window-basic-preview.cpp 25 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <graphics/vec4.h>
  6. #include <graphics/matrix4.h>
  7. #include "window-basic-preview.hpp"
  8. #include "window-basic-main.hpp"
  9. #include "obs-app.hpp"
  10. #define HANDLE_RADIUS 4.0f
  11. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  12. #define CLAMP_DISTANCE 10.0f
  13. /* TODO: make C++ math classes and clean up code here later */
  14. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  15. : OBSQTDisplay(parent, flags)
  16. {
  17. setMouseTracking(true);
  18. }
  19. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  20. {
  21. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  22. float pixelRatio = main->devicePixelRatio();
  23. float scale = pixelRatio / main->previewScale;
  24. vec2 pos;
  25. vec2_set(&pos,
  26. (float(event->x()) - main->previewX / pixelRatio) * scale,
  27. (float(event->y()) - main->previewY / pixelRatio) * scale);
  28. return pos;
  29. }
  30. struct SceneFindData {
  31. const vec2 &pos;
  32. OBSSceneItem item;
  33. bool selectBelow;
  34. SceneFindData(const SceneFindData &) = delete;
  35. SceneFindData(SceneFindData &&) = delete;
  36. SceneFindData& operator=(const SceneFindData &) = delete;
  37. SceneFindData& operator=(SceneFindData &&) = delete;
  38. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  39. : pos (pos_),
  40. selectBelow (selectBelow_)
  41. {}
  42. };
  43. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  44. {
  45. obs_source_t *source = obs_sceneitem_get_source(item);
  46. uint32_t flags = obs_source_get_output_flags(source);
  47. return (flags & OBS_SOURCE_VIDEO) != 0;
  48. }
  49. static bool CloseFloat(float a, float b, float epsilon=0.01)
  50. {
  51. using std::abs;
  52. return abs(a-b) <= epsilon;
  53. }
  54. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  55. void *param)
  56. {
  57. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  58. matrix4 transform;
  59. matrix4 invTransform;
  60. vec3 transformedPos;
  61. vec3 pos3;
  62. vec3 pos3_;
  63. if (!SceneItemHasVideo(item))
  64. return true;
  65. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  66. obs_sceneitem_get_box_transform(item, &transform);
  67. matrix4_inv(&invTransform, &transform);
  68. vec3_transform(&transformedPos, &pos3, &invTransform);
  69. vec3_transform(&pos3_, &transformedPos, &transform);
  70. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  71. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  72. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  73. if (data->selectBelow && obs_sceneitem_selected(item)) {
  74. if (data->item)
  75. return false;
  76. else
  77. data->selectBelow = false;
  78. }
  79. data->item = item;
  80. }
  81. UNUSED_PARAMETER(scene);
  82. return true;
  83. }
  84. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  85. {
  86. vec3 result;
  87. vec3_set(&result, x, y, 0.0f);
  88. vec3_transform(&result, &result, &mat);
  89. return result;
  90. }
  91. static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
  92. float scale)
  93. {
  94. vec3 result;
  95. vec3_set(&result, x, y, 0.0f);
  96. vec3_transform(&result, &result, &mat);
  97. vec3_mulf(&result, &result, scale);
  98. return result;
  99. }
  100. static inline vec2 GetOBSScreenSize()
  101. {
  102. obs_video_info ovi;
  103. vec2 size;
  104. vec2_zero(&size);
  105. if (obs_get_video_info(&ovi)) {
  106. size.x = float(ovi.base_width);
  107. size.y = float(ovi.base_height);
  108. }
  109. return size;
  110. }
  111. vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
  112. {
  113. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  114. vec2 screenSize = GetOBSScreenSize();
  115. vec3 clampOffset;
  116. vec3_zero(&clampOffset);
  117. const float clampDist = CLAMP_DISTANCE / main->previewScale;
  118. if (fabsf(tl.x) < clampDist)
  119. clampOffset.x = -tl.x;
  120. if (fabsf(clampOffset.x) < EPSILON &&
