d3d11-texture2d.cpp 10 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <util/base.h>
  15. #include "d3d11-subsystem.hpp"
  16. void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
  17. {
  18. uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
  19. uint32_t texSizeBytes = height * rowSizeBytes / 8;
  20. size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
  21. uint32_t actual_levels = levels;
  22. size_t curTex = 0;
  23. if (!actual_levels)
  24. actual_levels = gs_get_total_levels(width, height, 1);
  25. rowSizeBytes /= 8;
  26. for (size_t i = 0; i < textures; i++) {
  27. uint32_t newRowSize = rowSizeBytes;
  28. uint32_t newTexSize = texSizeBytes;
  29. for (uint32_t j = 0; j < actual_levels; j++) {
  30. D3D11_SUBRESOURCE_DATA newSRD;
  31. newSRD.pSysMem = data[curTex++].data();
  32. newSRD.SysMemPitch = newRowSize;
  33. newSRD.SysMemSlicePitch = newTexSize;
  34. srd.push_back(newSRD);
  35. newRowSize /= 2;
  36. newTexSize /= 4;
  37. }
  38. }
  39. }
  40. void gs_texture_2d::BackupTexture(const uint8_t *const *data)
  41. {
  42. uint32_t textures = type == GS_TEXTURE_CUBE ? 6 : 1;
  43. uint32_t bbp = gs_get_format_bpp(format);
  44. this->data.resize(levels * textures);
  45. for (uint32_t t = 0; t < textures; t++) {
  46. uint32_t w = width;
  47. uint32_t h = height;
  48. for (uint32_t lv = 0; lv < levels; lv++) {
  49. uint32_t i = levels * t + lv;
  50. if (!data[i])
  51. break;
  52. uint32_t texSize = bbp * w * h / 8;
  53. vector<uint8_t> &subData = this->data[i];
  54. subData.resize(texSize);
  55. memcpy(&subData[0], data[i], texSize);
  56. if (w > 1)
  57. w /= 2;
  58. if (h > 1)
  59. h /= 2;
  60. }
  61. }
  62. }
  63. void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
  64. {
  65. HANDLE handle;
  66. HRESULT hr;
  67. hr = dxgi_res->GetSharedHandle(&handle);
  68. if (FAILED(hr)) {
  69. blog(LOG_WARNING,
  70. "GetSharedHandle: Failed to "
  71. "get shared handle: %08lX",
  72. hr);
  73. } else {
  74. sharedHandle = (uint32_t)(uintptr_t)handle;
  75. }
  76. }
  77. void gs_texture_2d::InitTexture(const uint8_t *const *data)
  78. {
  79. HRESULT hr;
  80. memset(&td, 0, sizeof(td));
  81. td.Width = width;
  82. td.Height = height;
  83. td.MipLevels = genMipmaps ? 0 : levels;
  84. td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
  85. td.Format = nv12 ? DXGI_FORMAT_NV12 : dxgiFormatResource;
  86. td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  87. td.SampleDesc.Count = 1;
  88. td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
  89. td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
  90. if (type == GS_TEXTURE_CUBE)
  91. td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  92. if (isRenderTarget || isGDICompatible)
  93. td.BindFlags |= D3D11_BIND_RENDER_TARGET;
  94. if (isGDICompatible)
  95. td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
  96. if ((flags & GS_SHARED_KM_TEX) != 0)
  97. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
  98. else if ((flags & GS_SHARED_TEX) != 0)
  99. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
  100. if (data) {
  101. BackupTexture(data);
  102. InitSRD(srd);
  103. }
  104. hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
  105. texture.Assign());
  106. if (FAILED(hr))
  107. throw HRError("Failed to create 2D texture", hr);
  108. if (isGDICompatible) {
  109. hr = texture->QueryInterface(__uuidof(IDXGISurface1),
  110. (void **)gdiSurface.Assign());
  111. if (FAILED(hr))
  112. throw HRError("Failed to create GDI surface", hr);
  113. }
  114. if (isShared) {
  115. ComPtr<IDXGIResource> dxgi_res;
  116. texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
