, "gs_render_stop: normal count does "
  441. "not match vertex count");
  442. num = min_size(num, graphics->norms.num);
  443. }
  444. if (graphics->colors.num &&
  445. (graphics->colors.num != graphics->verts.num)) {
  446. blog(LOG_ERROR, "gs_render_stop: color count does "
  447. "not match vertex count");
  448. num = min_size(num, graphics->colors.num);
  449. }
  450. if (graphics->texverts[0].num &&
  451. (graphics->texverts[0].num != graphics->verts.num)) {
  452. blog(LOG_ERROR, "gs_render_stop: texture vertex count does "
  453. "not match vertex count");
  454. num = min_size(num, graphics->texverts[0].num);
  455. }
  456. if (graphics->using_immediate) {
  457. gs_vertexbuffer_flush(graphics->immediate_vertbuffer);
  458. gs_load_vertexbuffer(graphics->immediate_vertbuffer);
  459. gs_load_indexbuffer(NULL);
  460. gs_draw(mode, 0, (uint32_t)num);
  461. reset_immediate_arrays(graphics);
  462. } else {
  463. gs_vertbuffer_t *vb = gs_render_save();
  464. gs_load_vertexbuffer(vb);
  465. gs_load_indexbuffer(NULL);
  466. gs_draw(mode, 0, 0);
  467. gs_vertexbuffer_destroy(vb);
  468. }
  469. graphics->vbd = NULL;
  470. }
  471. gs_vertbuffer_t *gs_render_save(void)
  472. {
  473. graphics_t *graphics = thread_graphics;
  474. size_t num_tex, i;
  475. if (!gs_valid("gs_render_save"))
  476. return NULL;
  477. if (graphics->using_immediate)
  478. return NULL;
  479. if (!graphics->verts.num) {
  480. gs_vbdata_destroy(graphics->vbd);
  481. return NULL;
  482. }
  483. for (num_tex = 0; num_tex < 16; num_tex++)
  484. if (!graphics->texverts[num_tex].num)
  485. break;
  486. graphics->vbd->points = graphics->verts.array;
  487. graphics->vbd->normals = graphics->norms.array;
  488. graphics->vbd->colors = graphics->colors.array;
  489. graphics->vbd->num = graphics->verts.num;
  490. graphics->vbd->num_tex = num_tex;
  491. if (graphics->vbd->num_tex) {
  492. graphics->vbd->tvarray =
  493. bmalloc(sizeof(struct gs_tvertarray) * num_tex);
  494. for (i = 0; i < num_tex; i++) {
  495. graphics->vbd->tvarray[i].width = 2;
  496. graphics->vbd->tvarray[i].array =
  497. graphics->texverts[i].array;
  498. }
  499. }
  500. reset_immediate_arrays(graphics);
  501. return gs_vertexbuffer_create(graphics->vbd, 0);
  502. }
  503. void gs_vertex2f(float x, float y)
  504. {
  505. struct vec3 v3;
  506. if (!gs_valid("gs_verte"))
  507. return;
  508. vec3_set(&v3, x, y, 0.0f);
  509. gs_vertex3v(&v3);
  510. }
  511. void gs_vertex3f(float x, float y, float z)
  512. {
  513. struct vec3 v3;
  514. if (!gs_valid("gs_vertex3f"))
  515. return;
  516. vec3_set(&v3, x, y, z);
  517. gs_vertex3v(&v3);
  518. }
  519. void gs_normal3f(float x, float y, float z)
  520. {
  521. struct vec3 v3;
  522. if (!gs_valid("gs_normal3f"))
  523. return;
  524. vec3_set(&v3, x, y, z);
  525. gs_normal3v(&v3);
  526. }
  527. static inline bool validvertsize(graphics_t *graphics, size_t num,
  528. const char *name)
  529. {
  530. if (graphics->using_immediate && num == IMMEDIATE_COUNT) {
  531. blog(LOG_ERROR, "%s: tried to use over %u "
  532. "for immediate rendering",
  533. name, IMMEDIATE_COUNT);
  534. return false;
  535. }
  536. return true;
  537. }
  538. void gs_color(uint32_t color)
  539. {
  540. graphics_t *graphics = thread_graphics;
  541. if (!gs_valid("gs_color"))
  542. return;
  543. if (!validvertsize(graphics, graphics->colors.num, "gs_color"))
  544. return;
  545. da_push_back(graphics->colors, &color);
  546. }
  547. void gs_texcoord(float x, float y, int unit)
  548. {
  549. struct vec2 v2;
  550. if (!gs_valid("gs_texcoord"))
  551. return;
  552. vec2_set(&v2, x, y);
  553. gs_texcoord2v(&v2, unit);
  554. }
  555. void gs_vertex2v(const struct vec2 *v)
  556. {
  557. struct vec3 v3;
  558. if (!gs_valid("gs_vertex2v"))
  559. return;
  560. vec3_set(&v3, v->x, v->y, 0.0f);
  561. gs_vertex3v(&v3);
  562. }
  563. void gs_vertex3v(const struct vec3 *v)
  564. {
  565. graphics_t *graphics = thread_graphics;
  566. if (!gs_valid("gs_vertex3v"))
  567. return;
  568. if (!validvertsize(graphics, graphics->verts.num, "gs_vertex"))
  569. return;
  570. da_push_back(graphics->verts, v);
  571. }
  572. void gs_normal3v(const struct vec3 *v)
  573. {
  574. graphics_t *graphics = thread_graphics;
  575. if (!gs_valid("gs_normal3v"))
  576. return;
  577. if (!validvertsize(graphics, graphics->norms.num, "gs_normal"))
  578. return;
  579. da_push_back(graphics->norms, v);
  580. }
  581. void gs_color4v(const struct vec4 *v)
  582. {
  583. /* TODO */
  584. UNUSED_PARAMETER(v);
  585. }
  586. void gs_texcoord2v(const struct vec2 *v, int unit)
  587. {
  588. graphics_t *graphics = thread_graphics;
  589. if (!gs_valid("gs_texcoord2v"))
  590. return;
  591. if (!validvertsize(graphics, graphics->texverts[unit].num,
  592. "gs_texcoord"))
  593. return;
  594. da_push_back(graphics->texverts[unit], v);
  595. }
  596. input_t *gs_get_input(void)
  597. {
  598. /* TODO */
  599. return NULL;
  600. }
  601. gs_effect_t *gs_get_effect(void)
  602. {
  603. if (!gs_valid("gs_get_effect"))
  604. return NULL;
  605. return thread_graphics ? thread_graphics->cur_effect : NULL;
  606. }
  607. static inline struct gs_effect *find_cached_effect(const char *filename)
  608. {
  609. struct gs_effect *effect = thread_graphics->first_effect;
  610. while (effect) {
  611. if (strcmp(effect->effect_path, filename) == 0)
  612. break;
  613. effect = effect->next;
  614. }
  615. return effect;
  616. }
  617. gs_effect_t *gs_effect_create_from_file(const char *file, char **error_string)
  618. {
  619. char *file_string;
  620. gs_effect_t *effect = NULL;
  621. if (!gs_valid_p("gs_effect_create_from_file", file))
  622. return NULL;
  623. effect = find_cached_effect(file);
  624. if (effect)
  625. return effect;
  626. file_string = os_quick_read_utf8_file(file);
  627. if (!file_string) {
  628. blog(LOG_ERROR, "Could not load effect file '%s'", file);
  629. return NULL;
  630. }
  631. effect = gs_effect_create(file_string, file, error_string);
  632. bfree(file_string);
  633. return effect;
  634. }
  635. gs_effect_t *gs_effect_create(const char *effect_string, const char *filename,
  636. char **error_string)
  637. {
  638. if (!gs_valid_p("gs_effect_create", effect_string))
  639. return NULL;
  640. struct gs_effect *effect = bzalloc(sizeof(struct gs_effect));
  641. struct effect_parser parser;
  642. bool success;
  643. effect->graphics = thread_graphics;
  644. effect->effect_path = bstrdup(filename);
  645. ep_init(&parser);
  646. success = ep_parse(&parser, effect, effect_string, filename);
  647. if (!success) {
  648. if (error_string)
  649. *error_string = error_data_buildstring(
  650. &parser.cfp.error_list);
  651. gs_effect_destroy(effect);
  652. effect = NULL;
  653. }
  654. if (effect) {
  655. pthread_mutex_lock(&thread_graphics->effect_mutex);
  656. if (effect->effect_path) {
  657. effect->cached = true;
  658. effect->next = thread_graphics->first_effect;
  659. thread_graphics->first_effect = effect;
  660. }
