obs-scene.c 97 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013-2015 by Hugh Bailey <[email protected]>
  3. Philippe Groarke <[email protected]>
  4. This program is free software: you can redistribute it and/or modify
  5. it under the terms of the GNU General Public License as published by
  6. the Free Software Foundation, either version 2 of the License, or
  7. (at your option) any later version.
  8. This program is distributed in the hope that it will be useful,
  9. but WITHOUT ANY WARRANTY; without even the implied warranty of
  10. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  11. GNU General Public License for more details.
  12. You should have received a copy of the GNU General Public License
  13. along with this program. If not, see <http://www.gnu.org/licenses/>.
  14. ******************************************************************************/
  15. #include "util/threading.h"
  16. #include "util/util_uint64.h"
  17. #include "graphics/math-defs.h"
  18. #include "obs-scene.h"
  19. #include "obs-internal.h"
  20. const struct obs_source_info group_info;
  21. static void resize_group(obs_sceneitem_t *group);
  22. static void resize_scene(obs_scene_t *scene);
  23. static void signal_parent(obs_scene_t *parent, const char *name,
  24. calldata_t *params);
  25. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  26. struct vec2 *scale, float *rot);
  27. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop);
  28. static inline bool item_texture_enabled(const struct obs_scene_item *item);
  29. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  30. const char *name);
  31. /* NOTE: For proper mutex lock order (preventing mutual cross-locks), never
  32. * lock the graphics mutex inside either of the scene mutexes.
  33. *
  34. * Another thing that must be done to prevent that cross-lock (and improve
  35. * performance), is to not create/release/update sources within the scene
  36. * mutexes.
  37. *
  38. * It's okay to lock the graphics mutex before locking either of the scene
  39. * mutexes, but not after.
  40. */
  41. static const char *obs_scene_signals[] = {
  42. "void item_add(ptr scene, ptr item)",
  43. "void item_remove(ptr scene, ptr item)",
  44. "void reorder(ptr scene)",
  45. "void refresh(ptr scene)",
  46. "void item_visible(ptr scene, ptr item, bool visible)",
  47. "void item_select(ptr scene, ptr item)",
  48. "void item_deselect(ptr scene, ptr item)",
  49. "void item_transform(ptr scene, ptr item)",
  50. "void item_locked(ptr scene, ptr item, bool locked)",
  51. NULL,
  52. };
  53. static const struct {
  54. enum gs_blend_type src_color;
  55. enum gs_blend_type src_alpha;
  56. enum gs_blend_type dst_color;
  57. enum gs_blend_type dst_alpha;
  58. enum gs_blend_op_type op;
  59. } obs_blend_mode_params[] = {
  60. /* clang-format off */
  61. // OBS_BLEND_NORMAL
  62. {
  63. GS_BLEND_ONE,
  64. GS_BLEND_ONE,
  65. GS_BLEND_INVSRCALPHA,
  66. GS_BLEND_INVSRCALPHA,
  67. GS_BLEND_OP_ADD,
  68. },
  69. // OBS_BLEND_ADDITIVE
  70. {
  71. GS_BLEND_ONE,
  72. GS_BLEND_ONE,
  73. GS_BLEND_ONE,
  74. GS_BLEND_ONE,
  75. GS_BLEND_OP_ADD,
  76. },
  77. // OBS_BLEND_SUBTRACT
  78. {
  79. GS_BLEND_ONE,
  80. GS_BLEND_ONE,
  81. GS_BLEND_ONE,
  82. GS_BLEND_ONE,
  83. GS_BLEND_OP_REVERSE_SUBTRACT,
  84. },
  85. // OBS_BLEND_SCREEN
