graphics.h 32 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #pragma once
  15. #include "../util/bmem.h"
  16. #include "input.h"
  17. #ifdef __APPLE__
  18. #include <objc/objc-runtime.h>
  19. #endif
  20. /*
  21. * This is an API-independent graphics subsystem wrapper.
  22. *
  23. * This allows the use of OpenGL and different Direct3D versions through
  24. * one shared interface.
  25. */
  26. #ifdef __cplusplus
  27. extern "C" {
  28. #endif
  29. #define GS_MAX_TEXTURES 8
  30. struct vec2;
  31. struct vec3;
  32. struct vec4;
  33. struct quat;
  34. struct axisang;
  35. struct plane;
  36. struct matrix3;
  37. struct matrix4;
  38. enum gs_draw_mode {
  39. GS_POINTS,
  40. GS_LINES,
  41. GS_LINESTRIP,
  42. GS_TRIS,
  43. GS_TRISTRIP,
  44. };
  45. enum gs_color_format {
  46. GS_UNKNOWN,
  47. GS_A8,
  48. GS_R8,
  49. GS_RGBA,
  50. GS_BGRX,
  51. GS_BGRA,
  52. GS_R10G10B10A2,
  53. GS_RGBA16,
  54. GS_R16,
  55. GS_RGBA16F,
  56. GS_RGBA32F,
  57. GS_RG16F,
  58. GS_RG32F,
  59. GS_R16F,
  60. GS_R32F,
  61. GS_DXT1,
  62. GS_DXT3,
  63. GS_DXT5,
  64. GS_R8G8,
  65. GS_RGBA_UNORM,
  66. GS_BGRX_UNORM,
  67. GS_BGRA_UNORM,
  68. GS_RG16,
  69. };
  70. enum gs_zstencil_format {
  71. GS_ZS_NONE,
  72. GS_Z16,
  73. GS_Z24_S8,
  74. GS_Z32F,
  75. GS_Z32F_S8X24,
  76. };
  77. enum gs_index_type {
  78. GS_UNSIGNED_SHORT,
  79. GS_UNSIGNED_LONG,
  80. };
  81. enum gs_cull_mode {
  82. GS_BACK,
  83. GS_FRONT,
  84. GS_NEITHER,
  85. };
  86. enum gs_blend_type {
  87. GS_BLEND_ZERO,
  88. GS_BLEND_ONE,
  89. GS_BLEND_SRCCOLOR,
  90. GS_BLEND_INVSRCCOLOR,
  91. GS_BLEND_SRCALPHA,
  92. GS_BLEND_INVSRCALPHA,
  93. GS_BLEND_DSTCOLOR,
  94. GS_BLEND_INVDSTCOLOR,
  95. GS_BLEND_DSTALPHA,
  96. GS_BLEND_INVDSTALPHA,
  97. GS_BLEND_SRCALPHASAT,
  98. };
  99. enum gs_blend_op_type {
  100. GS_BLEND_OP_ADD,
  101. GS_BLEND_OP_SUBTRACT,
  102. GS_BLEND_OP_REVERSE_SUBTRACT,
  103. GS_BLEND_OP_MIN,
  104. GS_BLEND_OP_MAX
  105. };
  106. enum gs_depth_test {
  107. GS_NEVER,
  108. GS_LESS,
  109. GS_LEQUAL,
  110. GS_EQUAL,
  111. GS_GEQUAL,
  112. GS_GREATER,
  113. GS_NOTEQUAL,
  114. GS_ALWAYS,
  115. };
  116. enum gs_stencil_side {
  117. GS_STENCIL_FRONT = 1,
  118. GS_STENCIL_BACK,
  119. GS_STENCIL_BOTH,
  120. };
  121. enum gs_stencil_op_type {
  122. GS_KEEP,
  123. GS_ZERO,
  124. GS_REPLACE,
  125. GS_INCR,
  126. GS_DECR,
  127. GS_INVERT,
  128. };
  129. enum gs_cube_sides {
  130. GS_POSITIVE_X,
  131. GS_NEGATIVE_X,
  132. GS_POSITIVE_Y,
  133. GS_NEGATIVE_Y,
  134. GS_POSITIVE_Z,
  135. GS_NEGATIVE_Z,
  136. };
  137. enum gs_sample_filter {
  138. GS_FILTER_POINT,
  139. GS_FILTER_LINEAR,
  140. GS_FILTER_ANISOTROPIC,
  141. GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
  142. GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
  143. GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
  144. GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
  145. GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
  146. GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
  147. };
  148. enum gs_address_mode {
  149. GS_ADDRESS_CLAMP,
  150. GS_ADDRESS_WRAP,
  151. GS_ADDRESS_MIRROR,
  152. GS_ADDRESS_BORDER,
  153. GS_ADDRESS_MIRRORONCE,
  154. };
  155. enum gs_texture_type {
  156. GS_TEXTURE_2D,
  157. GS_TEXTURE_3D,
  158. GS_TEXTURE_CUBE,
  159. };
  160. struct gs_device_loss {
  161. void (*device_loss_release)(void *data);
  162. void (*device_loss_rebuild)(void *device, void *data);
  163. void *data;
  164. };
  165. struct gs_monitor_info {
  166. int rotation_degrees;
  167. long x;
  168. long y;
  169. long cx;
  170. long cy;
  171. };
  172. struct gs_tvertarray {
  173. size_t width;
  174. void *array;
  175. };
  176. struct gs_vb_data {
  177. size_t num;
  178. struct vec3 *points;
  179. struct vec3 *normals;
  180. struct vec3 *tangents;
  181. uint32_t *colors;
  182. size_t num_tex;
  183. struct gs_tvertarray *tvarray;
  184. };
  185. static inline struct gs_vb_data *gs_vbdata_create(void)
  186. {
  187. return (struct gs_vb_data *)bzalloc(sizeof(struct gs_vb_data));
  188. }
  189. static inline void gs_vbdata_destroy(struct gs_vb_data *data)
  190. {
  191. uint32_t i;
  192. if (!data)
  193. return;
  194. bfree(data->points);
  195. bfree(data->normals);
  196. bfree(data->tangents);
  197. bfree(data->colors);
  198. for (i = 0; i < data->num_tex; i++)
  199. bfree(data->tvarray[i].array);
  200. bfree(data->tvarray);
  201. bfree(data);
  202. }
  203. struct gs_sampler_info {
  204. enum gs_sample_filter filter;
  205. enum gs_address_mode address_u;
