gl-subsystem.c 7.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 3 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. void convert_sampler_info(struct gs_sampler_state *sampler,
  16. struct gs_sampler_info *info)
  17. {
  18. convert_filter(info->filter, &sampler->min_filter,
  19. &sampler->mag_filter);
  20. sampler->address_u = convert_address_mode(info->address_u);
  21. sampler->address_v = convert_address_mode(info->address_v);
  22. sampler->address_w = convert_address_mode(info->address_w);
  23. sampler->max_anisotropy = info->max_anisotropy;
  24. }
  25. device_t device_create(struct gs_init_data *info)
  26. {
  27. struct gs_device *device = bmalloc(sizeof(struct gs_device));
  28. memset(device, 0, sizeof(struct gs_device));
  29. device->plat = gl_platform_create(device, info);
  30. if (!device->plat) {
  31. blog(LOG_ERROR, "device_create (GL) failed");
  32. bfree(device);
  33. return NULL;
  34. }
  35. return device;
  36. }
  37. void device_destroy(device_t device)
  38. {
  39. if (device) {
  40. gl_platform_destroy(device->plat);
  41. bfree(device);
  42. }
  43. }
  44. swapchain_t device_create_swapchain(device_t device, struct gs_init_data *info)
  45. {
  46. struct gs_swap_chain *swap = bmalloc(sizeof(struct gs_swap_chain));
  47. memset(swap, 0, sizeof(struct gs_swap_chain));
  48. swap->device = device;
  49. swap->info = *info;
  50. swap->wi = gl_windowinfo_create(info);
  51. if (!swap->wi) {
  52. blog(LOG_ERROR, "device_create_swapchain (GL) failed");
  53. swapchain_destroy(swap);
  54. return NULL;
  55. }
  56. return swap;
  57. }
  58. void device_resize(device_t device, uint32_t cx, uint32_t cy)
  59. {
  60. /* GL automatically resizes the device, so it doesn't do much */
  61. device->cur_swap->info.cx = cx;
  62. device->cur_swap->info.cy = cy;
  63. }
  64. void device_getsize(device_t device, uint32_t *cx, uint32_t *cy)
  65. {
  66. *cx = device->cur_swap->info.cx;
  67. *cy = device->cur_swap->info.cy;
  68. }
  69. uint32_t device_getwidth(device_t device)
  70. {
  71. return device->cur_swap->info.cx;
  72. }
  73. uint32_t device_getheight(device_t device)
  74. {
  75. return device->cur_swap->info.cy;
  76. }
  77. texture_t device_create_volumetexture(device_t device, uint32_t width,
  78. uint32_t height, uint32_t depth,
  79. enum gs_color_format color_format, uint32_t levels, void **data,
  80. uint32_t flags)
  81. {
  82. /* TODO */
  83. return NULL;
  84. }
  85. samplerstate_t device_create_samplerstate(device_t device,
  86. struct gs_sampler_info *info)
  87. {
  88. struct gs_sampler_state *sampler;
  89. sampler = bmalloc(sizeof(struct gs_sampler_state));
  90. memset(sampler, 0, sizeof(struct gs_sampler_state));
  91. convert_sampler_info(sampler, info);
  92. return sampler;
  93. }
  94. indexbuffer_t device_create_indexbuffer(device_t device,
  95. enum gs_index_type type, void *indices, size_t num,
  96. uint32_t flags)
  97. {
  98. }
  99. enum gs_texture_type device_gettexturetype(device_t device,
  100. texture_t texture)
  101. {
  102. }
  103. void device_load_vertexbuffer(device_t device, vertbuffer_t vertbuffer)
  104. {
  105. }
  106. void device_load_indexbuffer(device_t device, indexbuffer_t indexbuffer)
  107. {
  108. }
  109. void device_load_texture(device_t device, texture_t tex, int unit)
  110. {
  111. }
  112. void device_load_cubetexture(device_t device, texture_t cubetex,
  113. int unit)
  114. {
  115. }
  116. void device_load_volumetexture(device_t device, texture_t voltex,
  117. int unit)
  118. {
  119. }
  120. void device_load_samplerstate(device_t device,
  121. samplerstate_t samplerstate, int unit)
  122. {
  123. }
  124. void device_load_vertexshader(device_t device, shader_t vertshader)
  125. {
  126. }
  127. void device_load_pixelshader(device_t device, shader_t pixelshader)
  128. {
  129. }
  130. void device_load_defaultsamplerstate(device_t device, bool b_3d,
  131. int unit)
  132. {
  133. }
  134. shader_t device_getvertexshader(device_t device)
  135. {
  136. }
  137. shader_t device_getpixelshader(device_t device)
  138. {
  139. }
  140. texture_t device_getrendertarget(device_t device)
  141. {
  142. }
  143. zstencil_t device_getzstenciltarget(device_t device)
  144. {
  145. }
  146. void device_setrendertarget(device_t device, texture_t tex,