  86. {
  87. GS_BLEND_ONE,
  88. GS_BLEND_ONE,
  89. GS_BLEND_INVSRCCOLOR,
  90. GS_BLEND_INVSRCALPHA,
  91. GS_BLEND_OP_ADD
  92. },
  93. // OBS_BLEND_MULTIPLY
  94. {
  95. GS_BLEND_DSTCOLOR,
  96. GS_BLEND_DSTALPHA,
  97. GS_BLEND_INVSRCALPHA,
  98. GS_BLEND_INVSRCALPHA,
  99. GS_BLEND_OP_ADD
  100. },
  101. // OBS_BLEND_LIGHTEN
  102. {
  103. GS_BLEND_ONE,
  104. GS_BLEND_ONE,
  105. GS_BLEND_ONE,
  106. GS_BLEND_ONE,
  107. GS_BLEND_OP_MAX,
  108. },
  109. // OBS_BLEND_DARKEN
  110. {
  111. GS_BLEND_ONE,
  112. GS_BLEND_ONE,
  113. GS_BLEND_ONE,
  114. GS_BLEND_ONE,
  115. GS_BLEND_OP_MIN,
  116. },
  117. /* clang-format on */
  118. };
  119. static inline void signal_item_remove(struct obs_scene_item *item)
  120. {
  121. struct calldata params;
  122. uint8_t stack[128];
  123. calldata_init_fixed(&params, stack, sizeof(stack));
  124. calldata_set_ptr(&params, "item", item);
  125. signal_parent(item->parent, "item_remove", &params);
  126. }
  127. static const char *scene_getname(void *unused)
  128. {
  129. UNUSED_PARAMETER(unused);
  130. return "Scene";
  131. }
  132. static const char *group_getname(void *unused)
  133. {
  134. UNUSED_PARAMETER(unused);
  135. return "Group";
  136. }
  137. static void *scene_create(obs_data_t *settings, struct obs_source *source)
  138. {
  139. struct obs_scene *scene = bzalloc(sizeof(struct obs_scene));
  140. scene->source = source;
  141. if (strcmp(source->info.id, group_info.id) == 0) {
  142. scene->is_group = true;
  143. scene->custom_size = true;
  144. scene->cx = 0;
  145. scene->cy = 0;
  146. }
  147. signal_handler_add_array(obs_source_get_signal_handler(source),
  148. obs_scene_signals);
  149. if (pthread_mutex_init_recursive(&scene->audio_mutex) != 0) {
  150. blog(LOG_ERROR, "scene_create: Couldn't initialize audio "
  151. "mutex");
  152. goto fail;
  153. }
  154. if (pthread_mutex_init_recursive(&scene->video_mutex) != 0) {
  155. blog(LOG_ERROR, "scene_create: Couldn't initialize video "
  156. "mutex");
  157. goto fail;
  158. }
  159. UNUSED_PARAMETER(settings);
  160. return scene;
  161. fail:
  162. bfree(scene);
  163. return NULL;
  164. }
  165. #define audio_lock(scene) pthread_mutex_lock(&scene->audio_mutex)
  166. #define video_lock(scene) pthread_mutex_lock(&scene->video_mutex)
  167. #define audio_unlock(scene) pthread_mutex_unlock(&scene->audio_mutex)
  168. #define video_unlock(scene) pthread_mutex_unlock(&scene->video_mutex)
  169. static inline void full_lock(struct obs_scene *scene)
  170. {
  171. video_lock(scene);
  172. audio_lock(scene);
  173. }
  174. static inline void full_unlock(struct obs_scene *scene)
  175. {
  176. audio_unlock(scene);
  177. video_unlock(scene);
  178. }
  179. static void set_visibility(struct obs_scene_item *item, bool vis);
  180. static inline void detach_sceneitem(struct obs_scene_item *item);
  181. static inline void remove_without_release(struct obs_scene_item *item)
  182. {
  183. item->removed = true;
  184. set_visibility(item, false);
  185. signal_item_remove(item);
  186. detach_sceneitem(item);
  187. }
  188. static void remove_all_items(struct obs_scene *scene)
  189. {
  190. struct obs_scene_item *item;
  191. DARRAY(struct obs_scene_item *) items;
  192. da_init(items);
  193. full_lock(scene);
  194. item = scene->first_item;
  195. while (item) {