  206. enum gs_address_mode address_v;
  207. enum gs_address_mode address_w;
  208. int max_anisotropy;
  209. uint32_t border_color;
  210. };
  211. struct gs_display_mode {
  212. uint32_t width;
  213. uint32_t height;
  214. uint32_t bits;
  215. uint32_t freq;
  216. };
  217. struct gs_rect {
  218. int x;
  219. int y;
  220. int cx;
  221. int cy;
  222. };
  223. /* wrapped opaque data types */
  224. struct gs_texture;
  225. struct gs_stage_surface;
  226. struct gs_zstencil_buffer;
  227. struct gs_vertex_buffer;
  228. struct gs_index_buffer;
  229. struct gs_sampler_state;
  230. struct gs_shader;
  231. struct gs_swap_chain;
  232. struct gs_timer;
  233. struct gs_texrender;
  234. struct gs_shader_param;
  235. struct gs_effect;
  236. struct gs_effect_technique;
  237. struct gs_effect_pass;
  238. struct gs_effect_param;
  239. struct gs_device;
  240. struct graphics_subsystem;
  241. typedef struct gs_texture gs_texture_t;
  242. typedef struct gs_stage_surface gs_stagesurf_t;
  243. typedef struct gs_zstencil_buffer gs_zstencil_t;
  244. typedef struct gs_vertex_buffer gs_vertbuffer_t;
  245. typedef struct gs_index_buffer gs_indexbuffer_t;
  246. typedef struct gs_sampler_state gs_samplerstate_t;
  247. typedef struct gs_swap_chain gs_swapchain_t;
  248. typedef struct gs_timer gs_timer_t;
  249. typedef struct gs_timer_range gs_timer_range_t;
  250. typedef struct gs_texture_render gs_texrender_t;
  251. typedef struct gs_shader gs_shader_t;
  252. typedef struct gs_shader_param gs_sparam_t;
  253. typedef struct gs_effect gs_effect_t;
  254. typedef struct gs_effect_technique gs_technique_t;
  255. typedef struct gs_effect_pass gs_epass_t;
  256. typedef struct gs_effect_param gs_eparam_t;
  257. typedef struct gs_device gs_device_t;
  258. typedef struct graphics_subsystem graphics_t;
  259. /* ---------------------------------------------------
  260. * shader functions
  261. * --------------------------------------------------- */
  262. enum gs_shader_param_type {
  263. GS_SHADER_PARAM_UNKNOWN,
  264. GS_SHADER_PARAM_BOOL,
  265. GS_SHADER_PARAM_FLOAT,
  266. GS_SHADER_PARAM_INT,
  267. GS_SHADER_PARAM_STRING,
  268. GS_SHADER_PARAM_VEC2,
  269. GS_SHADER_PARAM_VEC3,
  270. GS_SHADER_PARAM_VEC4,
  271. GS_SHADER_PARAM_INT2,
  272. GS_SHADER_PARAM_INT3,
  273. GS_SHADER_PARAM_INT4,
  274. GS_SHADER_PARAM_MATRIX4X4,
  275. GS_SHADER_PARAM_TEXTURE,
  276. };
  277. struct gs_shader_texture {
  278. gs_texture_t *tex;
  279. bool srgb;
  280. };
  281. #ifndef SWIG
  282. struct gs_shader_param_info {
  283. enum gs_shader_param_type type;
  284. const char *name;
  285. };
  286. enum gs_shader_type {
  287. GS_SHADER_VERTEX,
  288. GS_SHADER_PIXEL,
  289. };
  290. EXPORT void gs_shader_destroy(gs_shader_t *shader);
  291. EXPORT int gs_shader_get_num_params(const gs_shader_t *shader);
  292. EXPORT gs_sparam_t *gs_shader_get_param_by_idx(gs_shader_t *shader,
  293. uint32_t param);
  294. EXPORT gs_sparam_t *gs_shader_get_param_by_name(gs_shader_t *shader,
  295. const char *name);
  296. EXPORT gs_sparam_t *gs_shader_get_viewproj_matrix(const gs_shader_t *shader);
  297. EXPORT gs_sparam_t *gs_shader_get_world_matrix(const gs_shader_t *shader);
  298. EXPORT void gs_shader_get_param_info(const gs_sparam_t *param,
  299. struct gs_shader_param_info *info);
  300. EXPORT void gs_shader_set_bool(gs_sparam_t *param, bool val);
  301. EXPORT void gs_shader_set_float(gs_sparam_t *param, float val);
  302. EXPORT void gs_shader_set_int(gs_sparam_t *param, int val);
  303. EXPORT void gs_shader_set_matrix3(gs_sparam_t *param,
  304. const struct matrix3 *val);
  305. EXPORT void gs_shader_set_matrix4(gs_sparam_t *param,
  306. const struct matrix4 *val);
  307. EXPORT void gs_shader_set_vec2(gs_sparam_t *param, const struct vec2 *val);
  308. EXPORT void gs_shader_set_vec3(gs_sparam_t *param, const struct vec3 *val);
  309. EXPORT void gs_shader_set_vec4(gs_sparam_t *param, const struct vec4 *val);
  310. EXPORT void gs_shader_set_texture(gs_sparam_t *param, gs_texture_t *val);
  311. EXPORT void gs_shader_set_val(gs_sparam_t *param, const void *val, size_t size);
  312. EXPORT void gs_shader_set_default(gs_sparam_t *param);
  313. EXPORT void gs_shader_set_next_sampler(gs_sparam_t *param,
  314. gs_samplerstate_t *sampler);
  315. #endif
  316. /* ---------------------------------------------------
  317. * effect functions
  318. * --------------------------------------------------- */
  319. /*enum gs_effect_property_type {
  320. GS_EFFECT_NONE,
  321. GS_EFFECT_BOOL,
  322. GS_EFFECT_FLOAT,
  323. GS_EFFECT_COLOR,
