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							- #include <QGuiApplication>
 
- #include <QMouseEvent>
 
- #include <algorithm>
 
- #include <cmath>
 
- #include <graphics/vec4.h>
 
- #include <graphics/matrix4.h>
 
- #include "window-basic-preview.hpp"
 
- #include "window-basic-main.hpp"
 
- #include "obs-app.hpp"
 
- #define HANDLE_RADIUS     4.0f
 
- #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
 
- #define CLAMP_DISTANCE    10.0f
 
- /* TODO: make C++ math classes and clean up code here later */
 
- OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
 
- 	: OBSQTDisplay(parent, flags)
 
- {
 
- 	setMouseTracking(true);
 
- }
 
- vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	float pixelRatio = main->devicePixelRatio();
 
- 	float scale = pixelRatio / main->previewScale;
 
- 	vec2 pos;
 
- 	vec2_set(&pos,
 
- 		(float(event->x()) - main->previewX / pixelRatio) * scale,
 
- 		(float(event->y()) - main->previewY / pixelRatio) * scale);
 
- 	return pos;
 
- }
 
- struct SceneFindData {
 
- 	const vec2   &pos;
 
- 	OBSSceneItem item;
 
- 	bool         selectBelow;
 
- 	SceneFindData(const SceneFindData &) = delete;
 
- 	SceneFindData(SceneFindData &&) = delete;
 
- 	SceneFindData& operator=(const SceneFindData &) = delete;
 
- 	SceneFindData& operator=(SceneFindData &&) = delete;
 
- 	inline SceneFindData(const vec2 &pos_, bool selectBelow_)
 
- 		: pos         (pos_),
 
- 		  selectBelow (selectBelow_)
 
- 	{}
 
- };
 
- static bool SceneItemHasVideo(obs_sceneitem_t *item)
 
- {
 
- 	obs_source_t *source = obs_sceneitem_get_source(item);
 
- 	uint32_t flags = obs_source_get_output_flags(source);
 
- 	return (flags & OBS_SOURCE_VIDEO) != 0;
 
- }
 
- static bool CloseFloat(float a, float b, float epsilon=0.01)
 
- {
 
- 	using std::abs;
 
- 	return abs(a-b) <= epsilon;
 
- }
 
- static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
 
- 		void *param)
 
- {
 
- 	SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
 
- 	matrix4       transform;
 
- 	matrix4       invTransform;
 
- 	vec3          transformedPos;
 
- 	vec3          pos3;
 
- 	vec3          pos3_;
 
- 	if (!SceneItemHasVideo(item))
 
- 		return true;
 
- 	vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
 
- 	obs_sceneitem_get_box_transform(item, &transform);
 
- 	matrix4_inv(&invTransform, &transform);
 
- 	vec3_transform(&transformedPos, &pos3, &invTransform);
 
- 	vec3_transform(&pos3_, &transformedPos, &transform);
 
- 	if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
 
- 	    transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
 
- 	    transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
 
- 		if (data->selectBelow && obs_sceneitem_selected(item)) {
 
- 			if (data->item)
 
- 				return false;
 
- 			else
 
- 				data->selectBelow = false;
 
- 		}
 
- 		data->item = item;
 
- 	}
 
- 	UNUSED_PARAMETER(scene);
 
- 	return true;
 
- }
 
- static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
 
- {
 
- 	vec3 result;
 
- 	vec3_set(&result, x, y, 0.0f);
 
- 	vec3_transform(&result, &result, &mat);
 
- 	return result;
 
- }
 
- static vec3 GetTransformedPosScaled(float x, float y, const matrix4 &mat,
 
- 		float scale)
 
- {
 
- 	vec3 result;
 
- 	vec3_set(&result, x, y, 0.0f);
 
- 	vec3_transform(&result, &result, &mat);
 
- 	vec3_mulf(&result, &result, scale);
 
- 	return result;
 
- }
 
- static inline vec2 GetOBSScreenSize()
 
- {
 
- 	obs_video_info ovi;
 
- 	vec2 size;
 
- 	vec2_zero(&size);
 
- 	if (obs_get_video_info(&ovi)) {
 
- 		size.x = float(ovi.base_width);
 
- 		size.y = float(ovi.base_height);
 
- 	}
 
- 	return size;
 
- }
 
- vec3 OBSBasicPreview::GetScreenSnapOffset(const vec3 &tl, const vec3 &br)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	vec2 screenSize = GetOBSScreenSize();
 