  196. struct obs_scene_item *del_item = item;
  197. item = item->next;
  198. remove_without_release(del_item);
  199. da_push_back(items, &del_item);
  200. }
  201. full_unlock(scene);
  202. for (size_t i = 0; i < items.num; i++)
  203. obs_sceneitem_release(items.array[i]);
  204. da_free(items);
  205. }
  206. static void scene_destroy(void *data)
  207. {
  208. struct obs_scene *scene = data;
  209. remove_all_items(scene);
  210. pthread_mutex_destroy(&scene->video_mutex);
  211. pthread_mutex_destroy(&scene->audio_mutex);
  212. bfree(scene);
  213. }
  214. static inline bool transition_active(obs_source_t *transition)
  215. {
  216. return transition && (transition->transitioning_audio ||
  217. transition->transitioning_video);
  218. }
  219. static void scene_enum_sources(void *data, obs_source_enum_proc_t enum_callback,
  220. void *param, bool active)
  221. {
  222. struct obs_scene *scene = data;
  223. struct obs_scene_item *item;
  224. struct obs_scene_item *next;
  225. full_lock(scene);
  226. item = scene->first_item;
  227. while (item) {
  228. next = item->next;
  229. obs_sceneitem_addref(item);
  230. if (active) {
  231. if (item->visible &&
  232. transition_active(item->show_transition))
  233. enum_callback(scene->source,
  234. item->show_transition, param);
  235. else if (!item->visible &&
  236. transition_active(item->hide_transition))
  237. enum_callback(scene->source,
  238. item->hide_transition, param);
  239. else if (os_atomic_load_long(&item->active_refs) > 0)
  240. enum_callback(scene->source, item->source,
  241. param);
  242. } else {
  243. if (item->show_transition)
  244. enum_callback(scene->source,
  245. item->show_transition, param);
  246. if (item->hide_transition)
  247. enum_callback(scene->source,
  248. item->hide_transition, param);
  249. enum_callback(scene->source, item->source, param);
  250. }
  251. obs_sceneitem_release(item);
  252. item = next;
  253. }
  254. full_unlock(scene);
  255. }
  256. static void scene_enum_active_sources(void *data,
  257. obs_source_enum_proc_t enum_callback,
  258. void *param)
  259. {
  260. scene_enum_sources(data, enum_callback, param, true);
  261. }
  262. static void scene_enum_all_sources(void *data,
  263. obs_source_enum_proc_t enum_callback,
  264. void *param)
  265. {
  266. scene_enum_sources(data, enum_callback, param, false);
  267. }
  268. static inline void detach_sceneitem(struct obs_scene_item *item)
  269. {
  270. if (item->prev)
  271. item->prev->next = item->next;
  272. else
  273. item->parent->first_item = item->next;
  274. if (item->next)
  275. item->next->prev = item->prev;
  276. item->parent = NULL;
  277. }
  278. static inline void attach_sceneitem(struct obs_scene *parent,
  279. struct obs_scene_item *item,
  280. struct obs_scene_item *prev)
  281. {
  282. item->prev = prev;
  283. item->parent = parent;
  284. if (prev) {
  285. item->next = prev->next;
  286. if (prev->next)
  287. prev->next->prev = item;
  288. prev->next = item;
  289. } else {
  290. item->next = parent->first_item;
  291. if (parent->first_item)
  292. parent->first_item->prev = item;
  293. parent->first_item = item;
  294. }
  295. }
  296. void add_alignment(struct vec2 *v, uint32_t align, int cx, int cy)
  297. {
  298. if (align & OBS_ALIGN_RIGHT)
  299. v->x += (float)cx;