  121. fabsf(screenSize.x - br.x) < clampDist)
  122. clampOffset.x = screenSize.x - br.x;
  123. if (fabsf(tl.y) < clampDist)
  124. clampOffset.y = -tl.y;
  125. if (fabsf(clampOffset.y) < EPSILON &&
  126. fabsf(screenSize.y - br.y) < clampDist)
  127. clampOffset.y = screenSize.y - br.y;
  128. return clampOffset;
  129. }
  130. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  131. {
  132. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  133. OBSScene scene = main->GetCurrentScene();
  134. if (!scene)
  135. return OBSSceneItem();
  136. SceneFindData data(pos, selectBelow);
  137. obs_scene_enum_items(scene, FindItemAtPos, &data);
  138. return data.item;
  139. }
  140. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  141. void *param)
  142. {
  143. SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
  144. matrix4 transform;
  145. vec3 transformedPos;
  146. vec3 pos3;
  147. if (!SceneItemHasVideo(item))
  148. return true;
  149. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  150. obs_sceneitem_get_box_transform(item, &transform);
  151. matrix4_inv(&transform, &transform);
  152. vec3_transform(&transformedPos, &pos3, &transform);
  153. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  154. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  155. if (obs_sceneitem_selected(item)) {
  156. data->item = item;
  157. return false;
  158. }
  159. }
  160. UNUSED_PARAMETER(scene);
  161. return true;
  162. }
  163. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  164. {
  165. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  166. OBSScene scene = main->GetCurrentScene();
  167. if (!scene)
  168. return false;
  169. SceneFindData data(pos, false);
  170. obs_scene_enum_items(scene, CheckItemSelected, &data);
  171. return !!data.item;
  172. }
  173. struct HandleFindData {
  174. const vec2 &pos;
  175. const float scale;
  176. OBSSceneItem item;
  177. ItemHandle handle = ItemHandle::None;
  178. HandleFindData(const HandleFindData &) = delete;
  179. HandleFindData(HandleFindData &&) = delete;
  180. HandleFindData& operator=(const HandleFindData &) = delete;
  181. HandleFindData& operator=(HandleFindData &&) = delete;
  182. inline HandleFindData(const vec2 &pos_, float scale_)
  183. : pos (pos_),
  184. scale (scale_)
  185. {}
  186. };
  187. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  188. void *param)
  189. {
  190. if (!obs_sceneitem_selected(item))
  191. return true;
  192. HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
  193. matrix4 transform;
  194. vec3 pos3;
  195. float closestHandle = HANDLE_SEL_RADIUS;
  196. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  197. obs_sceneitem_get_box_transform(item, &transform);
  198. auto TestHandle = [&] (float x, float y, ItemHandle handle)
  199. {
  200. vec3 handlePos = GetTransformedPosScaled(x, y, transform,
  201. data->scale);
  202. float dist = vec3_dist(&handlePos, &pos3);
  203. if (dist < HANDLE_SEL_RADIUS) {
  204. if (dist < closestHandle) {
  205. closestHandle = dist;
  206. data->handle = handle;
  207. data->item = item;
  208. }
  209. }
  210. };
  211. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  212. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  213. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  214. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  215. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  216. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  217. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  218. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  219. UNUSED_PARAMETER(scene);
  220. return true;
  221. }
  222. static vec2 GetItemSize(obs_sceneitem_t *item)
  223. {
  224. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  225. vec2 size;
  226. if (boundsType != OBS_BOUNDS_NONE) {
  227. obs_sceneitem_get_bounds(item, &size);
  228. } else {
  229. obs_source_t *source = obs_sceneitem_get_source(item);