- 	vec3 clampOffset;
 
- 	vec3_zero(&clampOffset);
 
- 	const float clampDist = CLAMP_DISTANCE / main->previewScale;
 
- 	if (fabsf(tl.x) < clampDist)
 
- 		clampOffset.x = -tl.x;
 
- 	if (fabsf(clampOffset.x) < EPSILON &&
 
- 	    fabsf(screenSize.x - br.x) < clampDist)
 
- 		clampOffset.x = screenSize.x - br.x;
 
- 	if (fabsf(tl.y) < clampDist)
 
- 		clampOffset.y = -tl.y;
 
- 	if (fabsf(clampOffset.y) < EPSILON &&
 
- 	    fabsf(screenSize.y - br.y) < clampDist)
 
- 		clampOffset.y = screenSize.y - br.y;
 
- 	return clampOffset;
 
- }
 
- OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	OBSScene scene = main->GetCurrentScene();
 
- 	if (!scene)
 
- 		return OBSSceneItem();
 
- 	SceneFindData data(pos, selectBelow);
 
- 	obs_scene_enum_items(scene, FindItemAtPos, &data);
 
- 	return data.item;
 
- }
 
- static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
 
- 		void *param)
 
- {
 
- 	SceneFindData *data = reinterpret_cast<SceneFindData*>(param);
 
- 	matrix4       transform;
 
- 	vec3          transformedPos;
 
- 	vec3          pos3;
 
- 	if (!SceneItemHasVideo(item))
 
- 		return true;
 
- 	vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
 
- 	obs_sceneitem_get_box_transform(item, &transform);
 
- 	matrix4_inv(&transform, &transform);
 
- 	vec3_transform(&transformedPos, &pos3, &transform);
 
- 	if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
 
- 	    transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
 
- 		if (obs_sceneitem_selected(item)) {
 
- 			data->item = item;
 
- 			return false;
 
- 		}
 
- 	}
 
- 	UNUSED_PARAMETER(scene);
 
- 	return true;
 
- }
 
- bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	OBSScene scene = main->GetCurrentScene();
 
- 	if (!scene)
 
- 		return false;
 
- 	SceneFindData data(pos, false);
 
- 	obs_scene_enum_items(scene, CheckItemSelected, &data);
 
- 	return !!data.item;
 
- }
 
- struct HandleFindData {
 
- 	const vec2   &pos;
 
- 	const float  scale;
 
- 	OBSSceneItem item;
 
- 	ItemHandle   handle = ItemHandle::None;
 
- 	HandleFindData(const HandleFindData &) = delete;
 
- 	HandleFindData(HandleFindData &&) = delete;
 
- 	HandleFindData& operator=(const HandleFindData &) = delete;
 
- 	HandleFindData& operator=(HandleFindData &&) = delete;
 
- 	inline HandleFindData(const vec2 &pos_, float scale_)
 
- 		: pos   (pos_),
 
- 		  scale (scale_)
 
- 	{}
 
- };
 
- static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
 
- 		void *param)
 
- {
 
- 	if (!obs_sceneitem_selected(item))
 
- 		return true;
 
- 	HandleFindData *data = reinterpret_cast<HandleFindData*>(param);
 
- 	matrix4        transform;
 
- 	vec3           pos3;
 
- 	float          closestHandle = HANDLE_SEL_RADIUS;
 
- 	vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
 
- 	obs_sceneitem_get_box_transform(item, &transform);
 
- 	auto TestHandle = [&] (float x, float y, ItemHandle handle)
 
- 	{
 
- 		vec3 handlePos = GetTransformedPosScaled(x, y, transform,
 
- 				data->scale);
 
- 		float dist = vec3_dist(&handlePos, &pos3);
 
- 		if (dist < HANDLE_SEL_RADIUS) {
 
- 			if (dist < closestHandle) {
 
- 				closestHandle = dist;
 
- 				data->handle  = handle;
 
- 				data->item    = item;
 
- 			}
 
- 		}
 
- 	};
 
- 	TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
 
- 	TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
 
- 	TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
 
- 	TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
 
- 	TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
 
- 	TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
 
- 	TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
 
- 	TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
 
- 	UNUSED_PARAMETER(scene);
 
- 	return true;
 
- }
 
- static vec2 GetItemSize(obs_sceneitem_t *item)
 
- {
 
- 	obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
 
- 	vec2 size;
 