  300. else if ((align & OBS_ALIGN_LEFT) == 0)
  301. v->x += (float)(cx / 2);
  302. if (align & OBS_ALIGN_BOTTOM)
  303. v->y += (float)cy;
  304. else if ((align & OBS_ALIGN_TOP) == 0)
  305. v->y += (float)(cy / 2);
  306. }
  307. static void calculate_bounds_data(struct obs_scene_item *item,
  308. struct vec2 *origin, struct vec2 *scale,
  309. uint32_t *cx, uint32_t *cy)
  310. {
  311. float width = (float)(*cx) * fabsf(scale->x);
  312. float height = (float)(*cy) * fabsf(scale->y);
  313. float item_aspect = width / height;
  314. float bounds_aspect = item->bounds.x / item->bounds.y;
  315. uint32_t bounds_type = item->bounds_type;
  316. float width_diff, height_diff;
  317. if (item->bounds_type == OBS_BOUNDS_MAX_ONLY)
  318. if (width > item->bounds.x || height > item->bounds.y)
  319. bounds_type = OBS_BOUNDS_SCALE_INNER;
  320. if (bounds_type == OBS_BOUNDS_SCALE_INNER ||
  321. bounds_type == OBS_BOUNDS_SCALE_OUTER) {
  322. bool use_width = (bounds_aspect < item_aspect);
  323. float mul;
  324. if (item->bounds_type == OBS_BOUNDS_SCALE_OUTER)
  325. use_width = !use_width;
  326. mul = use_width ? item->bounds.x / width
  327. : item->bounds.y / height;
  328. vec2_mulf(scale, scale, mul);
  329. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_WIDTH) {
  330. vec2_mulf(scale, scale, item->bounds.x / width);
  331. } else if (bounds_type == OBS_BOUNDS_SCALE_TO_HEIGHT) {
  332. vec2_mulf(scale, scale, item->bounds.y / height);
  333. } else if (bounds_type == OBS_BOUNDS_STRETCH) {
  334. scale->x = item->bounds.x / (float)(*cx);
  335. scale->y = item->bounds.y / (float)(*cy);
  336. }
  337. width = (float)(*cx) * scale->x;
  338. height = (float)(*cy) * scale->y;
  339. width_diff = item->bounds.x - width;
  340. height_diff = item->bounds.y - height;
  341. *cx = (uint32_t)item->bounds.x;
  342. *cy = (uint32_t)item->bounds.y;
  343. add_alignment(origin, item->bounds_align, (int)-width_diff,
  344. (int)-height_diff);
  345. }
  346. static inline uint32_t calc_cx(const struct obs_scene_item *item,
  347. uint32_t width)
  348. {
  349. uint32_t crop_cx = item->crop.left + item->crop.right;
  350. return (crop_cx > width) ? 2 : (width - crop_cx);
  351. }
  352. static inline uint32_t calc_cy(const struct obs_scene_item *item,
  353. uint32_t height)
  354. {
  355. uint32_t crop_cy = item->crop.top + item->crop.bottom;
  356. return (crop_cy > height) ? 2 : (height - crop_cy);
  357. }
  358. static void update_item_transform(struct obs_scene_item *item, bool update_tex)
  359. {
  360. uint32_t width;
  361. uint32_t height;
  362. uint32_t cx;
  363. uint32_t cy;
  364. struct vec2 base_origin;
  365. struct vec2 origin;
  366. struct vec2 scale;
  367. struct calldata params;
  368. uint8_t stack[128];
  369. if (os_atomic_load_long(&item->defer_update) > 0)
  370. return;
  371. width = obs_source_get_width(item->source);
  372. height = obs_source_get_height(item->source);
  373. cx = calc_cx(item, width);
  374. cy = calc_cy(item, height);
  375. scale = item->scale;
  376. item->last_width = width;
  377. item->last_height = height;
  378. width = cx;
  379. height = cy;
  380. vec2_zero(&base_origin);
  381. vec2_zero(&origin);
  382. /* ----------------------- */
  383. if (item->bounds_type != OBS_BOUNDS_NONE) {
  384. calculate_bounds_data(item, &origin, &scale, &cx, &cy);