  230. obs_sceneitem_crop crop;
  231. vec2 scale;
  232. obs_sceneitem_get_scale(item, &scale);
  233. obs_sceneitem_get_crop(item, &crop);
  234. size.x = float(obs_source_get_width(source) -
  235. crop.left - crop.right) * scale.x;
  236. size.y = float(obs_source_get_height(source) -
  237. crop.top - crop.bottom) * scale.y;
  238. }
  239. return size;
  240. }
  241. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
  242. {
  243. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  244. OBSScene scene = main->GetCurrentScene();
  245. if (!scene)
  246. return;
  247. HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
  248. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  249. stretchItem = std::move(data.item);
  250. stretchHandle = data.handle;
  251. if (stretchHandle != ItemHandle::None) {
  252. matrix4 boxTransform;
  253. vec3 itemUL;
  254. float itemRot;
  255. stretchItemSize = GetItemSize(stretchItem);
  256. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  257. itemRot = obs_sceneitem_get_rot(stretchItem);
  258. vec3_from_vec4(&itemUL, &boxTransform.t);
  259. /* build the item space conversion matrices */
  260. matrix4_identity(&itemToScreen);
  261. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
  262. 0.0f, 0.0f, 1.0f, RAD(itemRot));
  263. matrix4_translate3f(&itemToScreen, &itemToScreen,
  264. itemUL.x, itemUL.y, 0.0f);
  265. matrix4_identity(&screenToItem);
  266. matrix4_translate3f(&screenToItem, &screenToItem,
  267. -itemUL.x, -itemUL.y, 0.0f);
  268. matrix4_rotate_aa4f(&screenToItem, &screenToItem,
  269. 0.0f, 0.0f, 1.0f, RAD(-itemRot));
  270. obs_sceneitem_get_crop(stretchItem, &startCrop);
  271. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  272. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  273. cropSize.x = float(obs_source_get_width(source) -
  274. startCrop.left - startCrop.right);
  275. cropSize.y = float(obs_source_get_height(source) -
  276. startCrop.top - startCrop.bottom);
  277. }
  278. }
  279. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  280. {
  281. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  282. float pixelRatio = main->devicePixelRatio();
  283. float x = float(event->x()) - main->previewX / pixelRatio;
  284. float y = float(event->y()) - main->previewY / pixelRatio;
  285. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  286. bool altDown = (modifiers & Qt::AltModifier);
  287. OBSQTDisplay::mousePressEvent(event);
  288. if (event->button() != Qt::LeftButton &&
  289. event->button() != Qt::RightButton)
  290. return;
  291. if (event->button() == Qt::LeftButton)
  292. mouseDown = true;
  293. if (altDown)
  294. cropping = true;
  295. vec2_set(&startPos, x, y);
  296. GetStretchHandleData(startPos);
  297. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  298. startPos.x = std::round(startPos.x);
  299. startPos.y = std::round(startPos.y);
  300. mouseOverItems = SelectedAtPos(startPos);
  301. vec2_zero(&lastMoveOffset);
  302. }
  303. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  304. {
  305. obs_sceneitem_t *selectedItem =
  306. reinterpret_cast<obs_sceneitem_t*>(param);
  307. obs_sceneitem_select(item, (selectedItem == item));
  308. UNUSED_PARAMETER(scene);
  309. return true;
  310. }
  311. void OBSBasicPreview::DoSelect(const vec2 &pos)
  312. {
  313. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  314. OBSScene scene = main->GetCurrentScene();
  315. OBSSceneItem item = GetItemAtPos(pos, true);
  316. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
  317. }
  318. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  319. {
  320. OBSSceneItem item = GetItemAtPos(pos, false);
  321. if (!item)
  322. return;
  323. bool selected = obs_sceneitem_selected(item);
  324. obs_sceneitem_select(item, !selected);
  325. }
  326. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  327. {
  328. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  329. if (modifiers & Qt::ControlModifier)