  661. pthread_mutex_unlock(&thread_graphics->effect_mutex);
  662. }
  663. ep_free(&parser);
  664. return effect;
  665. }
  666. gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  667. char **error_string)
  668. {
  669. if (!gs_valid_p("gs_vertexshader_create_from_file", file))
  670. return NULL;
  671. char *file_string;
  672. gs_shader_t *shader = NULL;
  673. file_string = os_quick_read_utf8_file(file);
  674. if (!file_string) {
  675. blog(LOG_ERROR, "Could not load vertex shader file '%s'",
  676. file);
  677. return NULL;
  678. }
  679. shader = gs_vertexshader_create(file_string, file, error_string);
  680. bfree(file_string);
  681. return shader;
  682. }
  683. gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  684. char **error_string)
  685. {
  686. char *file_string;
  687. gs_shader_t *shader = NULL;
  688. if (!gs_valid_p("gs_pixelshader_create_from_file", file))
  689. return NULL;
  690. file_string = os_quick_read_utf8_file(file);
  691. if (!file_string) {
  692. blog(LOG_ERROR, "Could not load pixel shader file '%s'",
  693. file);
  694. return NULL;
  695. }
  696. shader = gs_pixelshader_create(file_string, file, error_string);
  697. bfree(file_string);
  698. return shader;
  699. }
  700. gs_texture_t *gs_texture_create_from_file(const char *file)
  701. {
  702. enum gs_color_format format;
  703. uint32_t cx;
  704. uint32_t cy;
  705. uint8_t *data = gs_create_texture_file_data(file, &format, &cx, &cy);
  706. gs_texture_t *tex = NULL;
  707. if (data) {
  708. tex = gs_texture_create(cx, cy, format, 1,
  709. (const uint8_t**)&data, 0);
  710. bfree(data);
  711. }
  712. return tex;
  713. }
  714. static inline void assign_sprite_rect(float *start, float *end, float size,
  715. bool flip)
  716. {
  717. if (!flip) {
  718. *start = 0.0f;
  719. *end = size;
  720. } else {
  721. *start = size;
  722. *end = 0.0f;
  723. }
  724. }
  725. static inline void assign_sprite_uv(float *start, float *end, bool flip)
  726. {
  727. if (!flip) {
  728. *start = 0.0f;
  729. *end = 1.0f;
  730. } else {
  731. *start = 1.0f;
  732. *end = 0.0f;
  733. }
  734. }
  735. static void build_sprite(struct gs_vb_data *data, float fcx, float fcy,
  736. float start_u, float end_u, float start_v, float end_v)
  737. {
  738. struct vec2 *tvarray = data->tvarray[0].array;
  739. vec3_zero(data->points);
  740. vec3_set(data->points+1, fcx, 0.0f, 0.0f);
  741. vec3_set(data->points+2, 0.0f, fcy, 0.0f);
  742. vec3_set(data->points+3, fcx, fcy, 0.0f);
  743. vec2_set(tvarray, start_u, start_v);
  744. vec2_set(tvarray+1, end_u, start_v);
  745. vec2_set(tvarray+2, start_u, end_v);
  746. vec2_set(tvarray+3, end_u, end_v);
  747. }
  748. static inline void build_sprite_norm(struct gs_vb_data *data, float fcx,
  749. float fcy, uint32_t flip)
  750. {
  751. float start_u, end_u;
  752. float start_v, end_v;
  753. assign_sprite_uv(&start_u, &end_u, (flip & GS_FLIP_U) != 0);
  754. assign_sprite_uv(&start_v, &end_v, (flip & GS_FLIP_V) != 0);
  755. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  756. }
  757. static inline void build_subsprite_norm(struct gs_vb_data *data,
  758. float fsub_x, float fsub_y, float fsub_cx, float fsub_cy,
  759. float fcx, float fcy, uint32_t flip)
  760. {
  761. float start_u, end_u;
  762. float start_v, end_v;
  763. if ((flip & GS_FLIP_U) == 0) {
  764. start_u = fsub_x / fcx;
  765. end_u = (fsub_x + fsub_cx) / fcx;
  766. } else {
  767. start_u = (fsub_x + fsub_cx) / fcx;
  768. end_u = fsub_x / fcx;
  769. }
  770. if ((flip & GS_FLIP_V) == 0) {
  771. start_v = fsub_y / fcy;
  772. end_v = (fsub_y + fsub_cy) / fcy;
  773. } else {
  774. start_v = (fsub_y + fsub_cy) / fcy;
  775. end_v = fsub_y / fcy;
  776. }
  777. build_sprite(data, fsub_cx, fsub_cy, start_u, end_u, start_v, end_v);
  778. }
  779. static inline void build_sprite_rect(struct gs_vb_data *data, gs_texture_t *tex,
  780. float fcx, float fcy, uint32_t flip)
  781. {
  782. float start_u, end_u;
  783. float start_v, end_v;
  784. float width = (float)gs_texture_get_width(tex);
  785. float height = (float)gs_texture_get_height(tex);
  786. assign_sprite_rect(&start_u, &end_u, width, (flip & GS_FLIP_U) != 0);
  787. assign_sprite_rect(&start_v, &end_v, height, (flip & GS_FLIP_V) != 0);
  788. build_sprite(data, fcx, fcy, start_u, end_u, start_v, end_v);
  789. }
  790. void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  791. uint32_t height)
  792. {
  793. graphics_t *graphics = thread_graphics;
  794. float fcx, fcy;
  795. struct gs_vb_data *data;
  796. if (tex) {
  797. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  798. blog(LOG_ERROR, "A sprite must be a 2D texture");
  799. return;
  800. }
  801. } else {
  802. if (!width || !height) {
  803. blog(LOG_ERROR, "A sprite cannot be drawn without "
  804. "a width/height");
  805. return;
  806. }
  807. }
  808. fcx = width ? (float)width : (float)gs_texture_get_width(tex);
  809. fcy = height ? (float)height : (float)gs_texture_get_height(tex);
  810. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  811. if (tex && gs_texture_is_rect(tex))
  812. build_sprite_rect(data, tex, fcx, fcy, flip);
  813. else
  814. build_sprite_norm(data, fcx, fcy, flip);
  815. gs_vertexbuffer_flush(graphics->sprite_buffer);
  816. gs_load_vertexbuffer(graphics->sprite_buffer);
  817. gs_load_indexbuffer(NULL);
  818. gs_draw(GS_TRISTRIP, 0, 0);
  819. }
  820. void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  821. uint32_t sub_x, uint32_t sub_y,
  822. uint32_t sub_cx, uint32_t sub_cy)
  823. {
  824. graphics_t *graphics = thread_graphics;
  825. float fcx, fcy;
  826. struct gs_vb_data *data;
  827. if (tex) {
  828. if (gs_get_texture_type(tex) != GS_TEXTURE_2D) {
  829. blog(LOG_ERROR, "A sprite must be a 2D texture");
  830. return;
  831. }
  832. }
  833. fcx = (float)gs_texture_get_width(tex);
  834. fcy = (float)gs_texture_get_height(tex);
  835. data = gs_vertexbuffer_get_data(graphics->sprite_buffer);
  836. build_subsprite_norm(data,
  837. (float)sub_x, (float)sub_y,
  838. (float)sub_cx, (float)sub_cy,
  839. fcx, fcy, flip);
  840. gs_vertexbuffer_flush(graphics->sprite_buffer);
  841. gs_load_vertexbuffer(graphics->sprite_buffer);
  842. gs_load_indexbuffer(NULL);
  843. gs_draw(GS_TRISTRIP, 0, 0);
  844. }
  845. void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  846. float left, float right, float top, float bottom, float znear)
  847. {
  848. /* TODO */
  849. UNUSED_PARAMETER(cubetex);
  850. UNUSED_PARAMETER(rot);
  851. UNUSED_PARAMETER(left);
  852. UNUSED_PARAMETER(right);
  853. UNUSED_PARAMETER(top);
  854. UNUSED_PARAMETER(bottom);
  855. UNUSED_PARAMETER(znear);
  856. }
  857. void gs_reset_viewport(void)
  858. {
  859. uint32_t cx, cy;
  860. if (!gs_valid("gs_reset_viewport"))
  861. return;
  862. gs_get_size(&cx, &cy);
  863. gs_set_viewport(0, 0, (int)cx, (int)cy);
  864. }
  865. void gs_set_2d_mode(void)
  866. {
  867. uint32_t cx, cy;
  868. if (!gs_valid("gs_set_2d_mode"))
  869. return;
  870. gs_get_size(&cx, &cy);