  324. GS_EFFECT_TEXTURE
  325. };*/
  326. #ifndef SWIG
  327. struct gs_effect_param_info {
  328. const char *name;
  329. enum gs_shader_param_type type;
  330. /* const char *full_name;
  331. enum gs_effect_property_type prop_type;
  332. float min, max, inc, mul; */
  333. };
  334. #endif
  335. EXPORT void gs_effect_destroy(gs_effect_t *effect);
  336. EXPORT gs_technique_t *gs_effect_get_technique(const gs_effect_t *effect,
  337. const char *name);
  338. EXPORT gs_technique_t *
  339. gs_effect_get_current_technique(const gs_effect_t *effect);
  340. EXPORT size_t gs_technique_begin(gs_technique_t *technique);
  341. EXPORT void gs_technique_end(gs_technique_t *technique);
  342. EXPORT bool gs_technique_begin_pass(gs_technique_t *technique, size_t pass);
  343. EXPORT bool gs_technique_begin_pass_by_name(gs_technique_t *technique,
  344. const char *name);
  345. EXPORT void gs_technique_end_pass(gs_technique_t *technique);
  346. EXPORT gs_epass_t *gs_technique_get_pass_by_idx(const gs_technique_t *technique,
  347. size_t pass);
  348. EXPORT gs_epass_t *
  349. gs_technique_get_pass_by_name(const gs_technique_t *technique,
  350. const char *name);
  351. EXPORT size_t gs_effect_get_num_params(const gs_effect_t *effect);
  352. EXPORT gs_eparam_t *gs_effect_get_param_by_idx(const gs_effect_t *effect,
  353. size_t param);
  354. EXPORT gs_eparam_t *gs_effect_get_param_by_name(const gs_effect_t *effect,
  355. const char *name);
  356. EXPORT size_t gs_param_get_num_annotations(const gs_eparam_t *param);
  357. EXPORT gs_eparam_t *gs_param_get_annotation_by_idx(const gs_eparam_t *param,
  358. size_t annotation);
  359. EXPORT gs_eparam_t *gs_param_get_annotation_by_name(const gs_eparam_t *param,
  360. const char *name);
  361. /** Helper function to simplify effect usage. Use with a while loop that
  362. * contains drawing functions. Automatically handles techniques, passes, and
  363. * unloading. */
  364. EXPORT bool gs_effect_loop(gs_effect_t *effect, const char *name);
  365. /** used internally */
  366. EXPORT void gs_effect_update_params(gs_effect_t *effect);
  367. EXPORT gs_eparam_t *gs_effect_get_viewproj_matrix(const gs_effect_t *effect);
  368. EXPORT gs_eparam_t *gs_effect_get_world_matrix(const gs_effect_t *effect);
  369. #ifndef SWIG
  370. EXPORT void gs_effect_get_param_info(const gs_eparam_t *param,
  371. struct gs_effect_param_info *info);
  372. #endif
  373. EXPORT void gs_effect_set_bool(gs_eparam_t *param, bool val);
  374. EXPORT void gs_effect_set_float(gs_eparam_t *param, float val);
  375. EXPORT void gs_effect_set_int(gs_eparam_t *param, int val);
  376. EXPORT void gs_effect_set_matrix4(gs_eparam_t *param,
  377. const struct matrix4 *val);
  378. EXPORT void gs_effect_set_vec2(gs_eparam_t *param, const struct vec2 *val);
  379. EXPORT void gs_effect_set_vec3(gs_eparam_t *param, const struct vec3 *val);
  380. EXPORT void gs_effect_set_vec4(gs_eparam_t *param, const struct vec4 *val);
  381. EXPORT void gs_effect_set_texture(gs_eparam_t *param, gs_texture_t *val);
  382. EXPORT void gs_effect_set_texture_srgb(gs_eparam_t *param, gs_texture_t *val);
  383. EXPORT void gs_effect_set_val(gs_eparam_t *param, const void *val, size_t size);
  384. EXPORT void gs_effect_set_default(gs_eparam_t *param);
  385. EXPORT size_t gs_effect_get_val_size(gs_eparam_t *param);
  386. EXPORT void *gs_effect_get_val(gs_eparam_t *param);
  387. EXPORT size_t gs_effect_get_default_val_size(gs_eparam_t *param);
  388. EXPORT void *gs_effect_get_default_val(gs_eparam_t *param);
  389. EXPORT void gs_effect_set_next_sampler(gs_eparam_t *param,
  390. gs_samplerstate_t *sampler);
  391. EXPORT void gs_effect_set_color(gs_eparam_t *param, uint32_t argb);
  392. /* ---------------------------------------------------
  393. * texture render helper functions
  394. * --------------------------------------------------- */
  395. EXPORT gs_texrender_t *gs_texrender_create(enum gs_color_format format,
  396. enum gs_zstencil_format zsformat);
  397. EXPORT void gs_texrender_destroy(gs_texrender_t *texrender);
  398. EXPORT bool gs_texrender_begin(gs_texrender_t *texrender, uint32_t cx,
  399. uint32_t cy);
  400. EXPORT void gs_texrender_end(gs_texrender_t *texrender);
  401. EXPORT void gs_texrender_reset(gs_texrender_t *texrender);
  402. EXPORT gs_texture_t *gs_texrender_get_texture(const gs_texrender_t *texrender);
  403. EXPORT enum gs_color_format
  404. gs_texrender_get_format(const gs_texrender_t *texrender);
  405. /* ---------------------------------------------------
  406. * graphics subsystem
  407. * --------------------------------------------------- */
