gl-capture.c 21 KB

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  1. #define _CRT_SECURE_NO_WARNINGS
  2. #pragma warning(disable : 4214) /* nonstandard extension, non-int bitfield */
  3. #pragma warning(disable : 4054) /* function pointer to data pointer */
  4. #include <windows.h>
  5. #define COBJMACROS
  6. #include <dxgi.h>
  7. #include <d3d11.h>
  8. #include "gl-decs.h"
  9. #include "graphics-hook.h"
  10. #include "../funchook.h"
  11. #define DUMMY_WINDOW_CLASS_NAME L"graphics_hook_gl_dummy_window"
  12. static const GUID GUID_IDXGIFactory1 =
  13. {0x770aae78, 0xf26f, 0x4dba, {0xa8, 0x29, 0x25, 0x3c, 0x83, 0xd1, 0xb3, 0x87}};
  14. static const GUID GUID_IDXGIResource =
  15. {0x035f3ab4, 0x482e, 0x4e50, {0xb4, 0x1f, 0x8a, 0x7f, 0x8b, 0xd8, 0x96, 0x0b}};
  16. static struct func_hook swap_buffers;
  17. static struct func_hook wgl_swap_layer_buffers;
  18. static struct func_hook wgl_swap_buffers;
  19. static struct func_hook wgl_delete_context;
  20. struct gl_data {
  21. HDC hdc;
  22. uint32_t base_cx;
  23. uint32_t base_cy;
  24. uint32_t cx;
  25. uint32_t cy;
  26. DXGI_FORMAT format;
  27. GLuint fbo;
  28. bool using_shtex : 1;
  29. bool using_scale : 1;
  30. union {
  31. /* shared texture */
  32. struct {
  33. struct shtex_data *shtex_info;
  34. ID3D11Device *d3d11_device;
  35. ID3D11DeviceContext *d3d11_context;
  36. ID3D11Texture2D *d3d11_tex;
  37. IDXGISwapChain *dxgi_swap;
  38. HANDLE gl_device;
  39. HANDLE gl_dxobj;
  40. HANDLE handle;
  41. HWND hwnd;
  42. GLuint texture;
  43. };
  44. /* shared memory */
  45. struct {
  46. struct shmem_data *shmem_info;
  47. int cur_tex;
  48. int copy_wait;
  49. GLuint pbos[NUM_BUFFERS];
  50. GLuint textures[NUM_BUFFERS];
  51. bool texture_ready[NUM_BUFFERS];
  52. bool texture_mapped[NUM_BUFFERS];
  53. };
  54. };
  55. };
  56. static HMODULE gl = NULL;
  57. static bool nv_capture_available = false;
  58. static struct gl_data data = {0};
  59. static inline bool gl_error(const char *func, const char *str)
  60. {
  61. GLenum error = glGetError();
  62. if (error != 0) {
  63. hlog("%s: %s: %lu", func, str, error);
  64. return true;
  65. }
  66. return false;
  67. }
  68. static void gl_free(void)
  69. {
  70. capture_free();
  71. if (data.using_shtex) {
  72. if (data.gl_dxobj)
  73. jimglDXUnregisterObjectNV(data.gl_device,
  74. data.gl_dxobj);
  75. if (data.gl_device)
  76. jimglDXCloseDeviceNV(data.gl_device);
  77. if (data.texture)
  78. glDeleteTextures(1, &data.texture);
  79. if (data.d3d11_tex)
  80. ID3D11Resource_Release(data.d3d11_tex);
  81. if (data.d3d11_context)
  82. ID3D11DeviceContext_Release(data.d3d11_context);
  83. if (data.d3d11_device)
  84. ID3D11Device_Release(data.d3d11_device);
  85. if (data.dxgi_swap)
  86. IDXGISwapChain_Release(data.dxgi_swap);
  87. if (data.hwnd)
  88. DestroyWindow(data.hwnd);
  89. } else {
  90. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  91. if (data.pbos[i]) {
  92. if (data.texture_mapped[i]) {
  93. glBindBuffer(GL_PIXEL_PACK_BUFFER,
  94. data.pbos[i]);