  871. gs_ortho(0.0f, (float)cx, 0.0f, (float)cy, -1.0, -1024.0f);
  872. }
  873. void gs_set_3d_mode(double fovy, double znear, double zvar)
  874. {
  875. /* TODO */
  876. UNUSED_PARAMETER(fovy);
  877. UNUSED_PARAMETER(znear);
  878. UNUSED_PARAMETER(zvar);
  879. }
  880. void gs_viewport_push(void)
  881. {
  882. if (!gs_valid("gs_viewport_push"))
  883. return;
  884. struct gs_rect *rect = da_push_back_new(
  885. thread_graphics->viewport_stack);
  886. gs_get_viewport(rect);
  887. }
  888. void gs_viewport_pop(void)
  889. {
  890. struct gs_rect *rect;
  891. if (!gs_valid("gs_viewport_pop"))
  892. return;
  893. if (!thread_graphics->viewport_stack.num)
  894. return;
  895. rect = da_end(thread_graphics->viewport_stack);
  896. gs_set_viewport(rect->x, rect->y, rect->cx, rect->cy);
  897. da_pop_back(thread_graphics->viewport_stack);
  898. }
  899. void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  900. uint32_t linesize, bool flip)
  901. {
  902. uint8_t *ptr;
  903. uint32_t linesize_out;
  904. uint32_t row_copy;
  905. int32_t height;
  906. int32_t y;
  907. if (!gs_valid_p2("gs_texture_set_image", tex, data))
  908. return;
  909. height = (int32_t)gs_texture_get_height(tex);
  910. if (!gs_texture_map(tex, &ptr, &linesize_out))
  911. return;
  912. row_copy = (linesize < linesize_out) ? linesize : linesize_out;
  913. if (flip) {
  914. for (y = height-1; y >= 0; y--)
  915. memcpy(ptr + (uint32_t)y * linesize_out,
  916. data + (uint32_t)(height - y - 1) * linesize,
  917. row_copy);
  918. } else if (linesize == linesize_out) {
  919. memcpy(ptr, data, row_copy * height);
  920. } else {
  921. for (y = 0; y < height; y++)
  922. memcpy(ptr + (uint32_t)y * linesize_out,
  923. data + (uint32_t)y * linesize,
  924. row_copy);
  925. }
  926. gs_texture_unmap(tex);
  927. }
  928. void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  929. const void *data, uint32_t linesize, bool invert)
  930. {
  931. /* TODO */
  932. UNUSED_PARAMETER(cubetex);
  933. UNUSED_PARAMETER(side);
  934. UNUSED_PARAMETER(data);
  935. UNUSED_PARAMETER(linesize);
  936. UNUSED_PARAMETER(invert);
  937. }
  938. void gs_perspective(float angle, float aspect, float near, float far)
  939. {
  940. graphics_t *graphics = thread_graphics;
  941. float xmin, xmax, ymin, ymax;
  942. if (!gs_valid("gs_perspective"))
  943. return;
  944. ymax = near * tanf(RAD(angle)*0.5f);
  945. ymin = -ymax;
  946. xmin = ymin * aspect;
  947. xmax = ymax * aspect;
  948. graphics->exports.device_frustum(graphics->device, xmin, xmax,
  949. ymin, ymax, near, far);
  950. }
  951. void gs_blend_state_push(void)
  952. {
  953. graphics_t *graphics = thread_graphics;
  954. if (!gs_valid("gs_blend_state_push"))
  955. return;
  956. da_push_back(graphics->blend_state_stack, &graphics->cur_blend_state);
  957. }
  958. void gs_blend_state_pop(void)
  959. {
  960. graphics_t *graphics = thread_graphics;
  961. struct blend_state *state;
  962. if (!gs_valid("gs_blend_state_pop"))
  963. return;
  964. state = da_end(graphics->blend_state_stack);
  965. if (!state)
  966. return;
  967. gs_enable_blending(state->enabled);
  968. gs_blend_function_separate(state->src_c, state->dest_c,
  969. state->src_a, state->dest_a);
  970. da_pop_back(graphics->blend_state_stack);
  971. }
  972. void gs_reset_blend_state(void)
  973. {
  974. graphics_t *graphics = thread_graphics;
  975. if (!gs_valid("gs_preprocessor_name"))
  976. return;
  977. if (!graphics->cur_blend_state.enabled)
  978. gs_enable_blending(true);
  979. if (graphics->cur_blend_state.src_c != GS_BLEND_SRCALPHA ||
  980. graphics->cur_blend_state.dest_c != GS_BLEND_INVSRCALPHA ||
  981. graphics->cur_blend_state.src_a != GS_BLEND_ONE ||
  982. graphics->cur_blend_state.dest_a != GS_BLEND_ONE)
  983. gs_blend_function_separate(
  984. GS_BLEND_SRCALPHA, GS_BLEND_INVSRCALPHA,
  985. GS_BLEND_ONE, GS_BLEND_ONE);
  986. }
  987. /* ------------------------------------------------------------------------- */
  988. const char *gs_preprocessor_name(void)
  989. {
  990. graphics_t *graphics = thread_graphics;
  991. if (!gs_valid("gs_preprocessor_name"))
  992. return NULL;
  993. return graphics->exports.device_preprocessor_name();
  994. }
  995. gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data)
  996. {
  997. struct gs_init_data new_data = *data;
  998. graphics_t *graphics = thread_graphics;
  999. if (!gs_valid_p("gs_swapchain_create", data))
  1000. return NULL;
  1001. if (new_data.num_backbuffers == 0)
  1002. new_data.num_backbuffers = 1;
  1003. return graphics->exports.device_swapchain_create(graphics->device,
  1004. &new_data);
  1005. }
  1006. void gs_resize(uint32_t x, uint32_t y)
  1007. {
  1008. graphics_t *graphics = thread_graphics;
  1009. if (!gs_valid("gs_resize"))
  1010. return;
  1011. graphics->exports.device_resize(graphics->device, x, y);
  1012. }
  1013. void gs_get_size(uint32_t *x, uint32_t *y)
  1014. {
  1015. graphics_t *graphics = thread_graphics;
  1016. if (!gs_valid("gs_get_size"))
  1017. return;
  1018. graphics->exports.device_get_size(graphics->device, x, y);
  1019. }
  1020. uint32_t gs_get_width(void)
  1021. {
  1022. graphics_t *graphics = thread_graphics;
  1023. if (!gs_valid("gs_get_width"))
  1024. return 0;
  1025. return graphics->exports.device_get_width(graphics->device);
  1026. }
  1027. uint32_t gs_get_height(void)
  1028. {
  1029. graphics_t *graphics = thread_graphics;
  1030. if (!gs_valid("gs_get_height"))
  1031. return 0;
  1032. return graphics->exports.device_get_height(graphics->device);
  1033. }
  1034. static inline bool is_pow2(uint32_t size)
  1035. {
  1036. return size >= 2 && (size & (size-1)) == 0;
  1037. }
  1038. gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  1039. enum gs_color_format color_format, uint32_t levels,
  1040. const uint8_t **data, uint32_t flags)
  1041. {
  1042. graphics_t *graphics = thread_graphics;
  1043. bool pow2tex = is_pow2(width) && is_pow2(height);
  1044. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1045. if (!gs_valid("gs_texture_create"))
  1046. return NULL;
  1047. if (uses_mipmaps && !pow2tex) {
  1048. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1049. "non-power-of-two texture. Disabling "
  1050. "mipmaps for this texture.");
  1051. uses_mipmaps = false;
  1052. flags &= ~GS_BUILD_MIPMAPS;
  1053. levels = 1;
  1054. }
  1055. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1056. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1057. "Disabling mipmaps for this texture.");
  1058. flags &= ~GS_BUILD_MIPMAPS;
  1059. levels = 1;
  1060. }
  1061. return graphics->exports.device_texture_create(graphics->device,
  1062. width, height, color_format, levels, data, flags);
  1063. }
  1064. gs_texture_t *gs_cubetexture_create(uint32_t size,
  1065. enum gs_color_format color_format, uint32_t levels,
  1066. const uint8_t **data, uint32_t flags)
  1067. {
  1068. graphics_t *graphics = thread_graphics;
  1069. bool pow2tex = is_pow2(size);
  1070. bool uses_mipmaps = (flags & GS_BUILD_MIPMAPS || levels != 1);
