obs-video.c 29 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2014 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <time.h>
  15. #include <stdlib.h>
  16. #include "obs.h"
  17. #include "obs-internal.h"
  18. #include "graphics/vec4.h"
  19. #include "media-io/format-conversion.h"
  20. #include "media-io/video-frame.h"
  21. #ifdef _WIN32
  22. #define WIN32_MEAN_AND_LEAN
  23. #include <windows.h>
  24. #endif
  25. static uint64_t tick_sources(uint64_t cur_time, uint64_t last_time)
  26. {
  27. struct obs_core_data *data = &obs->data;
  28. struct obs_source *source;
  29. uint64_t delta_time;
  30. float seconds;
  31. if (!last_time)
  32. last_time = cur_time -
  33. video_output_get_frame_time(obs->video.video);
  34. delta_time = cur_time - last_time;
  35. seconds = (float)((double)delta_time / 1000000000.0);
  36. /* ------------------------------------- */
  37. /* call tick callbacks */
  38. pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
  39. for (size_t i = obs->data.tick_callbacks.num; i > 0; i--) {
  40. struct tick_callback *callback;
  41. callback = obs->data.tick_callbacks.array + (i - 1);
  42. callback->tick(callback->param, seconds);
  43. }
  44. pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
  45. /* ------------------------------------- */
  46. /* call the tick function of each source */
  47. pthread_mutex_lock(&data->sources_mutex);
  48. source = data->first_source;
  49. while (source) {
  50. obs_source_t *s = obs_source_get_ref(source);
  51. if (s) {
  52. obs_source_video_tick(s, seconds);
  53. obs_source_release(s);
  54. }
  55. source = (struct obs_source *)source->context.next;
  56. }
  57. pthread_mutex_unlock(&data->sources_mutex);
  58. return cur_time;
  59. }
  60. /* in obs-display.c */
  61. extern void render_display(struct obs_display *display);
  62. static inline void render_displays(void)
  63. {
  64. struct obs_display *display;
  65. if (!obs->data.valid)
  66. return;
  67. gs_enter_context(obs->video.graphics);
  68. /* render extra displays/swaps */
  69. pthread_mutex_lock(&obs->data.displays_mutex);
  70. display = obs->data.first_display;
  71. while (display) {
  72. render_display(display);
  73. display = display->next;
  74. }
  75. pthread_mutex_unlock(&obs->data.displays_mutex);
  76. gs_leave_context();
  77. }
  78. static inline void set_render_size(uint32_t width, uint32_t height)
  79. {
  80. gs_enable_depth_test(false);
  81. gs_set_cull_mode(GS_NEITHER);
  82. gs_ortho(0.0f, (float)width, 0.0f, (float)height, -100.0f, 100.0f);
  83. gs_set_viewport(0, 0, width, height);
  84. }
  85. static inline void unmap_last_surface(struct obs_core_video *video)
  86. {
  87. for (int c = 0; c < NUM_CHANNELS; ++c) {
  88. if (video->mapped_surfaces[c]) {
  89. gs_stagesurface_unmap(video->mapped_surfaces[c]);
  90. video->mapped_surfaces[c] = NULL;
  91. }
  92. }
  93. }
  94. static const char *render_main_texture_name = "render_main_texture";
  95. static inline void render_main_texture(struct obs_core_video *video)
  96. {
  97. profile_start(render_main_texture_name);
  98. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_MAIN_TEXTURE,
  99. render_main_texture_name);
  100. struct vec4 clear_color;
  101. vec4_set(&clear_color, 0.0f, 0.0f, 0.0f, 0.0f);
  102. gs_set_render_target(video->render_texture, NULL);
  103. gs_clear(GS_CLEAR_COLOR, &clear_color, 1.0f, 0);
  104. set_render_size(video->base_width, video->base_height);
  105. pthread_mutex_lock(&obs->data.draw_callbacks_mutex);
  106. for (size_t i = obs->data.draw_callbacks.num; i > 0; i--) {
  107. struct draw_callback *callback;
  108. callback = obs->data.draw_callbacks.array + (i - 1);
  109. callback->draw(callback->param, video->base_width,
  110. video->base_height);
  111. }
  112. pthread_mutex_unlock(&obs->data.draw_callbacks_mutex);
  113. obs_view_render(&obs->data.main_view);
  114. video->texture_rendered = true;
  115. GS_DEBUG_MARKER_END();
  116. profile_end(render_main_texture_name);
  117. }
  118. static inline gs_effect_t *