  408. #define GS_BUILD_MIPMAPS (1 << 0)
  409. #define GS_DYNAMIC (1 << 1)
  410. #define GS_RENDER_TARGET (1 << 2)
  411. #define GS_GL_DUMMYTEX (1 << 3) /**<< texture with no allocated texture data */
  412. #define GS_DUP_BUFFER \
  413. (1 << 4) /**<< do not pass buffer ownership when
  414. * creating a vertex/index buffer */
  415. #define GS_SHARED_TEX (1 << 5)
  416. #define GS_SHARED_KM_TEX (1 << 6)
  417. /* ---------------- */
  418. /* global functions */
  419. #define GS_SUCCESS 0
  420. #define GS_ERROR_FAIL -1
  421. #define GS_ERROR_MODULE_NOT_FOUND -2
  422. #define GS_ERROR_NOT_SUPPORTED -3
  423. struct gs_window {
  424. #if defined(_WIN32)
  425. void *hwnd;
  426. #elif defined(__APPLE__)
  427. __unsafe_unretained id view;
  428. #elif defined(__linux__) || defined(__FreeBSD__)
  429. /* I'm not sure how portable defining id to uint32_t is. */
  430. uint32_t id;
  431. void *display;
  432. #endif
  433. };
  434. struct gs_init_data {
  435. struct gs_window window;
  436. uint32_t cx, cy;
  437. uint32_t num_backbuffers;
  438. enum gs_color_format format;
  439. enum gs_zstencil_format zsformat;
  440. uint32_t adapter;
  441. };
  442. #define GS_DEVICE_OPENGL 1
  443. #define GS_DEVICE_DIRECT3D_11 2
  444. EXPORT const char *gs_get_device_name(void);
  445. EXPORT int gs_get_device_type(void);
  446. EXPORT void gs_enum_adapters(bool (*callback)(void *param, const char *name,
  447. uint32_t id),
  448. void *param);
  449. EXPORT int gs_create(graphics_t **graphics, const char *module,
  450. uint32_t adapter);
  451. EXPORT void gs_destroy(graphics_t *graphics);
  452. EXPORT void gs_enter_context(graphics_t *graphics);
  453. EXPORT void gs_leave_context(void);
  454. EXPORT graphics_t *gs_get_context(void);
  455. EXPORT void *gs_get_device_obj(void);
  456. EXPORT void gs_matrix_push(void);
  457. EXPORT void gs_matrix_pop(void);
  458. EXPORT void gs_matrix_identity(void);
  459. EXPORT void gs_matrix_transpose(void);
  460. EXPORT void gs_matrix_set(const struct matrix4 *matrix);
  461. EXPORT void gs_matrix_get(struct matrix4 *dst);
  462. EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
  463. EXPORT void gs_matrix_rotquat(const struct quat *rot);
  464. EXPORT void gs_matrix_rotaa(const struct axisang *rot);
  465. EXPORT void gs_matrix_translate(const struct vec3 *pos);
  466. EXPORT void gs_matrix_scale(const struct vec3 *scale);
  467. EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
  468. EXPORT void gs_matrix_translate3f(float x, float y, float z);
  469. EXPORT void gs_matrix_scale3f(float x, float y, float z);
  470. EXPORT void gs_render_start(bool b_new);
  471. EXPORT void gs_render_stop(enum gs_draw_mode mode);
  472. EXPORT gs_vertbuffer_t *gs_render_save(void);
  473. EXPORT void gs_vertex2f(float x, float y);
  474. EXPORT void gs_vertex3f(float x, float y, float z);
  475. EXPORT void gs_normal3f(float x, float y, float z);
  476. EXPORT void gs_color(uint32_t color);
  477. EXPORT void gs_texcoord(float x, float y, int unit);
  478. EXPORT void gs_vertex2v(const struct vec2 *v);
  479. EXPORT void gs_vertex3v(const struct vec3 *v);
  480. EXPORT void gs_normal3v(const struct vec3 *v);
  481. EXPORT void gs_color4v(const struct vec4 *v);
  482. EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
  483. EXPORT input_t *gs_get_input(void);
  484. EXPORT gs_effect_t *gs_get_effect(void);
  485. EXPORT gs_effect_t *gs_effect_create_from_file(const char *file,
  486. char **error_string);
  487. EXPORT gs_effect_t *gs_effect_create(const char *effect_string,
  488. const char *filename, char **error_string);
  489. EXPORT gs_shader_t *gs_vertexshader_create_from_file(const char *file,
  490. char **error_string);
  491. EXPORT gs_shader_t *gs_pixelshader_create_from_file(const char *file,
  492. char **error_string);
  493. enum gs_image_alpha_mode {
  494. GS_IMAGE_ALPHA_STRAIGHT,
  495. GS_IMAGE_ALPHA_PREMULTIPLY_SRGB,
  496. GS_IMAGE_ALPHA_PREMULTIPLY,
  497. };
  498. EXPORT gs_texture_t *gs_texture_create_from_file(const char *file);
  499. EXPORT uint8_t *gs_create_texture_file_data(const char *file,
  500. enum gs_color_format *format,
  501. uint32_t *cx, uint32_t *cy);
  502. EXPORT uint8_t *gs_create_texture_file_data2(
  503. const char *file, enum gs_image_alpha_mode alpha_mode,
  504. enum gs_color_format *format, uint32_t *cx, uint32_t *cy);
  505. #define GS_FLIP_U (1 << 0)
  506. #define GS_FLIP_V (1 << 1)
  507. /**
  508. * Draws a 2D sprite
  509. *
  510. * If width or height is 0, the width or height of the texture will be used.