  95. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  96. glBindBuffer(GL_PIXEL_PACK_BUFFER, 0);
  97. }
  98. glDeleteBuffers(1, &data.pbos[i]);
  99. }
  100. if (data.textures[i])
  101. glDeleteTextures(1, &data.textures[i]);
  102. }
  103. }
  104. if (data.fbo)
  105. glDeleteFramebuffers(1, &data.fbo);
  106. gl_error("gl_free", "GL error occurred on free");
  107. memset(&data, 0, sizeof(data));
  108. hlog("------------------ gl capture freed ------------------");
  109. }
  110. static inline void *base_get_proc(const char *name)
  111. {
  112. return (void*)GetProcAddress(gl, name);
  113. }
  114. static inline void *wgl_get_proc(const char *name)
  115. {
  116. return (void*)jimglGetProcAddress(name);
  117. }
  118. static inline void *get_proc(const char *name)
  119. {
  120. void *func = wgl_get_proc(name);
  121. if (!func)
  122. func = base_get_proc(name);
  123. return func;
  124. }
  125. static void init_nv_functions(void)
  126. {
  127. jimglDXSetResourceShareHandleNV =
  128. get_proc("wglDXSetResourceShareHandleNV");
  129. jimglDXOpenDeviceNV = get_proc("wglDXOpenDeviceNV");
  130. jimglDXCloseDeviceNV = get_proc("wglDXCloseDeviceNV");
  131. jimglDXRegisterObjectNV = get_proc("wglDXRegisterObjectNV");
  132. jimglDXUnregisterObjectNV = get_proc("wglDXUnregisterObjectNV");
  133. jimglDXObjectAccessNV = get_proc("wglDXObjectAccessNV");
  134. jimglDXLockObjectsNV = get_proc("wglDXLockObjectsNV");
  135. jimglDXUnlockObjectsNV = get_proc("wglDXUnlockObjectsNV");
  136. nv_capture_available =
  137. !!jimglDXSetResourceShareHandleNV &&
  138. !!jimglDXOpenDeviceNV &&
  139. !!jimglDXCloseDeviceNV &&
  140. !!jimglDXRegisterObjectNV &&
  141. !!jimglDXUnregisterObjectNV &&
  142. !!jimglDXObjectAccessNV &&
  143. !!jimglDXLockObjectsNV &&
  144. !!jimglDXUnlockObjectsNV;
  145. if (nv_capture_available)
  146. hlog("Shared-texture OpenGL capture available");
  147. }
  148. #define GET_PROC(cur_func, ptr, func) \
  149. do { \
  150. ptr = get_proc(#func); \
  151. if (!ptr) { \
  152. hlog("%s: failed to get function '%s'", #cur_func, \
  153. #func); \
  154. success = false; \
  155. } \
  156. } while (false)
  157. static bool init_gl_functions(void)
  158. {
  159. bool success = true;
  160. jimglGetProcAddress = base_get_proc("wglGetProcAddress");
  161. if (!jimglGetProcAddress) {
  162. hlog("init_gl_functions: failed to get wglGetProcAddress");
  163. return false;
  164. }
  165. GET_PROC(init_gl_functions, jimglMakeCurrent, wglMakeCurrent);
  166. GET_PROC(init_gl_functions, jimglGetCurrentDC, wglGetCurrentDC);
  167. GET_PROC(init_gl_functions, jimglGetCurrentContext,
  168. wglGetCurrentContext);
  169. GET_PROC(init_gl_functions, glTexImage2D, glTexImage2D);
  170. GET_PROC(init_gl_functions, glReadBuffer, glReadBuffer);
  171. GET_PROC(init_gl_functions, glGetTexImage, glGetTexImage);
  172. GET_PROC(init_gl_functions, glDrawBuffer, glDrawBuffer);
  173. GET_PROC(init_gl_functions, glGetError, glGetError);
  174. GET_PROC(init_gl_functions, glBufferData, glBufferData);
  175. GET_PROC(init_gl_functions, glDeleteBuffers, glDeleteBuffers);
