window-basic-preview.cpp 51 KB

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  1. #include <QGuiApplication>
  2. #include <QMouseEvent>
  3. #include <algorithm>
  4. #include <cmath>
  5. #include <string>
  6. #include <graphics/vec4.h>
  7. #include <graphics/matrix4.h>
  8. #include "window-basic-preview.hpp"
  9. #include "window-basic-main.hpp"
  10. #include "obs-app.hpp"
  11. #include "platform.hpp"
  12. #define HANDLE_RADIUS 4.0f
  13. #define HANDLE_SEL_RADIUS (HANDLE_RADIUS * 1.5f)
  14. /* TODO: make C++ math classes and clean up code here later */
  15. OBSBasicPreview::OBSBasicPreview(QWidget *parent, Qt::WindowFlags flags)
  16. : OBSQTDisplay(parent, flags)
  17. {
  18. ResetScrollingOffset();
  19. setMouseTracking(true);
  20. }
  21. OBSBasicPreview::~OBSBasicPreview()
  22. {
  23. obs_enter_graphics();
  24. if (overflow)
  25. gs_texture_destroy(overflow);
  26. if (rectFill)
  27. gs_vertexbuffer_destroy(rectFill);
  28. obs_leave_graphics();
  29. if (wrapper)
  30. obs_data_release(wrapper);
  31. }
  32. vec2 OBSBasicPreview::GetMouseEventPos(QMouseEvent *event)
  33. {
  34. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  35. float pixelRatio = main->devicePixelRatioF();
  36. float scale = pixelRatio / main->previewScale;
  37. vec2 pos;
  38. vec2_set(&pos,
  39. (float(event->x()) - main->previewX / pixelRatio) * scale,
  40. (float(event->y()) - main->previewY / pixelRatio) * scale);
  41. return pos;
  42. }
  43. struct SceneFindData {
  44. const vec2 &pos;
  45. OBSSceneItem item;
  46. bool selectBelow;
  47. obs_sceneitem_t *group = nullptr;
  48. SceneFindData(const SceneFindData &) = delete;
  49. SceneFindData(SceneFindData &&) = delete;
  50. SceneFindData &operator=(const SceneFindData &) = delete;
  51. SceneFindData &operator=(SceneFindData &&) = delete;
  52. inline SceneFindData(const vec2 &pos_, bool selectBelow_)
  53. : pos(pos_), selectBelow(selectBelow_)
  54. {
  55. }
  56. };
  57. struct SceneFindBoxData {
  58. const vec2 &startPos;
  59. const vec2 &pos;
  60. std::vector<obs_sceneitem_t *> sceneItems;
  61. SceneFindBoxData(const SceneFindData &) = delete;
  62. SceneFindBoxData(SceneFindData &&) = delete;
  63. SceneFindBoxData &operator=(const SceneFindData &) = delete;
  64. SceneFindBoxData &operator=(SceneFindData &&) = delete;
  65. inline SceneFindBoxData(const vec2 &startPos_, const vec2 &pos_)
  66. : startPos(startPos_), pos(pos_)
  67. {
  68. }
  69. };
  70. static bool SceneItemHasVideo(obs_sceneitem_t *item)
  71. {
  72. obs_source_t *source = obs_sceneitem_get_source(item);
  73. uint32_t flags = obs_source_get_output_flags(source);
  74. return (flags & OBS_SOURCE_VIDEO) != 0;
  75. }
  76. static bool CloseFloat(float a, float b, float epsilon = 0.01)
  77. {
  78. using std::abs;
  79. return abs(a - b) <= epsilon;
  80. }
  81. static bool FindItemAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  82. void *param)
  83. {
  84. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  85. matrix4 transform;
  86. matrix4 invTransform;
  87. vec3 transformedPos;
  88. vec3 pos3;
  89. vec3 pos3_;
  90. if (!SceneItemHasVideo(item))
  91. return true;
  92. if (obs_sceneitem_locked(item))
  93. return true;
  94. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  95. obs_sceneitem_get_box_transform(item, &transform);
  96. matrix4_inv(&invTransform, &transform);
  97. vec3_transform(&transformedPos, &pos3, &invTransform);
  98. vec3_transform(&pos3_, &transformedPos, &transform);
  99. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  100. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  101. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  102. if (data->selectBelow && obs_sceneitem_selected(item)) {
  103. if (data->item)
  104. return false;
  105. else
  106. data->selectBelow = false;
  107. }
  108. data->item = item;
  109. }
  110. UNUSED_PARAMETER(scene);
  111. return true;
  112. }
  113. static vec3 GetTransformedPos(float x, float y, const matrix4 &mat)
  114. {
  115. vec3 result;
  116. vec3_set(&result, x, y, 0.0f);
  117. vec3_transform(&result, &result, &mat);
  118. return result;
  119. }
  120. static inline vec2 GetOBSScreenSize()
  121. {
  122. obs_video_info ovi;
  123. vec2 size;
  124. vec2_zero(&size);
  125. if (obs_get_video_info(&ovi)) {
  126. size.x = float(ovi.base_width);
  127. size.y = float(ovi.base_height);
  128. }
  129. return size;
  130. }
  131. vec3 OBSBasicPreview::GetSnapOffset(const vec3 &tl, const vec3 &br)
  132. {
  133. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  134. vec2 screenSize = GetOBSScreenSize();
  135. vec3 clampOffset;
  136. vec3_zero(&clampOffset);
  137. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  138. "SnappingEnabled");
  139. if (snap == false)
  140. return clampOffset;
  141. const bool screenSnap = config_get_bool(
  142. GetGlobalConfig(), "BasicWindow", "ScreenSnapping");
  143. const bool centerSnap = config_get_bool(
  144. GetGlobalConfig(), "BasicWindow", "CenterSnapping");
  145. const float clampDist = config_get_double(GetGlobalConfig(),
  146. "BasicWindow",
  147. "SnapDistance") /
  148. main->previewScale;
  149. const float centerX = br.x - (br.x - tl.x) / 2.0f;
  150. const float centerY = br.y - (br.y - tl.y) / 2.0f;
  151. // Left screen edge.
  152. if (screenSnap && fabsf(tl.x) < clampDist)
  153. clampOffset.x = -tl.x;
  154. // Right screen edge.
  155. if (screenSnap && fabsf(clampOffset.x) < EPSILON &&
  156. fabsf(screenSize.x - br.x) < clampDist)
  157. clampOffset.x = screenSize.x - br.x;
  158. // Horizontal center.
  159. if (centerSnap && fabsf(screenSize.x - (br.x - tl.x)) > clampDist &&
  160. fabsf(screenSize.x / 2.0f - centerX) < clampDist)
  161. clampOffset.x = screenSize.x / 2.0f - centerX;
  162. // Top screen edge.
  163. if (screenSnap && fabsf(tl.y) < clampDist)
  164. clampOffset.y = -tl.y;
  165. // Bottom screen edge.
  166. if (screenSnap && fabsf(clampOffset.y) < EPSILON &&
  167. fabsf(screenSize.y - br.y) < clampDist)
  168. clampOffset.y = screenSize.y - br.y;
  169. // Vertical center.