  330. DoCtrlSelect(pos);
  331. else
  332. DoSelect(pos);
  333. }
  334. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  335. {
  336. if (mouseDown) {
  337. vec2 pos = GetMouseEventPos(event);
  338. if (!mouseMoved)
  339. ProcessClick(pos);
  340. stretchItem = nullptr;
  341. mouseDown = false;
  342. mouseMoved = false;
  343. cropping = false;
  344. }
  345. }
  346. struct SelectedItemBounds {
  347. bool first = true;
  348. vec3 tl, br;
  349. };
  350. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  351. void *param)
  352. {
  353. SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
  354. if (!obs_sceneitem_selected(item))
  355. return true;
  356. matrix4 boxTransform;
  357. obs_sceneitem_get_box_transform(item, &boxTransform);
  358. vec3 t[4] = {
  359. GetTransformedPos(0.0f, 0.0f, boxTransform),
  360. GetTransformedPos(1.0f, 0.0f, boxTransform),
  361. GetTransformedPos(0.0f, 1.0f, boxTransform),
  362. GetTransformedPos(1.0f, 1.0f, boxTransform)
  363. };
  364. for (const vec3 &v : t) {
  365. if (data->first) {
  366. vec3_copy(&data->tl, &v);
  367. vec3_copy(&data->br, &v);
  368. data->first = false;
  369. } else {
  370. vec3_min(&data->tl, &data->tl, &v);
  371. vec3_max(&data->br, &data->br, &v);
  372. }
  373. }
  374. UNUSED_PARAMETER(scene);
  375. return true;
  376. }
  377. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  378. {
  379. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  380. OBSScene scene = main->GetCurrentScene();
  381. SelectedItemBounds data;
  382. obs_scene_enum_items(scene, AddItemBounds, &data);
  383. data.tl.x += offset.x;
  384. data.tl.y += offset.y;
  385. data.br.x += offset.x;
  386. data.br.y += offset.y;
  387. vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
  388. offset.x += snapOffset.x;
  389. offset.y += snapOffset.y;
  390. }
  391. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  392. {
  393. vec2 *offset = reinterpret_cast<vec2*>(param);
  394. if (obs_sceneitem_selected(item)) {
  395. vec2 pos;
  396. obs_sceneitem_get_pos(item, &pos);
  397. vec2_add(&pos, &pos, offset);
  398. obs_sceneitem_set_pos(item, &pos);
  399. }
  400. UNUSED_PARAMETER(scene);
  401. return true;
  402. }
  403. void OBSBasicPreview::MoveItems(const vec2 &pos)
  404. {
  405. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  406. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  407. OBSScene scene = main->GetCurrentScene();
  408. vec2 offset, moveOffset;
  409. vec2_sub(&offset, &pos, &startPos);
  410. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  411. if (!(modifiers & Qt::ControlModifier))
  412. SnapItemMovement(moveOffset);
  413. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  414. obs_scene_enum_items(scene, move_items, &moveOffset);
  415. }
  416. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  417. {
  418. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  419. vec3 pos;
  420. vec3_zero(&pos);
  421. if (alignment & OBS_ALIGN_LEFT)
  422. pos.x = tl.x;
  423. else if (alignment & OBS_ALIGN_RIGHT)
  424. pos.x = br.x;
  425. else
  426. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  427. if (alignment & OBS_ALIGN_TOP)
  428. pos.y = tl.y;
  429. else if (alignment & OBS_ALIGN_BOTTOM)
  430. pos.y = br.y;
  431. else
  432. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  433. return pos;
  434. }
  435. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  436. const vec2 &baseSize)
  437. {
  438. float baseAspect = baseSize.x / baseSize.y;
  439. float aspect = size.x / size.y;
  440. uint32_t stretchFlags = (uint32_t)stretchHandle;
  441. if (stretchHandle == ItemHandle::TopLeft ||
  442. stretchHandle == ItemHandle::TopRight ||
  443. stretchHandle == ItemHandle::BottomLeft ||
  444. stretchHandle == ItemHandle::BottomRight) {
  445. if (aspect < baseAspect)
  446. size.x = size.y * baseAspect;
  447. else
  448. size.y = size.x / baseAspect;
  449. } else if (stretchHandle == ItemHandle::TopCenter ||