  176. GET_PROC(init_gl_functions, glDeleteTextures, glDeleteTextures);
  177. GET_PROC(init_gl_functions, glGenBuffers, glGenBuffers);
  178. GET_PROC(init_gl_functions, glGenTextures, glGenTextures);
  179. GET_PROC(init_gl_functions, glMapBuffer, glMapBuffer);
  180. GET_PROC(init_gl_functions, glUnmapBuffer, glUnmapBuffer);
  181. GET_PROC(init_gl_functions, glBindBuffer, glBindBuffer);
  182. GET_PROC(init_gl_functions, glGetIntegerv, glGetIntegerv);
  183. GET_PROC(init_gl_functions, glBindTexture, glBindTexture);
  184. GET_PROC(init_gl_functions, glGenFramebuffers, glGenFramebuffers);
  185. GET_PROC(init_gl_functions, glDeleteFramebuffers, glDeleteFramebuffers);
  186. GET_PROC(init_gl_functions, glBindFramebuffer, glBindFramebuffer);
  187. GET_PROC(init_gl_functions, glBlitFramebuffer, glBlitFramebuffer);
  188. GET_PROC(init_gl_functions, glFramebufferTexture2D,
  189. glFramebufferTexture2D);
  190. init_nv_functions();
  191. return success;
  192. }
  193. static void get_window_size(HDC hdc, uint32_t *cx, uint32_t *cy)
  194. {
  195. HWND hwnd = WindowFromDC(hdc);
  196. RECT rc = {0};
  197. GetClientRect(hwnd, &rc);
  198. *cx = rc.right;
  199. *cy = rc.bottom;
  200. }
  201. static inline bool gl_shtex_init_window(void)
  202. {
  203. data.hwnd = CreateWindowExW(0, DUMMY_WINDOW_CLASS_NAME,
  204. L"Dummy GL window, ignore",
  205. WS_POPUP | WS_CLIPCHILDREN | WS_CLIPSIBLINGS,
  206. 0, 0, 2, 2, NULL, NULL, GetModuleHandle(NULL), NULL);
  207. if (!data.hwnd) {
  208. hlog("gl_shtex_init_window: failed to create window: %d",
  209. GetLastError());
  210. return false;
  211. }
  212. return true;
  213. }
  214. typedef HRESULT (WINAPI *create_dxgi_factory1_t)(REFIID, void **);
  215. const static D3D_FEATURE_LEVEL feature_levels[] =
  216. {
  217. D3D_FEATURE_LEVEL_11_0,
  218. D3D_FEATURE_LEVEL_10_1,
  219. D3D_FEATURE_LEVEL_10_0,
  220. D3D_FEATURE_LEVEL_9_3,
  221. };
  222. static inline bool gl_shtex_init_d3d11(void)
  223. {
  224. D3D_FEATURE_LEVEL level_used;
  225. IDXGIFactory1 *factory;
  226. IDXGIAdapter *adapter;
  227. HRESULT hr;
  228. HMODULE d3d11 = load_system_library("d3d11.dll");
  229. if (!d3d11) {
  230. hlog("gl_shtex_init_d3d11: failed to load D3D11.dll: %d",
  231. GetLastError());
  232. return false;
  233. }
  234. HMODULE dxgi = load_system_library("dxgi.dll");
  235. if (!dxgi) {
  236. hlog("gl_shtex_init_d3d11: failed to load DXGI.dll: %d",
  237. GetLastError());
  238. return false;
  239. }
  240. DXGI_SWAP_CHAIN_DESC desc = {0};
  241. desc.BufferCount = 2;
  242. desc.BufferDesc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  243. desc.BufferDesc.Width = 2;
  244. desc.BufferDesc.Height = 2;
  245. desc.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
  246. desc.SampleDesc.Count = 1;
  247. desc.Windowed = true;
  248. desc.OutputWindow = data.hwnd;
  249. create_dxgi_factory1_t create_factory = (void*)GetProcAddress(dxgi,
  250. "CreateDXGIFactory1");
  251. if (!create_factory) {
  252. hlog("gl_shtex_init_d3d11: failed to load CreateDXGIFactory1 "
  253. "procedure: %d", GetLastError());