  119. get_scale_effect_internal(struct obs_core_video *video)
  120. {
  121. /* if the dimension is under half the size of the original image,
  122. * bicubic/lanczos can't sample enough pixels to create an accurate
  123. * image, so use the bilinear low resolution effect instead */
  124. if (video->output_width < (video->base_width / 2) &&
  125. video->output_height < (video->base_height / 2)) {
  126. return video->bilinear_lowres_effect;
  127. }
  128. switch (video->scale_type) {
  129. case OBS_SCALE_BILINEAR:
  130. return video->default_effect;
  131. case OBS_SCALE_LANCZOS:
  132. return video->lanczos_effect;
  133. case OBS_SCALE_AREA:
  134. return video->area_effect;
  135. case OBS_SCALE_BICUBIC:
  136. default:;
  137. }
  138. return video->bicubic_effect;
  139. }
  140. static inline bool resolution_close(struct obs_core_video *video,
  141. uint32_t width, uint32_t height)
  142. {
  143. long width_cmp = (long)video->base_width - (long)width;
  144. long height_cmp = (long)video->base_height - (long)height;
  145. return labs(width_cmp) <= 16 && labs(height_cmp) <= 16;
  146. }
  147. static inline gs_effect_t *get_scale_effect(struct obs_core_video *video,
  148. uint32_t width, uint32_t height)
  149. {
  150. if (resolution_close(video, width, height)) {
  151. return video->default_effect;
  152. } else {
  153. /* if the scale method couldn't be loaded, use either bicubic
  154. * or bilinear by default */
  155. gs_effect_t *effect = get_scale_effect_internal(video);
  156. if (!effect)
  157. effect = !!video->bicubic_effect
  158. ? video->bicubic_effect
  159. : video->default_effect;
  160. return effect;
  161. }
  162. }
  163. static const char *render_output_texture_name = "render_output_texture";
  164. static inline gs_texture_t *render_output_texture(struct obs_core_video *video)
  165. {
  166. gs_texture_t *texture = video->render_texture;
  167. gs_texture_t *target = video->output_texture;
  168. uint32_t width = gs_texture_get_width(target);
  169. uint32_t height = gs_texture_get_height(target);
  170. gs_effect_t *effect = get_scale_effect(video, width, height);
  171. gs_technique_t *tech;
  172. if (video->ovi.output_format == VIDEO_FORMAT_RGBA) {
  173. tech = gs_effect_get_technique(effect, "DrawAlphaDivide");
  174. } else {
  175. if ((effect == video->default_effect) &&
  176. (width == video->base_width) &&
  177. (height == video->base_height))
  178. return texture;
  179. tech = gs_effect_get_technique(effect, "Draw");
  180. }
  181. profile_start(render_output_texture_name);
  182. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  183. gs_eparam_t *bres =
  184. gs_effect_get_param_by_name(effect, "base_dimension");
  185. gs_eparam_t *bres_i =
  186. gs_effect_get_param_by_name(effect, "base_dimension_i");
  187. size_t passes, i;
  188. gs_set_render_target(target, NULL);
  189. set_render_size(width, height);
  190. if (bres) {
  191. struct vec2 base;
  192. vec2_set(&base, (float)video->base_width,
  193. (float)video->base_height);
  194. gs_effect_set_vec2(bres, &base);
  195. }
  196. if (bres_i) {
  197. struct vec2 base_i;
  198. vec2_set(&base_i, 1.0f / (float)video->base_width,
  199. 1.0f / (float)video->base_height);
  200. gs_effect_set_vec2(bres_i, &base_i);
  201. }
  202. gs_effect_set_texture_srgb(image, texture);
  203. gs_enable_framebuffer_srgb(true);
  204. gs_enable_blending(false);
  205. passes = gs_technique_begin(tech);
  206. for (i = 0; i < passes; i++) {
  207. gs_technique_begin_pass(tech, i);
  208. gs_draw_sprite(texture, 0, width, height);
  209. gs_technique_end_pass(tech);
  210. }
  211. gs_technique_end(tech);
  212. gs_enable_blending(true);
  213. gs_enable_framebuffer_srgb(false);
  214. profile_end(render_output_texture_name);
  215. return target;
  216. }
  217. static void render_convert_plane(gs_effect_t *effect, gs_texture_t *target,
  218. const char *tech_name)
  219. {
  220. gs_technique_t *tech = gs_effect_get_technique(effect, tech_name);
  221. const uint32_t width = gs_texture_get_width(target);