  511. * The flip value specifies whether the texture should be flipped on the U or V
  512. * axis with GS_FLIP_U and GS_FLIP_V.
  513. */
  514. EXPORT void gs_draw_sprite(gs_texture_t *tex, uint32_t flip, uint32_t width,
  515. uint32_t height);
  516. EXPORT void gs_draw_sprite_subregion(gs_texture_t *tex, uint32_t flip,
  517. uint32_t x, uint32_t y, uint32_t cx,
  518. uint32_t cy);
  519. EXPORT void gs_draw_cube_backdrop(gs_texture_t *cubetex, const struct quat *rot,
  520. float left, float right, float top,
  521. float bottom, float znear);
  522. /** sets the viewport to current swap chain size */
  523. EXPORT void gs_reset_viewport(void);
  524. /** sets default screen-sized orthographic mode */
  525. EXPORT void gs_set_2d_mode(void);
  526. /** sets default screen-sized perspective mode */
  527. EXPORT void gs_set_3d_mode(double fovy, double znear, double zvar);
  528. EXPORT void gs_viewport_push(void);
  529. EXPORT void gs_viewport_pop(void);
  530. EXPORT void gs_texture_set_image(gs_texture_t *tex, const uint8_t *data,
  531. uint32_t linesize, bool invert);
  532. EXPORT void gs_cubetexture_set_image(gs_texture_t *cubetex, uint32_t side,
  533. const void *data, uint32_t linesize,
  534. bool invert);
  535. EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
  536. EXPORT void gs_blend_state_push(void);
  537. EXPORT void gs_blend_state_pop(void);
  538. EXPORT void gs_reset_blend_state(void);
  539. /* -------------------------- */
  540. /* library-specific functions */
  541. EXPORT gs_swapchain_t *gs_swapchain_create(const struct gs_init_data *data);
  542. EXPORT void gs_resize(uint32_t x, uint32_t y);
  543. EXPORT void gs_get_size(uint32_t *x, uint32_t *y);
  544. EXPORT uint32_t gs_get_width(void);
  545. EXPORT uint32_t gs_get_height(void);
  546. EXPORT gs_texture_t *gs_texture_create(uint32_t width, uint32_t height,
  547. enum gs_color_format color_format,
  548. uint32_t levels, const uint8_t **data,
  549. uint32_t flags);
  550. EXPORT gs_texture_t *
  551. gs_cubetexture_create(uint32_t size, enum gs_color_format color_format,
  552. uint32_t levels, const uint8_t **data, uint32_t flags);
  553. EXPORT gs_texture_t *gs_voltexture_create(uint32_t width, uint32_t height,
  554. uint32_t depth,
  555. enum gs_color_format color_format,
  556. uint32_t levels, const uint8_t **data,
  557. uint32_t flags);
  558. EXPORT gs_zstencil_t *gs_zstencil_create(uint32_t width, uint32_t height,
  559. enum gs_zstencil_format format);
  560. EXPORT gs_stagesurf_t *
  561. gs_stagesurface_create(uint32_t width, uint32_t height,
  562. enum gs_color_format color_format);
  563. EXPORT gs_samplerstate_t *
  564. gs_samplerstate_create(const struct gs_sampler_info *info);
  565. EXPORT gs_shader_t *gs_vertexshader_create(const char *shader, const char *file,
  566. char **error_string);
  567. EXPORT gs_shader_t *gs_pixelshader_create(const char *shader, const char *file,
  568. char **error_string);
  569. EXPORT gs_vertbuffer_t *gs_vertexbuffer_create(struct gs_vb_data *data,
  570. uint32_t flags);
  571. EXPORT gs_indexbuffer_t *gs_indexbuffer_create(enum gs_index_type type,
  572. void *indices, size_t num,
  573. uint32_t flags);
  574. EXPORT gs_timer_t *gs_timer_create();
  575. EXPORT gs_timer_range_t *gs_timer_range_create();
  576. EXPORT enum gs_texture_type gs_get_texture_type(const gs_texture_t *texture);
  577. EXPORT void gs_load_vertexbuffer(gs_vertbuffer_t *vertbuffer);
  578. EXPORT void gs_load_indexbuffer(gs_indexbuffer_t *indexbuffer);
  579. EXPORT void gs_load_texture(gs_texture_t *tex, int unit);
  580. EXPORT void gs_load_samplerstate(gs_samplerstate_t *samplerstate, int unit);
  581. EXPORT void gs_load_vertexshader(gs_shader_t *vertshader);
  582. EXPORT void gs_load_pixelshader(gs_shader_t *pixelshader);
  583. EXPORT void gs_load_default_samplerstate(bool b_3d, int unit);
  584. EXPORT gs_shader_t *gs_get_vertex_shader(void);
  585. EXPORT gs_shader_t *gs_get_pixel_shader(void);