  117. hr = texture->QueryInterface(__uuidof(IDXGIResource),
  118. (void **)&dxgi_res);
  119. if (FAILED(hr)) {
  120. blog(LOG_WARNING,
  121. "InitTexture: Failed to query "
  122. "interface: %08lX",
  123. hr);
  124. } else {
  125. GetSharedHandle(dxgi_res);
  126. if (flags & GS_SHARED_KM_TEX) {
  127. ComPtr<IDXGIKeyedMutex> km;
  128. hr = texture->QueryInterface(
  129. __uuidof(IDXGIKeyedMutex),
  130. (void **)&km);
  131. if (FAILED(hr)) {
  132. throw HRError("Failed to query "
  133. "IDXGIKeyedMutex",
  134. hr);
  135. }
  136. km->AcquireSync(0, INFINITE);
  137. acquired = true;
  138. }
  139. }
  140. }
  141. }
  142. void gs_texture_2d::InitResourceView()
  143. {
  144. HRESULT hr;
  145. memset(&viewDesc, 0, sizeof(viewDesc));
  146. viewDesc.Format = dxgiFormatView;
  147. if (type == GS_TEXTURE_CUBE) {
  148. viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  149. viewDesc.TextureCube.MipLevels = genMipmaps || !levels ? -1
  150. : levels;
  151. } else {
  152. viewDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  153. viewDesc.Texture2D.MipLevels = genMipmaps || !levels ? -1
  154. : levels;
  155. }
  156. hr = device->device->CreateShaderResourceView(texture, &viewDesc,
  157. shaderRes.Assign());
  158. if (FAILED(hr))
  159. throw HRError("Failed to create SRV", hr);
  160. viewDescLinear = viewDesc;
  161. viewDescLinear.Format = dxgiFormatViewLinear;
  162. if (dxgiFormatView == dxgiFormatViewLinear) {
  163. shaderResLinear = shaderRes;
  164. } else {
  165. hr = device->device->CreateShaderResourceView(
  166. texture, &viewDescLinear, shaderResLinear.Assign());
  167. if (FAILED(hr))
  168. throw HRError("Failed to create linear SRV", hr);
  169. }
  170. }
  171. void gs_texture_2d::InitRenderTargets()
  172. {
  173. HRESULT hr;
  174. if (type == GS_TEXTURE_2D) {
  175. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  176. rtv.Format = dxgiFormatView;
  177. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  178. rtv.Texture2D.MipSlice = 0;
  179. hr = device->device->CreateRenderTargetView(
  180. texture, &rtv, renderTarget[0].Assign());
  181. if (FAILED(hr))
  182. throw HRError("Failed to create RTV", hr);
  183. if (dxgiFormatView == dxgiFormatViewLinear) {
  184. renderTargetLinear[0] = renderTarget[0];
  185. } else {
  186. rtv.Format = dxgiFormatViewLinear;
  187. hr = device->device->CreateRenderTargetView(
  188. texture, &rtv, renderTargetLinear[0].Assign());
  189. if (FAILED(hr))
  190. throw HRError("Failed to create linear RTV",
  191. hr);
  192. }
  193. } else {
  194. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  195. rtv.Format = dxgiFormatView;
  196. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  197. rtv.Texture2DArray.MipSlice = 0;
  198. rtv.Texture2DArray.ArraySize = 1;
  199. for (UINT i = 0; i < 6; i++) {
  200. rtv.Texture2DArray.FirstArraySlice = i;
  201. hr = device->device->CreateRenderTargetView(
  202. texture, &rtv, renderTarget[i].Assign());
  203. if (FAILED(hr))
  204. throw HRError("Failed to create cube RTV", hr);
  205. if (dxgiFormatView == dxgiFormatViewLinear) {
  206. renderTargetLinear[i] = renderTarget[i];
  207. } else {
  208. rtv.Format = dxgiFormatViewLinear;
  209. hr = device->device->CreateRenderTargetView(
  210. texture, &rtv,
  211. renderTargetLinear[i].Assign());
  212. if (FAILED(hr))
  213. throw HRError(
  214. "Failed to create linear cube RTV",
  215. hr);
  216. }
  217. }
  218. }
  219. }
  220. #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
  221. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
  222. uint32_t height, gs_color_format colorFormat,
  223. uint32_t levels, const uint8_t *const *data,