  1071. if (!gs_valid("gs_cubetexture_create"))
  1072. return NULL;
  1073. if (uses_mipmaps && !pow2tex) {
  1074. blog(LOG_WARNING, "Cannot use mipmaps with a "
  1075. "non-power-of-two texture. Disabling "
  1076. "mipmaps for this texture.");
  1077. uses_mipmaps = false;
  1078. flags &= ~GS_BUILD_MIPMAPS;
  1079. levels = 1;
  1080. }
  1081. if (uses_mipmaps && flags & GS_RENDER_TARGET) {
  1082. blog(LOG_WARNING, "Cannot use mipmaps with render targets. "
  1083. "Disabling mipmaps for this texture.");
  1084. flags &= ~GS_BUILD_MIPMAPS;
  1085. levels = 1;
  1086. data = NULL;
  1087. }
  1088. return graphics->exports.device_cubetexture_create(graphics->device,
  1089. size, color_format, levels, data, flags);
  1090. }
  1091. gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  1092. uint32_t depth, enum gs_color_format color_format,
  1093. uint32_t levels, const uint8_t **data, uint32_t flags)
  1094. {
  1095. graphics_t *graphics = thread_graphics;
  1096. if (!gs_valid("gs_voltexture_create"))
  1097. return NULL;
  1098. return graphics->exports.device_voltexture_create(graphics->device,
  1099. width, height, depth, color_format, levels, data,
  1100. flags);
  1101. }
  1102. gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  1103. enum gs_zstencil_format format)
  1104. {
  1105. graphics_t *graphics = thread_graphics;
  1106. if (!gs_valid("gs_zstencil_create"))
  1107. return NULL;
  1108. return graphics->exports.device_zstencil_create(graphics->device,
  1109. width, height, format);
  1110. }
  1111. gs_stagesurf_t *gs_stagesurface_create(uint32_t width, uint32_t height,
  1112. enum gs_color_format color_format)
  1113. {
  1114. graphics_t *graphics = thread_graphics;
  1115. if (!gs_valid("gs_stagesurface_create"))
  1116. return NULL;
  1117. return graphics->exports.device_stagesurface_create(graphics->device,
  1118. width, height, color_format);
  1119. }
  1120. gs_samplerstate_t *gs_samplerstate_create(const struct gs_sampler_info *info)
  1121. {
  1122. graphics_t *graphics = thread_graphics;
  1123. if (!gs_valid_p("gs_samplerstate_create", info))
  1124. return NULL;
  1125. return graphics->exports.device_samplerstate_create(graphics->device,
  1126. info);
  1127. }
  1128. gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  1129. char **error_string)
  1130. {
  1131. graphics_t *graphics = thread_graphics;
  1132. if (!gs_valid_p("gs_vertexshader_create", shader))
  1133. return NULL;
  1134. return graphics->exports.device_vertexshader_create(graphics->device,
  1135. shader, file, error_string);
  1136. }
  1137. gs_shader_t *gs_pixelshader_create(const char *shader,
  1138. const char *file, char **error_string)
  1139. {
  1140. graphics_t *graphics = thread_graphics;
  1141. if (!gs_valid_p("gs_pixelshader_create", shader))
  1142. return NULL;
  1143. return graphics->exports.device_pixelshader_create(graphics->device,
  1144. shader, file, error_string);
  1145. }
  1146. gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  1147. uint32_t flags)
  1148. {
  1149. graphics_t *graphics = thread_graphics;
  1150. if (!gs_valid("gs_vertexbuffer_create"))
  1151. return NULL;
  1152. return graphics->exports.device_vertexbuffer_create(graphics->device,
  1153. data, flags);
  1154. }
  1155. gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  1156. void *indices, size_t num, uint32_t flags)
  1157. {
  1158. graphics_t *graphics = thread_graphics;
  1159. if (!gs_valid("gs_indexbuffer_create"))
  1160. return NULL;
  1161. return graphics->exports.device_indexbuffer_create(graphics->device,
  1162. type, indices, num, flags);
  1163. }
  1164. enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture)
  1165. {
  1166. graphics_t *graphics = thread_graphics;
  1167. if (!gs_valid_p("gs_get_texture_type", texture))
  1168. return GS_TEXTURE_2D;
  1169. return graphics->exports.device_get_texture_type(texture);
  1170. }
  1171. void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer)
  1172. {
  1173. graphics_t *graphics = thread_graphics;
  1174. if (!gs_valid("gs_load_vertexbuffer"))
  1175. return;
  1176. graphics->exports.device_load_vertexbuffer(graphics->device,
  1177. vertbuffer);
  1178. }
  1179. void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer)
  1180. {
  1181. graphics_t *graphics = thread_graphics;
  1182. if (!gs_valid("gs_load_indexbuffer"))
  1183. return;
  1184. graphics->exports.device_load_indexbuffer(graphics->device,
  1185. indexbuffer);
  1186. }
  1187. void gs_load_texture(gs_texture_t *tex, int unit)
  1188. {
  1189. graphics_t *graphics = thread_graphics;
  1190. if (!gs_valid("gs_load_texture"))
  1191. return;
  1192. graphics->exports.device_load_texture(graphics->device, tex, unit);
  1193. }
  1194. void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit)
  1195. {
  1196. graphics_t *graphics = thread_graphics;
  1197. if (!gs_valid("gs_load_samplerstate"))
  1198. return;
  1199. graphics->exports.device_load_samplerstate(graphics->device,
  1200. samplerstate, unit);
  1201. }
  1202. void gs_load_vertexshader(gs_shader_t *vertshader)
  1203. {
  1204. graphics_t *graphics = thread_graphics;
  1205. if (!gs_valid("gs_load_vertexshader"))
  1206. return;
  1207. graphics->exports.device_load_vertexshader(graphics->device,
  1208. vertshader);
  1209. }
  1210. void gs_load_pixelshader(gs_shader_t *pixelshader)
  1211. {
  1212. graphics_t *graphics = thread_graphics;
  1213. if (!gs_valid("gs_load_pixelshader"))
  1214. return;
  1215. graphics->exports.device_load_pixelshader(graphics->device,
  1216. pixelshader);
  1217. }
  1218. void gs_load_default_samplerstate(bool b_3d, int unit)
  1219. {
  1220. graphics_t *graphics = thread_graphics;
  1221. if (!gs_valid("gs_load_default_samplerstate"))
  1222. return;
  1223. graphics->exports.device_load_default_samplerstate(graphics->device,
  1224. b_3d, unit);
  1225. }
  1226. gs_shader_t *gs_get_vertex_shader(void)
  1227. {
  1228. graphics_t *graphics = thread_graphics;
  1229. if (!gs_valid("gs_get_vertex_shader"))
  1230. return NULL;
  1231. return graphics->exports.device_get_vertex_shader(graphics->device);
  1232. }
  1233. gs_shader_t *gs_get_pixel_shader(void)
  1234. {
  1235. graphics_t *graphics = thread_graphics;
  1236. if (!gs_valid("gs_get_pixel_shader"))
  1237. return NULL;
  1238. return graphics->exports.device_get_pixel_shader(graphics->device);
  1239. }
  1240. gs_texture_t *gs_get_render_target(void)
  1241. {
  1242. graphics_t *graphics = thread_graphics;
  1243. if (!gs_valid("gs_get_render_target"))
  1244. return NULL;
  1245. return graphics->exports.device_get_render_target(graphics->device);
  1246. }
  1247. gs_zstencil_t *gs_get_zstencil_target(void)
  1248. {
  1249. graphics_t *graphics = thread_graphics;
  1250. if (!gs_valid("gs_get_zstencil_target"))
  1251. return NULL;
  1252. return graphics->exports.device_get_zstencil_target(graphics->device);
  1253. }
  1254. void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil)
  1255. {