  222. const uint32_t height = gs_texture_get_height(target);
  223. gs_set_render_target(target, NULL);
  224. set_render_size(width, height);
  225. size_t passes = gs_technique_begin(tech);
  226. for (size_t i = 0; i < passes; i++) {
  227. gs_technique_begin_pass(tech, i);
  228. gs_draw(GS_TRIS, 0, 3);
  229. gs_technique_end_pass(tech);
  230. }
  231. gs_technique_end(tech);
  232. }
  233. static const char *render_convert_texture_name = "render_convert_texture";
  234. static void render_convert_texture(struct obs_core_video *video,
  235. gs_texture_t *const *const convert_textures,
  236. gs_texture_t *texture)
  237. {
  238. profile_start(render_convert_texture_name);
  239. gs_effect_t *effect = video->conversion_effect;
  240. gs_eparam_t *color_vec0 =
  241. gs_effect_get_param_by_name(effect, "color_vec0");
  242. gs_eparam_t *color_vec1 =
  243. gs_effect_get_param_by_name(effect, "color_vec1");
  244. gs_eparam_t *color_vec2 =
  245. gs_effect_get_param_by_name(effect, "color_vec2");
  246. gs_eparam_t *image = gs_effect_get_param_by_name(effect, "image");
  247. gs_eparam_t *width_i = gs_effect_get_param_by_name(effect, "width_i");
  248. struct vec4 vec0, vec1, vec2;
  249. vec4_set(&vec0, video->color_matrix[4], video->color_matrix[5],
  250. video->color_matrix[6], video->color_matrix[7]);
  251. vec4_set(&vec1, video->color_matrix[0], video->color_matrix[1],
  252. video->color_matrix[2], video->color_matrix[3]);
  253. vec4_set(&vec2, video->color_matrix[8], video->color_matrix[9],
  254. video->color_matrix[10], video->color_matrix[11]);
  255. gs_enable_blending(false);
  256. if (convert_textures[0]) {
  257. gs_effect_set_texture(image, texture);
  258. gs_effect_set_vec4(color_vec0, &vec0);
  259. render_convert_plane(effect, convert_textures[0],
  260. video->conversion_techs[0]);
  261. if (convert_textures[1]) {
  262. gs_effect_set_texture(image, texture);
  263. gs_effect_set_vec4(color_vec1, &vec1);
  264. if (!convert_textures[2])
  265. gs_effect_set_vec4(color_vec2, &vec2);
  266. gs_effect_set_float(width_i, video->conversion_width_i);
  267. render_convert_plane(effect, convert_textures[1],
  268. video->conversion_techs[1]);
  269. if (convert_textures[2]) {
  270. gs_effect_set_texture(image, texture);
  271. gs_effect_set_vec4(color_vec2, &vec2);
  272. gs_effect_set_float(width_i,
  273. video->conversion_width_i);
  274. render_convert_plane(
  275. effect, convert_textures[2],
  276. video->conversion_techs[2]);
  277. }
  278. }
  279. }
  280. gs_enable_blending(true);
  281. video->texture_converted = true;
  282. profile_end(render_convert_texture_name);
  283. }
  284. static const char *stage_output_texture_name = "stage_output_texture";
  285. static inline void
  286. stage_output_texture(struct obs_core_video *video, int cur_texture,
  287. gs_texture_t *const *const convert_textures,
  288. gs_stagesurf_t *const *const copy_surfaces,
  289. size_t channel_count)
  290. {
  291. profile_start(stage_output_texture_name);
  292. unmap_last_surface(video);
  293. if (!video->gpu_conversion) {
  294. gs_stagesurf_t *copy = copy_surfaces[0];
  295. if (copy) {
  296. gs_stage_texture(copy, video->output_texture);
  297. video->active_copy_surfaces[cur_texture][0] = copy;
  298. }
  299. video->textures_copied[cur_texture] = true;
  300. } else if (video->texture_converted) {
  301. for (int i = 0; i < channel_count; i++) {
  302. gs_stagesurf_t *copy = copy_surfaces[i];
  303. if (copy) {
  304. gs_stage_texture(copy, convert_textures[i]);
  305. video->active_copy_surfaces[cur_texture][i] =
  306. copy;
  307. }
  308. }
  309. video->textures_copied[cur_texture] = true;
  310. }
  311. profile_end(stage_output_texture_name);
  312. }
  313. #ifdef _WIN32
  314. static inline bool queue_frame(struct obs_core_video *video, bool raw_active,
  315. struct obs_vframe_info *vframe_info)
  316. {
  317. bool duplicate =
  318. !video->gpu_encoder_avail_queue.size ||
  319. (video->gpu_encoder_queue.size && vframe_info->count > 1);
  320. if (duplicate) {
  321. struct obs_tex_frame *tf = circlebuf_data(