- 	if (boundsType != OBS_BOUNDS_NONE) {
 
- 		obs_sceneitem_get_bounds(item, &size);
 
- 	} else {
 
- 		obs_source_t *source = obs_sceneitem_get_source(item);
 
- 		obs_sceneitem_crop crop;
 
- 		vec2 scale;
 
- 		obs_sceneitem_get_scale(item, &scale);
 
- 		obs_sceneitem_get_crop(item, &crop);
 
- 		size.x = float(obs_source_get_width(source) -
 
- 				crop.left - crop.right) * scale.x;
 
- 		size.y = float(obs_source_get_height(source) -
 
- 				crop.top - crop.bottom) * scale.y;
 
- 	}
 
- 	return size;
 
- }
 
- void OBSBasicPreview::GetStretchHandleData(const vec2 &pos)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	OBSScene scene = main->GetCurrentScene();
 
- 	if (!scene)
 
- 		return;
 
- 	HandleFindData data(pos, main->previewScale / main->devicePixelRatio());
 
- 	obs_scene_enum_items(scene, FindHandleAtPos, &data);
 
- 	stretchItem     = std::move(data.item);
 
- 	stretchHandle   = data.handle;
 
- 	if (stretchHandle != ItemHandle::None) {
 
- 		matrix4 boxTransform;
 
- 		vec3    itemUL;
 
- 		float   itemRot;
 
- 		stretchItemSize = GetItemSize(stretchItem);
 
- 		obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
 
- 		itemRot = obs_sceneitem_get_rot(stretchItem);
 
- 		vec3_from_vec4(&itemUL, &boxTransform.t);
 
- 		/* build the item space conversion matrices */
 
- 		matrix4_identity(&itemToScreen);
 
- 		matrix4_rotate_aa4f(&itemToScreen, &itemToScreen,
 
- 				0.0f, 0.0f, 1.0f, RAD(itemRot));
 
- 		matrix4_translate3f(&itemToScreen, &itemToScreen,
 
- 				itemUL.x, itemUL.y, 0.0f);
 
- 		matrix4_identity(&screenToItem);
 
- 		matrix4_translate3f(&screenToItem, &screenToItem,
 
- 				-itemUL.x, -itemUL.y, 0.0f);
 
- 		matrix4_rotate_aa4f(&screenToItem, &screenToItem,
 
- 				0.0f, 0.0f, 1.0f, RAD(-itemRot));
 
- 		obs_sceneitem_get_crop(stretchItem, &startCrop);
 
- 		obs_sceneitem_get_pos(stretchItem, &startItemPos);
 
- 		obs_source_t *source = obs_sceneitem_get_source(stretchItem);
 
- 		cropSize.x = float(obs_source_get_width(source) -
 
- 				startCrop.left - startCrop.right);
 
- 		cropSize.y = float(obs_source_get_height(source) -
 
- 				startCrop.top - startCrop.bottom);
 
- 	}
 
- }
 
- void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	float pixelRatio = main->devicePixelRatio();
 
- 	float x = float(event->x()) - main->previewX / pixelRatio;
 
- 	float y = float(event->y()) - main->previewY / pixelRatio;
 
- 	Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
 
- 	bool altDown = (modifiers & Qt::AltModifier);
 
- 	OBSQTDisplay::mousePressEvent(event);
 
- 	if (event->button() != Qt::LeftButton &&
 
- 	    event->button() != Qt::RightButton)
 
- 		return;
 
- 	if (event->button() == Qt::LeftButton)
 
- 		mouseDown = true;
 
- 	if (altDown)
 
- 		cropping = true;
 
- 	vec2_set(&startPos, x, y);
 
- 	GetStretchHandleData(startPos);
 
- 	vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
 
- 	startPos.x = std::round(startPos.x);
 
- 	startPos.y = std::round(startPos.y);
 
- 	mouseOverItems = SelectedAtPos(startPos);
 
- 	vec2_zero(&lastMoveOffset);
 
- }
 
- static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
 
- {
 
- 	obs_sceneitem_t *selectedItem =
 
- 		reinterpret_cast<obs_sceneitem_t*>(param);
 
- 	obs_sceneitem_select(item, (selectedItem == item));
 
- 	UNUSED_PARAMETER(scene);
 
- 	return true;
 
- }
 
- void OBSBasicPreview::DoSelect(const vec2 &pos)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	OBSScene     scene = main->GetCurrentScene();
 
- 	OBSSceneItem item  = GetItemAtPos(pos, true);
 
