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							- /******************************************************************************
 
-     Copyright (C) 2013 by Hugh Bailey <[email protected]>
 
-     This program is free software: you can redistribute it and/or modify
 
-     it under the terms of the GNU General Public License as published by
 
-     the Free Software Foundation, either version 2 of the License, or
 
-     (at your option) any later version.
 
-     This program is distributed in the hope that it will be useful,
 
-     but WITHOUT ANY WARRANTY; without even the implied warranty of
 
-     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
-     GNU General Public License for more details.
 
-     You should have received a copy of the GNU General Public License
 
-     along with this program.  If not, see <http://www.gnu.org/licenses/>.
 
- ******************************************************************************/
 
- #pragma once
 
- #include "../util/bmem.h"
 
- #include "input.h"
 
- #ifdef __APPLE__
 
- #include <objc/objc-runtime.h>
 
- #endif
 
- /*
 
-  * This is an API-independent graphics subsystem wrapper.
 
-  *
 
-  *   This allows the use of OpenGL and different Direct3D versions through
 
-  * one shared interface.
 
-  */
 
- #ifdef __cplusplus
 
- extern "C" {
 
- #endif
 
- #define GS_MAX_TEXTURES 8
 
- struct vec2;
 
- struct vec3;
 
- struct vec4;
 
- struct quat;
 
- struct axisang;
 
- struct plane;
 
- struct matrix3;
 
- struct matrix4;
 
- enum gs_draw_mode {
 
- 	GS_POINTS,
 
- 	GS_LINES,
 
- 	GS_LINESTRIP,
 
- 	GS_TRIS,
 
- 	GS_TRISTRIP
 
- };
 
- enum gs_color_format {
 
- 	GS_UNKNOWN,
 
- 	GS_A8,
 
- 	GS_R8,
 
- 	GS_RGBA,
 
- 	GS_BGRX,
 
- 	GS_BGRA,
 
- 	GS_R10G10B10A2,
 
- 	GS_RGBA16,
 
- 	GS_R16,
 
- 	GS_RGBA16F,
 
- 	GS_RGBA32F,
 
- 	GS_RG16F,
 
- 	GS_RG32F,
 
- 	GS_R16F,
 
- 	GS_R32F,
 
- 	GS_DXT1,
 
- 	GS_DXT3,
 
- 	GS_DXT5
 
- };
 
- enum gs_zstencil_format {
 
- 	GS_ZS_NONE,
 
- 	GS_Z16,
 
- 	GS_Z24_S8,
 
- 	GS_Z32F,
 
- 	GS_Z32F_S8X24
 
- };
 
- enum gs_index_type {
 
- 	GS_UNSIGNED_SHORT,
 
- 	GS_UNSIGNED_LONG
 
- };
 
- enum gs_cull_mode {
 
- 	GS_BACK,
 
- 	GS_FRONT,
 
- 	GS_NEITHER
 
- };
 
- enum gs_blend_type {
 
- 	GS_BLEND_ZERO,
 
- 	GS_BLEND_ONE,
 
- 	GS_BLEND_SRCCOLOR,
 
- 	GS_BLEND_INVSRCCOLOR,
 
- 	GS_BLEND_SRCALPHA,
 
- 	GS_BLEND_INVSRCALPHA,
 
- 	GS_BLEND_DSTCOLOR,
 
- 	GS_BLEND_INVDSTCOLOR,
 
- 	GS_BLEND_DSTALPHA,
 
- 	GS_BLEND_INVDSTALPHA,
 
- 	GS_BLEND_SRCALPHASAT
 
- };
 
- enum gs_depth_test {
 
- 	GS_NEVER,
 
- 	GS_LESS,
 
- 	GS_LEQUAL,
 
- 	GS_EQUAL,
 
- 	GS_GEQUAL,
 
- 	GS_GREATER,
 
- 	GS_NOTEQUAL,
 
- 	GS_ALWAYS
 
- };
 
- enum gs_stencil_side {
 
- 	GS_STENCIL_FRONT=1,
 
- 	GS_STENCIL_BACK,
 
- 	GS_STENCIL_BOTH
 
- };
 