  322. &video->gpu_encoder_queue,
  323. video->gpu_encoder_queue.size - sizeof(*tf));
  324. /* texture-based encoding is stopping */
  325. if (!tf) {
  326. return false;
  327. }
  328. tf->count++;
  329. os_sem_post(video->gpu_encode_semaphore);
  330. goto finish;
  331. }
  332. struct obs_tex_frame tf;
  333. circlebuf_pop_front(&video->gpu_encoder_avail_queue, &tf, sizeof(tf));
  334. if (tf.released) {
  335. gs_texture_acquire_sync(tf.tex, tf.lock_key, GS_WAIT_INFINITE);
  336. tf.released = false;
  337. }
  338. /* the vframe_info->count > 1 case causing a copy can only happen if by
  339. * some chance the very first frame has to be duplicated for whatever
  340. * reason. otherwise, it goes to the 'duplicate' case above, which
  341. * will ensure better performance. */
  342. if (raw_active || vframe_info->count > 1) {
  343. gs_copy_texture(tf.tex, video->convert_textures_encode[0]);
  344. } else {
  345. gs_texture_t *tex = video->convert_textures_encode[0];
  346. gs_texture_t *tex_uv = video->convert_textures_encode[1];
  347. video->convert_textures_encode[0] = tf.tex;
  348. video->convert_textures_encode[1] = tf.tex_uv;
  349. tf.tex = tex;
  350. tf.tex_uv = tex_uv;
  351. }
  352. tf.count = 1;
  353. tf.timestamp = vframe_info->timestamp;
  354. tf.released = true;
  355. tf.handle = gs_texture_get_shared_handle(tf.tex);
  356. gs_texture_release_sync(tf.tex, ++tf.lock_key);
  357. circlebuf_push_back(&video->gpu_encoder_queue, &tf, sizeof(tf));
  358. os_sem_post(video->gpu_encode_semaphore);
  359. finish:
  360. return --vframe_info->count;
  361. }
  362. extern void full_stop(struct obs_encoder *encoder);
  363. static inline void encode_gpu(struct obs_core_video *video, bool raw_active,
  364. struct obs_vframe_info *vframe_info)
  365. {
  366. while (queue_frame(video, raw_active, vframe_info))
  367. ;
  368. }
  369. static const char *output_gpu_encoders_name = "output_gpu_encoders";
  370. static void output_gpu_encoders(struct obs_core_video *video, bool raw_active)
  371. {
  372. profile_start(output_gpu_encoders_name);
  373. if (!video->texture_converted)
  374. goto end;
  375. if (!video->vframe_info_buffer_gpu.size)
  376. goto end;
  377. struct obs_vframe_info vframe_info;
  378. circlebuf_pop_front(&video->vframe_info_buffer_gpu, &vframe_info,
  379. sizeof(vframe_info));
  380. pthread_mutex_lock(&video->gpu_encoder_mutex);
  381. encode_gpu(video, raw_active, &vframe_info);
  382. pthread_mutex_unlock(&video->gpu_encoder_mutex);
  383. end:
  384. profile_end(output_gpu_encoders_name);
  385. }
  386. #endif
  387. static inline void render_video(struct obs_core_video *video, bool raw_active,
  388. const bool gpu_active, int cur_texture)
  389. {
  390. gs_begin_scene();
  391. gs_enable_depth_test(false);
  392. gs_set_cull_mode(GS_NEITHER);
  393. render_main_texture(video);
  394. if (raw_active || gpu_active) {
  395. gs_texture_t *const *convert_textures = video->convert_textures;
  396. gs_stagesurf_t *const *copy_surfaces =
  397. video->copy_surfaces[cur_texture];
  398. size_t channel_count = NUM_CHANNELS;
  399. gs_texture_t *texture = render_output_texture(video);
  400. #ifdef _WIN32
  401. if (gpu_active) {
  402. convert_textures = video->convert_textures_encode;
  403. copy_surfaces = video->copy_surfaces_encode;
  404. channel_count = 1;
  405. gs_flush();
  406. }
  407. #endif
  408. if (video->gpu_conversion)
  409. render_convert_texture(video, convert_textures,
  410. texture);
  411. #ifdef _WIN32
  412. if (gpu_active) {
  413. gs_flush();
  414. output_gpu_encoders(video, raw_active);
  415. }
  416. #endif
  417. if (raw_active)
  418. stage_output_texture(video, cur_texture,
  419. convert_textures, copy_surfaces,
  420. channel_count);
  421. }
  422. gs_set_render_target(NULL, NULL);
  423. gs_enable_blending(true);
  424. gs_end_scene();
  425. }
  426. static inline bool download_frame(struct obs_core_video *video,
  427. int prev_texture, struct video_data *frame)
  428. {
  429. if (!video->textures_copied[prev_texture])