  385. } else {
  386. cx = (uint32_t)((float)cx * scale.x);
  387. cy = (uint32_t)((float)cy * scale.y);
  388. }
  389. add_alignment(&origin, item->align, (int)cx, (int)cy);
  390. matrix4_identity(&item->draw_transform);
  391. matrix4_scale3f(&item->draw_transform, &item->draw_transform, scale.x,
  392. scale.y, 1.0f);
  393. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  394. -origin.x, -origin.y, 0.0f);
  395. matrix4_rotate_aa4f(&item->draw_transform, &item->draw_transform, 0.0f,
  396. 0.0f, 1.0f, RAD(item->rot));
  397. matrix4_translate3f(&item->draw_transform, &item->draw_transform,
  398. item->pos.x, item->pos.y, 0.0f);
  399. item->output_scale = scale;
  400. /* ----------------------- */
  401. if (item->bounds_type != OBS_BOUNDS_NONE) {
  402. vec2_copy(&scale, &item->bounds);
  403. } else {
  404. scale.x = (float)width * item->scale.x;
  405. scale.y = (float)height * item->scale.y;
  406. }
  407. item->box_scale = scale;
  408. add_alignment(&base_origin, item->align, (int)scale.x, (int)scale.y);
  409. matrix4_identity(&item->box_transform);
  410. matrix4_scale3f(&item->box_transform, &item->box_transform, scale.x,
  411. scale.y, 1.0f);
  412. matrix4_translate3f(&item->box_transform, &item->box_transform,
  413. -base_origin.x, -base_origin.y, 0.0f);
  414. matrix4_rotate_aa4f(&item->box_transform, &item->box_transform, 0.0f,
  415. 0.0f, 1.0f, RAD(item->rot));
  416. matrix4_translate3f(&item->box_transform, &item->box_transform,
  417. item->pos.x, item->pos.y, 0.0f);
  418. /* ----------------------- */
  419. calldata_init_fixed(&params, stack, sizeof(stack));
  420. calldata_set_ptr(&params, "item", item);
  421. signal_parent(item->parent, "item_transform", &params);
  422. if (!update_tex)
  423. return;
  424. os_atomic_set_bool(&item->update_transform, false);
  425. }
  426. static inline bool source_size_changed(struct obs_scene_item *item)
  427. {
  428. uint32_t width = obs_source_get_width(item->source);
  429. uint32_t height = obs_source_get_height(item->source);
  430. return item->last_width != width || item->last_height != height;
  431. }
  432. static inline bool crop_enabled(const struct obs_sceneitem_crop *crop)
  433. {
  434. return crop->left || crop->right || crop->top || crop->bottom;
  435. }
  436. static inline bool scale_filter_enabled(const struct obs_scene_item *item)
  437. {
  438. return item->scale_filter != OBS_SCALE_DISABLE;
  439. }
  440. static inline bool default_blending_enabled(const struct obs_scene_item *item)
  441. {
  442. return item->blend_type == OBS_BLEND_NORMAL;
  443. }
  444. static inline bool item_is_scene(const struct obs_scene_item *item)
  445. {
  446. return item->source && item->source->info.type == OBS_SOURCE_TYPE_SCENE;
  447. }
  448. static inline bool item_texture_enabled(const struct obs_scene_item *item)
  449. {
  450. return crop_enabled(&item->crop) || scale_filter_enabled(item) ||
  451. (item->blend_method == OBS_BLEND_METHOD_SRGB_OFF) ||
  452. !default_blending_enabled(item) ||
  453. (item_is_scene(item) && !item->is_group);
  454. }
  455. static void render_item_texture(struct obs_scene_item *item,
  456. enum gs_color_space current_space,
  457. enum gs_color_space source_space)
  458. {
  459. gs_texture_t *tex = gs_texrender_get_texture(item->item_render);
  460. if (!tex) {