- 	obs_scene_enum_items(scene, select_one, (obs_sceneitem_t*)item);
 
- }
 
- void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
 
- {
 
- 	OBSSceneItem item = GetItemAtPos(pos, false);
 
- 	if (!item)
 
- 		return;
 
- 	bool selected = obs_sceneitem_selected(item);
 
- 	obs_sceneitem_select(item, !selected);
 
- }
 
- void OBSBasicPreview::ProcessClick(const vec2 &pos)
 
- {
 
- 	Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
 
- 	if (modifiers & Qt::ControlModifier)
 
- 		DoCtrlSelect(pos);
 
- 	else
 
- 		DoSelect(pos);
 
- }
 
- void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
 
- {
 
- 	if (mouseDown) {
 
- 		vec2 pos = GetMouseEventPos(event);
 
- 		if (!mouseMoved)
 
- 			ProcessClick(pos);
 
- 		stretchItem = nullptr;
 
- 		mouseDown   = false;
 
- 		mouseMoved  = false;
 
- 		cropping    = false;
 
- 	}
 
- }
 
- struct SelectedItemBounds {
 
- 	bool first = true;
 
- 	vec3 tl, br;
 
- };
 
- static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
 
- 		void *param)
 
- {
 
- 	SelectedItemBounds *data = reinterpret_cast<SelectedItemBounds*>(param);
 
- 	if (!obs_sceneitem_selected(item))
 
- 		return true;
 
- 	matrix4 boxTransform;
 
- 	obs_sceneitem_get_box_transform(item, &boxTransform);
 
- 	vec3 t[4] = {
 
- 		GetTransformedPos(0.0f, 0.0f, boxTransform),
 
- 		GetTransformedPos(1.0f, 0.0f, boxTransform),
 
- 		GetTransformedPos(0.0f, 1.0f, boxTransform),
 
- 		GetTransformedPos(1.0f, 1.0f, boxTransform)
 
- 	};
 
- 	for (const vec3 &v : t) {
 
- 		if (data->first) {
 
- 			vec3_copy(&data->tl, &v);
 
- 			vec3_copy(&data->br, &v);
 
- 			data->first = false;
 
- 		} else {
 
- 			vec3_min(&data->tl, &data->tl, &v);
 
- 			vec3_max(&data->br, &data->br, &v);
 
- 		}
 
- 	}
 
- 	UNUSED_PARAMETER(scene);
 
- 	return true;
 
- }
 
- void OBSBasicPreview::SnapItemMovement(vec2 &offset)
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	OBSScene scene = main->GetCurrentScene();
 
- 	SelectedItemBounds data;
 
- 	obs_scene_enum_items(scene, AddItemBounds, &data);
 
- 	data.tl.x += offset.x;
 
- 	data.tl.y += offset.y;
 
- 	data.br.x += offset.x;
 
- 	data.br.y += offset.y;
 
- 	vec3 snapOffset = GetScreenSnapOffset(data.tl, data.br);
 
- 	offset.x += snapOffset.x;
 
- 	offset.y += snapOffset.y;
 
- }
 
- static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
 
- {
 
- 	vec2 *offset = reinterpret_cast<vec2*>(param);
 
- 	if (obs_sceneitem_selected(item)) {
 
- 		vec2 pos;
 
- 		obs_sceneitem_get_pos(item, &pos);
 
- 		vec2_add(&pos, &pos, offset);
 
- 		obs_sceneitem_set_pos(item, &pos);
 
- 	}
 
- 	UNUSED_PARAMETER(scene);
 
- 	return true;
 
- }
 
- void OBSBasicPreview::MoveItems(const vec2 &pos)
 
- {
 
- 	Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	OBSScene scene = main->GetCurrentScene();
 
- 	vec2 offset, moveOffset;
 
- 	vec2_sub(&offset, &pos, &startPos);
 
- 	vec2_sub(&moveOffset, &offset, &lastMoveOffset);
 
- 	if (!(modifiers & Qt::ControlModifier))
 
- 		SnapItemMovement(moveOffset);
 
- 	vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
 
- 	obs_scene_enum_items(scene, move_items, &moveOffset);
 
- }
 
- vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
 
- {
 
- 	uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
 
- 	vec3 pos;
 
- 	vec3_zero(&pos);
 
- 	if (alignment & OBS_ALIGN_LEFT)
 
- 		pos.x = tl.x;
 
- 	else if (alignment & OBS_ALIGN_RIGHT)
 