  1256. graphics_t *graphics = thread_graphics;
  1257. if (!gs_valid("gs_set_render_target"))
  1258. return;
  1259. graphics->exports.device_set_render_target(graphics->device, tex,
  1260. zstencil);
  1261. }
  1262. void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  1263. gs_zstencil_t *zstencil)
  1264. {
  1265. graphics_t *graphics = thread_graphics;
  1266. if (!gs_valid("gs_set_cube_render_target"))
  1267. return;
  1268. graphics->exports.device_set_cube_render_target(graphics->device,
  1269. cubetex, side, zstencil);
  1270. }
  1271. void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src)
  1272. {
  1273. graphics_t *graphics = thread_graphics;
  1274. if (!gs_valid_p2("gs_copy_texture", dst, src))
  1275. return;
  1276. graphics->exports.device_copy_texture(graphics->device, dst, src);
  1277. }
  1278. void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x, uint32_t dst_y,
  1279. gs_texture_t *src, uint32_t src_x, uint32_t src_y,
  1280. uint32_t src_w, uint32_t src_h)
  1281. {
  1282. graphics_t *graphics = thread_graphics;
  1283. if (!gs_valid_p("gs_copy_texture_region", dst))
  1284. return;
  1285. graphics->exports.device_copy_texture_region(graphics->device,
  1286. dst, dst_x, dst_y,
  1287. src, src_x, src_y, src_w, src_h);
  1288. }
  1289. void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src)
  1290. {
  1291. graphics_t *graphics = thread_graphics;
  1292. if (!gs_valid("gs_stage_texture"))
  1293. return;
  1294. graphics->exports.device_stage_texture(graphics->device, dst, src);
  1295. }
  1296. void gs_begin_scene(void)
  1297. {
  1298. graphics_t *graphics = thread_graphics;
  1299. if (!gs_valid("gs_begin_scene"))
  1300. return;
  1301. graphics->exports.device_begin_scene(graphics->device);
  1302. }
  1303. void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  1304. uint32_t num_verts)
  1305. {
  1306. graphics_t *graphics = thread_graphics;
  1307. if (!gs_valid("gs_draw"))
  1308. return;
  1309. graphics->exports.device_draw(graphics->device, draw_mode,
  1310. start_vert, num_verts);
  1311. }
  1312. void gs_end_scene(void)
  1313. {
  1314. graphics_t *graphics = thread_graphics;
  1315. if (!gs_valid("gs_end_scene"))
  1316. return;
  1317. graphics->exports.device_end_scene(graphics->device);
  1318. }
  1319. void gs_load_swapchain(gs_swapchain_t *swapchain)
  1320. {
  1321. graphics_t *graphics = thread_graphics;
  1322. if (!gs_valid("gs_load_swapchain"))
  1323. return;
  1324. graphics->exports.device_load_swapchain(graphics->device, swapchain);
  1325. }
  1326. void gs_clear(uint32_t clear_flags, const struct vec4 *color, float depth,
  1327. uint8_t stencil)
  1328. {
  1329. graphics_t *graphics = thread_graphics;
  1330. if (!gs_valid("gs_clear"))
  1331. return;
  1332. graphics->exports.device_clear(graphics->device, clear_flags, color,
  1333. depth, stencil);
  1334. }
  1335. void gs_present(void)
  1336. {
  1337. graphics_t *graphics = thread_graphics;
  1338. if (!gs_valid("gs_present"))
  1339. return;
  1340. graphics->exports.device_present(graphics->device);
  1341. }
  1342. void gs_flush(void)
  1343. {
  1344. graphics_t *graphics = thread_graphics;
  1345. if (!gs_valid("gs_flush"))
  1346. return;
  1347. graphics->exports.device_flush(graphics->device);
  1348. }
  1349. void gs_set_cull_mode(enum gs_cull_mode mode)
  1350. {
  1351. graphics_t *graphics = thread_graphics;
  1352. if (!gs_valid("gs_set_cull_mode"))
  1353. return;
  1354. graphics->exports.device_set_cull_mode(graphics->device, mode);
  1355. }
  1356. enum gs_cull_mode gs_get_cull_mode(void)
  1357. {
  1358. graphics_t *graphics = thread_graphics;
  1359. if (!gs_valid("gs_get_cull_mode"))
  1360. return GS_NEITHER;
  1361. return graphics->exports.device_get_cull_mode(graphics->device);
  1362. }
  1363. void gs_enable_blending(bool enable)
  1364. {
  1365. graphics_t *graphics = thread_graphics;
  1366. if (!gs_valid("gs_enable_blending"))
  1367. return;
  1368. graphics->cur_blend_state.enabled = enable;
  1369. graphics->exports.device_enable_blending(graphics->device, enable);
  1370. }
  1371. void gs_enable_depth_test(bool enable)
  1372. {
  1373. graphics_t *graphics = thread_graphics;
  1374. if (!gs_valid("gs_enable_depth_test"))
  1375. return;
  1376. graphics->exports.device_enable_depth_test(graphics->device, enable);
  1377. }
  1378. void gs_enable_stencil_test(bool enable)
  1379. {
  1380. graphics_t *graphics = thread_graphics;
  1381. if (!gs_valid("gs_enable_stencil_test"))
  1382. return;
  1383. graphics->exports.device_enable_stencil_test(graphics->device, enable);
  1384. }
  1385. void gs_enable_stencil_write(bool enable)
  1386. {
  1387. graphics_t *graphics = thread_graphics;
  1388. if (!gs_valid("gs_enable_stencil_write"))
  1389. return;
  1390. graphics->exports.device_enable_stencil_write(graphics->device, enable);
  1391. }
  1392. void gs_enable_color(bool red, bool green, bool blue, bool alpha)
  1393. {
  1394. graphics_t *graphics = thread_graphics;
  1395. if (!gs_valid("gs_enable_color"))
  1396. return;
  1397. graphics->exports.device_enable_color(graphics->device, red, green,
  1398. blue, alpha);
  1399. }
  1400. void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest)
  1401. {
  1402. graphics_t *graphics = thread_graphics;
  1403. if (!gs_valid("gs_blend_function"))
  1404. return;
  1405. graphics->cur_blend_state.src_c = src;
  1406. graphics->cur_blend_state.dest_c = dest;
  1407. graphics->cur_blend_state.src_a = src;
  1408. graphics->cur_blend_state.dest_a = dest;
  1409. graphics->exports.device_blend_function(graphics->device, src, dest);
  1410. }
  1411. void gs_blend_function_separate(
  1412. enum gs_blend_type src_c, enum gs_blend_type dest_c,
  1413. enum gs_blend_type src_a, enum gs_blend_type dest_a)
  1414. {
  1415. graphics_t *graphics = thread_graphics;
  1416. if (!gs_valid("gs_blend_function_separate"))
  1417. return;
  1418. graphics->cur_blend_state.src_c = src_c;
  1419. graphics->cur_blend_state.dest_c = dest_c;
  1420. graphics->cur_blend_state.src_a = src_a;
  1421. graphics->cur_blend_state.dest_a = dest_a;
  1422. graphics->exports.device_blend_function_separate(graphics->device,
  1423. src_c, dest_c, src_a, dest_a);
  1424. }
  1425. void gs_depth_function(enum gs_depth_test test)
  1426. {
  1427. graphics_t *graphics = thread_graphics;
  1428. if (!gs_valid("gs_depth_function"))
  1429. return;
  1430. graphics->exports.device_depth_function(graphics->device, test);
  1431. }
  1432. void gs_stencil_function(enum gs_stencil_side side, enum gs_depth_test test)
  1433. {
  1434. graphics_t *graphics = thread_graphics;
  1435. if (!gs_valid("gs_stencil_function"))
  1436. return;
  1437. graphics->exports.device_stencil_function(graphics->device, side, test);
  1438. }
  1439. void gs_stencil_op(enum gs_stencil_side side, enum gs_stencil_op_type fail,
  1440. enum gs_stencil_op_type zfail, enum gs_stencil_op_type zpass)
  1441. {
  1442. graphics_t *graphics = thread_graphics;
  1443. if (!gs_valid("gs_stencil_op"))
