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- #-------------------------------------------------------------------
- # This file is part of the CMake build system for OGRE
- # (Object-oriented Graphics Rendering Engine)
- # For the latest info, see http://www.ogre3d.org/
- #
- # The contents of this file are placed in the public domain. Feel
- # free to make use of it in any way you like.
- #-------------------------------------------------------------------
- # -----------------------------------------------------------------------------
- # Find DirectX SDK
- # Define:
- # DirectX_FOUND
- # DirectX_INCLUDE_DIR
- # DirectX_LIBRARY
- # DirectX_ROOT_DIR
- if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
- set(DirectX_D3D10_FOUND TRUE)
- endif()
- if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
- set(DirectX_D3D11_FOUND TRUE)
- endif()
- if(DirectX_INCLUDE_DIR AND DirectX_LIBRARY)
- set(DirectX_FOUND TRUE)
- return()
- endif()
- macro(findpkg_begin PREFIX)
- if (NOT ${PREFIX}_FIND_QUIETLY)
- message(STATUS "Looking for ${PREFIX}...")
- endif ()
- endmacro(findpkg_begin)
- macro(getenv_path VAR)
- set(ENV_${VAR} $ENV{${VAR}})
- # replace won't work if var is blank
- if (ENV_${VAR})
- string( REGEX REPLACE "\\\\" "/" ENV_${VAR} ${ENV_${VAR}} )
- endif ()
- endmacro(getenv_path)
- macro(create_search_paths PREFIX)
- foreach(dir ${${PREFIX}_PREFIX_PATH})
- set(${PREFIX}_INC_SEARCH_PATH ${${PREFIX}_INC_SEARCH_PATH}
- ${dir}/include ${dir}/include/${PREFIX} ${dir}/Headers ${dir}/Include/um)
- set(${PREFIX}_LIB_SEARCH_PATH ${${PREFIX}_LIB_SEARCH_PATH}
- ${dir}/lib ${dir}/lib/${PREFIX} ${dir}/Libs ${dir}/Lib/winv6.3/um ${dir}/Lib/win8/um)
- endforeach(dir)
- set(${PREFIX}_FRAMEWORK_SEARCH_PATH ${${PREFIX}_PREFIX_PATH})
- endmacro(create_search_paths)
- macro(clear_if_changed TESTVAR)
- # test against internal check variable
- if (NOT "${${TESTVAR}}" STREQUAL "${${TESTVAR}_INT_CHECK}")
- message(STATUS "${TESTVAR} changed.")
- foreach(var ${ARGN})
- set(${var} "NOTFOUND" CACHE STRING "x" FORCE)
- endforeach(var)
- endif ()
- set(${TESTVAR}_INT_CHECK ${${TESTVAR}} CACHE INTERNAL "x" FORCE)
- endmacro(clear_if_changed)
- macro(findpkg_finish PREFIX)
- # skip if already processed during this run
- if (NOT ${PREFIX}_FOUND)
- if (${PREFIX}_INCLUDE_DIR AND ${PREFIX}_LIBRARY)
- set(${PREFIX}_FOUND TRUE)
- set(${PREFIX}_INCLUDE_DIRS ${${PREFIX}_INCLUDE_DIR})
- set(${PREFIX}_LIBRARIES ${${PREFIX}_LIBRARY})
- if (NOT ${PREFIX}_FIND_QUIETLY)
- message(STATUS "Found ${PREFIX}: ${${PREFIX}_LIBRARIES}")
- endif ()
- else ()
- if (NOT ${PREFIX}_FIND_QUIETLY)
- message(STATUS "Could not locate ${PREFIX}")
- endif ()
- if (${PREFIX}_FIND_REQUIRED)
- message(FATAL_ERROR "Required library ${PREFIX} not found! Install the library (including dev packages) and try again. If the library is already installed, set the missing variables manually in cmake.")