  254. return false;
  255. }
  256. PFN_D3D11_CREATE_DEVICE_AND_SWAP_CHAIN create = (void*)GetProcAddress(
  257. d3d11, "D3D11CreateDeviceAndSwapChain");
  258. if (!create) {
  259. hlog("gl_shtex_init_d3d11: failed to load "
  260. "D3D11CreateDeviceAndSwapChain procedure: %d",
  261. GetLastError());
  262. return false;
  263. }
  264. hr = create_factory(&GUID_IDXGIFactory1, (void**)&factory);
  265. if (FAILED(hr)) {
  266. hlog_hr("gl_shtex_init_d3d11: failed to create factory", hr);
  267. return false;
  268. }
  269. hr = IDXGIFactory1_EnumAdapters1(factory, 0, (IDXGIAdapter1**)&adapter);
  270. IDXGIFactory1_Release(factory);
  271. if (FAILED(hr)) {
  272. hlog_hr("gl_shtex_init_d3d11: failed to create adapter", hr);
  273. return false;
  274. }
  275. hr = create(adapter, D3D_DRIVER_TYPE_UNKNOWN, NULL, 0, feature_levels,
  276. sizeof(feature_levels) / sizeof(D3D_FEATURE_LEVEL),
  277. D3D11_SDK_VERSION, &desc, &data.dxgi_swap,
  278. &data.d3d11_device, &level_used, &data.d3d11_context);
  279. IDXGIAdapter_Release(adapter);
  280. if (FAILED(hr)) {
  281. hlog_hr("gl_shtex_init_d3d11: failed to create device", hr);
  282. return false;
  283. }
  284. return true;
  285. }
  286. static inline bool gl_shtex_init_d3d11_tex(void)
  287. {
  288. IDXGIResource *dxgi_res;
  289. HRESULT hr;
  290. D3D11_TEXTURE2D_DESC desc = {0};
  291. desc.Width = data.cx;
  292. desc.Height = data.cy;
  293. desc.MipLevels = 1;
  294. desc.ArraySize = 1;
  295. desc.Format = DXGI_FORMAT_B8G8R8A8_UNORM;
  296. desc.SampleDesc.Count = 1;
  297. desc.Usage = D3D11_USAGE_DEFAULT;
  298. desc.MiscFlags = D3D11_RESOURCE_MISC_SHARED;
  299. desc.BindFlags = D3D11_BIND_RENDER_TARGET |
  300. D3D11_BIND_SHADER_RESOURCE;
  301. hr = ID3D11Device_CreateTexture2D(data.d3d11_device, &desc, NULL,
  302. &data.d3d11_tex);
  303. if (FAILED(hr)) {
  304. hlog_hr("gl_shtex_init_d3d11_tex: failed to create texture",
  305. hr);
  306. return false;
  307. }
  308. hr = ID3D11Device_QueryInterface(data.d3d11_tex,
  309. &GUID_IDXGIResource, (void**)&dxgi_res);
  310. if (FAILED(hr)) {
  311. hlog_hr("gl_shtex_init_d3d11_tex: failed to get IDXGIResource",
  312. hr);
  313. return false;
  314. }
  315. hr = IDXGIResource_GetSharedHandle(dxgi_res, &data.handle);
  316. IDXGIResource_Release(dxgi_res);
  317. if (FAILED(hr)) {
  318. hlog_hr("gl_shtex_init_d3d11_tex: failed to get shared handle",
  319. hr);
  320. return false;
  321. }
  322. return true;
  323. }
  324. static inline bool gl_shtex_init_gl_tex(void)
  325. {
  326. data.gl_device = jimglDXOpenDeviceNV(data.d3d11_device);
  327. if (!data.gl_device) {
  328. hlog("gl_shtex_init_gl_tex: failed to open device");
  329. return false;
  330. }
  331. glGenTextures(1, &data.texture);
  332. if (gl_error("gl_shtex_init_gl_tex", "failed to generate texture")) {
  333. return false;
  334. }
  335. data.gl_dxobj = jimglDXRegisterObjectNV(data.gl_device, data.d3d11_tex,
  336. data.texture, GL_TEXTURE_2D,
  337. WGL_ACCESS_WRITE_DISCARD_NV);
  338. if (!data.gl_dxobj) {
  339. hlog("gl_shtex_init_gl_tex: failed to register object");