  586. EXPORT gs_texture_t *gs_get_render_target(void);
  587. EXPORT gs_zstencil_t *gs_get_zstencil_target(void);
  588. EXPORT void gs_set_render_target(gs_texture_t *tex, gs_zstencil_t *zstencil);
  589. EXPORT void gs_set_cube_render_target(gs_texture_t *cubetex, int side,
  590. gs_zstencil_t *zstencil);
  591. EXPORT void gs_enable_framebuffer_srgb(bool enable);
  592. EXPORT bool gs_framebuffer_srgb_enabled(void);
  593. EXPORT bool gs_get_linear_srgb(void);
  594. EXPORT bool gs_set_linear_srgb(bool linear_srgb);
  595. EXPORT void gs_copy_texture(gs_texture_t *dst, gs_texture_t *src);
  596. EXPORT void gs_copy_texture_region(gs_texture_t *dst, uint32_t dst_x,
  597. uint32_t dst_y, gs_texture_t *src,
  598. uint32_t src_x, uint32_t src_y,
  599. uint32_t src_w, uint32_t src_h);
  600. EXPORT void gs_stage_texture(gs_stagesurf_t *dst, gs_texture_t *src);
  601. EXPORT void gs_begin_frame(void);
  602. EXPORT void gs_begin_scene(void);
  603. EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
  604. uint32_t num_verts);
  605. EXPORT void gs_end_scene(void);
  606. #define GS_CLEAR_COLOR (1 << 0)
  607. #define GS_CLEAR_DEPTH (1 << 1)
  608. #define GS_CLEAR_STENCIL (1 << 2)
  609. EXPORT void gs_load_swapchain(gs_swapchain_t *swapchain);
  610. EXPORT void gs_clear(uint32_t clear_flags, const struct vec4 *color,
  611. float depth, uint8_t stencil);
  612. EXPORT void gs_present(void);
  613. EXPORT void gs_flush(void);
  614. EXPORT void gs_set_cull_mode(enum gs_cull_mode mode);
  615. EXPORT enum gs_cull_mode gs_get_cull_mode(void);
  616. EXPORT void gs_enable_blending(bool enable);
  617. EXPORT void gs_enable_depth_test(bool enable);
  618. EXPORT void gs_enable_stencil_test(bool enable);
  619. EXPORT void gs_enable_stencil_write(bool enable);
  620. EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
  621. EXPORT void gs_blend_function(enum gs_blend_type src, enum gs_blend_type dest);
  622. EXPORT void gs_blend_function_separate(enum gs_blend_type src_c,
  623. enum gs_blend_type dest_c,
  624. enum gs_blend_type src_a,
  625. enum gs_blend_type dest_a);
  626. EXPORT void gs_blend_op(enum gs_blend_op_type op);
  627. EXPORT void gs_depth_function(enum gs_depth_test test);
  628. EXPORT void gs_stencil_function(enum gs_stencil_side side,
  629. enum gs_depth_test test);
  630. EXPORT void gs_stencil_op(enum gs_stencil_side side,
  631. enum gs_stencil_op_type fail,
  632. enum gs_stencil_op_type zfail,
  633. enum gs_stencil_op_type zpass);
  634. EXPORT void gs_set_viewport(int x, int y, int width, int height);
  635. EXPORT void gs_get_viewport(struct gs_rect *rect);
  636. EXPORT void gs_set_scissor_rect(const struct gs_rect *rect);
  637. EXPORT void gs_ortho(float left, float right, float top, float bottom,
  638. float znear, float zfar);
  639. EXPORT void gs_frustum(float left, float right, float top, float bottom,
  640. float znear, float zfar);
  641. EXPORT void gs_projection_push(void);
  642. EXPORT void gs_projection_pop(void);
  643. EXPORT void gs_swapchain_destroy(gs_swapchain_t *swapchain);
  644. EXPORT void gs_texture_destroy(gs_texture_t *tex);
  645. EXPORT uint32_t gs_texture_get_width(const gs_texture_t *tex);
  646. EXPORT uint32_t gs_texture_get_height(const gs_texture_t *tex);
  647. EXPORT enum gs_color_format
  648. gs_texture_get_color_format(const gs_texture_t *tex);
  649. EXPORT bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr,
  650. uint32_t *linesize);
  651. EXPORT void gs_texture_unmap(gs_texture_t *tex);
  652. /** special-case function (GL only) - specifies whether the texture is a
  653. * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
  654. * coordinates, doesn't support mipmapping, and requires address clamping */
  655. EXPORT bool gs_texture_is_rect(const gs_texture_t *tex);
  656. /**
  657. * Gets a pointer to the context-specific object associated with the texture.
  658. * For example, for GL, this is a GLuint*. For D3D11, ID3D11Texture2D*.