  170. if (centerSnap && fabsf(screenSize.y - (br.y - tl.y)) > clampDist &&
  171. fabsf(screenSize.y / 2.0f - centerY) < clampDist)
  172. clampOffset.y = screenSize.y / 2.0f - centerY;
  173. return clampOffset;
  174. }
  175. OBSSceneItem OBSBasicPreview::GetItemAtPos(const vec2 &pos, bool selectBelow)
  176. {
  177. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  178. OBSScene scene = main->GetCurrentScene();
  179. if (!scene)
  180. return OBSSceneItem();
  181. SceneFindData data(pos, selectBelow);
  182. obs_scene_enum_items(scene, FindItemAtPos, &data);
  183. return data.item;
  184. }
  185. static bool CheckItemSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  186. void *param)
  187. {
  188. SceneFindData *data = reinterpret_cast<SceneFindData *>(param);
  189. matrix4 transform;
  190. vec3 transformedPos;
  191. vec3 pos3;
  192. if (!SceneItemHasVideo(item))
  193. return true;
  194. if (obs_sceneitem_is_group(item)) {
  195. data->group = item;
  196. obs_sceneitem_group_enum_items(item, CheckItemSelected, param);
  197. data->group = nullptr;
  198. if (data->item) {
  199. return false;
  200. }
  201. }
  202. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  203. obs_sceneitem_get_box_transform(item, &transform);
  204. if (data->group) {
  205. matrix4 parent_transform;
  206. obs_sceneitem_get_draw_transform(data->group,
  207. &parent_transform);
  208. matrix4_mul(&transform, &transform, &parent_transform);
  209. }
  210. matrix4_inv(&transform, &transform);
  211. vec3_transform(&transformedPos, &pos3, &transform);
  212. if (transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  213. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  214. if (obs_sceneitem_selected(item)) {
  215. data->item = item;
  216. return false;
  217. }
  218. }
  219. UNUSED_PARAMETER(scene);
  220. return true;
  221. }
  222. bool OBSBasicPreview::SelectedAtPos(const vec2 &pos)
  223. {
  224. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  225. OBSScene scene = main->GetCurrentScene();
  226. if (!scene)
  227. return false;
  228. SceneFindData data(pos, false);
  229. obs_scene_enum_items(scene, CheckItemSelected, &data);
  230. return !!data.item;
  231. }
  232. struct HandleFindData {
  233. const vec2 &pos;
  234. const float radius;
  235. matrix4 parent_xform;
  236. OBSSceneItem item;
  237. ItemHandle handle = ItemHandle::None;
  238. HandleFindData(const HandleFindData &) = delete;
  239. HandleFindData(HandleFindData &&) = delete;
  240. HandleFindData &operator=(const HandleFindData &) = delete;
  241. HandleFindData &operator=(HandleFindData &&) = delete;
  242. inline HandleFindData(const vec2 &pos_, float scale)
  243. : pos(pos_), radius(HANDLE_SEL_RADIUS / scale)
  244. {
  245. matrix4_identity(&parent_xform);
  246. }
  247. inline HandleFindData(const HandleFindData &hfd,
  248. obs_sceneitem_t *parent)
  249. : pos(hfd.pos),
  250. radius(hfd.radius),
  251. item(hfd.item),
  252. handle(hfd.handle)
  253. {
  254. obs_sceneitem_get_draw_transform(parent, &parent_xform);
  255. }
  256. };
  257. static bool FindHandleAtPos(obs_scene_t *scene, obs_sceneitem_t *item,
  258. void *param)
  259. {
  260. HandleFindData &data = *reinterpret_cast<HandleFindData *>(param);
  261. if (!obs_sceneitem_selected(item)) {
  262. if (obs_sceneitem_is_group(item)) {
  263. HandleFindData newData(data, item);
  264. obs_sceneitem_group_enum_items(item, FindHandleAtPos,
  265. &newData);
  266. data.item = newData.item;
  267. data.handle = newData.handle;
  268. }
  269. return true;
  270. }
  271. matrix4 transform;
  272. vec3 pos3;
  273. float closestHandle = data.radius;
  274. vec3_set(&pos3, data.pos.x, data.pos.y, 0.0f);
  275. obs_sceneitem_get_box_transform(item, &transform);
  276. auto TestHandle = [&](float x, float y, ItemHandle handle) {
  277. vec3 handlePos = GetTransformedPos(x, y, transform);
  278. vec3_transform(&handlePos, &handlePos, &data.parent_xform);
  279. float dist = vec3_dist(&handlePos, &pos3);
  280. if (dist < data.radius) {
  281. if (dist < closestHandle) {
  282. closestHandle = dist;
  283. data.handle = handle;
  284. data.item = item;
  285. }
  286. }
  287. };
  288. TestHandle(0.0f, 0.0f, ItemHandle::TopLeft);
  289. TestHandle(0.5f, 0.0f, ItemHandle::TopCenter);
  290. TestHandle(1.0f, 0.0f, ItemHandle::TopRight);
  291. TestHandle(0.0f, 0.5f, ItemHandle::CenterLeft);
  292. TestHandle(1.0f, 0.5f, ItemHandle::CenterRight);
  293. TestHandle(0.0f, 1.0f, ItemHandle::BottomLeft);
  294. TestHandle(0.5f, 1.0f, ItemHandle::BottomCenter);
  295. TestHandle(1.0f, 1.0f, ItemHandle::BottomRight);
  296. UNUSED_PARAMETER(scene);
  297. return true;
  298. }
  299. static vec2 GetItemSize(obs_sceneitem_t *item)
  300. {
  301. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(item);
  302. vec2 size;
  303. if (boundsType != OBS_BOUNDS_NONE) {
  304. obs_sceneitem_get_bounds(item, &size);
  305. } else {
  306. obs_source_t *source = obs_sceneitem_get_source(item);
  307. obs_sceneitem_crop crop;
  308. vec2 scale;
  309. obs_sceneitem_get_scale(item, &scale);
  310. obs_sceneitem_get_crop(item, &crop);
  311. size.x = float(obs_source_get_width(source) - crop.left -
  312. crop.right) *
  313. scale.x;
  314. size.y = float(obs_source_get_height(source) - crop.top -
  315. crop.bottom) *
  316. scale.y;
  317. }
  318. return size;
  319. }
  320. void OBSBasicPreview::GetStretchHandleData(const vec2 &pos, bool ignoreGroup)
  321. {
  322. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  323. OBSScene scene = main->GetCurrentScene();
  324. if (!scene)
  325. return;
  326. float scale = main->previewScale / main->devicePixelRatioF();
  327. vec2 scaled_pos = pos;
  328. vec2_divf(&scaled_pos, &scaled_pos, scale);
  329. HandleFindData data(scaled_pos, scale);
  330. obs_scene_enum_items(scene, FindHandleAtPos, &data);
  331. stretchItem = std::move(data.item);
  332. stretchHandle = data.handle;
  333. if (stretchHandle != ItemHandle::None) {
  334. matrix4 boxTransform;
  335. vec3 itemUL;
  336. float itemRot;
  337. stretchItemSize = GetItemSize(stretchItem);
  338. obs_sceneitem_get_box_transform(stretchItem, &boxTransform);
  339. itemRot = obs_sceneitem_get_rot(stretchItem);
  340. vec3_from_vec4(&itemUL, &boxTransform.t);
  341. /* build the item space conversion matrices */
  342. matrix4_identity(&itemToScreen);
  343. matrix4_rotate_aa4f(&itemToScreen, &itemToScreen, 0.0f, 0.0f,
  344. 1.0f, RAD(itemRot));
  345. matrix4_translate3f(&itemToScreen, &itemToScreen, itemUL.x,
  346. itemUL.y, 0.0f);
  347. matrix4_identity(&screenToItem);
  348. matrix4_translate3f(&screenToItem, &screenToItem, -itemUL.x,
  349. -itemUL.y, 0.0f);
  350. matrix4_rotate_aa4f(&screenToItem, &screenToItem, 0.0f, 0.0f,
  351. 1.0f, RAD(-itemRot));
  352. obs_sceneitem_get_crop(stretchItem, &startCrop);
  353. obs_sceneitem_get_pos(stretchItem, &startItemPos);
  354. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  355. cropSize.x = float(obs_source_get_width(source) -
  356. startCrop.left - startCrop.right);
  357. cropSize.y = float(obs_source_get_height(source) -
  358. startCrop.top - startCrop.bottom);
  359. stretchGroup = obs_sceneitem_get_group(scene, stretchItem);
  360. if (stretchGroup && !ignoreGroup) {
  361. obs_sceneitem_get_draw_transform(stretchGroup,
  362. &invGroupTransform);
  363. matrix4_inv(&invGroupTransform, &invGroupTransform);
  364. obs_sceneitem_defer_group_resize_begin(stretchGroup);
  365. }
  366. }
  367. }
  368. void OBSBasicPreview::keyPressEvent(QKeyEvent *event)
  369. {
  370. if (!IsFixedScaling() || event->isAutoRepeat()) {
  371. OBSQTDisplay::keyPressEvent(event);