  430. return false;
  431. for (int channel = 0; channel < NUM_CHANNELS; ++channel) {
  432. gs_stagesurf_t *surface =
  433. video->active_copy_surfaces[prev_texture][channel];
  434. if (surface) {
  435. if (!gs_stagesurface_map(surface, &frame->data[channel],
  436. &frame->linesize[channel]))
  437. return false;
  438. video->mapped_surfaces[channel] = surface;
  439. }
  440. }
  441. return true;
  442. }
  443. static const uint8_t *set_gpu_converted_plane(uint32_t width, uint32_t height,
  444. uint32_t linesize_input,
  445. uint32_t linesize_output,
  446. const uint8_t *in, uint8_t *out)
  447. {
  448. if ((width == linesize_input) && (width == linesize_output)) {
  449. size_t total = (size_t)width * (size_t)height;
  450. memcpy(out, in, total);
  451. in += total;
  452. } else {
  453. for (size_t y = 0; y < height; y++) {
  454. memcpy(out, in, width);
  455. out += linesize_output;
  456. in += linesize_input;
  457. }
  458. }
  459. return in;
  460. }
  461. static void set_gpu_converted_data(struct obs_core_video *video,
  462. struct video_frame *output,
  463. const struct video_data *input,
  464. const struct video_output_info *info)
  465. {
  466. switch (info->format) {
  467. case VIDEO_FORMAT_I420: {
  468. const uint32_t width = info->width;
  469. const uint32_t height = info->height;
  470. set_gpu_converted_plane(width, height, input->linesize[0],
  471. output->linesize[0], input->data[0],
  472. output->data[0]);
  473. const uint32_t width_d2 = width / 2;
  474. const uint32_t height_d2 = height / 2;
  475. set_gpu_converted_plane(width_d2, height_d2, input->linesize[1],
  476. output->linesize[1], input->data[1],
  477. output->data[1]);
  478. set_gpu_converted_plane(width_d2, height_d2, input->linesize[2],
  479. output->linesize[2], input->data[2],
  480. output->data[2]);
  481. break;
  482. }
  483. case VIDEO_FORMAT_NV12: {
  484. const uint32_t width = info->width;
  485. const uint32_t height = info->height;
  486. const uint32_t height_d2 = height / 2;
  487. if (input->linesize[1]) {
  488. set_gpu_converted_plane(width, height,
  489. input->linesize[0],
  490. output->linesize[0],
  491. input->data[0],
  492. output->data[0]);
  493. set_gpu_converted_plane(width, height_d2,
  494. input->linesize[1],
  495. output->linesize[1],
  496. input->data[1],
  497. output->data[1]);
  498. } else {
  499. const uint8_t *const in_uv = set_gpu_converted_plane(
  500. width, height, input->linesize[0],
  501. output->linesize[0], input->data[0],
  502. output->data[0]);
  503. set_gpu_converted_plane(width, height_d2,
  504. input->linesize[0],
  505. output->linesize[1], in_uv,
  506. output->data[1]);
  507. }
  508. break;
  509. }
  510. case VIDEO_FORMAT_I444: {
  511. const uint32_t width = info->width;
  512. const uint32_t height = info->height;
  513. set_gpu_converted_plane(width, height, input->linesize[0],
  514. output->linesize[0], input->data[0],
  515. output->data[0]);
  516. set_gpu_converted_plane(width, height, input->linesize[1],
  517. output->linesize[1], input->data[1],
  518. output->data[1]);
  519. set_gpu_converted_plane(width, height, input->linesize[2],
  520. output->linesize[2], input->data[2],
  521. output->data[2]);
  522. break;
  523. }
  524. case VIDEO_FORMAT_NONE:
  525. case VIDEO_FORMAT_YVYU:
  526. case VIDEO_FORMAT_YUY2:
  527. case VIDEO_FORMAT_UYVY:
  528. case VIDEO_FORMAT_RGBA:
  529. case VIDEO_FORMAT_BGRA:
  530. case VIDEO_FORMAT_BGRX:
  531. case VIDEO_FORMAT_Y800:
  532. case VIDEO_FORMAT_BGR3:
  533. case VIDEO_FORMAT_I422:
  534. case VIDEO_FORMAT_I40A:
  535. case VIDEO_FORMAT_I42A:
  536. case VIDEO_FORMAT_YUVA:
  537. case VIDEO_FORMAT_AYUV:
  538. /* unimplemented */
  539. ;
  540. }
  541. }
  542. static inline void copy_rgbx_frame(struct video_frame *output,
  543. const struct video_data *input,
  544. const struct video_output_info *info)
  545. {
  546. uint8_t *in_ptr = input->data[0];
  547. uint8_t *out_ptr = output->data[0];
  548. /* if the line sizes match, do a single copy */
  549. if (input->linesize[0] == output->linesize[0]) {