  147. zstencil_t zstencil)
  148. {
  149. }
  150. void device_setcuberendertarget(device_t device, texture_t cubetex,
  151. int side, zstencil_t zstencil)
  152. {
  153. }
  154. void device_copy_texture(device_t device, texture_t dst, texture_t src)
  155. {
  156. }
  157. void device_beginscene(device_t device)
  158. {
  159. }
  160. void device_draw(device_t device, enum gs_draw_mode draw_mode,
  161. uint32_t start_vert, uint32_t num_verts)
  162. {
  163. }
  164. void device_endscene(device_t device)
  165. {
  166. }
  167. void device_load_swapchain(device_t device, swapchain_t swapchain)
  168. {
  169. }
  170. void device_clear(device_t device, uint32_t clear_flags,
  171. struct vec4 *color, float depth, uint8_t stencil)
  172. {
  173. }
  174. void device_present(device_t device)
  175. {
  176. }
  177. void device_setcullmode(device_t device, enum gs_cull_mode mode)
  178. {
  179. }
  180. enum gs_cull_mode device_getcullmode(device_t device)
  181. {
  182. }
  183. void device_enable_blending(device_t device, bool enable)
  184. {
  185. }
  186. void device_enable_depthtest(device_t device, bool enable)
  187. {
  188. }
  189. void device_enable_stenciltest(device_t device, bool enable)
  190. {
  191. }
  192. void device_enable_stencilwrite(device_t device, bool enable)
  193. {
  194. }
  195. void device_enable_color(device_t device, bool red, bool blue,
  196. bool green, bool alpha)
  197. {
  198. }
  199. void device_blendfunction(device_t device, enum gs_blend_type src,
  200. enum gs_blend_type dest)
  201. {
  202. }
  203. void device_depthfunction(device_t device, enum gs_depth_test test)
  204. {
  205. }
  206. void device_stencilfunction(device_t device, enum gs_stencil_side side,
  207. enum gs_depth_test test)
  208. {
  209. }
  210. void device_stencilop(device_t device, enum gs_stencil_side side,
  211. enum gs_stencil_op fail, enum gs_stencil_op zfail,
  212. enum gs_stencil_op zpass)
  213. {
  214. }
  215. void device_enable_fullscreen(device_t device, bool enable)
  216. {
  217. }
  218. int device_fullscreen_enabled(device_t device)
  219. {
  220. }
  221. void device_setdisplaymode(device_t device,
  222. const struct gs_display_mode *mode)
  223. {
  224. }
  225. void device_getdisplaymode(device_t device,
  226. struct gs_display_mode *mode)
  227. {
  228. }
  229. void device_setcolorramp(device_t device, float gamma, float brightness,
  230. float contrast)
  231. {
  232. }
  233. void device_setviewport(device_t device, int x, int y, int width,
  234. int height)
  235. {
  236. }
  237. void device_getviewport(device_t device, struct gs_rect *rect)
  238. {
  239. }
  240. void device_setscissorrect(device_t device, struct gs_rect *rect)
  241. {
  242. }
  243. void device_ortho(device_t device, float left, float right,
  244. float top, float bottom, float znear, float zfar)
  245. {
  246. }
  247. void device_frustum(device_t device, float left, float right,
  248. float top, float bottom, float znear, float zfar)
  249. {
  250. }
  251. void device_perspective(device_t device, float fovy, float aspect,
  252. float znear, float zfar)
  253. {
  254. }
  255. void device_set_view_matrix(device_t device, struct matrix3 *mat)
  256. {
  257. }
  258. void device_projection_push(device_t device)
  259. {
  260. }
  261. void device_projection_pop(device_t device)
  262. {
  263. }
  264. void swapchain_destroy(swapchain_t swapchain)
  265. {
  266. }
  267. void volumetexture_destroy(texture_t voltex)
  268. {
  269. }
  270. uint32_t volumetexture_getwidth(texture_t voltex)
  271. {
  272. }
  273. uint32_t volumetexture_getheight(texture_t voltex)
  274. {
  275. }
  276. uint32_t volumetexture_getdepth(texture_t voltex)
  277. {
  278. }
  279. enum gs_color_format volumetexture_getcolorformat(texture_t voltex)
  280. {
  281. }
  282. void samplerstate_destroy(samplerstate_t samplerstate)
  283. {
  284. }
  285. void indexbuffer_destroy(indexbuffer_t indexbuffer)
  286. {
  287. }
  288. void indexbuffer_flush(indexbuffer_t indexbuffer)
  289. {
  290. }
  291. void *indexbuffer_getdata(indexbuffer_t indexbuffer)
  292. {
  293. }
  294. size_t indexbuffer_numindices(indexbuffer_t indexbuffer)
  295. {
  296. }
  297. enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer)
  298. {
  299. }