  461. return;
  462. }
  463. GS_DEBUG_MARKER_BEGIN(GS_DEBUG_COLOR_ITEM_TEXTURE,
  464. "render_item_texture");
  465. gs_effect_t *effect = obs->video.default_effect;
  466. enum obs_scale_type type = item->scale_filter;
  467. uint32_t cx = gs_texture_get_width(tex);
  468. uint32_t cy = gs_texture_get_height(tex);
  469. bool upscale = false;
  470. if (type != OBS_SCALE_DISABLE) {
  471. if (type == OBS_SCALE_POINT) {
  472. gs_eparam_t *image =
  473. gs_effect_get_param_by_name(effect, "image");
  474. gs_effect_set_next_sampler(image,
  475. obs->video.point_sampler);
  476. } else if (!close_float(item->output_scale.x, 1.0f, EPSILON) ||
  477. !close_float(item->output_scale.y, 1.0f, EPSILON)) {
  478. if (item->output_scale.x < 0.5f ||
  479. item->output_scale.y < 0.5f) {
  480. effect = obs->video.bilinear_lowres_effect;
  481. } else if (type == OBS_SCALE_BICUBIC) {
  482. effect = obs->video.bicubic_effect;
  483. } else if (type == OBS_SCALE_LANCZOS) {
  484. effect = obs->video.lanczos_effect;
  485. } else if (type == OBS_SCALE_AREA) {
  486. effect = obs->video.area_effect;
  487. upscale = (item->output_scale.x >= 1.0f) &&
  488. (item->output_scale.y >= 1.0f);
  489. }
  490. gs_eparam_t *const scale_param =
  491. gs_effect_get_param_by_name(effect,
  492. "base_dimension");
  493. if (scale_param) {
  494. struct vec2 base_res = {(float)cx, (float)cy};
  495. gs_effect_set_vec2(scale_param, &base_res);
  496. }
  497. gs_eparam_t *const scale_i_param =
  498. gs_effect_get_param_by_name(effect,
  499. "base_dimension_i");
  500. if (scale_i_param) {
  501. struct vec2 base_res_i = {1.0f / (float)cx,
  502. 1.0f / (float)cy};
  503. gs_effect_set_vec2(scale_i_param, &base_res_i);
  504. }
  505. }
  506. }
  507. float multiplier = 1.f;
  508. if (current_space == GS_CS_709_SCRGB) {
  509. switch (source_space) {
  510. case GS_CS_SRGB:
  511. case GS_CS_SRGB_16F:
  512. case GS_CS_709_EXTENDED:
  513. multiplier = obs_get_video_sdr_white_level() / 80.f;
  514. break;
  515. case GS_CS_709_SCRGB:
  516. break;
  517. }
  518. }
  519. if (source_space == GS_CS_709_SCRGB) {
  520. switch (current_space) {
  521. case GS_CS_SRGB:
  522. case GS_CS_SRGB_16F:
  523. case GS_CS_709_EXTENDED:
  524. multiplier = 80.f / obs_get_video_sdr_white_level();
  525. break;
  526. case GS_CS_709_SCRGB:
  527. break;
  528. }
  529. }
  530. const char *tech_name = "Draw";
  531. if (upscale) {
  532. tech_name = "DrawUpscale";
  533. switch (source_space) {
  534. case GS_CS_SRGB:
  535. case GS_CS_SRGB_16F:
  536. if (current_space == GS_CS_709_SCRGB)
  537. tech_name = "DrawUpscaleMultiply";
  538. break;
  539. case GS_CS_709_EXTENDED:
  540. if (current_space == GS_CS_SRGB ||
  541. current_space == GS_CS_SRGB_16F)
  542. tech_name = "DrawUpscaleTonemap";
  543. else if (current_space == GS_CS_709_SCRGB)
  544. tech_name = "DrawUpscaleMultiply";
  545. break;
  546. case GS_CS_709_SCRGB:
  547. if (current_space == GS_CS_SRGB ||
  548. current_space == GS_CS_SRGB_16F)
  549. tech_name = "DrawUpscaleMultiplyTonemap";
  550. else if (current_space == GS_CS_709_EXTENDED)
  551. tech_name = "DrawUpscaleMultiply";
  552. break;
  553. }
  554. } else {
  555. switch (source_space) {
  556. case GS_CS_SRGB:
  557. case GS_CS_SRGB_16F:
  558. if (current_space == GS_CS_709_SCRGB)
  559. tech_name = "DrawMultiply";