  550. memcpy(out_ptr, in_ptr,
  551. (size_t)input->linesize[0] * (size_t)info->height);
  552. } else {
  553. const size_t copy_size = (size_t)info->width * 4;
  554. for (size_t y = 0; y < info->height; y++) {
  555. memcpy(out_ptr, in_ptr, copy_size);
  556. in_ptr += input->linesize[0];
  557. out_ptr += output->linesize[0];
  558. }
  559. }
  560. }
  561. static inline void output_video_data(struct obs_core_video *video,
  562. struct video_data *input_frame, int count)
  563. {
  564. const struct video_output_info *info;
  565. struct video_frame output_frame;
  566. bool locked;
  567. info = video_output_get_info(video->video);
  568. locked = video_output_lock_frame(video->video, &output_frame, count,
  569. input_frame->timestamp);
  570. if (locked) {
  571. if (video->gpu_conversion) {
  572. set_gpu_converted_data(video, &output_frame,
  573. input_frame, info);
  574. } else {
  575. copy_rgbx_frame(&output_frame, input_frame, info);
  576. }
  577. video_output_unlock_frame(video->video);
  578. }
  579. }
  580. static inline void video_sleep(struct obs_core_video *video, bool raw_active,
  581. const bool gpu_active, uint64_t *p_time,
  582. uint64_t interval_ns)
  583. {
  584. struct obs_vframe_info vframe_info;
  585. uint64_t cur_time = *p_time;
  586. uint64_t t = cur_time + interval_ns;
  587. int count;
  588. if (os_sleepto_ns(t)) {
  589. *p_time = t;
  590. count = 1;
  591. } else {
  592. const uint64_t udiff = os_gettime_ns() - cur_time;
  593. int64_t diff;
  594. memcpy(&diff, &udiff, sizeof(diff));
  595. const uint64_t clamped_diff =
  596. (diff > (int64_t)interval_ns) ? diff : interval_ns;
  597. count = (int)(clamped_diff / interval_ns);
  598. *p_time = cur_time + interval_ns * count;
  599. }
  600. video->total_frames += count;
  601. video->lagged_frames += count - 1;
  602. vframe_info.timestamp = cur_time;
  603. vframe_info.count = count;
  604. if (raw_active)
  605. circlebuf_push_back(&video->vframe_info_buffer, &vframe_info,
  606. sizeof(vframe_info));
  607. if (gpu_active)
  608. circlebuf_push_back(&video->vframe_info_buffer_gpu,
  609. &vframe_info, sizeof(vframe_info));
  610. }
  611. static const char *output_frame_gs_context_name = "gs_context(video->graphics)";
  612. static const char *output_frame_render_video_name = "render_video";
  613. static const char *output_frame_download_frame_name = "download_frame";
  614. static const char *output_frame_gs_flush_name = "gs_flush";
  615. static const char *output_frame_output_video_data_name = "output_video_data";
  616. static inline void output_frame(bool raw_active, const bool gpu_active)
  617. {
  618. struct obs_core_video *video = &obs->video;
  619. int cur_texture = video->cur_texture;
  620. int prev_texture = cur_texture == 0 ? NUM_TEXTURES - 1
  621. : cur_texture - 1;
  622. struct video_data frame;
  623. bool frame_ready = 0;
  624. memset(&frame, 0, sizeof(struct video_data));
  625. profile_start(output_frame_gs_context_name);
  626. gs_enter_context(video->graphics);
  627. profile_start(output_frame_render_video_name);
  628. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_RENDER_VIDEO,
  629. output_frame_render_video_name);
  630. render_video(video, raw_active, gpu_active, cur_texture);
  631. GS_DEBUG_MARKER_END();
  632. profile_end(output_frame_render_video_name);
  633. if (raw_active) {
  634. profile_start(output_frame_download_frame_name);
  635. frame_ready = download_frame(video, prev_texture, &frame);
  636. profile_end(output_frame_download_frame_name);
  637. }
  638. profile_start(output_frame_gs_flush_name);
  639. gs_flush();
  640. profile_end(output_frame_gs_flush_name);
  641. gs_leave_context();
  642. profile_end(output_frame_gs_context_name);
  643. if (raw_active && frame_ready) {
  644. struct obs_vframe_info vframe_info;
  645. circlebuf_pop_front(&video->vframe_info_buffer, &vframe_info,
  646. sizeof(vframe_info));
  647. frame.timestamp = vframe_info.timestamp;
  648. profile_start(output_frame_output_video_data_name);