- 		pos.x = br.x;
 
- 	else
 
- 		pos.x = (br.x - tl.x) * 0.5f + tl.x;
 
- 	if (alignment & OBS_ALIGN_TOP)
 
- 		pos.y = tl.y;
 
- 	else if (alignment & OBS_ALIGN_BOTTOM)
 
- 		pos.y = br.y;
 
- 	else
 
- 		pos.y = (br.y - tl.y) * 0.5f + tl.y;
 
- 	return pos;
 
- }
 
- void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
 
- 		const vec2 &baseSize)
 
- {
 
- 	float    baseAspect   = baseSize.x / baseSize.y;
 
- 	float    aspect       = size.x / size.y;
 
- 	uint32_t stretchFlags = (uint32_t)stretchHandle;
 
- 	if (stretchHandle == ItemHandle::TopLeft    ||
 
- 	    stretchHandle == ItemHandle::TopRight   ||
 
- 	    stretchHandle == ItemHandle::BottomLeft ||
 
- 	    stretchHandle == ItemHandle::BottomRight) {
 
- 		if (aspect < baseAspect)
 
- 			size.x = size.y * baseAspect;
 
- 		else
 
- 			size.y = size.x / baseAspect;
 
- 	} else if (stretchHandle == ItemHandle::TopCenter ||
 
- 	           stretchHandle == ItemHandle::BottomCenter) {
 
- 		size.x = size.y * baseAspect;
 
- 	} else if (stretchHandle == ItemHandle::CenterLeft ||
 
- 	           stretchHandle == ItemHandle::CenterRight) {
 
- 		size.y = size.x / baseAspect;
 
- 	}
 
- 	size.x = std::round(size.x);
 
- 	size.y = std::round(size.y);
 
- 	if (stretchFlags & ITEM_LEFT)
 
- 		tl.x = br.x - size.x;
 
- 	else if (stretchFlags & ITEM_RIGHT)
 
- 		br.x = tl.x + size.x;
 
- 	if (stretchFlags & ITEM_TOP)
 
- 		tl.y = br.y - size.y;
 
- 	else if (stretchFlags & ITEM_BOTTOM)
 
- 		br.y = tl.y + size.y;
 
- }
 
- void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
 
- {
 
- 	uint32_t stretchFlags = (uint32_t)stretchHandle;
 
- 	vec3     newTL        = GetTransformedPos(tl.x, tl.y, itemToScreen);
 
- 	vec3     newTR        = GetTransformedPos(br.x, tl.y, itemToScreen);
 
- 	vec3     newBL        = GetTransformedPos(tl.x, br.y, itemToScreen);
 
- 	vec3     newBR        = GetTransformedPos(br.x, br.y, itemToScreen);
 
- 	vec3     boundingTL;
 
- 	vec3     boundingBR;
 
- 	vec3_copy(&boundingTL, &newTL);
 
- 	vec3_min(&boundingTL, &boundingTL, &newTR);
 
- 	vec3_min(&boundingTL, &boundingTL, &newBL);
 
- 	vec3_min(&boundingTL, &boundingTL, &newBR);
 
- 	vec3_copy(&boundingBR, &newTL);
 
- 	vec3_max(&boundingBR, &boundingBR, &newTR);
 
- 	vec3_max(&boundingBR, &boundingBR, &newBL);
 
- 	vec3_max(&boundingBR, &boundingBR, &newBR);
 
- 	vec3 offset = GetScreenSnapOffset(boundingTL, boundingBR);
 
- 	vec3_add(&offset, &offset, &newTL);
 
- 	vec3_transform(&offset, &offset, &screenToItem);
 
- 	vec3_sub(&offset, &offset, &tl);
 
- 	if (stretchFlags & ITEM_LEFT)
 
- 		tl.x += offset.x;
 
- 	else if (stretchFlags & ITEM_RIGHT)
 
- 		br.x += offset.x;
 
- 	if (stretchFlags & ITEM_TOP)
 
- 		tl.y += offset.y;
 
- 	else if (stretchFlags & ITEM_BOTTOM)
 
- 		br.y += offset.y;
 
- }
 
- void OBSBasicPreview::CropItem(const vec2 &pos)
 
- {
 
- 	obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
 
- 	uint32_t stretchFlags = (uint32_t)stretchHandle;
 
- 	uint32_t align = obs_sceneitem_get_alignment(stretchItem);
 
- 	vec3 tl, br, pos3;
 