  659. */
  660. EXPORT void *gs_texture_get_obj(gs_texture_t *tex);
  661. EXPORT void gs_cubetexture_destroy(gs_texture_t *cubetex);
  662. EXPORT uint32_t gs_cubetexture_get_size(const gs_texture_t *cubetex);
  663. EXPORT enum gs_color_format
  664. gs_cubetexture_get_color_format(const gs_texture_t *cubetex);
  665. EXPORT void gs_voltexture_destroy(gs_texture_t *voltex);
  666. EXPORT uint32_t gs_voltexture_get_width(const gs_texture_t *voltex);
  667. EXPORT uint32_t gs_voltexture_get_height(const gs_texture_t *voltex);
  668. EXPORT uint32_t gs_voltexture_get_depth(const gs_texture_t *voltex);
  669. EXPORT enum gs_color_format
  670. gs_voltexture_get_color_format(const gs_texture_t *voltex);
  671. EXPORT void gs_stagesurface_destroy(gs_stagesurf_t *stagesurf);
  672. EXPORT uint32_t gs_stagesurface_get_width(const gs_stagesurf_t *stagesurf);
  673. EXPORT uint32_t gs_stagesurface_get_height(const gs_stagesurf_t *stagesurf);
  674. EXPORT enum gs_color_format
  675. gs_stagesurface_get_color_format(const gs_stagesurf_t *stagesurf);
  676. EXPORT bool gs_stagesurface_map(gs_stagesurf_t *stagesurf, uint8_t **data,
  677. uint32_t *linesize);
  678. EXPORT void gs_stagesurface_unmap(gs_stagesurf_t *stagesurf);
  679. EXPORT void gs_zstencil_destroy(gs_zstencil_t *zstencil);
  680. EXPORT void gs_samplerstate_destroy(gs_samplerstate_t *samplerstate);
  681. EXPORT void gs_vertexbuffer_destroy(gs_vertbuffer_t *vertbuffer);
  682. EXPORT void gs_vertexbuffer_flush(gs_vertbuffer_t *vertbuffer);
  683. EXPORT void gs_vertexbuffer_flush_direct(gs_vertbuffer_t *vertbuffer,
  684. const struct gs_vb_data *data);
  685. EXPORT struct gs_vb_data *
  686. gs_vertexbuffer_get_data(const gs_vertbuffer_t *vertbuffer);
  687. EXPORT void gs_indexbuffer_destroy(gs_indexbuffer_t *indexbuffer);
  688. EXPORT void gs_indexbuffer_flush(gs_indexbuffer_t *indexbuffer);
  689. EXPORT void gs_indexbuffer_flush_direct(gs_indexbuffer_t *indexbuffer,
  690. const void *data);
  691. EXPORT void *gs_indexbuffer_get_data(const gs_indexbuffer_t *indexbuffer);
  692. EXPORT size_t
  693. gs_indexbuffer_get_num_indices(const gs_indexbuffer_t *indexbuffer);
  694. EXPORT enum gs_index_type
  695. gs_indexbuffer_get_type(const gs_indexbuffer_t *indexbuffer);
  696. EXPORT void gs_timer_destroy(gs_timer_t *timer);
  697. EXPORT void gs_timer_begin(gs_timer_t *timer);
  698. EXPORT void gs_timer_end(gs_timer_t *timer);
  699. EXPORT bool gs_timer_get_data(gs_timer_t *timer, uint64_t *ticks);
  700. EXPORT void gs_timer_range_destroy(gs_timer_range_t *timer);
  701. EXPORT void gs_timer_range_begin(gs_timer_range_t *range);
  702. EXPORT void gs_timer_range_end(gs_timer_range_t *range);
  703. EXPORT bool gs_timer_range_get_data(gs_timer_range_t *range, bool *disjoint,
  704. uint64_t *frequency);
  705. EXPORT bool gs_nv12_available(void);
  706. #define GS_USE_DEBUG_MARKERS 0
  707. #if GS_USE_DEBUG_MARKERS
  708. static const float GS_DEBUG_COLOR_DEFAULT[] = {0.5f, 0.5f, 0.5f, 1.0f};
  709. static const float GS_DEBUG_COLOR_RENDER_VIDEO[] = {0.0f, 0.5f, 0.0f, 1.0f};
  710. static const float GS_DEBUG_COLOR_MAIN_TEXTURE[] = {0.0f, 0.25f, 0.0f, 1.0f};
  711. static const float GS_DEBUG_COLOR_DISPLAY[] = {0.0f, 0.5f, 0.5f, 1.0f};
  712. static const float GS_DEBUG_COLOR_SOURCE[] = {0.0f, 0.5f, 5.0f, 1.0f};
  713. static const float GS_DEBUG_COLOR_ITEM[] = {0.5f, 0.0f, 0.0f, 1.0f};
  714. static const float GS_DEBUG_COLOR_ITEM_TEXTURE[] = {0.25f, 0.0f, 0.0f, 1.0f};
  715. static const float GS_DEBUG_COLOR_CONVERT_FORMAT[] = {0.5f, 0.5f, 0.0f, 1.0f};
  716. #define GS_DEBUG_MARKER_BEGIN(color, markername) \
  717. gs_debug_marker_begin(color, markername)
  718. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) \
  719. gs_debug_marker_begin_format(color, format, __VA_ARGS__)
  720. #define GS_DEBUG_MARKER_END() gs_debug_marker_end()
  721. #else
  722. #define GS_DEBUG_MARKER_BEGIN(color, markername) ((void)0)
  723. #define GS_DEBUG_MARKER_BEGIN_FORMAT(color, format, ...) ((void)0)
  724. #define GS_DEBUG_MARKER_END() ((void)0)
  725. #endif
  726. EXPORT void gs_debug_marker_begin(const float color[4], const char *markername);
  727. EXPORT void gs_debug_marker_begin_format(const float color[4],
  728. const char *format, ...);
  729. EXPORT void gs_debug_marker_end(void);
  730. #ifdef __APPLE__
  731. /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
  732. * from shared surface resources */
  733. EXPORT gs_texture_t *gs_texture_create_from_iosurface(void *iosurf);
  734. EXPORT bool gs_texture_rebind_iosurface(gs_texture_t *texture, void *iosurf);
  735. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  736. EXPORT bool gs_shared_texture_available(void);
  737. #elif _WIN32
  738. EXPORT bool gs_gdi_texture_available(void);
  739. EXPORT bool gs_shared_texture_available(void);
  740. struct gs_duplicator;
  741. typedef struct gs_duplicator gs_duplicator_t;
  742. /**
  743. * Gets information about the monitor at the specific index, returns false
  744. * when there is no monitor at the specified index
  745. */
  746. EXPORT bool
  747. gs_get_duplicator_monitor_info(int monitor_idx,
  748. struct gs_monitor_info *monitor_info);
  749. EXPORT int gs_duplicator_get_monitor_index(void *monitor);
  750. /** creates a windows 8+ output duplicator (monitor capture) */
  751. EXPORT gs_duplicator_t *gs_duplicator_create(int monitor_idx);
  752. EXPORT void gs_duplicator_destroy(gs_duplicator_t *duplicator);
  753. EXPORT bool gs_duplicator_update_frame(gs_duplicator_t *duplicator);
  754. EXPORT gs_texture_t *gs_duplicator_get_texture(gs_duplicator_t *duplicator);
  755. EXPORT uint32_t gs_get_adapter_count(void);
  756. /** creates a windows GDI-lockable texture */
  757. EXPORT gs_texture_t *gs_texture_create_gdi(uint32_t width, uint32_t height);
  758. EXPORT void *gs_texture_get_dc(gs_texture_t *gdi_tex);
  759. EXPORT void gs_texture_release_dc(gs_texture_t *gdi_tex);
  760. /** creates a windows shared texture from a texture handle */
  761. EXPORT gs_texture_t *gs_texture_open_shared(uint32_t handle);
  762. EXPORT gs_texture_t *gs_texture_open_nt_shared(uint32_t handle);
  763. #define GS_INVALID_HANDLE (uint32_t) - 1
  764. EXPORT uint32_t gs_texture_get_shared_handle(gs_texture_t *tex);
  765. EXPORT gs_texture_t *gs_texture_wrap_obj(void *obj);
  766. #define GS_WAIT_INFINITE (uint32_t) - 1
  767. /**
  768. * acquires a lock on a keyed mutex texture.