- enum gs_stencil_op {
 
- 	GS_KEEP,
 
- 	GS_ZERO,
 
- 	GS_REPLACE,
 
- 	GS_INCR,
 
- 	GS_DECR,
 
- 	GS_INVERT
 
- };
 
- enum gs_cube_sides {
 
- 	GS_POSITIVE_X,
 
- 	GS_NEGATIVE_X,
 
- 	GS_POSITIVE_Y,
 
- 	GS_NEGATIVE_Y,
 
- 	GS_POSITIVE_Z,
 
- 	GS_NEGATIVE_Z
 
- };
 
- enum gs_sample_filter {
 
- 	GS_FILTER_POINT,
 
- 	GS_FILTER_LINEAR,
 
- 	GS_FILTER_ANISOTROPIC,
 
- 	GS_FILTER_MIN_MAG_POINT_MIP_LINEAR,
 
- 	GS_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT,
 
- 	GS_FILTER_MIN_POINT_MAG_MIP_LINEAR,
 
- 	GS_FILTER_MIN_LINEAR_MAG_MIP_POINT,
 
- 	GS_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR,
 
- 	GS_FILTER_MIN_MAG_LINEAR_MIP_POINT,
 
- };
 
- enum gs_address_mode {
 
- 	GS_ADDRESS_CLAMP,
 
- 	GS_ADDRESS_WRAP,
 
- 	GS_ADDRESS_MIRROR,
 
- 	GS_ADDRESS_BORDER,
 
- 	GS_ADDRESS_MIRRORONCE
 
- };
 
- enum gs_texture_type {
 
- 	GS_TEXTURE_2D,
 
- 	GS_TEXTURE_3D,
 
- 	GS_TEXTURE_CUBE
 
- };
 
- struct tvertarray {
 
- 	size_t width;
 
- 	void *array;
 
- };
 
- struct vb_data {
 
- 	size_t num;
 
- 	struct vec3 *points;
 
- 	struct vec3 *normals;
 
- 	struct vec3 *tangents;
 
- 	uint32_t *colors;
 
- 	size_t num_tex;
 
- 	struct tvertarray *tvarray;
 
- };
 
- static inline struct vb_data *vbdata_create(void)
 
- {
 
- 	return (struct vb_data*)bzalloc(sizeof(struct vb_data));
 
- }
 
- static inline void vbdata_destroy(struct vb_data *data)
 
- {
 
- 	uint32_t i;
 
- 	if (!data)
 
- 		return;
 
- 	bfree(data->points);
 
- 	bfree(data->normals);
 
- 	bfree(data->tangents);
 
- 	bfree(data->colors);
 
- 	for (i = 0; i < data->num_tex; i++)
 
- 		bfree(data->tvarray[i].array);
 
- 	bfree(data->tvarray);
 
- 	bfree(data);
 
- }
 
- struct gs_sampler_info {
 
- 	enum gs_sample_filter filter;
 
- 	enum gs_address_mode address_u;
 
- 	enum gs_address_mode address_v;
 
- 	enum gs_address_mode address_w;
 
- 	int max_anisotropy;
 
- 	uint32_t border_color;
 
- };
 
- struct gs_display_mode {
 
- 	uint32_t width;
 
- 	uint32_t height;
 
- 	uint32_t bits;
 
- 	uint32_t freq;
 
- };
 
- struct gs_rect {
 
- 	int x;
 
- 	int y;
 
- 	int cx;
 
- 	int cy;
 
- };
 
- /* wrapped opaque data types */
 
- struct gs_texture;
 
- struct gs_stage_surface;
 
- struct gs_zstencil_buffer;
 
- struct gs_vertex_buffer;
 
- struct gs_index_buffer;
 
- struct gs_sampler_state;
 
- struct gs_shader;
 
- struct gs_swap_chain;
 
- struct gs_texrender;
 
- struct shader_param;
 
- struct gs_effect;
 
- struct effect_technique;
 
- struct effect_pass;
 
- struct effect_param;
 
- struct gs_device;
 
- struct graphics_subsystem;
 
- typedef struct gs_texture         *texture_t;
 
- typedef struct gs_stage_surface   *stagesurf_t;
 
- typedef struct gs_zstencil_buffer *zstencil_t;
 