  340. return false;
  341. }
  342. return true;
  343. }
  344. static inline bool gl_init_fbo(void)
  345. {
  346. glGenFramebuffers(1, &data.fbo);
  347. return !gl_error("gl_init_fbo", "failed to initialize FBO");
  348. }
  349. static bool gl_shtex_init(HWND window)
  350. {
  351. if (!gl_shtex_init_window()) {
  352. return false;
  353. }
  354. if (!gl_shtex_init_d3d11()) {
  355. return false;
  356. }
  357. if (!gl_shtex_init_d3d11_tex()) {
  358. return false;
  359. }
  360. if (!gl_shtex_init_gl_tex()) {
  361. return false;
  362. }
  363. if (!gl_init_fbo()) {
  364. return false;
  365. }
  366. if (!capture_init_shtex(&data.shtex_info, window,
  367. data.base_cx, data.base_cy, data.cx, data.cy,
  368. data.format, true, (uint32_t)data.handle)) {
  369. return false;
  370. }
  371. hlog("gl shared texture capture successful");
  372. return true;
  373. }
  374. static inline bool gl_shmem_init_data(size_t idx, size_t size)
  375. {
  376. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[idx]);
  377. if (gl_error("gl_shmem_init_data", "failed to bind pbo")) {
  378. return false;
  379. }
  380. glBufferData(GL_PIXEL_PACK_BUFFER, size, 0, GL_STREAM_READ);
  381. if (gl_error("gl_shmem_init_data", "failed to set pbo data")) {
  382. return false;
  383. }
  384. glBindTexture(GL_TEXTURE_2D, data.textures[idx]);
  385. if (gl_error("gl_shmem_init_data", "failed to set bind texture")) {
  386. return false;
  387. }
  388. glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, data.cx, data.cy,
  389. 0, GL_BGRA, GL_UNSIGNED_BYTE, NULL);
  390. if (gl_error("gl_shmem_init_data", "failed to set texture data")) {
  391. return false;
  392. }
  393. return true;
  394. }
  395. static inline bool gl_shmem_init_buffers(void)
  396. {
  397. uint32_t size = data.cx * data.cy * 4;
  398. GLint last_pbo;
  399. GLint last_tex;
  400. glGenBuffers(NUM_BUFFERS, data.pbos);
  401. if (gl_error("gl_shmem_init_buffers", "failed to generate buffers")) {
  402. return false;
  403. }
  404. glGenTextures(NUM_BUFFERS, data.textures);
  405. if (gl_error("gl_shmem_init_buffers", "failed to generate textures")) {
  406. return false;
  407. }
  408. glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, &last_pbo);
  409. if (gl_error("gl_shmem_init_buffers",
  410. "failed to save pixel pack buffer")) {
  411. return false;
  412. }
  413. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  414. if (gl_error("gl_shmem_init_buffers", "failed to save texture")) {
  415. return false;
  416. }
  417. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  418. if (!gl_shmem_init_data(i, size)) {
  419. return false;
  420. }
  421. }
  422. glBindBuffer(GL_PIXEL_PACK_BUFFER, last_pbo);
  423. glBindTexture(GL_TEXTURE_2D, last_tex);
  424. return true;
  425. }
  426. static bool gl_shmem_init(HWND window)
  427. {
  428. if (!gl_shmem_init_buffers()) {
  429. return false;
  430. }
  431. if (!gl_init_fbo()) {
  432. return false;
  433. }
  434. if (!capture_init_shmem(&data.shmem_info, window,
  435. data.base_cx, data.base_cy, data.cx, data.cy,