  372. return;
  373. }
  374. switch (event->key()) {
  375. case Qt::Key_Space:
  376. setCursor(Qt::OpenHandCursor);
  377. scrollMode = true;
  378. break;
  379. }
  380. OBSQTDisplay::keyPressEvent(event);
  381. }
  382. void OBSBasicPreview::keyReleaseEvent(QKeyEvent *event)
  383. {
  384. if (event->isAutoRepeat()) {
  385. OBSQTDisplay::keyReleaseEvent(event);
  386. return;
  387. }
  388. switch (event->key()) {
  389. case Qt::Key_Space:
  390. scrollMode = false;
  391. setCursor(Qt::ArrowCursor);
  392. break;
  393. }
  394. OBSQTDisplay::keyReleaseEvent(event);
  395. }
  396. void OBSBasicPreview::wheelEvent(QWheelEvent *event)
  397. {
  398. if (scrollMode && IsFixedScaling()) {
  399. const int delta = event->angleDelta().y();
  400. if (delta != 0) {
  401. if (delta > 0)
  402. SetScalingLevel(scalingLevel + 1);
  403. else
  404. SetScalingLevel(scalingLevel - 1);
  405. emit DisplayResized();
  406. }
  407. }
  408. OBSQTDisplay::wheelEvent(event);
  409. }
  410. void OBSBasicPreview::mousePressEvent(QMouseEvent *event)
  411. {
  412. if (scrollMode && IsFixedScaling() &&
  413. event->button() == Qt::LeftButton) {
  414. setCursor(Qt::ClosedHandCursor);
  415. scrollingFrom.x = event->x();
  416. scrollingFrom.y = event->y();
  417. return;
  418. }
  419. if (event->button() == Qt::RightButton) {
  420. scrollMode = false;
  421. setCursor(Qt::ArrowCursor);
  422. }
  423. if (locked) {
  424. OBSQTDisplay::mousePressEvent(event);
  425. return;
  426. }
  427. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  428. float pixelRatio = main->devicePixelRatioF();
  429. float x = float(event->x()) - main->previewX / pixelRatio;
  430. float y = float(event->y()) - main->previewY / pixelRatio;
  431. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  432. bool altDown = (modifiers & Qt::AltModifier);
  433. bool shiftDown = (modifiers & Qt::ShiftModifier);
  434. bool ctrlDown = (modifiers & Qt::ControlModifier);
  435. OBSQTDisplay::mousePressEvent(event);
  436. if (event->button() != Qt::LeftButton &&
  437. event->button() != Qt::RightButton)
  438. return;
  439. if (event->button() == Qt::LeftButton)
  440. mouseDown = true;
  441. {
  442. std::lock_guard<std::mutex> lock(selectMutex);
  443. selectedItems.clear();
  444. }
  445. if (altDown)
  446. cropping = true;
  447. if (altDown || shiftDown || ctrlDown) {
  448. vec2 s;
  449. SceneFindBoxData data(s, s);
  450. obs_scene_enum_items(main->GetCurrentScene(), FindSelected,
  451. &data);
  452. std::lock_guard<std::mutex> lock(selectMutex);
  453. selectedItems = data.sceneItems;
  454. }
  455. vec2_set(&startPos, x, y);
  456. GetStretchHandleData(startPos, false);
  457. vec2_divf(&startPos, &startPos, main->previewScale / pixelRatio);
  458. startPos.x = std::round(startPos.x);
  459. startPos.y = std::round(startPos.y);
  460. mouseOverItems = SelectedAtPos(startPos);
  461. vec2_zero(&lastMoveOffset);
  462. mousePos = startPos;
  463. if (wrapper)
  464. obs_data_release(wrapper);
  465. wrapper =
  466. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  467. changed = false;
  468. }
  469. void OBSBasicPreview::UpdateCursor(uint32_t &flags)
  470. {
  471. if (!flags && cursor().shape() != Qt::OpenHandCursor)
  472. unsetCursor();
  473. if (cursor().shape() != Qt::ArrowCursor)
  474. return;
  475. if ((flags & ITEM_LEFT && flags & ITEM_TOP) ||
  476. (flags & ITEM_RIGHT && flags & ITEM_BOTTOM))
  477. setCursor(Qt::SizeFDiagCursor);
  478. else if ((flags & ITEM_LEFT && flags & ITEM_BOTTOM) ||
  479. (flags & ITEM_RIGHT && flags & ITEM_TOP))
  480. setCursor(Qt::SizeBDiagCursor);
  481. else if (flags & ITEM_LEFT || flags & ITEM_RIGHT)
  482. setCursor(Qt::SizeHorCursor);
  483. else if (flags & ITEM_TOP || flags & ITEM_BOTTOM)
  484. setCursor(Qt::SizeVerCursor);
  485. }
  486. static bool select_one(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  487. {
  488. obs_sceneitem_t *selectedItem =
  489. reinterpret_cast<obs_sceneitem_t *>(param);
  490. if (obs_sceneitem_is_group(item))
  491. obs_sceneitem_group_enum_items(item, select_one, param);
  492. obs_sceneitem_select(item, (selectedItem == item));
  493. UNUSED_PARAMETER(scene);
  494. return true;
  495. }
  496. void OBSBasicPreview::DoSelect(const vec2 &pos)
  497. {
  498. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  499. OBSScene scene = main->GetCurrentScene();
  500. OBSSceneItem item = GetItemAtPos(pos, true);
  501. obs_scene_enum_items(scene, select_one, (obs_sceneitem_t *)item);
  502. }
  503. void OBSBasicPreview::DoCtrlSelect(const vec2 &pos)
  504. {
  505. OBSSceneItem item = GetItemAtPos(pos, false);
  506. if (!item)
  507. return;
  508. bool selected = obs_sceneitem_selected(item);
  509. obs_sceneitem_select(item, !selected);
  510. }
  511. void OBSBasicPreview::ProcessClick(const vec2 &pos)
  512. {
  513. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  514. if (modifiers & Qt::ControlModifier)
  515. DoCtrlSelect(pos);
  516. else
  517. DoSelect(pos);
  518. }
  519. void OBSBasicPreview::mouseReleaseEvent(QMouseEvent *event)
  520. {
  521. if (scrollMode)
  522. setCursor(Qt::OpenHandCursor);
  523. if (locked) {
  524. OBSQTDisplay::mouseReleaseEvent(event);
  525. return;
  526. }
  527. if (mouseDown) {
  528. vec2 pos = GetMouseEventPos(event);
  529. if (!mouseMoved)
  530. ProcessClick(pos);
  531. if (selectionBox) {
  532. Qt::KeyboardModifiers modifiers =
  533. QGuiApplication::keyboardModifiers();
  534. bool altDown = modifiers & Qt::AltModifier;
  535. bool shiftDown = modifiers & Qt::ShiftModifier;
  536. bool ctrlDown = modifiers & Qt::ControlModifier;
  537. std::lock_guard<std::mutex> lock(selectMutex);
  538. if (altDown || ctrlDown || shiftDown) {
  539. for (size_t i = 0; i < selectedItems.size();
  540. i++) {
  541. obs_sceneitem_select(selectedItems[i],
  542. true);
  543. }
  544. }
  545. for (size_t i = 0; i < hoveredPreviewItems.size();
  546. i++) {
  547. bool select = true;
  548. obs_sceneitem_t *item = hoveredPreviewItems[i];
  549. if (altDown) {
  550. select = false;
  551. } else if (ctrlDown) {
  552. select = !obs_sceneitem_selected(item);
  553. }
  554. obs_sceneitem_select(hoveredPreviewItems[i],
  555. select);
  556. }
  557. }
  558. if (stretchGroup) {
  559. obs_sceneitem_defer_group_resize_end(stretchGroup);
  560. }
  561. stretchItem = nullptr;
  562. stretchGroup = nullptr;
  563. mouseDown = false;
  564. mouseMoved = false;
  565. cropping = false;
  566. selectionBox = false;
  567. unsetCursor();
  568. OBSSceneItem item = GetItemAtPos(pos, true);
  569. std::lock_guard<std::mutex> lock(selectMutex);
  570. hoveredPreviewItems.clear();
  571. hoveredPreviewItems.push_back(item);
  572. selectedItems.clear();
  573. }
  574. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  575. obs_data_t *rwrapper =
  576. obs_scene_save_transform_states(main->GetCurrentScene(), true);
  577. auto undo_redo = [](const std::string &data) {
  578. obs_data_t *dat = obs_data_create_from_json(data.c_str());
  579. obs_source_t *source = obs_get_source_by_name(
  580. obs_data_get_string(dat, "scene_name"));
  581. reinterpret_cast<OBSBasic *>(App()->GetMainWindow())
  582. ->SetCurrentScene(source, true);
  583. obs_source_release(source);
  584. obs_data_release(dat);
  585. obs_scene_load_transform_states(data.c_str());
  586. };
  587. if (wrapper && rwrapper) {
  588. std::string undo_data(obs_data_get_json(wrapper));
  589. std::string redo_data(obs_data_get_json(rwrapper));
  590. if (changed && undo_data.compare(redo_data) != 0)
  591. main->undo_s.add_action(
  592. QTStr("Undo.Transform")