- typedef struct gs_vertex_buffer   *vertbuffer_t;
 
- typedef struct gs_index_buffer    *indexbuffer_t;
 
- typedef struct gs_sampler_state   *samplerstate_t;
 
- typedef struct gs_swap_chain      *swapchain_t;
 
- typedef struct gs_texture_render  *texrender_t;
 
- typedef struct gs_shader          *shader_t;
 
- typedef struct shader_param       *sparam_t;
 
- typedef struct gs_effect          *effect_t;
 
- typedef struct effect_technique   *technique_t;
 
- typedef struct effect_param       *eparam_t;
 
- typedef struct gs_device          *device_t;
 
- typedef struct graphics_subsystem *graphics_t;
 
- /* ---------------------------------------------------
 
-  * shader functions
 
-  * --------------------------------------------------- */
 
- enum shader_param_type {
 
- 	SHADER_PARAM_UNKNOWN,
 
- 	SHADER_PARAM_BOOL,
 
- 	SHADER_PARAM_FLOAT,
 
- 	SHADER_PARAM_INT,
 
- 	SHADER_PARAM_STRING,
 
- 	SHADER_PARAM_VEC2,
 
- 	SHADER_PARAM_VEC3,
 
- 	SHADER_PARAM_VEC4,
 
- 	SHADER_PARAM_MATRIX4X4,
 
- 	SHADER_PARAM_TEXTURE,
 
- };
 
- struct shader_param_info {
 
- 	enum shader_param_type type;
 
- 	const char *name;
 
- };
 
- enum shader_type {
 
- 	SHADER_VERTEX,
 
- 	SHADER_PIXEL,
 
- };
 
- EXPORT void shader_destroy(shader_t shader);
 
- EXPORT int shader_numparams(shader_t shader);
 
- EXPORT sparam_t shader_getparambyidx(shader_t shader, uint32_t param);
 
- EXPORT sparam_t shader_getparambyname(shader_t shader, const char *name);
 
- EXPORT void shader_getparaminfo(shader_t shader, sparam_t param,
 
- 		struct shader_param_info *info);
 
- EXPORT sparam_t shader_getviewprojmatrix(shader_t shader);
 
- EXPORT sparam_t shader_getworldmatrix(shader_t shader);
 
- EXPORT void shader_setbool(shader_t shader, sparam_t param, bool val);
 
- EXPORT void shader_setfloat(shader_t shader, sparam_t param, float val);
 
- EXPORT void shader_setint(shader_t shader, sparam_t param, int val);
 
- EXPORT void shader_setmatrix3(shader_t shader, sparam_t param,
 
- 		const struct matrix3 *val);
 
- EXPORT void shader_setmatrix4(shader_t shader, sparam_t param,
 
- 		const struct matrix4 *val);
 
- EXPORT void shader_setvec2(shader_t shader, sparam_t param,
 
- 		const struct vec2 *val);
 
- EXPORT void shader_setvec3(shader_t shader, sparam_t param,
 
- 		const struct vec3 *val);
 
- EXPORT void shader_setvec4(shader_t shader, sparam_t param,
 
- 		const struct vec4 *val);
 
- EXPORT void shader_settexture(shader_t shader, sparam_t param, texture_t val);
 
- EXPORT void shader_setval(shader_t shader, sparam_t param, const void *val,
 
- 		size_t size);
 
- EXPORT void shader_setdefault(shader_t shader, sparam_t param);
 
- /* ---------------------------------------------------
 
-  * effect functions
 
-  * --------------------------------------------------- */
 
- /*enum effect_property_type {
 
- 	EFFECT_NONE,
 
- 	EFFECT_BOOL,
 
- 	EFFECT_FLOAT,
 
- 	EFFECT_COLOR,
 
- 	EFFECT_TEXTURE
 
- };*/
 
- struct effect_param_info {
 
- 	const char *name;
 
- 	enum shader_param_type type;
 
- 	/* const char *full_name;
 
- 	enum effect_property_type prop_type;
 
- 	float min, max, inc, mul; */
 
- };
 
- EXPORT void effect_destroy(effect_t effect);
 
- EXPORT technique_t effect_gettechnique(effect_t effect, const char *name);
 
