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- /******************************************************************************
- Copyright (C) 2023 by Lain Bailey <[email protected]>
- This program is free software: you can redistribute it and/or modify
- it under the terms of the GNU General Public License as published by
- the Free Software Foundation, either version 2 of the License, or
- (at your option) any later version.
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License
- along with this program. If not, see <http://www.gnu.org/licenses/>.
- ******************************************************************************/
- #include <obs-module.h>
- #include <obs-frontend-api.h>
- #include "obs-scripting-lua.h"
- #define ls_get_libobs_obj(type, lua_index, obs_obj) \
- ls_get_libobs_obj_(script, #type " *", lua_index, obs_obj, NULL, \
- __FUNCTION__, __LINE__)
- #define ls_push_libobs_obj(type, obs_obj, ownership) \
- ls_push_libobs_obj_(script, #type " *", obs_obj, ownership, NULL, \
- __FUNCTION__, __LINE__)
- #define call_func(func, args, rets) \
- call_func_(script, cb->reg_idx, args, rets, #func, "frontend API")
- /* ----------------------------------- */
- static int get_scene_names(lua_State *script)
- {
- char **names = obs_frontend_get_scene_names();
- char **name = names;
- int i = 0;
- lua_newtable(script);
- while (name && *name) {
- lua_pushstring(script, *name);
- lua_rawseti(script, -2, ++i);
- name++;
- }
- bfree(names);
- return 1;
- }
- static int get_scenes(lua_State *script)
- {
- struct obs_frontend_source_list list = {0};
- obs_frontend_get_scenes(&list);
- lua_newtable(script);
- for (size_t i = 0; i < list.sources.num; i++) {
- obs_source_t *source = list.sources.array[i];
- ls_push_libobs_obj(obs_source_t, source, false);
- lua_rawseti(script, -2, (int)(i + 1));
- }
- da_free(list.sources);
- return 1;
- }
- static int get_current_scene(lua_State *script)
- {
- obs_source_t *source = obs_frontend_get_current_scene();
- ls_push_libobs_obj(obs_source_t, source, false);
- return 1;
- }
- static int set_current_scene(lua_State *script)
- {
- obs_source_t *source = NULL;
- ls_get_libobs_obj(obs_source_t, 1, &source);
- obs_frontend_set_current_scene(source);
- return 0;
- }
- static int get_transitions(lua_State *script)
- {
- struct obs_frontend_source_list list = {0};
- obs_frontend_get_transitions(&list);
- lua_newtable(script);
- for (size_t i = 0; i < list.sources.num; i++) {
- obs_source_t *source = list.sources.array[i];
- ls_push_libobs_obj(obs_source_t, source, false);
- lua_rawseti(script, -2, (int)(i + 1));
- }
- da_free(list.sources);
- return 1;
- }
- static int get_current_transition(lua_State *script)
- {
- obs_source_t *source = obs_frontend_get_current_transition();
- ls_push_libobs_obj(obs_source_t, source, false);
- return 1;
- }
- static int set_current_transition(lua_State *script)
- {
- obs_source_t *source = NULL;
- ls_get_libobs_obj(obs_source_t, 1, &source);
- obs_frontend_set_current_transition(source);
- return 0;
- }
- static int get_transition_duration(lua_State *script)
- {
- int duration = obs_frontend_get_transition_duration();
- lua_pushinteger(script, duration);
- return 1;
- }
- static int set_transition_duration(lua_State *script)
- {
- if (lua_isnumber(script, 1)) {
- int duration = (int)lua_tointeger(script, 1);
- obs_frontend_set_transition_duration(duration);
- }
- return 0;
- }
- static int get_scene_collections(lua_State *script)
- {
- char **names = obs_frontend_get_scene_collections();
- char **name = names;
- int i = 0;
- lua_newtable(script);
- while (name && *name) {
- lua_pushstring(script, *name);
- lua_rawseti(script, -2, ++i);
- name++;
- }
- bfree(names);
- return 1;
- }
- static int get_current_scene_collection(lua_State *script)
- {
- char *name = obs_frontend_get_current_scene_collection();
- lua_pushstring(script, name);
- bfree(name);
- return 1;
- }
- static int set_current_scene_collection(lua_State *script)
- {
- if (lua_isstring(script, 1)) {
- const char *name = lua_tostring(script, 1);
- obs_frontend_set_current_scene_collection(name);
- }
- return 0;
- }
- static int get_profiles(lua_State *script)
- {
- char **names = obs_frontend_get_profiles();
- char **name = names;
- int i = 0;
- lua_newtable(script);
- while (name && *name) {
- lua_pushstring(script, *name);
- lua_rawseti(script, -2, ++i);
- name++;
- }
- bfree(names);
- return 1;
- }
- static int get_current_profile(lua_State *script)
- {
- char *name = obs_frontend_get_current_profile();
- lua_pushstring(script, name);
