obs-scene.c 9.0 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "graphics/math-defs.h"
  15. #include "obs-scene.h"
  16. static inline void signal_item_remove(struct obs_scene_item *item)
  17. {
  18. struct calldata params = {0};
  19. calldata_setptr(&params, "scene", item->parent);
  20. calldata_setptr(&params, "item", item);
  21. signal_handler_signal(item->parent->source->signals, "remove",
  22. &params);
  23. calldata_free(&params);
  24. }
  25. static const char *scene_getname(const char *locale)
  26. {
  27. /* TODO: locale lookup of display name */
  28. return "Scene";
  29. }
  30. static void *scene_create(obs_data_t settings, struct obs_source *source)
  31. {
  32. pthread_mutexattr_t attr;
  33. struct obs_scene *scene = bmalloc(sizeof(struct obs_scene));
  34. scene->source = source;
  35. scene->first_item = NULL;
  36. if (pthread_mutexattr_init(&attr) != 0)
  37. goto fail;
  38. if (pthread_mutexattr_settype(&attr, PTHREAD_MUTEX_RECURSIVE) != 0)
  39. goto fail;
  40. if (pthread_mutex_init(&scene->mutex, &attr) != 0) {
  41. blog(LOG_ERROR, "scene_create: Couldn't initialize mutex");
  42. goto fail;
  43. }
  44. return scene;
  45. fail:
  46. pthread_mutexattr_destroy(&attr);
  47. bfree(scene);
  48. return NULL;
  49. }
  50. static void scene_destroy(void *data)
  51. {
  52. struct obs_scene *scene = data;
  53. struct obs_scene_item *item = scene->first_item;
  54. pthread_mutex_lock(&scene->mutex);
  55. while (item) {
  56. struct obs_scene_item *del_item = item;
  57. item = item->next;
  58. obs_sceneitem_remove(del_item);
  59. }
  60. pthread_mutex_unlock(&scene->mutex);
  61. pthread_mutex_destroy(&scene->mutex);
  62. bfree(scene);
  63. }
  64. static uint32_t scene_get_output_flags(void *data)
  65. {
  66. return SOURCE_VIDEO;
  67. }
  68. static inline void detach_sceneitem(struct obs_scene_item *item)
  69. {
  70. if (item->prev)
  71. item->prev->next = item->next;
  72. else
  73. item->parent->first_item = item->next;
  74. if (item->next)
  75. item->next->prev = item->prev;
  76. item->parent = NULL;
  77. }
  78. static inline void attach_sceneitem(struct obs_scene_item *item,
  79. struct obs_scene_item *prev)
  80. {
  81. item->prev = prev;
  82. if (prev) {
  83. item->next = prev->next;
  84. if (prev->next)
  85. prev->next->prev = item;
  86. prev->next = item;
  87. } else {
  88. item->next = item->parent->first_item;
  89. item->parent->first_item = item;
  90. }
  91. }
  92. static void scene_video_render(void *data)
  93. {
  94. struct obs_scene *scene = data;
  95. struct obs_scene_item *item = scene->first_item;
  96. pthread_mutex_lock(&scene->mutex);
  97. while (item) {
  98. if (obs_source_removed(item->source)) {
  99. struct obs_scene_item *del_item = item;
  100. item = item->next;
  101. obs_sceneitem_remove(del_item);
  102. continue;
  103. }
  104. gs_matrix_push();
  105. gs_matrix_translate3f(item->origin.x, item->origin.y, 0.0f);
  106. gs_matrix_scale3f(item->scale.x, item->scale.y, 1.0f);
  107. gs_matrix_rotaa4f(0.0f, 0.0f, 1.0f, RAD(-item->rot));
  108. gs_matrix_translate3f(-item->pos.x, -item->pos.y, 0.0f);
  109. obs_source_video_render(item->source);
  110. gs_matrix_pop();
  111. item = item->next;
  112. }
  113. pthread_mutex_unlock(&scene->mutex);
  114. }
  115. static uint32_t scene_getsize(void *data)