- EXPORT size_t technique_begin(technique_t technique);
 
- EXPORT void technique_end(technique_t technique);
 
- EXPORT bool technique_beginpass(technique_t technique, size_t pass);
 
- EXPORT bool technique_beginpassbyname(technique_t technique,
 
- 		const char *name);
 
- EXPORT void technique_endpass(technique_t technique);
 
- EXPORT size_t effect_numparams(effect_t effect);
 
- EXPORT eparam_t effect_getparambyidx(effect_t effect, size_t param);
 
- EXPORT eparam_t effect_getparambyname(effect_t effect, const char *name);
 
- EXPORT void effect_getparaminfo(effect_t effect, eparam_t param,
 
- 		struct effect_param_info *info);
 
- /** used internally */
 
- EXPORT void effect_updateparams(effect_t effect);
 
- EXPORT eparam_t effect_getviewprojmatrix(effect_t effect);
 
- EXPORT eparam_t effect_getworldmatrix(effect_t effect);
 
- EXPORT void effect_setbool(effect_t effect, eparam_t param, bool val);
 
- EXPORT void effect_setfloat(effect_t effect, eparam_t param, float val);
 
- EXPORT void effect_setint(effect_t effect, eparam_t param, int val);
 
- EXPORT void effect_setmatrix4(effect_t effect, eparam_t param,
 
- 		const struct matrix4 *val);
 
- EXPORT void effect_setvec2(effect_t effect, eparam_t param,
 
- 		const struct vec2 *val);
 
- EXPORT void effect_setvec3(effect_t effect, eparam_t param,
 
- 		const struct vec3 *val);
 
- EXPORT void effect_setvec4(effect_t effect, eparam_t param,
 
- 		const struct vec4 *val);
 
- EXPORT void effect_settexture(effect_t effect, eparam_t param, texture_t val);
 
- EXPORT void effect_setval(effect_t effect, eparam_t param, const void *val,
 
- 		size_t size);
 
- EXPORT void effect_setdefault(effect_t effect, eparam_t param);
 
- /* ---------------------------------------------------
 
-  * texture render helper functions
 
-  * --------------------------------------------------- */
 
- EXPORT texrender_t texrender_create(enum gs_color_format format,
 
- 		enum gs_zstencil_format zsformat);
 
- EXPORT void texrender_destroy(texrender_t texrender);
 
- EXPORT bool texrender_begin(texrender_t texrender, uint32_t cx, uint32_t cy);
 
- EXPORT void texrender_end(texrender_t texrender);
 
- EXPORT void texrender_reset(texrender_t texrender);
 
- EXPORT texture_t texrender_gettexture(texrender_t texrender);
 
- /* ---------------------------------------------------
 
-  * graphics subsystem
 
-  * --------------------------------------------------- */
 
- #define GS_BUILDMIPMAPS (1<<0)
 
- #define GS_DYNAMIC      (1<<1)
 
- #define GS_RENDERTARGET (1<<2)
 
- #define GS_GL_DUMMYTEX  (1<<3) /**<< texture with no allocated texture data */
 
- /* ---------------- */
 
- /* global functions */
 
- #define GS_SUCCESS               0
 
- #define GS_ERROR_MODULENOTFOUND -1
 
- #define GS_ERROR_FAIL           -2
 
- struct gs_window {
 
- #if defined(_WIN32)
 
- 	void                    *hwnd;
 
- #elif defined(__APPLE__)
 
- 	__unsafe_unretained id  view;
 
- #elif defined(__linux__)
 
- 	/* I'm not sure how portable defining id to uint32_t is. */
 
- 	uint32_t id;
 
- 	void* display;
 
- #endif
 
- };
 
- struct gs_init_data {
 
- 	struct gs_window        window;
 
- 	uint32_t                cx, cy;
 
- 	uint32_t                num_backbuffers;
 
- 	enum gs_color_format    format;
 
- 	enum gs_zstencil_format zsformat;
 
- 	uint32_t                adapter;
 
- };
 
- EXPORT int gs_create(graphics_t *graphics, const char *module,
 
- 		struct gs_init_data *data);
 
- EXPORT void gs_destroy(graphics_t graphics);
 