  649. output_video_data(video, &frame, vframe_info.count);
  650. profile_end(output_frame_output_video_data_name);
  651. }
  652. if (++video->cur_texture == NUM_TEXTURES)
  653. video->cur_texture = 0;
  654. }
  655. #define NBSP "\xC2\xA0"
  656. static void clear_base_frame_data(void)
  657. {
  658. struct obs_core_video *video = &obs->video;
  659. video->texture_rendered = false;
  660. video->texture_converted = false;
  661. circlebuf_free(&video->vframe_info_buffer);
  662. video->cur_texture = 0;
  663. }
  664. static void clear_raw_frame_data(void)
  665. {
  666. struct obs_core_video *video = &obs->video;
  667. memset(video->textures_copied, 0, sizeof(video->textures_copied));
  668. circlebuf_free(&video->vframe_info_buffer);
  669. }
  670. #ifdef _WIN32
  671. static void clear_gpu_frame_data(void)
  672. {
  673. struct obs_core_video *video = &obs->video;
  674. circlebuf_free(&video->vframe_info_buffer_gpu);
  675. }
  676. #endif
  677. extern THREAD_LOCAL bool is_graphics_thread;
  678. static void execute_graphics_tasks(void)
  679. {
  680. struct obs_core_video *video = &obs->video;
  681. bool tasks_remaining = true;
  682. while (tasks_remaining) {
  683. pthread_mutex_lock(&video->task_mutex);
  684. if (video->tasks.size) {
  685. struct obs_task_info info;
  686. circlebuf_pop_front(&video->tasks, &info, sizeof(info));
  687. info.task(info.param);
  688. }
  689. tasks_remaining = !!video->tasks.size;
  690. pthread_mutex_unlock(&video->task_mutex);
  691. }
  692. }
  693. #ifdef _WIN32
  694. struct winrt_exports {
  695. void (*winrt_initialize)();
  696. void (*winrt_uninitialize)();
  697. struct winrt_disaptcher *(*winrt_dispatcher_init)();
  698. void (*winrt_dispatcher_free)(struct winrt_disaptcher *dispatcher);
  699. void (*winrt_capture_thread_start)();
  700. void (*winrt_capture_thread_stop)();
  701. };
  702. #define WINRT_IMPORT(func) \
  703. do { \
  704. exports->func = os_dlsym(module, #func); \
  705. if (!exports->func) { \
  706. success = false; \
  707. blog(LOG_ERROR, \
  708. "Could not load function '%s' from " \
  709. "module '%s'", \
  710. #func, module_name); \
  711. } \
  712. } while (false)
  713. static bool load_winrt_imports(struct winrt_exports *exports, void *module,
  714. const char *module_name)
  715. {
  716. bool success = true;
  717. WINRT_IMPORT(winrt_initialize);
  718. WINRT_IMPORT(winrt_uninitialize);
  719. WINRT_IMPORT(winrt_dispatcher_init);
  720. WINRT_IMPORT(winrt_dispatcher_free);
  721. WINRT_IMPORT(winrt_capture_thread_start);
  722. WINRT_IMPORT(winrt_capture_thread_stop);
  723. return success;
  724. }
  725. struct winrt_state {
  726. bool loaded;
  727. void *winrt_module;
  728. struct winrt_exports exports;
  729. struct winrt_disaptcher *dispatcher;
  730. };
  731. static void init_winrt_state(struct winrt_state *winrt)
  732. {
  733. static const char *const module_name = "libobs-winrt";
  734. winrt->winrt_module = os_dlopen(module_name);
  735. winrt->loaded = winrt->winrt_module &&
  736. load_winrt_imports(&winrt->exports, winrt->winrt_module,
  737. module_name);
  738. winrt->dispatcher = NULL;
  739. if (winrt->loaded) {
  740. winrt->exports.winrt_initialize();
  741. winrt->dispatcher = winrt->exports.winrt_dispatcher_init();
  742. gs_enter_context(obs->video.graphics);
  743. winrt->exports.winrt_capture_thread_start();
  744. gs_leave_context();
  745. }
  746. }
  747. static void uninit_winrt_state(struct winrt_state *winrt)
  748. {
  749. if (winrt->winrt_module) {
  750. if (winrt->loaded) {
  751. winrt->exports.winrt_capture_thread_stop();
  752. if (winrt->dispatcher)
  753. winrt->exports.winrt_dispatcher_free(
  754. winrt->dispatcher);
  755. winrt->exports.winrt_uninitialize();
  756. }
  757. os_dlclose(winrt->winrt_module);
  758. }
  759. }
  760. #endif // #ifdef _WIN32
  761. static const char *tick_sources_name = "tick_sources";
  762. static const char *render_displays_name = "render_displays";
  763. static const char *output_frame_name = "output_frame";
  764. bool obs_graphics_thread_loop(struct obs_graphics_context *context)