  436. data.cx * 4, data.format, true)) {
  437. return false;
  438. }
  439. hlog("gl memory capture successful");
  440. return true;
  441. }
  442. static void gl_init(HDC hdc)
  443. {
  444. HWND window = WindowFromDC(hdc);
  445. bool success = false;
  446. RECT rc = {0};
  447. GetClientRect(window, &rc);
  448. data.base_cx = rc.right;
  449. data.base_cy = rc.bottom;
  450. data.hdc = hdc;
  451. data.format = DXGI_FORMAT_B8G8R8A8_UNORM;
  452. data.using_scale = global_hook_info->use_scale;
  453. data.using_shtex = nv_capture_available &&
  454. !global_hook_info->force_shmem;
  455. if (data.using_scale) {
  456. data.cx = global_hook_info->cx;
  457. data.cy = global_hook_info->cy;
  458. } else {
  459. data.cx = data.base_cx;
  460. data.cy = data.base_cy;
  461. }
  462. if (data.using_shtex)
  463. success = gl_shtex_init(window);
  464. else
  465. success = gl_shmem_init(window);
  466. if (!success)
  467. gl_free();
  468. }
  469. static void gl_copy_backbuffer(GLuint dst)
  470. {
  471. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, data.fbo);
  472. if (gl_error("gl_shtex_capture_blit", "failed to bind FBO")) {
  473. return;
  474. }
  475. glBindTexture(GL_TEXTURE_2D, dst);
  476. if (gl_error("gl_shtex_capture_blit", "failed to bind texture")) {
  477. return;
  478. }
  479. glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, GL_COLOR_ATTACHMENT0,
  480. GL_TEXTURE_2D, dst, 0);
  481. if (gl_error("gl_shtex_capture_blit", "failed to set frame buffer")) {
  482. return;
  483. }
  484. glReadBuffer(GL_BACK);
  485. if (gl_error("gl_shtex_capture_blit", "failed to set read buffer")) {
  486. return;
  487. }
  488. glDrawBuffer(GL_COLOR_ATTACHMENT0);
  489. if (gl_error("gl_shtex_capture_blit", "failed to set draw buffer")) {
  490. return;
  491. }
  492. glBlitFramebuffer(0, 0, data.base_cx, data.base_cy,
  493. 0, 0, data.cx, data.cy, GL_COLOR_BUFFER_BIT, GL_LINEAR);
  494. gl_error("gl_shtex_capture_blit", "failed to blit");
  495. }
  496. static void gl_shtex_capture(void)
  497. {
  498. GLint last_fbo;
  499. GLint last_tex;
  500. jimglDXLockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  501. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  502. if (gl_error("gl_shtex_capture", "failed to get last fbo")) {
  503. return;
  504. }
  505. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  506. if (gl_error("gl_shtex_capture", "failed to get last texture")) {
  507. return;
  508. }
  509. gl_copy_backbuffer(data.texture);
  510. glBindTexture(GL_TEXTURE_2D, last_tex);
  511. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  512. jimglDXUnlockObjectsNV(data.gl_device, 1, &data.gl_dxobj);
  513. IDXGISwapChain_Present(data.dxgi_swap, 0, 0);
  514. }
  515. static inline void gl_shmem_capture_queue_copy(void)
  516. {
  517. for (int i = 0; i < NUM_BUFFERS; i++) {
  518. if (data.texture_ready[i]) {
  519. GLvoid *buffer;
  520. data.texture_ready[i] = false;
  521. glBindBuffer(GL_PIXEL_PACK_BUFFER, data.pbos[i]);
  522. if (gl_error("gl_shmem_capture_queue_copy",
  523. "failed to bind pbo")) {