- EXPORT void gs_entercontext(graphics_t graphics);
 
- EXPORT void gs_leavecontext(void);
 
- EXPORT graphics_t gs_getcontext(void);
 
- EXPORT void gs_matrix_push(void);
 
- EXPORT void gs_matrix_pop(void);
 
- EXPORT void gs_matrix_identity(void);
 
- EXPORT void gs_matrix_transpose(void);
 
- EXPORT void gs_matrix_set(const struct matrix4 *matrix);
 
- EXPORT void gs_matrix_get(struct matrix4 *dst);
 
- EXPORT void gs_matrix_mul(const struct matrix4 *matrix);
 
- EXPORT void gs_matrix_rotquat(const struct quat *rot);
 
- EXPORT void gs_matrix_rotaa(const struct axisang *rot);
 
- EXPORT void gs_matrix_translate(const struct vec3 *pos);
 
- EXPORT void gs_matrix_scale(const struct vec3 *scale);
 
- EXPORT void gs_matrix_rotaa4f(float x, float y, float z, float angle);
 
- EXPORT void gs_matrix_translate3f(float x, float y, float z);
 
- EXPORT void gs_matrix_scale3f(float x, float y, float z);
 
- EXPORT void gs_renderstart(bool b_new);
 
- EXPORT void gs_renderstop(enum gs_draw_mode mode);
 
- EXPORT vertbuffer_t gs_rendersave(void);
 
- EXPORT void gs_vertex2f(float x, float y);
 
- EXPORT void gs_vertex3f(float x, float y, float z);
 
- EXPORT void gs_normal3f(float x, float y, float z);
 
- EXPORT void gs_color(uint32_t color);
 
- EXPORT void gs_texcoord(float x, float y, int unit);
 
- EXPORT void gs_vertex2v(const struct vec2 *v);
 
- EXPORT void gs_vertex3v(const struct vec3 *v);
 
- EXPORT void gs_normal3v(const struct vec3 *v);
 
- EXPORT void gs_color4v(const struct vec4 *v);
 
- EXPORT void gs_texcoord2v(const struct vec2 *v, int unit);
 
- EXPORT input_t gs_getinput(void);
 
- EXPORT effect_t gs_geteffect(void);
 
- EXPORT effect_t gs_create_effect_from_file(const char *file,
 
- 		char **error_string);
 
- EXPORT effect_t gs_create_effect(const char *effect_string,
 
- 		const char *filename, char **error_string);
 
- EXPORT shader_t gs_create_vertexshader_from_file(const char *file,
 
- 		char **error_string);
 
- EXPORT shader_t gs_create_pixelshader_from_file(const char *file,
 
- 		char **error_string);
 
- EXPORT texture_t gs_create_texture_from_file(const char *file,
 
- 		uint32_t flags);
 
- EXPORT texture_t gs_create_cubetexture_from_file(const char *flie,
 
- 		uint32_t flags);
 
- EXPORT texture_t gs_create_volumetexture_from_file(const char *flie,
 
- 		uint32_t flags);
 
- #define GS_FLIP_U (1<<0)
 
- #define GS_FLIP_V (1<<1)
 
- /**
 
-  * Draws a 2D sprite
 
-  *
 
-  *   If width or height is 0, the width or height of the texture will be used.
 
-  * The flip value specifies whether the texture shoudl be flipped on the U or V
 
-  * axis with GS_FLIP_U and GS_FLIP_V.
 
-  */
 
- EXPORT void gs_draw_sprite(texture_t tex, uint32_t flip, uint32_t width,
 
- 		uint32_t height);
 
- EXPORT void gs_draw_cube_backdrop(texture_t cubetex, const struct quat *rot,
 
- 		float left, float right, float top, float bottom, float znear);
 
- /** sets the viewport to current swap chain size */
 
- EXPORT void gs_resetviewport(void);
 
- /** sets default screen-sized orthographich mode */
 
- EXPORT void gs_set2dmode(void);
 
- /** sets default screen-sized perspective mode */
 
- EXPORT void gs_set3dmode(double fovy, double znear, double zvar);
 
- EXPORT void gs_viewport_push(void);
 
- EXPORT void gs_viewport_pop(void);
 