  1444. return;
  1445. graphics->exports.device_stencil_op(graphics->device, side, fail, zfail,
  1446. zpass);
  1447. }
  1448. void gs_set_viewport(int x, int y, int width, int height)
  1449. {
  1450. graphics_t *graphics = thread_graphics;
  1451. if (!gs_valid("gs_set_viewport"))
  1452. return;
  1453. graphics->exports.device_set_viewport(graphics->device, x, y, width,
  1454. height);
  1455. }
  1456. void gs_get_viewport(struct gs_rect *rect)
  1457. {
  1458. graphics_t *graphics = thread_graphics;
  1459. if (!gs_valid_p("gs_get_viewport", rect))
  1460. return;
  1461. graphics->exports.device_get_viewport(graphics->device, rect);
  1462. }
  1463. void gs_set_scissor_rect(const struct gs_rect *rect)
  1464. {
  1465. graphics_t *graphics = thread_graphics;
  1466. if (!gs_valid("gs_set_scissor_rect"))
  1467. return;
  1468. graphics->exports.device_set_scissor_rect(graphics->device, rect);
  1469. }
  1470. void gs_ortho(float left, float right, float top, float bottom, float znear,
  1471. float zfar)
  1472. {
  1473. graphics_t *graphics = thread_graphics;
  1474. if (!gs_valid("gs_ortho"))
  1475. return;
  1476. graphics->exports.device_ortho(graphics->device, left, right, top,
  1477. bottom, znear, zfar);
  1478. }
  1479. void gs_frustum(float left, float right, float top, float bottom, float znear,
  1480. float zfar)
  1481. {
  1482. graphics_t *graphics = thread_graphics;
  1483. if (!gs_valid("gs_frustum"))
  1484. return;
  1485. graphics->exports.device_frustum(graphics->device, left, right, top,
  1486. bottom, znear, zfar);
  1487. }
  1488. void gs_projection_push(void)
  1489. {
  1490. graphics_t *graphics = thread_graphics;
  1491. if (!gs_valid("gs_projection_push"))
  1492. return;
  1493. graphics->exports.device_projection_push(graphics->device);
  1494. }
  1495. void gs_projection_pop(void)
  1496. {
  1497. graphics_t *graphics = thread_graphics;
  1498. if (!gs_valid("gs_projection_pop"))
  1499. return;
  1500. graphics->exports.device_projection_pop(graphics->device);
  1501. }
  1502. void gs_swapchain_destroy(gs_swapchain_t *swapchain)
  1503. {
  1504. graphics_t *graphics = thread_graphics;
  1505. if (!gs_valid("gs_swapchain_destroy"))
  1506. return;
  1507. if (!swapchain)
  1508. return;
  1509. graphics->exports.gs_swapchain_destroy(swapchain);
  1510. }
  1511. void gs_shader_destroy(gs_shader_t *shader)
  1512. {
  1513. graphics_t *graphics = thread_graphics;
  1514. if (!gs_valid("gs_shader_destroy"))
  1515. return;
  1516. if (!shader)
  1517. return;
  1518. graphics->exports.gs_shader_destroy(shader);
  1519. }
  1520. int gs_shader_get_num_params(const gs_shader_t *shader)
  1521. {
  1522. graphics_t *graphics = thread_graphics;
  1523. if (!gs_valid_p("gs_shader_get_num_params", shader))
  1524. return 0;
  1525. return graphics->exports.gs_shader_get_num_params(shader);
  1526. }
  1527. gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader, uint32_t param)
  1528. {
  1529. graphics_t *graphics = thread_graphics;
  1530. if (!gs_valid_p("gs_shader_get_param_by_idx", shader))
  1531. return NULL;
  1532. return graphics->exports.gs_shader_get_param_by_idx(shader, param);
  1533. }
  1534. gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader, const char *name)
  1535. {
  1536. graphics_t *graphics = thread_graphics;
  1537. if (!gs_valid_p2("gs_shader_get_param_by_name", shader, name))
  1538. return NULL;
  1539. return graphics->exports.gs_shader_get_param_by_name(shader, name);
  1540. }
  1541. gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader)
  1542. {
  1543. graphics_t *graphics = thread_graphics;
  1544. if (!gs_valid_p("gs_shader_get_viewproj_matrix", shader))
  1545. return NULL;
  1546. return graphics->exports.gs_shader_get_viewproj_matrix(shader);
  1547. }
  1548. gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader)
  1549. {
  1550. graphics_t *graphics = thread_graphics;
  1551. if (!gs_valid_p("gs_shader_get_world_matrix", shader))
  1552. return NULL;
  1553. return graphics->exports.gs_shader_get_world_matrix(shader);
  1554. }
  1555. void gs_shader_get_param_info(const gs_sparam_t *param,
  1556. struct gs_shader_param_info *info)
  1557. {
  1558. graphics_t *graphics = thread_graphics;
  1559. if (!gs_valid_p2("gs_shader_get_param_info", param, info))
  1560. return;
  1561. graphics->exports.gs_shader_get_param_info(param, info);
  1562. }
  1563. void gs_shader_set_bool(gs_sparam_t *param, bool val)
  1564. {
  1565. graphics_t *graphics = thread_graphics;
  1566. if (!gs_valid_p("gs_shader_set_bool", param))
  1567. return;
  1568. graphics->exports.gs_shader_set_bool(param, val);
  1569. }
  1570. void gs_shader_set_float(gs_sparam_t *param, float val)
  1571. {
  1572. graphics_t *graphics = thread_graphics;
  1573. if (!gs_valid_p("gs_shader_set_float", param))
  1574. return;
  1575. graphics->exports.gs_shader_set_float(param, val);
  1576. }
  1577. void gs_shader_set_int(gs_sparam_t *param, int val)
  1578. {
  1579. graphics_t *graphics = thread_graphics;
  1580. if (!gs_valid_p("gs_shader_set_int", param))
  1581. return;
  1582. graphics->exports.gs_shader_set_int(param, val);
  1583. }
  1584. void gs_shader_set_matrix3(gs_sparam_t *param, const struct matrix3 *val)
  1585. {
  1586. graphics_t *graphics = thread_graphics;
  1587. if (!gs_valid_p2("gs_shader_set_matrix3", param, val))
  1588. return;
  1589. graphics->exports.gs_shader_set_matrix3(param, val);
  1590. }
  1591. void gs_shader_set_matrix4(gs_sparam_t *param, const struct matrix4 *val)
  1592. {
  1593. graphics_t *graphics = thread_graphics;
  1594. if (!gs_valid_p2("gs_shader_set_matrix4", param, val))
  1595. return;
  1596. graphics->exports.gs_shader_set_matrix4(param, val);
  1597. }
  1598. void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val)
  1599. {
  1600. graphics_t *graphics = thread_graphics;
  1601. if (!gs_valid_p2("gs_shader_set_vec2", param, val))
  1602. return;
  1603. graphics->exports.gs_shader_set_vec2(param, val);
  1604. }
  1605. void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val)
  1606. {
  1607. graphics_t *graphics = thread_graphics;
  1608. if (!gs_valid_p2("gs_shader_set_vec3", param, val))
  1609. return;
  1610. graphics->exports.gs_shader_set_vec3(param, val);
  1611. }
  1612. void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val)
  1613. {
  1614. graphics_t *graphics = thread_graphics;
  1615. if (!gs_valid_p2("gs_shader_set_vec4", param, val))
  1616. return;
  1617. graphics->exports.gs_shader_set_vec4(param, val);
  1618. }
  1619. void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val)
  1620. {
  1621. graphics_t *graphics = thread_graphics;
  1622. if (!gs_valid_p("gs_shader_set_texture", param))
  1623. return;
  1624. graphics->exports.gs_shader_set_texture(param, val);
  1625. }
  1626. void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size)
  1627. {
  1628. graphics_t *graphics = thread_graphics;
  1629. if (!gs_valid_p2("gs_shader_set_val", param, val))
  1630. return;