- bfree(name);
- return 1;
- }
- static int set_current_profile(lua_State *script)
- {
- if (lua_isstring(script, 1)) {
- const char *name = lua_tostring(script, 1);
- obs_frontend_set_current_profile(name);
- }
- return 0;
- }
- /* ----------------------------------- */
- static void frontend_event_callback(enum obs_frontend_event event, void *priv)
- {
- struct lua_obs_callback *cb = priv;
- lua_State *script = cb->script;
- if (script_callback_removed(&cb->base)) {
- obs_frontend_remove_event_callback(frontend_event_callback, cb);
- return;
- }
- lock_callback();
- lua_pushinteger(script, (int)event);
- call_func(frontend_event_callback, 1, 0);
- unlock_callback();
- }
- static int remove_event_callback(lua_State *script)
- {
- if (!verify_args1(script, is_function))
- return 0;
- struct lua_obs_callback *cb = find_lua_obs_callback(script, 1);
- if (cb) {
- remove_lua_obs_callback(cb);
- }
- return 0;
- }
- static void add_event_callback_defer(void *cb)
- {
- obs_frontend_add_event_callback(frontend_event_callback, cb);
- }
- static int add_event_callback(lua_State *script)
- {
- if (!verify_args1(script, is_function))
- return 0;
- struct lua_obs_callback *cb = add_lua_obs_callback(script, 1);
- defer_call_post(add_event_callback_defer, cb);
- return 0;
- }
- /* ----------------------------------- */
- static void frontend_save_callback(obs_data_t *save_data, bool saving,
- void *priv)
- {
- struct lua_obs_callback *cb = priv;
- lua_State *script = cb->script;
- if (script_callback_removed(&cb->base)) {
- obs_frontend_remove_save_callback(frontend_save_callback, cb);
- return;
- }
- lock_callback();
- ls_push_libobs_obj(obs_data_t, save_data, false);
- lua_pushboolean(script, saving);
- call_func(frontend_save_callback, 2, 0);
- unlock_callback();
- }
- static int remove_save_callback(lua_State *script)
- {
- if (!verify_args1(script, is_function))
- return 0;
- struct lua_obs_callback *cb = find_lua_obs_callback(script, 1);
- if (cb) {
- remove_lua_obs_callback(cb);
- }
- return 0;
- }
- static void add_save_callback_defer(void *cb)
- {
- obs_frontend_add_save_callback(frontend_save_callback, cb);
- }
- static int add_save_callback(lua_State *script)
- {
- if (!verify_args1(script, is_function))
- return 0;
- struct lua_obs_callback *cb = add_lua_obs_callback(script, 1);
- defer_call_post(add_save_callback_defer, cb);
- return 0;
- }
- /* ----------------------------------- */
- typedef struct lua_function_tuple {
- const char *name;
- lua_CFunction function;
- } obs_frontend_func;
- static const obs_frontend_func functions[] = {
- {.name = "obs_frontend_get_scene_names", .function = get_scene_names},
- {.name = "obs_frontend_get_scenes", .function = get_scenes},
- {.name = "obs_frontend_get_current_scene",
- .function = get_current_scene},
- {.name = "obs_frontend_set_current_scene",
- .function = set_current_scene},
- {.name = "obs_frontend_get_transitions", .function = get_transitions},
- {.name = "obs_frontend_get_current_transition",
- .function = get_current_transition},
- {.name = "obs_frontend_set_current_transition",
- .function = set_current_transition},
- {.name = "obs_frontend_get_transition_duration",
- .function = get_transition_duration},
- {.name = "obs_frontend_set_transition_duration",
- .function = set_transition_duration},
- {.name = "obs_frontend_get_scene_collections",
- .function = get_scene_collections},
- {.name = "obs_frontend_get_current_scene_collection",
- .function = get_current_scene_collection},
- {.name = "obs_frontend_set_current_scene_collection",
- .function = set_current_scene_collection},
- {.name = "obs_frontend_get_profiles", .function = get_profiles},
- {.name = "obs_frontend_get_current_profile",
- .function = get_current_profile},
- {.name = "obs_frontend_set_current_profile",
- .function = set_current_profile},
- {.name = "obs_frontend_remove_event_callback",
- .function = remove_event_callback},
- {.name = "obs_frontend_add_event_callback",
- .function = add_event_callback},
- {.name = "obs_frontend_remove_save_callback",
- .function = remove_save_callback},
- {.name = "obs_frontend_add_save_callback",
- .function = add_save_callback},
- };
- void add_lua_frontend_funcs(lua_State *script)
- {
- lua_getglobal(script, "obslua");
- size_t num_items = OBS_COUNTOF(functions);
- for (size_t i = 0; i < num_items; i++) {
- lua_pushstring(script, functions[i].name);
- lua_pushcfunction(script, functions[i].function);
- lua_rawset(script, -3);
- }
- lua_pop(script, 1);
- }
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