  450. stretchHandle == ItemHandle::BottomCenter) {
  451. size.x = size.y * baseAspect;
  452. } else if (stretchHandle == ItemHandle::CenterLeft ||
  453. stretchHandle == ItemHandle::CenterRight) {
  454. size.y = size.x / baseAspect;
  455. }
  456. size.x = std::round(size.x);
  457. size.y = std::round(size.y);
  458. if (stretchFlags & ITEM_LEFT)
  459. tl.x = br.x - size.x;
  460. else if (stretchFlags & ITEM_RIGHT)
  461. br.x = tl.x + size.x;
  462. if (stretchFlags & ITEM_TOP)
  463. tl.y = br.y - size.y;
  464. else if (stretchFlags & ITEM_BOTTOM)
  465. br.y = tl.y + size.y;
  466. }
  467. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  468. {
  469. uint32_t stretchFlags = (uint32_t)stretchHandle;
  470. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  471. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  472. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  473. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  474. vec3 boundingTL;
  475. vec3 boundingBR;
  476. vec3_copy(&boundingTL, &newTL);
  477. vec3_min(&boundingTL, &boundingTL, &newTR);
  478. vec3_min(&boundingTL, &boundingTL, &newBL);
  479. vec3_min(&boundingTL, &boundingTL, &newBR);
  480. vec3_copy(&boundingBR, &newTL);
  481. vec3_max(&boundingBR, &boundingBR, &newTR);
  482. vec3_max(&boundingBR, &boundingBR, &newBL);
  483. vec3_max(&boundingBR, &boundingBR, &newBR);
  484. vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
  485. vec3_add(&offset, &offset, &newTL);
  486. vec3_transform(&offset, &offset, &screenToItem);
  487. vec3_sub(&offset, &offset, &tl);
  488. if (stretchFlags & ITEM_LEFT)
  489. tl.x += offset.x;
  490. else if (stretchFlags & ITEM_RIGHT)
  491. br.x += offset.x;
  492. if (stretchFlags & ITEM_TOP)
  493. tl.y += offset.y;
  494. else if (stretchFlags & ITEM_BOTTOM)
  495. br.y += offset.y;
  496. }
  497. void OBSBasicPreview::CropItem(const vec2 &pos)
  498. {
  499. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  500. uint32_t stretchFlags = (uint32_t)stretchHandle;
  501. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  502. vec3 tl, br, pos3;
  503. if (boundsType != OBS_BOUNDS_NONE) /* TODO */
  504. return;
  505. vec3_zero(&tl);
  506. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  507. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  508. vec3_transform(&pos3, &pos3, &screenToItem);
  509. obs_sceneitem_crop crop = startCrop;
  510. vec2 scale;
  511. obs_sceneitem_get_scale(stretchItem, &scale);
  512. vec2 max_tl;
  513. vec2 max_br;
  514. vec2_set(&max_tl,
  515. float(-crop.left) * scale.x,
  516. float(-crop.top) * scale.y);
  517. vec2_set(&max_br,
  518. stretchItemSize.x + crop.right * scale.x,
  519. stretchItemSize.y + crop.bottom * scale.y);
  520. vec2_max((vec2*)&pos3, (vec2*)&pos3, &max_br);
  521. vec2_min((vec2*)&pos3, (vec2*)&pos3, &max_tl);
  522. if (stretchFlags & ITEM_LEFT) {
  523. tl.x = pos3.x;
  524. float maxX = stretchItemSize.x - (2.0 * scale.x);
  525. if (tl.x > maxX) pos3.x = tl.x = maxX;
  526. } else if (stretchFlags & ITEM_RIGHT) {
  527. br.x = pos3.x;
  528. float minX = (2.0 * scale.x);
  529. if (br.x < minX) pos3.x = br.x = minX;
  530. }
  531. if (stretchFlags & ITEM_TOP) {
  532. tl.y = pos3.y;
  533. float maxY = stretchItemSize.y - (2.0 * scale.y);
  534. if (tl.y > maxY) pos3.y = tl.y = maxY;
  535. } else if (stretchFlags & ITEM_BOTTOM) {
  536. br.y = pos3.y;
  537. float minY = (2.0 * scale.y);
  538. if (br.y < minY) pos3.y = br.y = minY;
  539. }
  540. #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
  541. #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
  542. vec3 newPos;
  543. vec3_zero(&newPos);
  544. uint32_t align_x = (align & ALIGN_X);
  545. uint32_t align_y = (align & ALIGN_Y);
  546. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  547. newPos.x = pos3.x;
  548. else if (align & ITEM_RIGHT)
  549. newPos.x = stretchItemSize.x;
  550. else if (!(align & ITEM_LEFT))