- EXPORT void texture_setimage(texture_t tex, const void *data,
 
- 		uint32_t linesize, bool invert);
 
- EXPORT void cubetexture_setimage(texture_t cubetex, uint32_t side,
 
- 		const void *data, uint32_t linesize, bool invert);
 
- EXPORT void gs_perspective(float fovy, float aspect, float znear, float zfar);
 
- /* -------------------------- */
 
- /* library-specific functions */
 
- EXPORT swapchain_t gs_create_swapchain(struct gs_init_data *data);
 
- EXPORT void gs_resize(uint32_t x, uint32_t y);
 
- EXPORT void gs_getsize(uint32_t *x, uint32_t *y);
 
- EXPORT uint32_t gs_getwidth(void);
 
- EXPORT uint32_t gs_getheight(void);
 
- EXPORT texture_t gs_create_texture(uint32_t width, uint32_t height,
 
- 		enum gs_color_format color_format, uint32_t levels,
 
- 		const void **data, uint32_t flags);
 
- EXPORT texture_t gs_create_cubetexture(uint32_t size,
 
- 		enum gs_color_format color_format, uint32_t levels,
 
- 		const void **data, uint32_t flags);
 
- EXPORT texture_t gs_create_volumetexture(uint32_t width, uint32_t height,
 
- 		uint32_t depth, enum gs_color_format color_format,
 
- 		uint32_t levels, const void **data, uint32_t flags);
 
- EXPORT zstencil_t gs_create_zstencil(uint32_t width, uint32_t height,
 
- 		enum gs_zstencil_format format);
 
- EXPORT stagesurf_t gs_create_stagesurface(uint32_t width, uint32_t height,
 
- 		enum gs_color_format color_format);
 
- EXPORT samplerstate_t gs_create_samplerstate(struct gs_sampler_info *info);
 
- EXPORT shader_t gs_create_vertexshader(const char *shader,
 
- 		const char *file, char **error_string);
 
- EXPORT shader_t gs_create_pixelshader(const char *shader,
 
- 		const char *file, char **error_string);
 
- EXPORT vertbuffer_t gs_create_vertexbuffer(struct vb_data *data,
 
- 		uint32_t flags);
 
- EXPORT indexbuffer_t gs_create_indexbuffer(enum gs_index_type type,
 
- 		void *indices, size_t num, uint32_t flags);
 
- EXPORT enum gs_texture_type gs_gettexturetype(texture_t texture);
 
- EXPORT void gs_load_vertexbuffer(vertbuffer_t vertbuffer);
 
- EXPORT void gs_load_indexbuffer(indexbuffer_t indexbuffer);
 
- EXPORT void gs_load_texture(texture_t tex, int unit);
 
- EXPORT void gs_load_samplerstate(samplerstate_t samplerstate, int unit);
 
- EXPORT void gs_load_vertexshader(shader_t vertshader);
 
- EXPORT void gs_load_pixelshader(shader_t pixelshader);
 
- EXPORT void gs_load_defaultsamplerstate(bool b_3d, int unit);
 
- EXPORT shader_t gs_getvertexshader(void);
 
- EXPORT shader_t gs_getpixelshader(void);
 
- EXPORT texture_t  gs_getrendertarget(void);
 
- EXPORT zstencil_t gs_getzstenciltarget(void);
 
- EXPORT void gs_setrendertarget(texture_t tex, zstencil_t zstencil);
 
- EXPORT void gs_setcuberendertarget(texture_t cubetex, int side,
 
- 		zstencil_t zstencil);
 
- EXPORT void gs_copy_texture(texture_t dst, texture_t src);
 
- EXPORT void gs_copy_texture_region(
 
- 		texture_t dst, uint32_t dst_x, uint32_t dst_y,
 
- 		texture_t src, uint32_t src_x, uint32_t src_y,
 
- 		uint32_t src_w, uint32_t src_h);
 
- EXPORT void gs_stage_texture(stagesurf_t dst, texture_t src);
 
- EXPORT void gs_beginscene(void);
 
- EXPORT void gs_draw(enum gs_draw_mode draw_mode, uint32_t start_vert,
 
- 		uint32_t num_verts);
 
- EXPORT void gs_endscene(void);
 