  1631. graphics->exports.gs_shader_set_val(param, val, size);
  1632. }
  1633. void gs_shader_set_default(gs_sparam_t *param)
  1634. {
  1635. graphics_t *graphics = thread_graphics;
  1636. if (!gs_valid_p("gs_shader_set_default", param))
  1637. return;
  1638. graphics->exports.gs_shader_set_default(param);
  1639. }
  1640. void gs_shader_set_next_sampler(gs_sparam_t *param, gs_samplerstate_t *sampler)
  1641. {
  1642. graphics_t *graphics = thread_graphics;
  1643. if (!gs_valid_p("gs_shader_set_next_sampler", param))
  1644. return;
  1645. graphics->exports.gs_shader_set_next_sampler(param, sampler);
  1646. }
  1647. void gs_texture_destroy(gs_texture_t *tex)
  1648. {
  1649. graphics_t *graphics = thread_graphics;
  1650. if (!gs_valid("gs_texture_destroy"))
  1651. return;
  1652. if (!tex)
  1653. return;
  1654. graphics->exports.gs_texture_destroy(tex);
  1655. }
  1656. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  1657. {
  1658. graphics_t *graphics = thread_graphics;
  1659. if (!gs_valid_p("gs_texture_get_width", tex))
  1660. return 0;
  1661. return graphics->exports.gs_texture_get_width(tex);
  1662. }
  1663. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  1664. {
  1665. graphics_t *graphics = thread_graphics;
  1666. if (!gs_valid_p("gs_texture_get_height", tex))
  1667. return 0;
  1668. return graphics->exports.gs_texture_get_height(tex);
  1669. }
  1670. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  1671. {
  1672. graphics_t *graphics = thread_graphics;
  1673. if (!gs_valid_p("gs_texture_get_color_format", tex))
  1674. return GS_UNKNOWN;
  1675. return graphics->exports.gs_texture_get_color_format(tex);
  1676. }
  1677. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  1678. {
  1679. graphics_t *graphics = thread_graphics;
  1680. if (!gs_valid_p3("gs_texture_map", tex, ptr, linesize))
  1681. return false;
  1682. return graphics->exports.gs_texture_map(tex, ptr, linesize);
  1683. }
  1684. void gs_texture_unmap(gs_texture_t *tex)
  1685. {
  1686. graphics_t *graphics = thread_graphics;
  1687. if (!gs_valid_p("gs_texture_unmap", tex))
  1688. return;
  1689. graphics->exports.gs_texture_unmap(tex);
  1690. }
  1691. bool gs_texture_is_rect(const gs_texture_t *tex)
  1692. {
  1693. graphics_t *graphics = thread_graphics;
  1694. if (!gs_valid_p("gs_texture_is_rect", tex))
  1695. return false;
  1696. if (graphics->exports.gs_texture_is_rect)
  1697. return graphics->exports.gs_texture_is_rect(tex);
  1698. else
  1699. return false;
  1700. }
  1701. void *gs_texture_get_obj(gs_texture_t *tex)
  1702. {
  1703. graphics_t *graphics = thread_graphics;
  1704. if (!gs_valid_p("gs_texture_get_obj", tex))
  1705. return NULL;
  1706. return graphics->exports.gs_texture_get_obj(tex);
  1707. }
  1708. void gs_cubetexture_destroy(gs_texture_t *cubetex)
  1709. {
  1710. graphics_t *graphics = thread_graphics;
  1711. if (!gs_valid("gs_cubetexture_destroy"))
  1712. return;
  1713. if (!cubetex)
  1714. return;
  1715. graphics->exports.gs_cubetexture_destroy(cubetex);
  1716. }
  1717. uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex)
  1718. {
  1719. graphics_t *graphics = thread_graphics;
  1720. if (!gs_valid_p("gs_cubetexture_get_size", cubetex))
  1721. return 0;
  1722. return graphics->exports.gs_cubetexture_get_size(cubetex);
  1723. }
  1724. enum gs_color_format gs_cubetexture_get_color_format(
  1725. const gs_texture_t *cubetex)
  1726. {
  1727. graphics_t *graphics = thread_graphics;
  1728. if (!gs_valid_p("gs_cubetexture_get_color_format", cubetex))
  1729. return GS_UNKNOWN;
  1730. return graphics->exports.gs_cubetexture_get_color_format(cubetex);
  1731. }
  1732. void gs_voltexture_destroy(gs_texture_t *voltex)
  1733. {
  1734. graphics_t *graphics = thread_graphics;
  1735. if (!gs_valid("gs_voltexture_destroy"))
  1736. return;
  1737. if (!voltex)
  1738. return;
  1739. graphics->exports.gs_voltexture_destroy(voltex);
  1740. }
  1741. uint32_t gs_voltexture_get_width(const gs_texture_t *voltex)
  1742. {
  1743. graphics_t *graphics = thread_graphics;
  1744. if (!gs_valid_p("gs_voltexture_get_width", voltex))
  1745. return 0;
  1746. return graphics->exports.gs_voltexture_get_width(voltex);
  1747. }
  1748. uint32_t gs_voltexture_get_height(const gs_texture_t *voltex)
  1749. {
  1750. graphics_t *graphics = thread_graphics;
  1751. if (!gs_valid_p("gs_voltexture_get_height", voltex))
  1752. return 0;
  1753. return graphics->exports.gs_voltexture_get_height(voltex);
  1754. }
  1755. uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex)
  1756. {
  1757. graphics_t *graphics = thread_graphics;
  1758. if (!gs_valid_p("gs_voltexture_get_depth", voltex))
  1759. return 0;
  1760. return graphics->exports.gs_voltexture_get_depth(voltex);
  1761. }
  1762. enum gs_color_format gs_voltexture_get_color_format(const gs_texture_t *voltex)
  1763. {
  1764. graphics_t *graphics = thread_graphics;
  1765. if (!gs_valid_p("gs_voltexture_get_color_format", voltex))
  1766. return GS_UNKNOWN;
  1767. return graphics->exports.gs_voltexture_get_color_format(voltex);
  1768. }
  1769. void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf)
  1770. {
  1771. graphics_t *graphics = thread_graphics;
  1772. if (!gs_valid("gs_stagesurface_destroy"))
  1773. return;
  1774. if (!stagesurf)
  1775. return;
  1776. graphics->exports.gs_stagesurface_destroy(stagesurf);
  1777. }
  1778. uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf)
  1779. {
  1780. graphics_t *graphics = thread_graphics;
  1781. if (!gs_valid_p("gs_stagesurface_get_width", stagesurf))
  1782. return 0;
  1783. return graphics->exports.gs_stagesurface_get_width(stagesurf);
  1784. }
  1785. uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf)
  1786. {
  1787. graphics_t *graphics = thread_graphics;
  1788. if (!gs_valid_p("gs_stagesurface_get_height", stagesurf))
  1789. return 0;
  1790. return graphics->exports.gs_stagesurface_get_height(stagesurf);
  1791. }
  1792. enum gs_color_format gs_stagesurface_get_color_format(
  1793. const gs_stagesurf_t *stagesurf)
  1794. {
  1795. graphics_t *graphics = thread_graphics;
  1796. if (!gs_valid_p("gs_stagesurface_get_color_format", stagesurf))
  1797. return GS_UNKNOWN;
  1798. return graphics->exports.gs_stagesurface_get_color_format(stagesurf);
  1799. }
  1800. bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  1801. uint32_t *linesize)
  1802. {
  1803. graphics_t *graphics = thread_graphics;
  1804. if (!gs_valid_p3("gs_stagesurface_map", stagesurf, data, linesize))
  1805. return 0;
  1806. return graphics->exports.gs_stagesurface_map(stagesurf, data, linesize);
  1807. }
  1808. void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf)
  1809. {
  1810. graphics_t *graphics = thread_graphics;
  1811. if (!gs_valid_p("gs_stagesurface_unmap", stagesurf))
  1812. return;
  1813. graphics->exports.gs_stagesurface_unmap(stagesurf);
  1814. }
  1815. void gs_zstencil_destroy(gs_zstencil_t *zstencil)
  1816. {
  1817. if (!gs_valid("gs_zstencil_destroy"))
  1818. return;