  551. newPos.x = stretchItemSize.x * 0.5f;
  552. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  553. newPos.y = pos3.y;
  554. else if (align & ITEM_BOTTOM)
  555. newPos.y = stretchItemSize.y;
  556. else if (!(align & ITEM_TOP))
  557. newPos.y = stretchItemSize.y * 0.5f;
  558. #undef ALIGN_X
  559. #undef ALIGN_Y
  560. crop = startCrop;
  561. if (stretchFlags & ITEM_LEFT)
  562. crop.left += int(std::round(tl.x / scale.x));
  563. else if (stretchFlags & ITEM_RIGHT)
  564. crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
  565. if (stretchFlags & ITEM_TOP)
  566. crop.top += int(std::round(tl.y / scale.y));
  567. else if (stretchFlags & ITEM_BOTTOM)
  568. crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
  569. vec3_transform(&newPos, &newPos, &itemToScreen);
  570. newPos.x = std::round(newPos.x);
  571. newPos.y = std::round(newPos.y);
  572. #if 0
  573. vec3 curPos;
  574. vec3_zero(&curPos);
  575. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  576. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  577. int(curPos.x), int(curPos.y),
  578. int(newPos.x), int(newPos.y));
  579. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  580. crop.left, crop.top,
  581. crop.right, crop.bottom);
  582. #endif
  583. obs_sceneitem_defer_update_begin(stretchItem);
  584. obs_sceneitem_set_crop(stretchItem, &crop);
  585. obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
  586. obs_sceneitem_defer_update_end(stretchItem);
  587. }
  588. void OBSBasicPreview::StretchItem(const vec2 &pos)
  589. {
  590. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  591. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  592. uint32_t stretchFlags = (uint32_t)stretchHandle;
  593. bool shiftDown = (modifiers & Qt::ShiftModifier);
  594. vec3 tl, br, pos3;
  595. vec3_zero(&tl);
  596. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  597. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  598. vec3_transform(&pos3, &pos3, &screenToItem);
  599. if (stretchFlags & ITEM_LEFT)
  600. tl.x = pos3.x;
  601. else if (stretchFlags & ITEM_RIGHT)
  602. br.x = pos3.x;
  603. if (stretchFlags & ITEM_TOP)
  604. tl.y = pos3.y;
  605. else if (stretchFlags & ITEM_BOTTOM)
  606. br.y = pos3.y;
  607. if (!(modifiers & Qt::ControlModifier))
  608. SnapStretchingToScreen(tl, br);
  609. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  610. vec2 baseSize;
  611. vec2_set(&baseSize,
  612. float(obs_source_get_width(source)),
  613. float(obs_source_get_height(source)));
  614. vec2 size;
  615. vec2_set(&size,br. x - tl.x, br.y - tl.y);
  616. if (boundsType != OBS_BOUNDS_NONE) {
  617. if (shiftDown)
  618. ClampAspect(tl, br, size, baseSize);
  619. if (tl.x > br.x) std::swap(tl.x, br.x);
  620. if (tl.y > br.y) std::swap(tl.y, br.y);
  621. vec2_abs(&size, &size);
  622. obs_sceneitem_set_bounds(stretchItem, &size);
  623. } else {
  624. obs_sceneitem_crop crop;
  625. obs_sceneitem_get_crop(stretchItem, &crop);
  626. baseSize.x -= float(crop.left + crop.right);
  627. baseSize.y -= float(crop.top + crop.bottom);
  628. if (!shiftDown)
  629. ClampAspect(tl, br, size, baseSize);
  630. vec2_div(&size, &size, &baseSize);
  631. obs_sceneitem_set_scale(stretchItem, &size);
  632. }
  633. pos3 = CalculateStretchPos(tl, br);
  634. vec3_transform(&pos3, &pos3, &itemToScreen);
  635. vec2 newPos;
  636. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  637. obs_sceneitem_set_pos(stretchItem, &newPos);
  638. }
  639. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  640. {
  641. if (mouseDown) {
  642. vec2 pos = GetMouseEventPos(event);
  643. if (!mouseMoved && !mouseOverItems &&
  644. stretchHandle == ItemHandle::None) {
  645. ProcessClick(startPos);
  646. mouseOverItems = SelectedAtPos(startPos);
  647. }
  648. pos.x = std::round(pos.x);
  649. pos.y = std::round(pos.y);
  650. if (stretchHandle != ItemHandle::None) {
  651. if (cropping)
  652. CropItem(pos);
  653. else
  654. StretchItem(pos);