  593. .arg(obs_source_get_name(
  594. main->GetCurrentSceneSource())),
  595. undo_redo, undo_redo, undo_data, redo_data);
  596. }
  597. if (wrapper)
  598. obs_data_release(wrapper);
  599. if (rwrapper)
  600. obs_data_release(rwrapper);
  601. wrapper = NULL;
  602. }
  603. struct SelectedItemBounds {
  604. bool first = true;
  605. vec3 tl, br;
  606. };
  607. static bool AddItemBounds(obs_scene_t *scene, obs_sceneitem_t *item,
  608. void *param)
  609. {
  610. SelectedItemBounds *data =
  611. reinterpret_cast<SelectedItemBounds *>(param);
  612. vec3 t[4];
  613. auto add_bounds = [data, &t]() {
  614. for (const vec3 &v : t) {
  615. if (data->first) {
  616. vec3_copy(&data->tl, &v);
  617. vec3_copy(&data->br, &v);
  618. data->first = false;
  619. } else {
  620. vec3_min(&data->tl, &data->tl, &v);
  621. vec3_max(&data->br, &data->br, &v);
  622. }
  623. }
  624. };
  625. if (obs_sceneitem_is_group(item)) {
  626. SelectedItemBounds sib;
  627. obs_sceneitem_group_enum_items(item, AddItemBounds, &sib);
  628. if (!sib.first) {
  629. matrix4 xform;
  630. obs_sceneitem_get_draw_transform(item, &xform);
  631. vec3_set(&t[0], sib.tl.x, sib.tl.y, 0.0f);
  632. vec3_set(&t[1], sib.tl.x, sib.br.y, 0.0f);
  633. vec3_set(&t[2], sib.br.x, sib.tl.y, 0.0f);
  634. vec3_set(&t[3], sib.br.x, sib.br.y, 0.0f);
  635. vec3_transform(&t[0], &t[0], &xform);
  636. vec3_transform(&t[1], &t[1], &xform);
  637. vec3_transform(&t[2], &t[2], &xform);
  638. vec3_transform(&t[3], &t[3], &xform);
  639. add_bounds();
  640. }
  641. }
  642. if (!obs_sceneitem_selected(item))
  643. return true;
  644. matrix4 boxTransform;
  645. obs_sceneitem_get_box_transform(item, &boxTransform);
  646. t[0] = GetTransformedPos(0.0f, 0.0f, boxTransform);
  647. t[1] = GetTransformedPos(1.0f, 0.0f, boxTransform);
  648. t[2] = GetTransformedPos(0.0f, 1.0f, boxTransform);
  649. t[3] = GetTransformedPos(1.0f, 1.0f, boxTransform);
  650. add_bounds();
  651. UNUSED_PARAMETER(scene);
  652. return true;
  653. }
  654. struct OffsetData {
  655. float clampDist;
  656. vec3 tl, br, offset;
  657. };
  658. static bool GetSourceSnapOffset(obs_scene_t *scene, obs_sceneitem_t *item,
  659. void *param)
  660. {
  661. OffsetData *data = reinterpret_cast<OffsetData *>(param);
  662. if (obs_sceneitem_selected(item))
  663. return true;
  664. matrix4 boxTransform;
  665. obs_sceneitem_get_box_transform(item, &boxTransform);
  666. vec3 t[4] = {GetTransformedPos(0.0f, 0.0f, boxTransform),
  667. GetTransformedPos(1.0f, 0.0f, boxTransform),
  668. GetTransformedPos(0.0f, 1.0f, boxTransform),
  669. GetTransformedPos(1.0f, 1.0f, boxTransform)};
  670. bool first = true;
  671. vec3 tl, br;
  672. vec3_zero(&tl);
  673. vec3_zero(&br);
  674. for (const vec3 &v : t) {
  675. if (first) {
  676. vec3_copy(&tl, &v);
  677. vec3_copy(&br, &v);
  678. first = false;
  679. } else {
  680. vec3_min(&tl, &tl, &v);
  681. vec3_max(&br, &br, &v);
  682. }
  683. }
  684. // Snap to other source edges
  685. #define EDGE_SNAP(l, r, x, y) \
  686. do { \
  687. double dist = fabsf(l.x - data->r.x); \
  688. if (dist < data->clampDist && \
  689. fabsf(data->offset.x) < EPSILON && data->tl.y < br.y && \
  690. data->br.y > tl.y && \
  691. (fabsf(data->offset.x) > dist || \
  692. data->offset.x < EPSILON)) \
  693. data->offset.x = l.x - data->r.x; \
  694. } while (false)
  695. EDGE_SNAP(tl, br, x, y);
  696. EDGE_SNAP(tl, br, y, x);
  697. EDGE_SNAP(br, tl, x, y);
  698. EDGE_SNAP(br, tl, y, x);
  699. #undef EDGE_SNAP
  700. UNUSED_PARAMETER(scene);
  701. return true;
  702. }
  703. void OBSBasicPreview::SnapItemMovement(vec2 &offset)
  704. {
  705. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  706. OBSScene scene = main->GetCurrentScene();
  707. SelectedItemBounds data;
  708. obs_scene_enum_items(scene, AddItemBounds, &data);
  709. data.tl.x += offset.x;
  710. data.tl.y += offset.y;
  711. data.br.x += offset.x;
  712. data.br.y += offset.y;
  713. vec3 snapOffset = GetSnapOffset(data.tl, data.br);
  714. const bool snap = config_get_bool(GetGlobalConfig(), "BasicWindow",
  715. "SnappingEnabled");
  716. const bool sourcesSnap = config_get_bool(
  717. GetGlobalConfig(), "BasicWindow", "SourceSnapping");
  718. if (snap == false)
  719. return;
  720. if (sourcesSnap == false) {
  721. offset.x += snapOffset.x;
  722. offset.y += snapOffset.y;
  723. return;
  724. }
  725. const float clampDist = config_get_double(GetGlobalConfig(),
  726. "BasicWindow",
  727. "SnapDistance") /
  728. main->previewScale;
  729. OffsetData offsetData;
  730. offsetData.clampDist = clampDist;
  731. offsetData.tl = data.tl;
  732. offsetData.br = data.br;
  733. vec3_copy(&offsetData.offset, &snapOffset);
  734. obs_scene_enum_items(scene, GetSourceSnapOffset, &offsetData);
  735. if (fabsf(offsetData.offset.x) > EPSILON ||
  736. fabsf(offsetData.offset.y) > EPSILON) {
  737. offset.x += offsetData.offset.x;
  738. offset.y += offsetData.offset.y;
  739. } else {
  740. offset.x += snapOffset.x;
  741. offset.y += snapOffset.y;
  742. }
  743. }
  744. static bool move_items(obs_scene_t *scene, obs_sceneitem_t *item, void *param)
  745. {
  746. if (obs_sceneitem_locked(item))
  747. return true;
  748. bool selected = obs_sceneitem_selected(item);
  749. vec2 *offset = reinterpret_cast<vec2 *>(param);
  750. if (obs_sceneitem_is_group(item) && !selected) {
  751. matrix4 transform;
  752. vec3 new_offset;
  753. vec3_set(&new_offset, offset->x, offset->y, 0.0f);
  754. obs_sceneitem_get_draw_transform(item, &transform);
  755. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  756. matrix4_inv(&transform, &transform);
  757. vec3_transform(&new_offset, &new_offset, &transform);
  758. obs_sceneitem_group_enum_items(item, move_items, &new_offset);
  759. }
  760. if (selected) {
  761. vec2 pos;
  762. obs_sceneitem_get_pos(item, &pos);
  763. vec2_add(&pos, &pos, offset);
  764. obs_sceneitem_set_pos(item, &pos);
  765. }
  766. UNUSED_PARAMETER(scene);
  767. return true;
  768. }
  769. void OBSBasicPreview::MoveItems(const vec2 &pos)
  770. {
  771. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  772. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  773. OBSScene scene = main->GetCurrentScene();
  774. vec2 offset, moveOffset;
  775. vec2_sub(&offset, &pos, &startPos);
  776. vec2_sub(&moveOffset, &offset, &lastMoveOffset);
  777. if (!(modifiers & Qt::ControlModifier))
  778. SnapItemMovement(moveOffset);
  779. vec2_add(&lastMoveOffset, &lastMoveOffset, &moveOffset);
  780. obs_scene_enum_items(scene, move_items, &moveOffset);
  781. }
  782. static bool CounterClockwise(float x1, float x2, float x3, float y1, float y2,
  783. float y3)
  784. {
  785. return (y3 - y1) * (x2 - x1) > (y2 - y1) * (x3 - x1);
  786. }
  787. static bool IntersectLine(float x1, float x2, float x3, float x4, float y1,
  788. float y2, float y3, float y4)
  789. {
  790. bool a = CounterClockwise(x1, x2, x3, y1, y2, y3);
  791. bool b = CounterClockwise(x1, x2, x4, y1, y2, y4);
  792. bool c = CounterClockwise(x3, x4, x1, y3, y4, y1);
  793. bool d = CounterClockwise(x3, x4, x2, y3, y4, y2);
  794. return (a != b) && (c != d);
  795. }
  796. static bool IntersectBox(matrix4 transform, float x1, float x2, float y1,
  797. float y2)
  798. {
  799. float x3, x4, y3, y4;
  800. x3 = transform.t.x;
  801. y3 = transform.t.y;
  802. x4 = x3 + transform.x.x;
  803. y4 = y3 + transform.x.y;
  804. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  805. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  806. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  807. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  808. return true;