  765. {
  766. /* defer loop break to clean up sources */
  767. const bool stop_requested = video_output_stopped(obs->video.video);
  768. uint64_t frame_start = os_gettime_ns();
  769. uint64_t frame_time_ns;
  770. bool raw_active = os_atomic_load_long(&obs->video.raw_active) > 0;
  771. #ifdef _WIN32
  772. const bool gpu_active =
  773. os_atomic_load_long(&obs->video.gpu_encoder_active) > 0;
  774. const bool active = raw_active || gpu_active;
  775. #else
  776. const bool gpu_active = 0;
  777. const bool active = raw_active;
  778. #endif
  779. if (!context->was_active && active)
  780. clear_base_frame_data();
  781. if (!context->raw_was_active && raw_active)
  782. clear_raw_frame_data();
  783. #ifdef _WIN32
  784. if (!context->gpu_was_active && gpu_active)
  785. clear_gpu_frame_data();
  786. context->gpu_was_active = gpu_active;
  787. #endif
  788. context->raw_was_active = raw_active;
  789. context->was_active = active;
  790. profile_start(context->video_thread_name);
  791. gs_enter_context(obs->video.graphics);
  792. gs_begin_frame();
  793. gs_leave_context();
  794. profile_start(tick_sources_name);
  795. context->last_time =
  796. tick_sources(obs->video.video_time, context->last_time);
  797. profile_end(tick_sources_name);
  798. #ifdef _WIN32
  799. MSG msg;
  800. while (PeekMessage(&msg, NULL, 0, 0, PM_REMOVE)) {
  801. TranslateMessage(&msg);
  802. DispatchMessage(&msg);
  803. }
  804. #endif
  805. profile_start(output_frame_name);
  806. output_frame(raw_active, gpu_active);
  807. profile_end(output_frame_name);
  808. profile_start(render_displays_name);
  809. render_displays();
  810. profile_end(render_displays_name);
  811. execute_graphics_tasks();
  812. frame_time_ns = os_gettime_ns() - frame_start;
  813. profile_end(context->video_thread_name);
  814. profile_reenable_thread();
  815. video_sleep(&obs->video, raw_active, gpu_active, &obs->video.video_time,
  816. context->interval);
  817. context->frame_time_total_ns += frame_time_ns;
  818. context->fps_total_ns += (obs->video.video_time - context->last_time);
  819. context->fps_total_frames++;
  820. if (context->fps_total_ns >= 1000000000ULL) {
  821. obs->video.video_fps =
  822. (double)context->fps_total_frames /
  823. ((double)context->fps_total_ns / 1000000000.0);
  824. obs->video.video_avg_frame_time_ns =
  825. context->frame_time_total_ns /
  826. (uint64_t)context->fps_total_frames;
  827. context->frame_time_total_ns = 0;
  828. context->fps_total_ns = 0;
  829. context->fps_total_frames = 0;
  830. }
  831. return !stop_requested;
  832. }
  833. void *obs_graphics_thread(void *param)
  834. {
  835. #ifdef _WIN32
  836. struct winrt_state winrt;
  837. init_winrt_state(&winrt);
  838. #endif // #ifdef _WIN32
  839. is_graphics_thread = true;
  840. const uint64_t interval = video_output_get_frame_time(obs->video.video);
  841. obs->video.video_time = os_gettime_ns();
  842. obs->video.video_frame_interval_ns = interval;
  843. os_set_thread_name("libobs: graphics thread");
  844. const char *video_thread_name = profile_store_name(
  845. obs_get_profiler_name_store(),
  846. "obs_graphics_thread(%g" NBSP "ms)", interval / 1000000.);
  847. profile_register_root(video_thread_name, interval);
  848. srand((unsigned int)time(NULL));
  849. struct obs_graphics_context context;
  850. context.interval = video_output_get_frame_time(obs->video.video);
  851. context.frame_time_total_ns = 0;
  852. context.fps_total_ns = 0;
  853. context.fps_total_frames = 0;
  854. context.last_time = 0;
  855. #ifdef _WIN32
  856. context.gpu_was_active = false;
  857. #endif
  858. context.raw_was_active = false;
  859. context.was_active = false;
  860. context.video_thread_name = video_thread_name;
  861. #ifdef __APPLE__
  862. while (obs_graphics_thread_loop_autorelease(&context))
  863. #else
  864. while (obs_graphics_thread_loop(&context))
  865. #endif
  866. ;
  867. #ifdef _WIN32
  868. uninit_winrt_state(&winrt);
  869. #endif
  870. UNUSED_PARAMETER(param);
  871. return NULL;
  872. }