  524. return;
  525. }
  526. buffer = glMapBuffer(GL_PIXEL_PACK_BUFFER, GL_READ_ONLY);
  527. if (buffer) {
  528. data.texture_mapped[i] = true;
  529. shmem_copy_data(i, buffer);
  530. }
  531. break;
  532. }
  533. }
  534. }
  535. static inline void gl_shmem_capture_stage(GLuint dst_pbo, GLuint src_tex)
  536. {
  537. glBindTexture(GL_TEXTURE_2D, src_tex);
  538. if (gl_error("gl_shmem_capture_stage", "failed to bind src_tex")) {
  539. return;
  540. }
  541. glBindBuffer(GL_PIXEL_PACK_BUFFER, dst_pbo);
  542. if (gl_error("gl_shmem_capture_stage", "failed to bind dst_pbo")) {
  543. return;
  544. }
  545. glGetTexImage(GL_TEXTURE_2D, 0, GL_BGRA, GL_UNSIGNED_BYTE, 0);
  546. if (gl_error("gl_shmem_capture_stage", "failed to read src_tex")) {
  547. return;
  548. }
  549. }
  550. static void gl_shmem_capture(void)
  551. {
  552. int next_tex;
  553. GLint last_fbo;
  554. GLint last_tex;
  555. glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, &last_fbo);
  556. if (gl_error("gl_shmem_capture", "failed to get last fbo")) {
  557. return;
  558. }
  559. glGetIntegerv(GL_TEXTURE_BINDING_2D, &last_tex);
  560. if (gl_error("gl_shmem_capture", "failed to get last texture")) {
  561. return;
  562. }
  563. gl_shmem_capture_queue_copy();
  564. next_tex = (data.cur_tex == NUM_BUFFERS - 1) ? 0 : data.cur_tex + 1;
  565. gl_copy_backbuffer(data.textures[next_tex]);
  566. if (data.copy_wait < NUM_BUFFERS - 1) {
  567. data.copy_wait++;
  568. } else {
  569. GLuint src = data.textures[next_tex];
  570. GLuint dst = data.pbos[next_tex];
  571. if (shmem_texture_data_lock(next_tex)) {
  572. glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
  573. data.texture_mapped[next_tex] = false;
  574. shmem_texture_data_unlock(next_tex);
  575. }
  576. gl_shmem_capture_stage(dst, src);
  577. data.texture_ready[next_tex] = true;
  578. }
  579. glBindTexture(GL_TEXTURE_2D, last_tex);
  580. glBindFramebuffer(GL_DRAW_FRAMEBUFFER, last_fbo);
  581. }
  582. static void gl_capture(HDC hdc)
  583. {
  584. static bool functions_initialized = false;
  585. static bool critical_failure = false;
  586. if (critical_failure) {
  587. return;
  588. }
  589. if (!functions_initialized) {
  590. functions_initialized = init_gl_functions();
  591. if (!functions_initialized) {
  592. critical_failure = true;
  593. return;
  594. }
  595. }
  596. if (capture_should_stop()) {
  597. gl_free();
  598. }
  599. if (capture_should_init()) {
  600. gl_init(hdc);
  601. }
  602. if (capture_ready() && hdc == data.hdc) {
  603. uint32_t new_cx;
  604. uint32_t new_cy;
  605. /* reset capture if resized */
  606. get_window_size(hdc, &new_cx, &new_cy);
  607. if (new_cx != data.base_cx || new_cy != data.base_cy) {
  608. gl_free();
  609. return;
  610. }
  611. if (data.using_shtex)
  612. gl_shtex_capture();
  613. else
  614. gl_shmem_capture();
  615. }
  616. }
  617. static BOOL WINAPI hook_swap_buffers(HDC hdc)
  618. {
  619. BOOL ret;
  620. if (!global_hook_info->capture_overlay)
  621. gl_capture(hdc);
  622. unhook(&swap_buffers);
  623. BOOL (WINAPI *call)(HDC) = swap_buffers.call_addr;