  809. x4 = x3 + transform.y.x;
  810. y4 = y3 + transform.y.y;
  811. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  812. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  813. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  814. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  815. return true;
  816. x3 = transform.t.x + transform.x.x;
  817. y3 = transform.t.y + transform.x.y;
  818. x4 = x3 + transform.y.x;
  819. y4 = y3 + transform.y.y;
  820. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  821. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  822. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  823. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  824. return true;
  825. x3 = transform.t.x + transform.y.x;
  826. y3 = transform.t.y + transform.y.y;
  827. x4 = x3 + transform.x.x;
  828. y4 = y3 + transform.x.y;
  829. if (IntersectLine(x1, x1, x3, x4, y1, y2, y3, y4) ||
  830. IntersectLine(x1, x2, x3, x4, y1, y1, y3, y4) ||
  831. IntersectLine(x2, x2, x3, x4, y1, y2, y3, y4) ||
  832. IntersectLine(x1, x2, x3, x4, y2, y2, y3, y4))
  833. return true;
  834. return false;
  835. }
  836. #undef PI
  837. bool OBSBasicPreview::FindSelected(obs_scene_t *scene, obs_sceneitem_t *item,
  838. void *param)
  839. {
  840. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  841. if (obs_sceneitem_selected(item))
  842. data->sceneItems.push_back(item);
  843. UNUSED_PARAMETER(scene);
  844. return true;
  845. }
  846. static bool FindItemsInBox(obs_scene_t *scene, obs_sceneitem_t *item,
  847. void *param)
  848. {
  849. SceneFindBoxData *data = reinterpret_cast<SceneFindBoxData *>(param);
  850. matrix4 transform;
  851. matrix4 invTransform;
  852. vec3 transformedPos;
  853. vec3 pos3;
  854. vec3 pos3_;
  855. float x1 = std::min(data->startPos.x, data->pos.x);
  856. float x2 = std::max(data->startPos.x, data->pos.x);
  857. float y1 = std::min(data->startPos.y, data->pos.y);
  858. float y2 = std::max(data->startPos.y, data->pos.y);
  859. if (!SceneItemHasVideo(item))
  860. return true;
  861. if (obs_sceneitem_locked(item))
  862. return true;
  863. if (!obs_sceneitem_visible(item))
  864. return true;
  865. vec3_set(&pos3, data->pos.x, data->pos.y, 0.0f);
  866. obs_sceneitem_get_box_transform(item, &transform);
  867. matrix4_inv(&invTransform, &transform);
  868. vec3_transform(&transformedPos, &pos3, &invTransform);
  869. vec3_transform(&pos3_, &transformedPos, &transform);
  870. if (CloseFloat(pos3.x, pos3_.x) && CloseFloat(pos3.y, pos3_.y) &&
  871. transformedPos.x >= 0.0f && transformedPos.x <= 1.0f &&
  872. transformedPos.y >= 0.0f && transformedPos.y <= 1.0f) {
  873. data->sceneItems.push_back(item);
  874. return true;
  875. }
  876. if (transform.t.x > x1 && transform.t.x < x2 && transform.t.y > y1 &&
  877. transform.t.y < y2) {
  878. data->sceneItems.push_back(item);
  879. return true;
  880. }
  881. if (transform.t.x + transform.x.x > x1 &&
  882. transform.t.x + transform.x.x < x2 &&
  883. transform.t.y + transform.x.y > y1 &&
  884. transform.t.y + transform.x.y < y2) {
  885. data->sceneItems.push_back(item);
  886. return true;
  887. }
  888. if (transform.t.x + transform.y.x > x1 &&
  889. transform.t.x + transform.y.x < x2 &&
  890. transform.t.y + transform.y.y > y1 &&
  891. transform.t.y + transform.y.y < y2) {
  892. data->sceneItems.push_back(item);
  893. return true;
  894. }
  895. if (transform.t.x + transform.x.x + transform.y.x > x1 &&
  896. transform.t.x + transform.x.x + transform.y.x < x2 &&
  897. transform.t.y + transform.x.y + transform.y.y > y1 &&
  898. transform.t.y + transform.x.y + transform.y.y < y2) {
  899. data->sceneItems.push_back(item);
  900. return true;
  901. }
  902. if (transform.t.x + 0.5 * (transform.x.x + transform.y.x) > x1 &&
  903. transform.t.x + 0.5 * (transform.x.x + transform.y.x) < x2 &&
  904. transform.t.y + 0.5 * (transform.x.y + transform.y.y) > y1 &&
  905. transform.t.y + 0.5 * (transform.x.y + transform.y.y) < y2) {
  906. data->sceneItems.push_back(item);
  907. return true;
  908. }
  909. if (IntersectBox(transform, x1, x2, y1, y2)) {
  910. data->sceneItems.push_back(item);
  911. return true;
  912. }
  913. UNUSED_PARAMETER(scene);
  914. return true;
  915. }
  916. void OBSBasicPreview::BoxItems(const vec2 &startPos, const vec2 &pos)
  917. {
  918. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  919. OBSScene scene = main->GetCurrentScene();
  920. if (!scene)
  921. return;
  922. if (cursor().shape() != Qt::CrossCursor)
  923. setCursor(Qt::CrossCursor);
  924. SceneFindBoxData data(startPos, pos);
  925. obs_scene_enum_items(scene, FindItemsInBox, &data);
  926. std::lock_guard<std::mutex> lock(selectMutex);
  927. hoveredPreviewItems = data.sceneItems;
  928. }
  929. vec3 OBSBasicPreview::CalculateStretchPos(const vec3 &tl, const vec3 &br)
  930. {
  931. uint32_t alignment = obs_sceneitem_get_alignment(stretchItem);
  932. vec3 pos;
  933. vec3_zero(&pos);
  934. if (alignment & OBS_ALIGN_LEFT)
  935. pos.x = tl.x;
  936. else if (alignment & OBS_ALIGN_RIGHT)
  937. pos.x = br.x;
  938. else
  939. pos.x = (br.x - tl.x) * 0.5f + tl.x;
  940. if (alignment & OBS_ALIGN_TOP)
  941. pos.y = tl.y;
  942. else if (alignment & OBS_ALIGN_BOTTOM)
  943. pos.y = br.y;
  944. else
  945. pos.y = (br.y - tl.y) * 0.5f + tl.y;
  946. return pos;
  947. }
  948. void OBSBasicPreview::ClampAspect(vec3 &tl, vec3 &br, vec2 &size,
  949. const vec2 &baseSize)
  950. {
  951. float baseAspect = baseSize.x / baseSize.y;
  952. float aspect = size.x / size.y;
  953. uint32_t stretchFlags = (uint32_t)stretchHandle;
  954. if (stretchHandle == ItemHandle::TopLeft ||
  955. stretchHandle == ItemHandle::TopRight ||
  956. stretchHandle == ItemHandle::BottomLeft ||
  957. stretchHandle == ItemHandle::BottomRight) {
  958. if (aspect < baseAspect) {
  959. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  960. (size.y <= 0.0f && size.x <= 0.0f))
  961. size.x = size.y * baseAspect;
  962. else
  963. size.x = size.y * baseAspect * -1.0f;
  964. } else {
  965. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  966. (size.y <= 0.0f && size.x <= 0.0f))
  967. size.y = size.x / baseAspect;
  968. else
  969. size.y = size.x / baseAspect * -1.0f;
  970. }
  971. } else if (stretchHandle == ItemHandle::TopCenter ||
  972. stretchHandle == ItemHandle::BottomCenter) {
  973. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  974. (size.y <= 0.0f && size.x <= 0.0f))
  975. size.x = size.y * baseAspect;
  976. else
  977. size.x = size.y * baseAspect * -1.0f;
  978. } else if (stretchHandle == ItemHandle::CenterLeft ||
  979. stretchHandle == ItemHandle::CenterRight) {
  980. if ((size.y >= 0.0f && size.x >= 0.0f) ||
  981. (size.y <= 0.0f && size.x <= 0.0f))
  982. size.y = size.x / baseAspect;
  983. else
  984. size.y = size.x / baseAspect * -1.0f;
  985. }
  986. size.x = std::round(size.x);
  987. size.y = std::round(size.y);
  988. if (stretchFlags & ITEM_LEFT)
  989. tl.x = br.x - size.x;
  990. else if (stretchFlags & ITEM_RIGHT)
  991. br.x = tl.x + size.x;
  992. if (stretchFlags & ITEM_TOP)
  993. tl.y = br.y - size.y;
  994. else if (stretchFlags & ITEM_BOTTOM)
  995. br.y = tl.y + size.y;
  996. }
  997. void OBSBasicPreview::SnapStretchingToScreen(vec3 &tl, vec3 &br)
  998. {
  999. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1000. vec3 newTL = GetTransformedPos(tl.x, tl.y, itemToScreen);
  1001. vec3 newTR = GetTransformedPos(br.x, tl.y, itemToScreen);
  1002. vec3 newBL = GetTransformedPos(tl.x, br.y, itemToScreen);
  1003. vec3 newBR = GetTransformedPos(br.x, br.y, itemToScreen);