- 	if (boundsType != OBS_BOUNDS_NONE) /* TODO */
 
- 		return;
 
- 	vec3_zero(&tl);
 
- 	vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
 
- 	vec3_set(&pos3, pos.x, pos.y, 0.0f);
 
- 	vec3_transform(&pos3, &pos3, &screenToItem);
 
- 	obs_sceneitem_crop crop = startCrop;
 
- 	vec2 scale;
 
- 	obs_sceneitem_get_scale(stretchItem, &scale);
 
- 	vec2 max_tl;
 
- 	vec2 max_br;
 
- 	vec2_set(&max_tl,
 
- 		float(-crop.left) * scale.x,
 
- 		float(-crop.top) * scale.y);
 
- 	vec2_set(&max_br,
 
- 		stretchItemSize.x + crop.right * scale.x,
 
- 		stretchItemSize.y + crop.bottom * scale.y);
 
- 	vec2_max((vec2*)&pos3, (vec2*)&pos3, &max_br);
 
- 	vec2_min((vec2*)&pos3, (vec2*)&pos3, &max_tl);
 
- 	if (stretchFlags & ITEM_LEFT) {
 
- 		tl.x = pos3.x;
 
- 		float maxX = stretchItemSize.x - (2.0 * scale.x);
 
- 		if (tl.x > maxX) pos3.x = tl.x = maxX;
 
- 	} else if (stretchFlags & ITEM_RIGHT) {
 
- 		br.x = pos3.x;
 
- 		float minX = (2.0 * scale.x);
 
- 		if (br.x < minX) pos3.x = br.x = minX;
 
- 	}
 
- 	if (stretchFlags & ITEM_TOP) {
 
- 		tl.y = pos3.y;
 
- 		float maxY = stretchItemSize.y - (2.0 * scale.y);
 
- 		if (tl.y > maxY) pos3.y = tl.y = maxY;
 
- 	} else if (stretchFlags & ITEM_BOTTOM) {
 
- 		br.y = pos3.y;
 
- 		float minY = (2.0 * scale.y);
 
- 		if (br.y < minY) pos3.y = br.y = minY;
 
- 	}
 
- #define ALIGN_X (ITEM_LEFT|ITEM_RIGHT)
 
- #define ALIGN_Y (ITEM_TOP|ITEM_BOTTOM)
 
- 	vec3 newPos;
 
- 	vec3_zero(&newPos);
 
- 	uint32_t align_x = (align & ALIGN_X);
 
- 	uint32_t align_y = (align & ALIGN_Y);
 
- 	if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
 
- 		newPos.x = pos3.x;
 
- 	else if (align & ITEM_RIGHT)
 
- 		newPos.x = stretchItemSize.x;
 
- 	else if (!(align & ITEM_LEFT))
 
- 		newPos.x = stretchItemSize.x * 0.5f;
 
- 	if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
 
- 		newPos.y = pos3.y;
 
- 	else if (align & ITEM_BOTTOM)
 
- 		newPos.y = stretchItemSize.y;
 
- 	else if (!(align & ITEM_TOP))
 
- 		newPos.y = stretchItemSize.y * 0.5f;
 
- #undef ALIGN_X
 
- #undef ALIGN_Y
 
- 	crop = startCrop;
 
- 	if (stretchFlags & ITEM_LEFT)
 
- 		crop.left += int(std::round(tl.x / scale.x));
 
- 	else if (stretchFlags & ITEM_RIGHT)
 
- 		crop.right += int(std::round((stretchItemSize.x - br.x) / scale.x));
 
- 	if (stretchFlags & ITEM_TOP)
 
- 		crop.top += int(std::round(tl.y / scale.y));
 
- 	else if (stretchFlags & ITEM_BOTTOM)
 
- 		crop.bottom += int(std::round((stretchItemSize.y - br.y) / scale.y));
 
- 	vec3_transform(&newPos, &newPos, &itemToScreen);
 
- 	newPos.x = std::round(newPos.x);
 
- 	newPos.y = std::round(newPos.y);
 
- #if 0
 
- 	vec3 curPos;
 
- 	vec3_zero(&curPos);
 
- 	obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
 
- 	blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
 
- 			int(curPos.x), int(curPos.y),
 
- 			int(newPos.x), int(newPos.y));
 
- 	blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
 
- 			crop.left, crop.top,
 
- 			crop.right, crop.bottom);
 
- #endif
 
- 	obs_sceneitem_defer_update_begin(stretchItem);
 