  116. {
  117. return 0;
  118. }
  119. static const struct source_info scene_info =
  120. {
  121. .id = "scene",
  122. .getname = scene_getname,
  123. .create = scene_create,
  124. .destroy = scene_destroy,
  125. .get_output_flags = scene_get_output_flags,
  126. .video_render = scene_video_render,
  127. .getwidth = scene_getsize,
  128. .getheight = scene_getsize,
  129. };
  130. obs_scene_t obs_scene_create(const char *name)
  131. {
  132. struct obs_source *source = bmalloc(sizeof(struct obs_source));
  133. struct obs_scene *scene;
  134. memset(source, 0, sizeof(struct obs_source));
  135. if (!obs_source_init_handlers(source)) {
  136. bfree(source);
  137. return NULL;
  138. }
  139. source->settings = obs_data_create();
  140. scene = scene_create(source->settings, source);
  141. source->data = scene;
  142. assert(scene);
  143. if (!scene) {
  144. obs_data_release(source->settings);
  145. bfree(source);
  146. return NULL;
  147. }
  148. source->name = bstrdup(name);
  149. source->type = SOURCE_SCENE;
  150. scene->source = source;
  151. obs_source_init(source, &scene_info);
  152. memcpy(&source->callbacks, &scene_info, sizeof(struct source_info));
  153. return scene;
  154. }
  155. int obs_scene_addref(obs_scene_t scene)
  156. {
  157. return obs_source_addref(scene->source);
  158. }
  159. int obs_scene_release(obs_scene_t scene)
  160. {
  161. if (scene)
  162. return obs_source_release(scene->source);
  163. return 0;
  164. }
  165. obs_source_t obs_scene_getsource(obs_scene_t scene)
  166. {
  167. return scene->source;
  168. }
  169. obs_scene_t obs_scene_fromsource(obs_source_t source)
  170. {
  171. if (source->type != SOURCE_SCENE)
  172. return NULL;
  173. return source->data;
  174. }
  175. obs_sceneitem_t obs_scene_findsource(obs_scene_t scene, const char *name)
  176. {
  177. struct obs_scene_item *item;
  178. pthread_mutex_lock(&scene->mutex);
  179. item = scene->first_item;
  180. while (item) {
  181. if (strcmp(item->source->name, name) == 0)
  182. break;
  183. item = item->next;
  184. }
  185. pthread_mutex_unlock(&scene->mutex);
  186. return item;
  187. }
  188. void obs_scene_enum_items(obs_scene_t scene,
  189. bool (*callback)(obs_scene_t, obs_sceneitem_t, void*),
  190. void *param)
  191. {
  192. struct obs_scene_item *item;
  193. pthread_mutex_lock(&scene->mutex);
  194. item = scene->first_item;
  195. while (item) {
  196. struct obs_scene_item *next = item->next;
  197. obs_sceneitem_addref(item);
  198. if (!callback(scene, item, param))
  199. break;
  200. obs_sceneitem_release(item);
  201. item = next;
  202. }
  203. pthread_mutex_unlock(&scene->mutex);
  204. }
  205. obs_sceneitem_t obs_scene_add(obs_scene_t scene, obs_source_t source)
  206. {
  207. struct obs_scene_item *last;
  208. struct obs_scene_item *item = bmalloc(sizeof(struct obs_scene_item));
  209. struct calldata params = {0};
  210. memset(item, 0, sizeof(struct obs_scene_item));
  211. item->source = source;
  212. item->visible = true;
  213. item->parent = scene;
  214. item->ref = 1;
  215. vec2_set(&item->scale, 1.0f, 1.0f);
  216. if (source)
  217. obs_source_addref(source);
  218. pthread_mutex_lock(&scene->mutex);
  219. last = scene->first_item;
  220. if (!last) {
  221. scene->first_item = item;
  222. } else {
  223. while (last->next)