  1004. vec3 boundingTL;
  1005. vec3 boundingBR;
  1006. vec3_copy(&boundingTL, &newTL);
  1007. vec3_min(&boundingTL, &boundingTL, &newTR);
  1008. vec3_min(&boundingTL, &boundingTL, &newBL);
  1009. vec3_min(&boundingTL, &boundingTL, &newBR);
  1010. vec3_copy(&boundingBR, &newTL);
  1011. vec3_max(&boundingBR, &boundingBR, &newTR);
  1012. vec3_max(&boundingBR, &boundingBR, &newBL);
  1013. vec3_max(&boundingBR, &boundingBR, &newBR);
  1014. vec3 offset = GetSnapOffset(boundingTL, boundingBR);
  1015. vec3_add(&offset, &offset, &newTL);
  1016. vec3_transform(&offset, &offset, &screenToItem);
  1017. vec3_sub(&offset, &offset, &tl);
  1018. if (stretchFlags & ITEM_LEFT)
  1019. tl.x += offset.x;
  1020. else if (stretchFlags & ITEM_RIGHT)
  1021. br.x += offset.x;
  1022. if (stretchFlags & ITEM_TOP)
  1023. tl.y += offset.y;
  1024. else if (stretchFlags & ITEM_BOTTOM)
  1025. br.y += offset.y;
  1026. }
  1027. static float maxfunc(float x, float y)
  1028. {
  1029. return x > y ? x : y;
  1030. }
  1031. static float minfunc(float x, float y)
  1032. {
  1033. return x < y ? x : y;
  1034. }
  1035. void OBSBasicPreview::CropItem(const vec2 &pos)
  1036. {
  1037. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1038. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1039. uint32_t align = obs_sceneitem_get_alignment(stretchItem);
  1040. vec3 tl, br, pos3;
  1041. vec3_zero(&tl);
  1042. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1043. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1044. vec3_transform(&pos3, &pos3, &screenToItem);
  1045. obs_sceneitem_crop crop = startCrop;
  1046. vec2 scale;
  1047. obs_sceneitem_get_scale(stretchItem, &scale);
  1048. vec2 max_tl;
  1049. vec2 max_br;
  1050. vec2_set(&max_tl, float(-crop.left) * scale.x,
  1051. float(-crop.top) * scale.y);
  1052. vec2_set(&max_br, stretchItemSize.x + crop.right * scale.x,
  1053. stretchItemSize.y + crop.bottom * scale.y);
  1054. typedef std::function<float(float, float)> minmax_func_t;
  1055. minmax_func_t min_x = scale.x < 0.0f ? maxfunc : minfunc;
  1056. minmax_func_t min_y = scale.y < 0.0f ? maxfunc : minfunc;
  1057. minmax_func_t max_x = scale.x < 0.0f ? minfunc : maxfunc;
  1058. minmax_func_t max_y = scale.y < 0.0f ? minfunc : maxfunc;
  1059. pos3.x = min_x(pos3.x, max_br.x);
  1060. pos3.x = max_x(pos3.x, max_tl.x);
  1061. pos3.y = min_y(pos3.y, max_br.y);
  1062. pos3.y = max_y(pos3.y, max_tl.y);
  1063. if (stretchFlags & ITEM_LEFT) {
  1064. float maxX = stretchItemSize.x - (2.0 * scale.x);
  1065. pos3.x = tl.x = min_x(pos3.x, maxX);
  1066. } else if (stretchFlags & ITEM_RIGHT) {
  1067. float minX = (2.0 * scale.x);
  1068. pos3.x = br.x = max_x(pos3.x, minX);
  1069. }
  1070. if (stretchFlags & ITEM_TOP) {
  1071. float maxY = stretchItemSize.y - (2.0 * scale.y);
  1072. pos3.y = tl.y = min_y(pos3.y, maxY);
  1073. } else if (stretchFlags & ITEM_BOTTOM) {
  1074. float minY = (2.0 * scale.y);
  1075. pos3.y = br.y = max_y(pos3.y, minY);
  1076. }
  1077. #define ALIGN_X (ITEM_LEFT | ITEM_RIGHT)
  1078. #define ALIGN_Y (ITEM_TOP | ITEM_BOTTOM)
  1079. vec3 newPos;
  1080. vec3_zero(&newPos);
  1081. uint32_t align_x = (align & ALIGN_X);
  1082. uint32_t align_y = (align & ALIGN_Y);
  1083. if (align_x == (stretchFlags & ALIGN_X) && align_x != 0)
  1084. newPos.x = pos3.x;
  1085. else if (align & ITEM_RIGHT)
  1086. newPos.x = stretchItemSize.x;
  1087. else if (!(align & ITEM_LEFT))
  1088. newPos.x = stretchItemSize.x * 0.5f;
  1089. if (align_y == (stretchFlags & ALIGN_Y) && align_y != 0)
  1090. newPos.y = pos3.y;
  1091. else if (align & ITEM_BOTTOM)
  1092. newPos.y = stretchItemSize.y;
  1093. else if (!(align & ITEM_TOP))
  1094. newPos.y = stretchItemSize.y * 0.5f;
  1095. #undef ALIGN_X
  1096. #undef ALIGN_Y
  1097. crop = startCrop;
  1098. if (stretchFlags & ITEM_LEFT)
  1099. crop.left += int(std::round(tl.x / scale.x));
  1100. else if (stretchFlags & ITEM_RIGHT)
  1101. crop.right +=
  1102. int(std::round((stretchItemSize.x - br.x) / scale.x));
  1103. if (stretchFlags & ITEM_TOP)
  1104. crop.top += int(std::round(tl.y / scale.y));
  1105. else if (stretchFlags & ITEM_BOTTOM)
  1106. crop.bottom +=
  1107. int(std::round((stretchItemSize.y - br.y) / scale.y));
  1108. vec3_transform(&newPos, &newPos, &itemToScreen);
  1109. newPos.x = std::round(newPos.x);
  1110. newPos.y = std::round(newPos.y);
  1111. #if 0
  1112. vec3 curPos;
  1113. vec3_zero(&curPos);
  1114. obs_sceneitem_get_pos(stretchItem, (vec2*)&curPos);
  1115. blog(LOG_DEBUG, "curPos {%d, %d} - newPos {%d, %d}",
  1116. int(curPos.x), int(curPos.y),
  1117. int(newPos.x), int(newPos.y));
  1118. blog(LOG_DEBUG, "crop {%d, %d, %d, %d}",
  1119. crop.left, crop.top,
  1120. crop.right, crop.bottom);
  1121. #endif
  1122. obs_sceneitem_defer_update_begin(stretchItem);
  1123. obs_sceneitem_set_crop(stretchItem, &crop);
  1124. if (boundsType == OBS_BOUNDS_NONE)
  1125. obs_sceneitem_set_pos(stretchItem, (vec2 *)&newPos);
  1126. obs_sceneitem_defer_update_end(stretchItem);
  1127. }
  1128. void OBSBasicPreview::StretchItem(const vec2 &pos)
  1129. {
  1130. Qt::KeyboardModifiers modifiers = QGuiApplication::keyboardModifiers();
  1131. obs_bounds_type boundsType = obs_sceneitem_get_bounds_type(stretchItem);
  1132. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1133. bool shiftDown = (modifiers & Qt::ShiftModifier);
  1134. vec3 tl, br, pos3;
  1135. vec3_zero(&tl);
  1136. vec3_set(&br, stretchItemSize.x, stretchItemSize.y, 0.0f);
  1137. vec3_set(&pos3, pos.x, pos.y, 0.0f);
  1138. vec3_transform(&pos3, &pos3, &screenToItem);
  1139. if (stretchFlags & ITEM_LEFT)
  1140. tl.x = pos3.x;
  1141. else if (stretchFlags & ITEM_RIGHT)
  1142. br.x = pos3.x;
  1143. if (stretchFlags & ITEM_TOP)
  1144. tl.y = pos3.y;
  1145. else if (stretchFlags & ITEM_BOTTOM)
  1146. br.y = pos3.y;
  1147. if (!(modifiers & Qt::ControlModifier))
  1148. SnapStretchingToScreen(tl, br);
  1149. obs_source_t *source = obs_sceneitem_get_source(stretchItem);
  1150. vec2 baseSize;
  1151. vec2_set(&baseSize, float(obs_source_get_width(source)),
  1152. float(obs_source_get_height(source)));
  1153. vec2 size;
  1154. vec2_set(&size, br.x - tl.x, br.y - tl.y);
  1155. if (boundsType != OBS_BOUNDS_NONE) {
  1156. if (shiftDown)
  1157. ClampAspect(tl, br, size, baseSize);
  1158. if (tl.x > br.x)
  1159. std::swap(tl.x, br.x);
  1160. if (tl.y > br.y)
  1161. std::swap(tl.y, br.y);
  1162. vec2_abs(&size, &size);
  1163. obs_sceneitem_set_bounds(stretchItem, &size);
  1164. } else {
  1165. obs_sceneitem_crop crop;
  1166. obs_sceneitem_get_crop(stretchItem, &crop);
  1167. baseSize.x -= float(crop.left + crop.right);
  1168. baseSize.y -= float(crop.top + crop.bottom);
  1169. if (!shiftDown)
  1170. ClampAspect(tl, br, size, baseSize);
  1171. vec2_div(&size, &size, &baseSize);
  1172. obs_sceneitem_set_scale(stretchItem, &size);
  1173. }
  1174. pos3 = CalculateStretchPos(tl, br);
  1175. vec3_transform(&pos3, &pos3, &itemToScreen);
  1176. vec2 newPos;
  1177. vec2_set(&newPos, std::round(pos3.x), std::round(pos3.y));
  1178. obs_sceneitem_set_pos(stretchItem, &newPos);
  1179. }
  1180. void OBSBasicPreview::mouseMoveEvent(QMouseEvent *event)
  1181. {
  1182. changed = true;
  1183. if (scrollMode && event->buttons() == Qt::LeftButton) {
  1184. scrollingOffset.x += event->x() - scrollingFrom.x;
  1185. scrollingOffset.y += event->y() - scrollingFrom.y;
  1186. scrollingFrom.x = event->x();
  1187. scrollingFrom.y = event->y();
  1188. emit DisplayResized();
  1189. return;
  1190. }
  1191. if (locked)
  1192. return;
  1193. bool updateCursor = false;