- 	obs_sceneitem_set_crop(stretchItem, &crop);
 
- 	obs_sceneitem_set_pos(stretchItem, (vec2*)&newPos);
 
- 	obs_sceneitem_defer_update_end(stretchItem);
 
- }
 
- void OBSBasicPreview::StretchItem(const vec2 &pos)
 
- {
 
- 	Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
 
- 	obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
 
- 	uint32_t stretchFlags = (uint32_t)stretchHandle;
 
- 	bool shiftDown = (modifiers & Qt::ShiftModifier);
 
- 	vec3 tl, br, pos3;
 
- 	vec3_zero(&tl);
 
- 	vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
 
- 	vec3_set(&pos3, pos.x, pos.y, 0.0f);
 
- 	vec3_transform(&pos3, &pos3, &screenToItem);
 
- 	if (stretchFlags & ITEM_LEFT)
 
- 		tl.x = pos3.x;
 
- 	else if (stretchFlags & ITEM_RIGHT)
 
- 		br.x = pos3.x;
 
- 	if (stretchFlags & ITEM_TOP)
 
- 		tl.y = pos3.y;
 
- 	else if (stretchFlags & ITEM_BOTTOM)
 
- 		br.y = pos3.y;
 
- 	if (!(modifiers & Qt::ControlModifier))
 
- 		SnapStretchingToScreen(tl, br);
 
- 	obs_source_t *source = obs_sceneitem_get_source(stretchItem);
 
- 	vec2 baseSize;
 
- 	vec2_set(&baseSize,
 
- 		float(obs_source_get_width(source)),
 
- 		float(obs_source_get_height(source)));
 
- 	vec2 size;
 
- 	vec2_set(&size,br. x - tl.x, br.y - tl.y);
 
- 	if (boundsType != OBS_BOUNDS_NONE) {
 
- 		if (shiftDown)
 
- 			ClampAspect(tl, br, size, baseSize);
 
- 		if (tl.x > br.x) std::swap(tl.x, br.x);
 
- 		if (tl.y > br.y) std::swap(tl.y, br.y);
 
- 		vec2_abs(&size, &size);
 
- 		obs_sceneitem_set_bounds(stretchItem, &size);
 
- 	} else {
 
- 		obs_sceneitem_crop crop;
 
- 		obs_sceneitem_get_crop(stretchItem, &crop);
 
- 		baseSize.x -= float(crop.left + crop.right);
 
- 		baseSize.y -= float(crop.top + crop.bottom);
 
- 		if (!shiftDown)
 
- 			ClampAspect(tl, br, size, baseSize);
 
- 		vec2_div(&size, &size, &baseSize);
 
- 		obs_sceneitem_set_scale(stretchItem, &size);
 
- 	}
 
- 	pos3 = CalculateStretchPos(tl, br);
 
- 	vec3_transform(&pos3, &pos3, &itemToScreen);
 
- 	vec2 newPos;
 
- 	vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
 
- 	obs_sceneitem_set_pos(stretchItem, &newPos);
 
- }
 
- void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
 
- {
 
- 	if (mouseDown) {
 
- 		vec2 pos = GetMouseEventPos(event);
 
- 		if (!mouseMoved && !mouseOverItems &&
 
- 		    stretchHandle == ItemHandle::None) {
 
- 			ProcessClick(startPos);
 
- 			mouseOverItems = SelectedAtPos(startPos);
 
- 		}
 
- 		pos.x = std::round(pos.x);
 
- 		pos.y = std::round(pos.y);
 
- 		if (stretchHandle != ItemHandle::None) {
 
- 			if (cropping)
 
- 				CropItem(pos);
 
- 			else
 
- 				StretchItem(pos);
 
- 		} else if (mouseOverItems) {
 
- 			MoveItems(pos);
 
- 		}
 
- 		mouseMoved = true;
 
- 	}
 
- }
 
- static void DrawCircleAtPos(float x, float y, matrix4 &matrix,
 
- 		float previewScale)
 
- {
 
- 	struct vec3 pos;
 
- 	vec3_set(&pos, x, y, 0.0f);
 
- 	vec3_transform(&pos, &pos, &matrix);
 
- 	vec3_mulf(&pos, &pos, previewScale);
 
- 	gs_matrix_push();
 
- 	gs_matrix_translate(&pos);
 
- 	gs_matrix_scale3f(HANDLE_RADIUS, HANDLE_RADIUS, 1.0f);
 