- #define GS_CLEAR_COLOR   (1<<0)
 
- #define GS_CLEAR_DEPTH   (1<<1)
 
- #define GS_CLEAR_STENCIL (1<<2)
 
- EXPORT void gs_load_swapchain(swapchain_t swapchain);
 
- EXPORT void gs_clear(uint32_t clear_flags, struct vec4 *color,
 
- 		float depth, uint8_t stencil);
 
- EXPORT void gs_present(void);
 
- EXPORT void gs_setcullmode(enum gs_cull_mode mode);
 
- EXPORT enum gs_cull_mode gs_getcullmode(void);
 
- EXPORT void gs_enable_blending(bool enable);
 
- EXPORT void gs_enable_depthtest(bool enable);
 
- EXPORT void gs_enable_stenciltest(bool enable);
 
- EXPORT void gs_enable_stencilwrite(bool enable);
 
- EXPORT void gs_enable_color(bool red, bool green, bool blue, bool alpha);
 
- EXPORT void gs_blendfunction(enum gs_blend_type src, enum gs_blend_type dest);
 
- EXPORT void gs_depthfunction(enum gs_depth_test test);
 
- EXPORT void gs_stencilfunction(enum gs_stencil_side side,
 
- 		enum gs_depth_test test);
 
- EXPORT void gs_stencilop(enum gs_stencil_side side, enum gs_stencil_op fail,
 
- 		enum gs_stencil_op zfail, enum gs_stencil_op zpass);
 
- EXPORT void gs_setclip(struct plane *p);
 
- EXPORT void gs_enable_fullscreen(bool enable);
 
- EXPORT int gs_fullscreen_enabled(void);
 
- EXPORT void gs_setdisplaymode(const struct gs_display_mode *mode);
 
- EXPORT void gs_getdisplaymode(struct gs_display_mode *mode);
 
- EXPORT void gs_setcolorramp(float gamma, float brightness, float contrast);
 
- EXPORT void gs_setviewport(int x, int y, int width, int height);
 
- EXPORT void gs_getviewport(struct gs_rect *rect);
 
- EXPORT void gs_setscissorrect(struct gs_rect *rect);
 
- EXPORT void gs_ortho(float left, float right, float top, float bottom,
 
- 		float znear, float zfar);
 
- EXPORT void gs_frustum(float left, float right, float top, float bottom,
 
- 		float znear, float zfar);
 
- EXPORT void gs_projection_push(void);
 
- EXPORT void gs_projection_pop(void);
 
- EXPORT void     swapchain_destroy(swapchain_t swapchain);
 
- EXPORT void     texture_destroy(texture_t tex);
 
- EXPORT uint32_t texture_getwidth(texture_t tex);
 
- EXPORT uint32_t texture_getheight(texture_t tex);
 
- EXPORT enum gs_color_format texture_getcolorformat(texture_t tex);
 
- EXPORT bool     texture_map(texture_t tex, void **ptr, uint32_t *linesize);
 
- EXPORT void     texture_unmap(texture_t tex);
 
- /** special-case function (GL only) - specifies whether the texture is a
 
-  * GL_TEXTURE_RECTANGLE type, which doesn't use normalized texture
 
-  * coordinates, doesn't support mipmapping, and requires address clamping */
 
- EXPORT bool     texture_isrect(texture_t tex);
 
- /**
 
-  * Gets a pointer to the context-specific object associated with the texture.
 
-  * For example, for GL, this is a GLuint*.  For D3D11, ID3D11Texture2D*.
 
-  */
 
- EXPORT void    *texture_getobj(texture_t tex);
 
- EXPORT void     cubetexture_destroy(texture_t cubetex);
 
- EXPORT uint32_t cubetexture_getsize(texture_t cubetex);
 
- EXPORT enum gs_color_format cubetexture_getcolorformat(texture_t cubetex);
 
- EXPORT void     volumetexture_destroy(texture_t voltex);
 
- EXPORT uint32_t volumetexture_getwidth(texture_t voltex);
 
- EXPORT uint32_t volumetexture_getheight(texture_t voltex);
 
- EXPORT uint32_t volumetexture_getdepth(texture_t voltex);
 