  1819. if (!zstencil)
  1820. return;
  1821. thread_graphics->exports.gs_zstencil_destroy(zstencil);
  1822. }
  1823. void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate)
  1824. {
  1825. if (!gs_valid("gs_samplerstate_destroy"))
  1826. return;
  1827. if (!samplerstate)
  1828. return;
  1829. thread_graphics->exports.gs_samplerstate_destroy(samplerstate);
  1830. }
  1831. void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer)
  1832. {
  1833. graphics_t *graphics = thread_graphics;
  1834. if (!gs_valid("gs_vertexbuffer_destroy"))
  1835. return;
  1836. if (!vertbuffer)
  1837. return;
  1838. graphics->exports.gs_vertexbuffer_destroy(vertbuffer);
  1839. }
  1840. void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer)
  1841. {
  1842. if (!gs_valid_p("gs_vertexbuffer_flush", vertbuffer))
  1843. return;
  1844. thread_graphics->exports.gs_vertexbuffer_flush(vertbuffer);
  1845. }
  1846. struct gs_vb_data *gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer)
  1847. {
  1848. if (!gs_valid_p("gs_vertexbuffer_get_data", vertbuffer))
  1849. return NULL;
  1850. return thread_graphics->exports.gs_vertexbuffer_get_data(vertbuffer);
  1851. }
  1852. void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer)
  1853. {
  1854. graphics_t *graphics = thread_graphics;
  1855. if (!gs_valid("gs_indexbuffer_destroy"))
  1856. return;
  1857. if (!indexbuffer)
  1858. return;
  1859. graphics->exports.gs_indexbuffer_destroy(indexbuffer);
  1860. }
  1861. void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer)
  1862. {
  1863. if (!gs_valid_p("gs_indexbuffer_flush", indexbuffer))
  1864. return;
  1865. thread_graphics->exports.gs_indexbuffer_flush(indexbuffer);
  1866. }
  1867. void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer)
  1868. {
  1869. if (!gs_valid_p("gs_indexbuffer_get_data", indexbuffer))
  1870. return NULL;
  1871. return thread_graphics->exports.gs_indexbuffer_get_data(indexbuffer);
  1872. }
  1873. size_t gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer)
  1874. {
  1875. if (!gs_valid_p("gs_indexbuffer_get_num_indices", indexbuffer))
  1876. return 0;
  1877. return thread_graphics->exports.gs_indexbuffer_get_num_indices(
  1878. indexbuffer);
  1879. }
  1880. enum gs_index_type gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer)
  1881. {
  1882. if (!gs_valid_p("gs_indexbuffer_get_type", indexbuffer))
  1883. return (enum gs_index_type)0;
  1884. return thread_graphics->exports.gs_indexbuffer_get_type(indexbuffer);
  1885. }
  1886. #ifdef __APPLE__
  1887. /** Platform specific functions */
  1888. gs_texture_t *gs_texture_create_from_iosurface(void *iosurf)
  1889. {
  1890. graphics_t *graphics = thread_graphics;
  1891. if (!gs_valid_p("gs_texture_create_from_iosurface", iosurf))
  1892. return NULL;
  1893. if (!graphics->exports.device_texture_create_from_iosurface)
  1894. return NULL;
  1895. return graphics->exports.device_texture_create_from_iosurface(
  1896. graphics->device, iosurf);
  1897. }
  1898. bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf)
  1899. {
  1900. graphics_t *graphics = thread_graphics;
  1901. if (!gs_valid_p("gs_texture_rebind_iosurface", texture))
  1902. return false;
  1903. if (!graphics->exports.gs_texture_rebind_iosurface)
  1904. return false;
  1905. return graphics->exports.gs_texture_rebind_iosurface(texture, iosurf);
  1906. }
  1907. #elif _WIN32
  1908. bool gs_gdi_texture_available(void)
  1909. {
  1910. if (!gs_valid("gs_gdi_texture_available"))
  1911. return false;
  1912. return thread_graphics->exports.device_gdi_texture_available();
  1913. }
  1914. bool gs_shared_texture_available(void)
  1915. {
  1916. if (!gs_valid("gs_shared_texture_available"))
  1917. return false;
  1918. return thread_graphics->exports.device_shared_texture_available();
  1919. }
  1920. bool gs_get_duplicator_monitor_info(int monitor_idx,
  1921. struct gs_monitor_info *monitor_info)
  1922. {
  1923. if (!gs_valid_p("gs_get_duplicator_monitor_info", monitor_info))
  1924. return false;
  1925. if (!thread_graphics->exports.device_get_duplicator_monitor_info)
  1926. return false;
  1927. return thread_graphics->exports.device_get_duplicator_monitor_info(
  1928. thread_graphics->device, monitor_idx,
  1929. monitor_info);
  1930. }
  1931. gs_duplicator_t *gs_duplicator_create(int monitor_idx)
  1932. {
  1933. if (!gs_valid("gs_duplicator_create"))
  1934. return NULL;
  1935. if (!thread_graphics->exports.device_duplicator_create)
  1936. return NULL;
  1937. return thread_graphics->exports.device_duplicator_create(
  1938. thread_graphics->device, monitor_idx);
  1939. }
  1940. void gs_duplicator_destroy(gs_duplicator_t *duplicator)
  1941. {
  1942. if (!gs_valid("gs_duplicator_destroy"))
  1943. return;
  1944. if (!duplicator)
  1945. return;
  1946. if (!thread_graphics->exports.gs_duplicator_destroy)
  1947. return;
  1948. thread_graphics->exports.gs_duplicator_destroy(duplicator);
  1949. }
  1950. bool gs_duplicator_update_frame(gs_duplicator_t *duplicator)
  1951. {
  1952. if (!gs_valid_p("gs_duplicator_update_frame", duplicator))
  1953. return false;
  1954. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1955. return false;
  1956. return thread_graphics->exports.gs_duplicator_update_frame(duplicator);
  1957. }
  1958. gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator)
  1959. {
  1960. if (!gs_valid_p("gs_duplicator_get_texture", duplicator))
  1961. return NULL;
  1962. if (!thread_graphics->exports.gs_duplicator_get_texture)
  1963. return NULL;
  1964. return thread_graphics->exports.gs_duplicator_get_texture(duplicator);
  1965. }
  1966. /** creates a windows GDI-lockable texture */
  1967. gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height)
  1968. {
  1969. graphics_t *graphics = thread_graphics;
  1970. if (!gs_valid("gs_texture_create_gdi"))
  1971. return NULL;
  1972. if (graphics->exports.device_texture_create_gdi)
  1973. return graphics->exports.device_texture_create_gdi(
  1974. graphics->device, width, height);
  1975. return NULL;
  1976. }
  1977. void *gs_texture_get_dc(gs_texture_t *gdi_tex)
  1978. {
  1979. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  1980. return NULL;
  1981. if (thread_graphics->exports.gs_texture_get_dc)
  1982. return thread_graphics->exports.gs_texture_get_dc(gdi_tex);
  1983. return NULL;
  1984. }
  1985. void gs_texture_release_dc(gs_texture_t *gdi_tex)
  1986. {
  1987. if (!gs_valid_p("gs_texture_release_dc", gdi_tex))
  1988. return;
  1989. if (thread_graphics->exports.gs_texture_release_dc)
  1990. thread_graphics->exports.gs_texture_release_dc(gdi_tex);
  1991. }
  1992. gs_texture_t *gs_texture_open_shared(uint32_t handle)
  1993. {
  1994. graphics_t *graphics = thread_graphics;
  1995. if (!gs_valid("gs_texture_open_shared"))
  1996. return NULL;
  1997. if (graphics->exports.device_texture_open_shared)
  1998. return graphics->exports.device_texture_open_shared(
  1999. graphics->device, handle);
  2000. return NULL;
  2001. }
  2002. #endif