- 	gs_draw(GS_LINESTRIP, 0, 0);
 
- 	gs_matrix_pop();
 
- }
 
- static inline bool crop_enabled(const obs_sceneitem_crop *crop)
 
- {
 
- 	return crop->left > 0  ||
 
- 	       crop->top > 0   ||
 
- 	       crop->right > 0 ||
 
- 	       crop->bottom > 0;
 
- }
 
- bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
 
- 		obs_sceneitem_t *item, void *param)
 
- {
 
- 	if (!obs_sceneitem_selected(item))
 
- 		return true;
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	matrix4 boxTransform;
 
- 	matrix4 invBoxTransform;
 
- 	obs_sceneitem_get_box_transform(item, &boxTransform);
 
- 	matrix4_inv(&invBoxTransform, &boxTransform);
 
- 	vec3 bounds[] = {
 
- 		{{{0.f, 0.f, 0.f}}},
 
- 		{{{1.f, 0.f, 0.f}}},
 
- 		{{{0.f, 1.f, 0.f}}},
 
- 		{{{1.f, 1.f, 0.f}}},
 
- 	};
 
- 	bool visible = std::all_of(std::begin(bounds), std::end(bounds),
 
- 			[&](const vec3 &b)
 
- 	{
 
- 		vec3 pos;
 
- 		vec3_transform(&pos, &b, &boxTransform);
 
- 		vec3_transform(&pos, &pos, &invBoxTransform);
 
- 		return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
 
- 	});
 
- 	if (!visible)
 
- 		return true;
 
- 	obs_transform_info info;
 
- 	obs_sceneitem_get_info(item, &info);
 
- 	gs_load_vertexbuffer(main->circle);
 
- 	DrawCircleAtPos(0.0f, 0.0f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(0.0f, 1.0f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(1.0f, 0.0f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(1.0f, 1.0f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(0.5f, 0.0f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(0.0f, 0.5f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(0.5f, 1.0f, boxTransform, main->previewScale);
 
- 	DrawCircleAtPos(1.0f, 0.5f, boxTransform, main->previewScale);
 
- 	gs_matrix_push();
 
- 	gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
 
- 	gs_matrix_mul(&boxTransform);
 
- 	obs_sceneitem_crop crop;
 
- 	obs_sceneitem_get_crop(item, &crop);
 
- 	if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
 
- 		vec4 color;
 
- 		gs_effect_t *eff = gs_get_effect();
 
- 		gs_eparam_t *param = gs_effect_get_param_by_name(eff, "color");
 
- #define DRAW_SIDE(side, vb) \
 
- 		if (crop.side > 0) \
 
- 			vec4_set(&color, 0.0f, 1.0f, 0.0f, 1.0f); \
 
- 		else \
 
- 			vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f); \
 
- 		gs_effect_set_vec4(param, &color); \
 
- 		gs_load_vertexbuffer(main->vb); \
 
- 		gs_draw(GS_LINESTRIP, 0, 0);
 
- 		DRAW_SIDE(left,   boxLeft);
 
- 		DRAW_SIDE(top,    boxTop);
 
- 		DRAW_SIDE(right,  boxRight);
 
- 		DRAW_SIDE(bottom, boxBottom);
 
- #undef DRAW_SIDE
 
- 	} else {
 
- 		gs_load_vertexbuffer(main->box);
 
- 		gs_draw(GS_LINESTRIP, 0, 0);
 
- 	}
 
- 	gs_matrix_pop();
 
- 	UNUSED_PARAMETER(scene);
 
- 	UNUSED_PARAMETER(param);
 
- 	return true;
 
- }
 
- void OBSBasicPreview::DrawSceneEditing()
 
- {
 
- 	OBSBasic *main = reinterpret_cast<OBSBasic*>(App()->GetMainWindow());
 
- 	gs_effect_t    *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
 
- 	gs_technique_t *tech  = gs_effect_get_technique(solid, "Solid");
 
- 	vec4 color;
 
- 	vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
 
- 	gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
 
- 	gs_technique_begin(tech);
 
- 	gs_technique_begin_pass(tech, 0);
 
- 	OBSScene scene = main->GetCurrentScene();
 
- 	if (scene)
 
- 		obs_scene_enum_items(scene, DrawSelectedItem, this);
 
- 	gs_load_vertexbuffer(nullptr);
 
- 	gs_technique_end_pass(tech);
 
- 	gs_technique_end(tech);
 
- }
 
 
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