- EXPORT enum gs_color_format volumetexture_getcolorformat(texture_t voltex);
 
- EXPORT void     stagesurface_destroy(stagesurf_t stagesurf);
 
- EXPORT uint32_t stagesurface_getwidth(stagesurf_t stagesurf);
 
- EXPORT uint32_t stagesurface_getheight(stagesurf_t stagesurf);
 
- EXPORT enum gs_color_format stagesurface_getcolorformat(stagesurf_t stagesurf);
 
- EXPORT bool     stagesurface_map(stagesurf_t stagesurf, uint8_t **data,
 
- 		uint32_t *linesize);
 
- EXPORT void     stagesurface_unmap(stagesurf_t stagesurf);
 
- EXPORT void     zstencil_destroy(zstencil_t zstencil);
 
- EXPORT void     samplerstate_destroy(samplerstate_t samplerstate);
 
- EXPORT void     vertexbuffer_destroy(vertbuffer_t vertbuffer);
 
- EXPORT void     vertexbuffer_flush(vertbuffer_t vertbuffer, bool rebuild);
 
- EXPORT struct vb_data *vertexbuffer_getdata(vertbuffer_t vertbuffer);
 
- EXPORT void     indexbuffer_destroy(indexbuffer_t indexbuffer);
 
- EXPORT void     indexbuffer_flush(indexbuffer_t indexbuffer);
 
- EXPORT void     *indexbuffer_getdata(indexbuffer_t indexbuffer);
 
- EXPORT size_t   indexbuffer_numindices(indexbuffer_t indexbuffer);
 
- EXPORT enum gs_index_type indexbuffer_gettype(indexbuffer_t indexbuffer);
 
- #ifdef __APPLE__
 
- /** platform specific function for creating (GL_TEXTURE_RECTANGLE) textures
 
-  * from shared surface resources */
 
- EXPORT texture_t gs_create_texture_from_iosurface(void *iosurf);
 
- EXPORT bool     texture_rebind_iosurface(texture_t texture, void *iosurf);
 
- #elif _WIN32
 
- EXPORT bool gs_gdi_texture_available(void);
 
- /** creates a windows GDI-lockable texture */
 
- EXPORT texture_t gs_create_gdi_texture(uint32_t width, uint32_t height);
 
- EXPORT void *texture_get_dc(texture_t gdi_tex);
 
- EXPORT void texture_release_dc(texture_t gdi_tex);
 
- #endif
 
- /* inline functions used by modules */
 
- static inline uint32_t gs_get_format_bpp(enum gs_color_format format)
 
- {
 
- 	switch (format) {
 
- 	case GS_A8:          return 8;
 
- 	case GS_R8:          return 8;
 
- 	case GS_RGBA:        return 32;
 
- 	case GS_BGRX:        return 32;
 
- 	case GS_BGRA:        return 32;
 
- 	case GS_R10G10B10A2: return 32;
 
- 	case GS_RGBA16:      return 64;
 
- 	case GS_R16:         return 16;
 
- 	case GS_RGBA16F:     return 64;
 
- 	case GS_RGBA32F:     return 128;
 
- 	case GS_RG16F:       return 32;
 
- 	case GS_RG32F:       return 64;
 
- 	case GS_R16F:        return 16;
 
- 	case GS_R32F:        return 32;
 
- 	case GS_DXT1:        return 4;
 
- 	case GS_DXT3:        return 8;
 
- 	case GS_DXT5:        return 8;
 
- 	case GS_UNKNOWN:     return 0;
 
- 	}
 
- 	return 0;
 
- }
 
- static inline bool gs_is_compressed_format(enum gs_color_format format)
 
- {
 
- 	return (format == GS_DXT1 || format == GS_DXT3 || format == GS_DXT5);
 
- }
 
- static inline uint32_t gs_num_total_levels(uint32_t width, uint32_t height)
 
- {
 
- 	uint32_t size = width > height ? width : height;
 
- 	uint32_t num_levels = 0;
 
- 	while (size > 1) {
 
- 		size /= 2;
 
- 		num_levels++;
 
- 	}
 
- 	return num_levels;
 
- }
 
- #ifdef __cplusplus
 
- }
 
- #endif
 
 
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