- endif ()
- endif ()
- mark_as_advanced(${PREFIX}_INCLUDE_DIR ${PREFIX}_LIBRARY ${PREFIX}_LIBRARY_REL ${PREFIX}_LIBRARY_DBG ${PREFIX}_LIBRARY_FWK)
- endif ()
- endmacro(findpkg_finish)
- if(WIN32) # The only platform it makes sense to check for DirectX SDK
- findpkg_begin(DirectX)
-
- # Get path, convert backslashes as ${ENV_DXSDK_DIR}
- getenv_path(DXSDK_DIR)
- getenv_path(DIRECTX_HOME)
- getenv_path(DIRECTX_ROOT)
- getenv_path(DIRECTX_BASE)
- getenv_path(WindowsSDK80Path)
- getenv_path(WindowsSDK81Path)
-
- # construct search paths
- set(DirectX_PREFIX_PATH
- "${WindowsSDK81Path}" "${ENV_WindowsSDK81Path}"
- "${WindowsSDK80Path}" "${ENV_WindowsSDK80Path}"
- "C:/Program Files/Windows Kits/8.1"
- "C:/Program Files (x86)/Windows Kits/8.1"
- "C:/Program Files/Windows Kits/8.0"
- "C:/Program Files (x86)/Windows Kits/8.0"
- "${DXSDK_DIR}" "${ENV_DXSDK_DIR}"
- "${DIRECTX_HOME}" "${ENV_DIRECTX_HOME}"
- "${DIRECTX_ROOT}" "${ENV_DIRECTX_ROOT}"
- "${DIRECTX_BASE}" "${ENV_DIRECTX_BASE}"
- "C:/apps_x86/Microsoft DirectX SDK*"
- "C:/Program Files (x86)/Microsoft DirectX SDK*"
- "C:/apps/Microsoft DirectX SDK*"
- "C:/Program Files/Microsoft DirectX SDK*"
- "$ENV{ProgramFiles}/Microsoft DirectX SDK*"
- )
- create_search_paths(DirectX)
- # redo search if prefix path changed
- clear_if_changed(DirectX_PREFIX_PATH
- DirectX_LIBRARY
- DirectX_INCLUDE_DIR
- DirectX_ROOT_DIR
- )
-
- find_path(DirectX_INCLUDE_DIR NAMES d3d9.h HINTS ${DirectX_INC_SEARCH_PATH})
- # dlls are in DirectX_ROOT_DIR/Developer Runtime/x64|x86
- # lib files are in DirectX_ROOT_DIR/Lib/x64|x86
- if(CMAKE_SIZEOF_VOID_P EQUAL 8)
- set(DirectX_LIBPATH_SUFFIX "x64")
- else()
- set(DirectX_LIBPATH_SUFFIX "x86")
- endif()
- find_library(DirectX_LIBRARY NAMES d3d9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_D3DX9_LIBRARY NAMES d3dx9 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_DXERR9_LIBRARY NAMES dxerr HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_DXGUID_LIBRARY NAMES dxguid HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_DINPUT8_LIBRARY NAMES dinput8 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_XINPUT_LIBRARY NAMES xinput HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_DXGI_LIBRARY NAMES dxgi HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_D3DCOMPILER_LIBRARY NAMES d3dcompiler HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
-
-
- if(DirectX_INCLUDE_DIR)
- set(DirectX_ROOT_DIR "${DirectX_INCLUDE_DIR}/..")
- endif(DirectX_INCLUDE_DIR)
- findpkg_finish(DirectX)
-
- set(DirectX_LIBRARIES
- ${DirectX_LIBRARIES}
- ${DirectX_D3DX9_LIBRARY}
- ${DirectX_DXERR9_LIBRARY}
- ${DirectX_DXGUID_LIBRARY}
- ${DirectX_DINPUT8_LIBRARY}
- ${DirectX_DXGI_LIBRARY}
- ${DirectX_D3DCOMPILER_LIBRARY}
- )
- # look for D3D10.1 components
- if (DirectX_FOUND)
- find_path(DirectX_D3D10_INCLUDE_DIR NAMES d3d10_1shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
- get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
- message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
- find_library(DirectX_D3D10_LIBRARY NAMES d3d10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_D3DX10_LIBRARY NAMES d3dx10 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
-
-
- if (DirectX_D3D10_INCLUDE_DIR AND DirectX_D3D10_LIBRARY)
- set(DirectX_D3D10_FOUND TRUE)
- set(DirectX_D3D10_INCLUDE_DIRS ${DirectX_D3D10_INCLUDE_DIR} CACHE PATH "D3D10 Include Dirs")
- set(DirectX_D3D10_LIBRARIES ${DirectX_D3D10_LIBRARY} CACHE STRING "D3D10 Libraries")
- endif ()
- endif ()
- # look for D3D11 components
- if (DirectX_FOUND)
- find_path(DirectX_D3D11_INCLUDE_DIR NAMES D3D11Shader.h HINTS ${DirectX_INC_SEARCH_PATH} NO_DEFAULT_PATH)
- get_filename_component(DirectX_LIBRARY_DIR "${DirectX_LIBRARY}" PATH)
- message(STATUS "DX lib dir: ${DirectX_LIBRARY_DIR}")
- find_library(DirectX_D3D11_LIBRARY NAMES d3d11 d3d11_beta HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- find_library(DirectX_D3DX11_LIBRARY NAMES d3dx11 HINTS ${DirectX_LIB_SEARCH_PATH} PATH_SUFFIXES ${DirectX_LIBPATH_SUFFIX})
- if (DirectX_D3D11_INCLUDE_DIR AND DirectX_D3D11_LIBRARY)
- set(DirectX_D3D11_FOUND TRUE)
- set(DirectX_D3D11_INCLUDE_DIRS ${DirectX_D3D11_INCLUDE_DIR} CACHE PATH "D3D11 Include Dirs")
- set(DirectX_D3D11_LIBRARIES ${DirectX_D3D11_LIBRARY} CACHE STRING "D3D11 Libraries")
- endif ()
- endif ()
-
- endif(WIN32)
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