  1194. if (mouseDown) {
  1195. vec2 pos = GetMouseEventPos(event);
  1196. if (!mouseMoved && !mouseOverItems &&
  1197. stretchHandle == ItemHandle::None) {
  1198. ProcessClick(startPos);
  1199. mouseOverItems = SelectedAtPos(startPos);
  1200. }
  1201. pos.x = std::round(pos.x);
  1202. pos.y = std::round(pos.y);
  1203. if (stretchHandle != ItemHandle::None) {
  1204. selectionBox = false;
  1205. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1206. App()->GetMainWindow());
  1207. OBSScene scene = main->GetCurrentScene();
  1208. obs_sceneitem_t *group =
  1209. obs_sceneitem_get_group(scene, stretchItem);
  1210. if (group) {
  1211. vec3 group_pos;
  1212. vec3_set(&group_pos, pos.x, pos.y, 0.0f);
  1213. vec3_transform(&group_pos, &group_pos,
  1214. &invGroupTransform);
  1215. pos.x = group_pos.x;
  1216. pos.y = group_pos.y;
  1217. }
  1218. if (cropping)
  1219. CropItem(pos);
  1220. else
  1221. StretchItem(pos);
  1222. } else if (mouseOverItems) {
  1223. if (cursor().shape() != Qt::SizeAllCursor)
  1224. setCursor(Qt::SizeAllCursor);
  1225. selectionBox = false;
  1226. MoveItems(pos);
  1227. } else {
  1228. selectionBox = true;
  1229. if (!mouseMoved)
  1230. DoSelect(startPos);
  1231. BoxItems(startPos, pos);
  1232. }
  1233. mouseMoved = true;
  1234. mousePos = pos;
  1235. } else {
  1236. vec2 pos = GetMouseEventPos(event);
  1237. OBSSceneItem item = GetItemAtPos(pos, true);
  1238. std::lock_guard<std::mutex> lock(selectMutex);
  1239. hoveredPreviewItems.clear();
  1240. hoveredPreviewItems.push_back(item);
  1241. if (!mouseMoved && hoveredPreviewItems.size() > 0) {
  1242. mousePos = pos;
  1243. OBSBasic *main = reinterpret_cast<OBSBasic *>(
  1244. App()->GetMainWindow());
  1245. float scale = main->devicePixelRatioF();
  1246. float x = float(event->x()) - main->previewX / scale;
  1247. float y = float(event->y()) - main->previewY / scale;
  1248. vec2_set(&startPos, x, y);
  1249. updateCursor = true;
  1250. }
  1251. }
  1252. if (updateCursor) {
  1253. GetStretchHandleData(startPos, true);
  1254. uint32_t stretchFlags = (uint32_t)stretchHandle;
  1255. UpdateCursor(stretchFlags);
  1256. }
  1257. }
  1258. void OBSBasicPreview::leaveEvent(QEvent *)
  1259. {
  1260. std::lock_guard<std::mutex> lock(selectMutex);
  1261. if (!selectionBox)
  1262. hoveredPreviewItems.clear();
  1263. }
  1264. static void DrawSquareAtPos(float x, float y)
  1265. {
  1266. struct vec3 pos;
  1267. vec3_set(&pos, x, y, 0.0f);
  1268. struct matrix4 matrix;
  1269. gs_matrix_get(&matrix);
  1270. vec3_transform(&pos, &pos, &matrix);
  1271. gs_matrix_push();
  1272. gs_matrix_identity();
  1273. gs_matrix_translate(&pos);
  1274. gs_matrix_translate3f(-HANDLE_RADIUS, -HANDLE_RADIUS, 0.0f);
  1275. gs_matrix_scale3f(HANDLE_RADIUS * 2, HANDLE_RADIUS * 2, 1.0f);
  1276. gs_draw(GS_TRISTRIP, 0, 0);
  1277. gs_matrix_pop();
  1278. }
  1279. static void DrawLine(float x1, float y1, float x2, float y2, float thickness,
  1280. vec2 scale)
  1281. {
  1282. float ySide = (y1 == y2) ? (y1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1283. float xSide = (x1 == x2) ? (x1 < 0.5f ? 1.0f : -1.0f) : 0.0f;
  1284. gs_render_start(true);
  1285. gs_vertex2f(x1, y1);
  1286. gs_vertex2f(x1 + (xSide * (thickness / scale.x)),
  1287. y1 + (ySide * (thickness / scale.y)));
  1288. gs_vertex2f(x2, y2);
  1289. gs_vertex2f(x2 + (xSide * (thickness / scale.x)),
  1290. y2 + (ySide * (thickness / scale.y)));
  1291. gs_vertbuffer_t *line = gs_render_save();
  1292. gs_load_vertexbuffer(line);
  1293. gs_draw(GS_TRISTRIP, 0, 0);
  1294. gs_vertexbuffer_destroy(line);
  1295. }
  1296. static void DrawRect(float thickness, vec2 scale)
  1297. {
  1298. gs_render_start(true);
  1299. gs_vertex2f(0.0f, 0.0f);
  1300. gs_vertex2f(0.0f + (thickness / scale.x), 0.0f);
  1301. gs_vertex2f(0.0f, 1.0f);
  1302. gs_vertex2f(0.0f + (thickness / scale.x), 1.0f);
  1303. gs_vertex2f(0.0f, 1.0f - (thickness / scale.y));
  1304. gs_vertex2f(1.0f, 1.0f);
  1305. gs_vertex2f(1.0f, 1.0f - (thickness / scale.y));
  1306. gs_vertex2f(1.0f - (thickness / scale.x), 1.0f);
  1307. gs_vertex2f(1.0f, 0.0f);
  1308. gs_vertex2f(1.0f - (thickness / scale.x), 0.0f);
  1309. gs_vertex2f(1.0f, 0.0f + (thickness / scale.y));
  1310. gs_vertex2f(0.0f, 0.0f);
  1311. gs_vertex2f(0.0f, 0.0f + (thickness / scale.y));
  1312. gs_vertbuffer_t *rect = gs_render_save();
  1313. gs_load_vertexbuffer(rect);
  1314. gs_draw(GS_TRISTRIP, 0, 0);
  1315. gs_vertexbuffer_destroy(rect);
  1316. }
  1317. static inline bool crop_enabled(const obs_sceneitem_crop *crop)
  1318. {
  1319. return crop->left > 0 || crop->top > 0 || crop->right > 0 ||
  1320. crop->bottom > 0;
  1321. }
  1322. bool OBSBasicPreview::DrawSelectedOverflow(obs_scene_t *scene,
  1323. obs_sceneitem_t *item, void *param)
  1324. {
  1325. if (obs_sceneitem_locked(item))
  1326. return true;
  1327. if (!SceneItemHasVideo(item))
  1328. return true;
  1329. bool select = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1330. "OverflowSelectionHidden");
  1331. if (!select && !obs_sceneitem_visible(item))
  1332. return true;
  1333. if (obs_sceneitem_is_group(item)) {
  1334. matrix4 mat;
  1335. obs_sceneitem_get_draw_transform(item, &mat);
  1336. gs_matrix_push();
  1337. gs_matrix_mul(&mat);
  1338. obs_sceneitem_group_enum_items(item, DrawSelectedOverflow,
  1339. param);
  1340. gs_matrix_pop();
  1341. }
  1342. bool always = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1343. "OverflowAlwaysVisible");
  1344. if (!always && !obs_sceneitem_selected(item))
  1345. return true;
  1346. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1347. matrix4 boxTransform;
  1348. matrix4 invBoxTransform;
  1349. obs_sceneitem_get_box_transform(item, &boxTransform);
  1350. matrix4_inv(&invBoxTransform, &boxTransform);
  1351. vec3 bounds[] = {
  1352. {{{0.f, 0.f, 0.f}}},
  1353. {{{1.f, 0.f, 0.f}}},
  1354. {{{0.f, 1.f, 0.f}}},
  1355. {{{1.f, 1.f, 0.f}}},
  1356. };
  1357. bool visible = std::all_of(
  1358. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1359. vec3 pos;
  1360. vec3_transform(&pos, &b, &boxTransform);
  1361. vec3_transform(&pos, &pos, &invBoxTransform);
  1362. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1363. });
  1364. if (!visible)
  1365. return true;
  1366. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedOverflow");
  1367. obs_transform_info info;
  1368. obs_sceneitem_get_info(item, &info);
  1369. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_REPEAT);
  1370. gs_eparam_t *image = gs_effect_get_param_by_name(solid, "image");
  1371. gs_eparam_t *scale = gs_effect_get_param_by_name(solid, "scale");
  1372. vec2 s;
  1373. vec2_set(&s, boxTransform.x.x / 96, boxTransform.y.y / 96);
  1374. gs_effect_set_vec2(scale, &s);
  1375. gs_effect_set_texture(image, prev->overflow);
  1376. gs_matrix_push();
  1377. gs_matrix_mul(&boxTransform);
  1378. obs_sceneitem_crop crop;
  1379. obs_sceneitem_get_crop(item, &crop);
  1380. while (gs_effect_loop(solid, "Draw")) {
  1381. gs_draw_sprite(prev->overflow, 0, 1, 1);
  1382. }
  1383. gs_matrix_pop();
  1384. GS_DEBUG_MARKER_END();
  1385. UNUSED_PARAMETER(scene);
  1386. return true;
  1387. }
  1388. bool OBSBasicPreview::DrawSelectedItem(obs_scene_t *scene,
  1389. obs_sceneitem_t *item, void *param)
  1390. {
  1391. if (obs_sceneitem_locked(item))
  1392. return true;
  1393. if (!SceneItemHasVideo(item))
  1394. return true;
  1395. if (obs_sceneitem_is_group(item)) {
  1396. matrix4 mat;
  1397. obs_sceneitem_get_draw_transform(item, &mat);
  1398. gs_matrix_push();
  1399. gs_matrix_mul(&mat);