  624. ret = call(hdc);
  625. rehook(&swap_buffers);
  626. if (global_hook_info->capture_overlay)
  627. gl_capture(hdc);
  628. return ret;
  629. }
  630. static BOOL WINAPI hook_wgl_swap_buffers(HDC hdc)
  631. {
  632. BOOL ret;
  633. if (!global_hook_info->capture_overlay)
  634. gl_capture(hdc);
  635. unhook(&wgl_swap_buffers);
  636. BOOL (WINAPI *call)(HDC) = wgl_swap_buffers.call_addr;
  637. ret = call(hdc);
  638. rehook(&wgl_swap_buffers);
  639. if (global_hook_info->capture_overlay)
  640. gl_capture(hdc);
  641. return ret;
  642. }
  643. static BOOL WINAPI hook_wgl_swap_layer_buffers(HDC hdc, UINT planes)
  644. {
  645. BOOL ret;
  646. if (!global_hook_info->capture_overlay)
  647. gl_capture(hdc);
  648. unhook(&wgl_swap_layer_buffers);
  649. BOOL (WINAPI *call)(HDC, UINT) = wgl_swap_layer_buffers.call_addr;
  650. ret = call(hdc, planes);
  651. rehook(&wgl_swap_layer_buffers);
  652. if (global_hook_info->capture_overlay)
  653. gl_capture(hdc);
  654. return ret;
  655. }
  656. static BOOL WINAPI hook_wgl_delete_context(HGLRC hrc)
  657. {
  658. BOOL ret;
  659. if (capture_active()) {
  660. HDC last_hdc = jimglGetCurrentDC();
  661. HGLRC last_hrc = jimglGetCurrentContext();
  662. jimglMakeCurrent(data.hdc, hrc);
  663. gl_free();
  664. jimglMakeCurrent(last_hdc, last_hrc);
  665. }
  666. unhook(&wgl_delete_context);
  667. BOOL (WINAPI *call)(HGLRC) = wgl_delete_context.call_addr;
  668. ret = call(hrc);
  669. rehook(&wgl_delete_context);
  670. return ret;
  671. }
  672. static bool gl_register_window(void)
  673. {
  674. WNDCLASSW wc = {0};
  675. wc.style = CS_OWNDC;
  676. wc.hInstance = GetModuleHandle(NULL);
  677. wc.lpfnWndProc = DefWindowProc;
  678. wc.lpszClassName = DUMMY_WINDOW_CLASS_NAME;
  679. if (!RegisterClassW(&wc)) {
  680. hlog("gl_register_window: failed to register window class: %d",
  681. GetLastError());
  682. return false;
  683. }
  684. return true;
  685. }
  686. bool hook_gl(void)
  687. {
  688. void *wgl_dc_proc;
  689. void *wgl_slb_proc;
  690. void *wgl_sb_proc;
  691. gl = get_system_module("opengl32.dll");
  692. if (!gl) {
  693. return false;
  694. }
  695. if (!gl_register_window()) {
  696. return true;
  697. }
  698. wgl_dc_proc = base_get_proc("wglDeleteContext");
  699. wgl_slb_proc = base_get_proc("wglSwapLayerBuffers");
  700. wgl_sb_proc = base_get_proc("wglSwapBuffers");
  701. hook_init(&swap_buffers, SwapBuffers, hook_swap_buffers, "SwapBuffers");
  702. if (wgl_dc_proc) {
  703. hook_init(&wgl_delete_context, wgl_dc_proc,
  704. hook_wgl_delete_context,
  705. "wglDeleteContext");
  706. rehook(&wgl_delete_context);
  707. }
  708. if (wgl_slb_proc) {
  709. hook_init(&wgl_swap_layer_buffers, wgl_slb_proc,
  710. hook_wgl_swap_layer_buffers,
  711. "wglSwapLayerBuffers");
  712. rehook(&wgl_swap_layer_buffers);
  713. }
  714. if (wgl_sb_proc) {
  715. hook_init(&wgl_swap_buffers, wgl_sb_proc,
  716. hook_wgl_swap_buffers,
  717. "wglSwapBuffers");
  718. rehook(&wgl_swap_buffers);
  719. }
  720. rehook(&swap_buffers);
  721. return true;
  722. }