  769. * returns -1 on generic failure, ETIMEDOUT if timed out
  770. */
  771. EXPORT int gs_texture_acquire_sync(gs_texture_t *tex, uint64_t key,
  772. uint32_t ms);
  773. /**
  774. * releases a lock on a keyed mutex texture to another device.
  775. * return 0 on success, -1 on error
  776. */
  777. EXPORT int gs_texture_release_sync(gs_texture_t *tex, uint64_t key);
  778. EXPORT bool gs_texture_create_nv12(gs_texture_t **tex_y, gs_texture_t **tex_uv,
  779. uint32_t width, uint32_t height,
  780. uint32_t flags);
  781. EXPORT gs_stagesurf_t *gs_stagesurface_create_nv12(uint32_t width,
  782. uint32_t height);
  783. EXPORT void gs_register_loss_callbacks(const struct gs_device_loss *callbacks);
  784. EXPORT void gs_unregister_loss_callbacks(void *data);
  785. #elif defined(__linux__) || defined(__FreeBSD__)
  786. EXPORT gs_texture_t *gs_texture_create_from_dmabuf(
  787. unsigned int width, unsigned int height, uint32_t drm_format,
  788. enum gs_color_format color_format, uint32_t n_planes, const int *fds,
  789. const uint32_t *strides, const uint32_t *offsets,
  790. const uint64_t *modifiers);
  791. enum gs_dmabuf_flags {
  792. GS_DMABUF_FLAG_NONE = 0,
  793. GS_DMABUF_FLAG_IMPLICIT_MODIFIERS_SUPPORTED = (1 << 0),
  794. };
  795. EXPORT bool gs_query_dmabuf_capabilities(enum gs_dmabuf_flags *dmabuf_flags,
  796. uint32_t **drm_formats,
  797. size_t *n_formats);
  798. EXPORT bool gs_query_dmabuf_modifiers_for_format(uint32_t drm_format,
  799. uint64_t **modifiers,
  800. size_t *n_modifiers);
  801. #endif
  802. /* inline functions used by modules */
  803. static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
  804. {
  805. switch (format) {
  806. case GS_DXT1:
  807. return 4;
  808. case GS_A8:
  809. case GS_R8:
  810. case GS_DXT3:
  811. case GS_DXT5:
  812. return 8;
  813. case GS_R16:
  814. case GS_R16F:
  815. case GS_R8G8:
  816. return 16;
  817. case GS_RGBA:
  818. case GS_BGRX:
  819. case GS_BGRA:
  820. case GS_R10G10B10A2:
  821. case GS_RG16F:
  822. case GS_R32F:
  823. case GS_RGBA_UNORM:
  824. case GS_BGRX_UNORM:
  825. case GS_BGRA_UNORM:
  826. case GS_RG16:
  827. return 32;
  828. case GS_RGBA16:
  829. case GS_RGBA16F:
  830. case GS_RG32F:
  831. return 64;
  832. case GS_RGBA32F:
  833. return 128;
  834. case GS_UNKNOWN:
  835. return 0;
  836. }
  837. return 0;
  838. }
  839. static inline bool gs_is_compressed_format(enum gs_color_format format)
  840. {
  841. return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
  842. }
  843. static inline bool gs_is_srgb_format(enum gs_color_format format)
  844. {
  845. switch (format) {
  846. case GS_RGBA:
  847. case GS_BGRX:
  848. case GS_BGRA:
  849. return true;
  850. default:
  851. return false;
  852. }
  853. }
  854. static inline enum gs_color_format
  855. gs_generalize_format(enum gs_color_format format)
  856. {
  857. switch (format) {
  858. case GS_RGBA_UNORM:
  859. return GS_RGBA;
  860. case GS_BGRX_UNORM:
  861. return GS_BGRX;
  862. case GS_BGRA_UNORM:
  863. return GS_BGRA;
  864. default:
  865. return format;
  866. }
  867. }
  868. static inline uint32_t gs_get_total_levels(uint32_t width, uint32_t height,
  869. uint32_t depth)
  870. {
  871. uint32_t size = width > height ? width : height;
  872. size = size > depth ? size : depth;
  873. uint32_t num_levels = 1;
  874. while (size > 1) {
  875. size /= 2;
  876. num_levels++;
  877. }
  878. return num_levels;
  879. }
  880. #ifdef __cplusplus
  881. }
  882. #endif