  655. } else if (mouseOverItems) {
  656. MoveItems(pos);
  657. }
  658. mouseMoved = true;
  659. }
  660. }
  661. static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
  662. float previewScale)
  663. {
  664. struct vec3 pos;
  665. vec3_set(&pos, x, y, 0.0f);
  666. vec3_transform(&pos, &pos, &matrix);
  667. vec3_mulf(&pos, &pos, previewScale);
  668. gs_matrix_push();
  669. gs_matrix_translate(&pos);
  670. gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
  671. gs_draw(GS_LINESTRIP, 0, 0);
  672. gs_matrix_pop();
  673. }
  674. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  675. {
  676. return crop->left > 0 ||
  677. crop->top > 0 ||
  678. crop->right > 0 ||
  679. crop->bottom > 0;
  680. }
  681. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  682. obs_sceneitem_t *item, void *param)
  683. {
  684. if (!obs_sceneitem_selected(item))
  685. return true;
  686. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  687. matrix4 boxTransform;
  688. matrix4 invBoxTransform;
  689. obs_sceneitem_get_box_transform(item, &boxTransform);
  690. matrix4_inv(&invBoxTransform, &boxTransform);
  691. vec3 bounds[] = {
  692. {{{0.f, 0.f, 0.f}}},
  693. {{{1.f, 0.f, 0.f}}},
  694. {{{0.f, 1.f, 0.f}}},
  695. {{{1.f, 1.f, 0.f}}},
  696. };
  697. bool visible = std::all_of(std::begin(bounds), std::end(bounds),
  698. [&](const vec3 &b)
  699. {
  700. vec3 pos;
  701. vec3_transform(&pos, &b, &boxTransform);
  702. vec3_transform(&pos, &pos, &invBoxTransform);
  703. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  704. });
  705. if (!visible)
  706. return true;
  707. obs_transform_info info;
  708. obs_sceneitem_get_info(item, &info);
  709. gs_load_vertexbuffer(main->circle);
  710. DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
  711. DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
  712. DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
  713. DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
  714. DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
  715. DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
  716. DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
  717. DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
  718. gs_matrix_push();
  719. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  720. gs_matrix_mul(&boxTransform);
  721. obs_sceneitem_crop crop;
  722. obs_sceneitem_get_crop(item, &crop);
  723. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  724. vec4 color;
  725. gs_effect_t *eff = gs_get_effect();
  726. gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
  727. #define DRAW_SIDE(side, vb) \
  728. if (crop.side > 0) \
  729. vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
  730. else \
  731. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
  732. gs_effect_set_vec4(param, &color); \
  733. gs_load_vertexbuffer(main->vb); \
  734. gs_draw(GS_LINESTRIP, 0, 0);
  735. DRAW_SIDE(left, boxLeft);
  736. DRAW_SIDE(top, boxTop);
  737. DRAW_SIDE(right, boxRight);
  738. DRAW_SIDE(bottom, boxBottom);
  739. #undef DRAW_SIDE
  740. } else {
  741. gs_load_vertexbuffer(main->box);
  742. gs_draw(GS_LINESTRIP, 0, 0);
  743. }
  744. gs_matrix_pop();
  745. UNUSED_PARAMETER(scene);
  746. UNUSED_PARAMETER(param);
  747. return true;
  748. }
  749. void OBSBasicPreview::DrawSceneEditing()
  750. {
  751. OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
  752. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  753. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  754. vec4 color;
  755. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  756. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  757. gs_technique_begin(tech);
  758. gs_technique_begin_pass(tech, 0);
  759. OBSScene scene = main->GetCurrentScene();
  760. if (scene)
  761. obs_scene_enum_items(scene, DrawSelectedItem, this);
  762. gs_load_vertexbuffer(nullptr);
  763. gs_technique_end_pass(tech);
  764. gs_technique_end(tech);
  765. }