  224. last = last->next;
  225. last->next = item;
  226. item->prev = last;
  227. }
  228. pthread_mutex_unlock(&scene->mutex);
  229. calldata_setptr(&params, "scene", scene);
  230. calldata_setptr(&params, "item", item);
  231. signal_handler_signal(scene->source->signals, "add", &params);
  232. calldata_free(&params);
  233. return item;
  234. }
  235. static void obs_sceneitem_destroy(obs_sceneitem_t item)
  236. {
  237. if (item) {
  238. if (item->source)
  239. obs_source_release(item->source);
  240. bfree(item);
  241. }
  242. }
  243. int obs_sceneitem_addref(obs_sceneitem_t item)
  244. {
  245. return ++item->ref;
  246. }
  247. int obs_sceneitem_release(obs_sceneitem_t item)
  248. {
  249. int ref = 0;
  250. if (item ) {
  251. ref = --item->ref;
  252. if (!ref)
  253. obs_sceneitem_destroy(item);
  254. }
  255. return ref;
  256. }
  257. void obs_sceneitem_remove(obs_sceneitem_t item)
  258. {
  259. obs_scene_t scene;
  260. if (item->removed)
  261. return;
  262. item->removed = true;
  263. signal_item_remove(item);
  264. scene = item->parent;
  265. pthread_mutex_lock(&scene->mutex);
  266. detach_sceneitem(item);
  267. pthread_mutex_unlock(&scene->mutex);
  268. obs_sceneitem_release(item);
  269. }
  270. obs_scene_t obs_sceneitem_getscene(obs_sceneitem_t item)
  271. {
  272. return item->parent;
  273. }
  274. obs_source_t obs_sceneitem_getsource(obs_sceneitem_t item)
  275. {
  276. return item->source;
  277. }
  278. void obs_sceneitem_setpos(obs_sceneitem_t item, const struct vec2 *pos)
  279. {
  280. vec2_copy(&item->pos, pos);
  281. }
  282. void obs_sceneitem_setrot(obs_sceneitem_t item, float rot)
  283. {
  284. item->rot = rot;
  285. }
  286. void obs_sceneitem_setorigin(obs_sceneitem_t item, const struct vec2 *origin)
  287. {
  288. vec2_copy(&item->origin, origin);
  289. }
  290. void obs_sceneitem_setscale(obs_sceneitem_t item, const struct vec2 *scale)
  291. {
  292. vec2_copy(&item->scale, scale);
  293. }
  294. void obs_sceneitem_setorder(obs_sceneitem_t item, enum order_movement movement)
  295. {
  296. struct obs_scene *scene = item->parent;
  297. pthread_mutex_lock(&scene->mutex);
  298. obs_scene_addref(scene);
  299. detach_sceneitem(item);
  300. if (movement == ORDER_MOVE_UP) {
  301. attach_sceneitem(item, item->prev);
  302. } else if (movement == ORDER_MOVE_DOWN) {
  303. attach_sceneitem(item, item->next);
  304. } else if (movement == ORDER_MOVE_TOP) {
  305. struct obs_scene_item *last = item->next;
  306. if (!last) {
  307. last = item->prev;
  308. } else {
  309. while (last->next)
  310. last = last->next;
  311. }
  312. attach_sceneitem(item, last);
  313. } else if (movement == ORDER_MOVE_BOTTOM) {
  314. attach_sceneitem(item, NULL);
  315. }
  316. obs_scene_release(scene);
  317. pthread_mutex_unlock(&scene->mutex);
  318. }
  319. void obs_sceneitem_getpos(obs_sceneitem_t item, struct vec2 *pos)
  320. {
  321. vec2_copy(pos, &item->pos);
  322. }
  323. float obs_sceneitem_getrot(obs_sceneitem_t item)
  324. {
  325. return item->rot;
  326. }
  327. void obs_sceneitem_getorigin(obs_sceneitem_t item, struct vec2 *origin)
  328. {
  329. vec2_copy(origin, &item->origin);
  330. }
  331. void obs_sceneitem_getscale(obs_sceneitem_t item, struct vec2 *scale)
  332. {
  333. vec2_copy(scale, &item->scale);
  334. }