  1400. obs_sceneitem_group_enum_items(item, DrawSelectedItem, param);
  1401. gs_matrix_pop();
  1402. }
  1403. OBSBasicPreview *prev = reinterpret_cast<OBSBasicPreview *>(param);
  1404. OBSBasic *main = OBSBasic::Get();
  1405. bool hovered = false;
  1406. {
  1407. std::lock_guard<std::mutex> lock(prev->selectMutex);
  1408. for (size_t i = 0; i < prev->hoveredPreviewItems.size(); i++) {
  1409. if (prev->hoveredPreviewItems[i] == item) {
  1410. hovered = true;
  1411. break;
  1412. }
  1413. }
  1414. }
  1415. bool selected = obs_sceneitem_selected(item);
  1416. if (!selected && !hovered)
  1417. return true;
  1418. matrix4 boxTransform;
  1419. matrix4 invBoxTransform;
  1420. obs_sceneitem_get_box_transform(item, &boxTransform);
  1421. matrix4_inv(&invBoxTransform, &boxTransform);
  1422. vec3 bounds[] = {
  1423. {{{0.f, 0.f, 0.f}}},
  1424. {{{1.f, 0.f, 0.f}}},
  1425. {{{0.f, 1.f, 0.f}}},
  1426. {{{1.f, 1.f, 0.f}}},
  1427. };
  1428. vec4 red;
  1429. vec4 green;
  1430. vec4 blue;
  1431. vec4_set(&red, 1.0f, 0.0f, 0.0f, 1.0f);
  1432. vec4_set(&green, 0.0f, 1.0f, 0.0f, 1.0f);
  1433. vec4_set(&blue, 0.0f, 0.5f, 1.0f, 1.0f);
  1434. bool visible = std::all_of(
  1435. std::begin(bounds), std::end(bounds), [&](const vec3 &b) {
  1436. vec3 pos;
  1437. vec3_transform(&pos, &b, &boxTransform);
  1438. vec3_transform(&pos, &pos, &invBoxTransform);
  1439. return CloseFloat(pos.x, b.x) && CloseFloat(pos.y, b.y);
  1440. });
  1441. if (!visible)
  1442. return true;
  1443. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSelectedItem");
  1444. matrix4 curTransform;
  1445. vec2 boxScale;
  1446. gs_matrix_get(&curTransform);
  1447. obs_sceneitem_get_box_scale(item, &boxScale);
  1448. boxScale.x *= curTransform.x.x;
  1449. boxScale.y *= curTransform.y.y;
  1450. obs_transform_info info;
  1451. obs_sceneitem_get_info(item, &info);
  1452. gs_matrix_push();
  1453. gs_matrix_mul(&boxTransform);
  1454. obs_sceneitem_crop crop;
  1455. obs_sceneitem_get_crop(item, &crop);
  1456. gs_effect_t *eff = gs_get_effect();
  1457. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1458. if (info.bounds_type == OBS_BOUNDS_NONE && crop_enabled(&crop)) {
  1459. #define DRAW_SIDE(side, x1, y1, x2, y2) \
  1460. if (hovered && !selected) \
  1461. gs_effect_set_vec4(colParam, &blue); \
  1462. else if (crop.side > 0) \
  1463. gs_effect_set_vec4(colParam, &green); \
  1464. DrawLine(x1, y1, x2, y2, HANDLE_RADIUS / 2, boxScale); \
  1465. gs_effect_set_vec4(colParam, &red);
  1466. DRAW_SIDE(left, 0.0f, 0.0f, 0.0f, 1.0f);
  1467. DRAW_SIDE(top, 0.0f, 0.0f, 1.0f, 0.0f);
  1468. DRAW_SIDE(right, 1.0f, 0.0f, 1.0f, 1.0f);
  1469. DRAW_SIDE(bottom, 0.0f, 1.0f, 1.0f, 1.0f);
  1470. #undef DRAW_SIDE
  1471. } else {
  1472. if (!selected) {
  1473. gs_effect_set_vec4(colParam, &blue);
  1474. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1475. } else {
  1476. DrawRect(HANDLE_RADIUS / 2, boxScale);
  1477. }
  1478. }
  1479. gs_load_vertexbuffer(main->box);
  1480. gs_effect_set_vec4(colParam, &red);
  1481. if (selected) {
  1482. DrawSquareAtPos(0.0f, 0.0f);
  1483. DrawSquareAtPos(0.0f, 1.0f);
  1484. DrawSquareAtPos(1.0f, 0.0f);
  1485. DrawSquareAtPos(1.0f, 1.0f);
  1486. DrawSquareAtPos(0.5f, 0.0f);
  1487. DrawSquareAtPos(0.0f, 0.5f);
  1488. DrawSquareAtPos(0.5f, 1.0f);
  1489. DrawSquareAtPos(1.0f, 0.5f);
  1490. }
  1491. gs_matrix_pop();
  1492. GS_DEBUG_MARKER_END();
  1493. UNUSED_PARAMETER(scene);
  1494. UNUSED_PARAMETER(param);
  1495. return true;
  1496. }
  1497. bool OBSBasicPreview::DrawSelectionBox(float x1, float y1, float x2, float y2,
  1498. gs_vertbuffer_t *rectFill)
  1499. {
  1500. x1 = std::round(x1);
  1501. x2 = std::round(x2);
  1502. y1 = std::round(y1);
  1503. y2 = std::round(y2);
  1504. gs_effect_t *eff = gs_get_effect();
  1505. gs_eparam_t *colParam = gs_effect_get_param_by_name(eff, "color");
  1506. vec4 fillColor;
  1507. vec4_set(&fillColor, 0.7f, 0.7f, 0.7f, 0.5f);
  1508. vec4 borderColor;
  1509. vec4_set(&borderColor, 1.0f, 1.0f, 1.0f, 1.0f);
  1510. vec2 scale;
  1511. vec2_set(&scale, std::abs(x2 - x1), std::abs(y2 - y1));
  1512. gs_matrix_push();
  1513. gs_matrix_identity();
  1514. gs_matrix_translate3f(x1, y1, 0.0f);
  1515. gs_matrix_scale3f(x2 - x1, y2 - y1, 1.0f);
  1516. gs_effect_set_vec4(colParam, &fillColor);
  1517. gs_load_vertexbuffer(rectFill);
  1518. gs_draw(GS_TRISTRIP, 0, 0);
  1519. gs_effect_set_vec4(colParam, &borderColor);
  1520. DrawRect(HANDLE_RADIUS / 2, scale);
  1521. gs_matrix_pop();
  1522. return true;
  1523. }
  1524. void OBSBasicPreview::DrawOverflow()
  1525. {
  1526. if (locked)
  1527. return;
  1528. bool hidden = config_get_bool(GetGlobalConfig(), "BasicWindow",
  1529. "OverflowHidden");
  1530. if (hidden)
  1531. return;
  1532. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawOverflow");
  1533. if (!overflow) {
  1534. std::string path;
  1535. GetDataFilePath("images/overflow.png", path);
  1536. overflow = gs_texture_create_from_file(path.c_str());
  1537. }
  1538. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1539. OBSScene scene = main->GetCurrentScene();
  1540. if (scene) {
  1541. gs_matrix_push();
  1542. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1543. obs_scene_enum_items(scene, DrawSelectedOverflow, this);
  1544. gs_matrix_pop();
  1545. }
  1546. gs_load_vertexbuffer(nullptr);
  1547. GS_DEBUG_MARKER_END();
  1548. }
  1549. void OBSBasicPreview::DrawSceneEditing()
  1550. {
  1551. if (locked)
  1552. return;
  1553. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_DEFAULT, "DrawSceneEditing");
  1554. OBSBasic *main = reinterpret_cast<OBSBasic *>(App()->GetMainWindow());
  1555. gs_effect_t *solid = obs_get_base_effect(OBS_EFFECT_SOLID);
  1556. gs_technique_t *tech = gs_effect_get_technique(solid, "Solid");
  1557. vec4 color;
  1558. vec4_set(&color, 1.0f, 0.0f, 0.0f, 1.0f);
  1559. gs_effect_set_vec4(gs_effect_get_param_by_name(solid, "color"), &color);
  1560. gs_technique_begin(tech);
  1561. gs_technique_begin_pass(tech, 0);
  1562. OBSScene scene = main->GetCurrentScene();
  1563. if (scene) {
  1564. gs_matrix_push();
  1565. gs_matrix_scale3f(main->previewScale, main->previewScale, 1.0f);
  1566. obs_scene_enum_items(scene, DrawSelectedItem, this);
  1567. gs_matrix_pop();
  1568. }
  1569. if (selectionBox) {
  1570. if (!rectFill) {
  1571. gs_render_start(true);
  1572. gs_vertex2f(0.0f, 0.0f);
  1573. gs_vertex2f(1.0f, 0.0f);
  1574. gs_vertex2f(0.0f, 1.0f);
  1575. gs_vertex2f(1.0f, 1.0f);
  1576. rectFill = gs_render_save();
  1577. }
  1578. DrawSelectionBox(startPos.x * main->previewScale,
  1579. startPos.y * main->previewScale,
  1580. mousePos.x * main->previewScale,
  1581. mousePos.y * main->previewScale, rectFill);
  1582. }
  1583. gs_load_vertexbuffer(nullptr);
  1584. gs_technique_end_pass(tech);
  1585. gs_technique_end(tech);
  1586. GS_DEBUG_MARKER_END();
  1587. }
  1588. void OBSBasicPreview::ResetScrollingOffset()
  1589. {
  1590. vec2_zero(&scrollingOffset);
  1591. }
  1592. void OBSBasicPreview::SetScalingLevel(int32_t newScalingLevelVal)
  1593. {
  1594. float newScalingAmountVal =
  1595. pow(ZOOM_SENSITIVITY, float(newScalingLevelVal));
  1596. scalingLevel = newScalingLevelVal;
  1597. SetScalingAmount(newScalingAmountVal);
  1598. }
  1599. void OBSBasicPreview::SetScalingAmount(float newScalingAmountVal)
  1600. {
  1601. scrollingOffset.x *= newScalingAmountVal / scalingAmount;
  1602. scrollingOffset.y *= newScalingAmountVal / scalingAmount;
  1603. scalingAmount = newScalingAmountVal;
  1604. }
  1605. OBSBasicPreview *OBSBasicPreview::Get()
  1606. {
  1607. return OBSBasic::Get()->ui->preview;
  1608. }