  224. uint32_t flags_, gs_texture_type type,
  225. bool gdiCompatible, bool nv12_)
  226. : gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
  227. width(width),
  228. height(height),
  229. flags(flags_),
  230. dxgiFormatResource(ConvertGSTextureFormatResource(format)),
  231. dxgiFormatView(ConvertGSTextureFormatView(format)),
  232. dxgiFormatViewLinear(ConvertGSTextureFormatViewLinear(format)),
  233. isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
  234. isGDICompatible(gdiCompatible),
  235. isDynamic((flags_ & GS_DYNAMIC) != 0),
  236. isShared((flags_ & SHARED_FLAGS) != 0),
  237. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  238. sharedHandle(GS_INVALID_HANDLE),
  239. nv12(nv12_)
  240. {
  241. InitTexture(data);
  242. InitResourceView();
  243. if (isRenderTarget)
  244. InitRenderTargets();
  245. }
  246. gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
  247. uint32_t flags_)
  248. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  249. isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
  250. isDynamic((flags_ & GS_DYNAMIC) != 0),
  251. isShared((flags_ & SHARED_FLAGS) != 0),
  252. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  253. nv12(true),
  254. texture(nv12tex)
  255. {
  256. texture->GetDesc(&td);
  257. this->type = GS_TEXTURE_2D;
  258. this->format = GS_R8G8;
  259. this->flags = flags_;
  260. this->levels = 1;
  261. this->device = device;
  262. this->chroma = true;
  263. this->width = td.Width / 2;
  264. this->height = td.Height / 2;
  265. this->dxgiFormatResource = DXGI_FORMAT_R8G8_UNORM;
  266. this->dxgiFormatView = DXGI_FORMAT_R8G8_UNORM;
  267. this->dxgiFormatViewLinear = DXGI_FORMAT_R8G8_UNORM;
  268. InitResourceView();
  269. if (isRenderTarget)
  270. InitRenderTargets();
  271. }
  272. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle,
  273. bool ntHandle)
  274. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  275. isShared(true),
  276. sharedHandle(handle)
  277. {
  278. HRESULT hr;
  279. if (ntHandle) {
  280. ComQIPtr<ID3D11Device1> dev = device->device;
  281. hr = dev->OpenSharedResource1((HANDLE)(uintptr_t)handle,
  282. __uuidof(ID3D11Texture2D),
  283. (void **)texture.Assign());
  284. } else {
  285. hr = device->device->OpenSharedResource(
  286. (HANDLE)(uintptr_t)handle, __uuidof(ID3D11Texture2D),
  287. (void **)texture.Assign());
  288. }
  289. if (FAILED(hr))
  290. throw HRError("Failed to open shared 2D texture", hr);
  291. texture->GetDesc(&td);
  292. const gs_color_format format = ConvertDXGITextureFormat(td.Format);
  293. this->type = GS_TEXTURE_2D;
  294. this->format = format;
  295. this->levels = 1;
  296. this->device = device;
  297. this->width = td.Width;
  298. this->height = td.Height;
  299. this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
  300. this->dxgiFormatView = ConvertGSTextureFormatView(format);
  301. this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
  302. InitResourceView();
  303. }
  304. gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *obj)
  305. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D)
  306. {
  307. texture = obj;
  308. texture->GetDesc(&td);
  309. const gs_color_format format = ConvertDXGITextureFormat(td.Format);
  310. this->type = GS_TEXTURE_2D;
  311. this->format = format;
  312. this->levels = 1;
  313. this->device = device;
  314. this->width = td.Width;
  315. this->height = td.Height;
  316. this->dxgiFormatResource = ConvertGSTextureFormatResource(format);
  317. this->dxgiFormatView = ConvertGSTextureFormatView(format);
  318. this->dxgiFormatViewLinear = ConvertGSTextureFormatViewLinear(format);
  319. InitResourceView();
  320. }