  560. break;
  561. case GS_CS_709_EXTENDED:
  562. if (current_space == GS_CS_SRGB ||
  563. current_space == GS_CS_SRGB_16F)
  564. tech_name = "DrawTonemap";
  565. else if (current_space == GS_CS_709_SCRGB)
  566. tech_name = "DrawMultiply";
  567. break;
  568. case GS_CS_709_SCRGB:
  569. if (current_space == GS_CS_SRGB ||
  570. current_space == GS_CS_SRGB_16F)
  571. tech_name = "DrawMultiplyTonemap";
  572. else if (current_space == GS_CS_709_EXTENDED)
  573. tech_name = "DrawMultiply";
  574. break;
  575. }
  576. }
  577. gs_eparam_t *const multiplier_param =
  578. gs_effect_get_param_by_name(effect, "multiplier");
  579. if (multiplier_param)
  580. gs_effect_set_float(multiplier_param, multiplier);
  581. gs_blend_state_push();
  582. gs_blend_function_separate(
  583. obs_blend_mode_params[item->blend_type].src_color,
  584. obs_blend_mode_params[item->blend_type].dst_color,
  585. obs_blend_mode_params[item->blend_type].src_alpha,
  586. obs_blend_mode_params[item->blend_type].dst_alpha);
  587. gs_blend_op(obs_blend_mode_params[item->blend_type].op);
  588. while (gs_effect_loop(effect, tech_name))
  589. obs_source_draw(tex, 0, 0, 0, 0, 0);
  590. gs_blend_state_pop();
  591. GS_DEBUG_MARKER_END();
  592. }
  593. static bool are_texcoords_centered(struct matrix4 *m)
  594. {
  595. static const struct matrix4 identity = {
  596. {1.0f, 0.0f, 0.0f, 0.0f},
  597. {0.0f, 1.0f, 0.0f, 0.0f},
  598. {0.0f, 0.0f, 1.0f, 0.0f},
  599. {0.0f, 0.0f, 0.0f, 1.0f},
  600. };
  601. struct matrix4 copy = identity;
  602. copy.t.x = floorf(m->t.x);
  603. copy.t.y = floorf(m->t.y);
  604. return memcmp(m, &copy, sizeof(*m)) == 0;
  605. }
  606. static inline void render_item(struct obs_scene_item *item)
  607. {
  608. GS_DEBUG_MARKER_BEGIN_FORMAT(GS_DEBUG_COLOR_ITEM, "Item: %s",
  609. obs_source_get_name(item->source));
  610. const bool use_texrender = item_texture_enabled(item);
  611. obs_source_t *const source = item->source;
  612. const enum gs_color_space current_space = gs_get_color_space();
  613. const enum gs_color_space source_space =
  614. obs_source_get_color_space(source, 1, &current_space);
  615. const enum gs_color_format format =
  616. gs_get_format_from_space(source_space);
  617. if (item->item_render &&
  618. (!use_texrender ||
  619. (gs_texrender_get_format(item->item_render) != format))) {
  620. gs_texrender_destroy(item->item_render);
  621. item->item_render = NULL;
  622. }
  623. if (!item->item_render && use_texrender) {
  624. item->item_render = gs_texrender_create(format, GS_ZS_NONE);
  625. }
  626. if (item->item_render) {
  627. uint32_t width = obs_source_get_width(item->source);
  628. uint32_t height = obs_source_get_height(item->source);
  629. if (!width || !height) {
  630. goto cleanup;
  631. }
  632. uint32_t cx = calc_cx(item, width);
  633. uint32_t cy = calc_cy(item, height);
  634. if (cx && cy &&
  635. gs_texrender_begin_with_color_space(item->item_render, cx,
  636. cy, source_space)) {
  637. float cx_scale = (float)width / (float)cx;
  638. float cy_scale = (float)height / (float)cy;
  639. struct vec4 clear_color;
  640. vec4_zero(&clear_color);
  641. gs_clear(GS_CLEAR_COLOR, &clear_color, 0.0f, 0);
  642. gs_ortho(0.0f, (float)width, 0.0f, (float)height,
  643. -100.0f, 100.0f);
  644. gs_matrix_scale3f(cx_scale, cy_scale, 1.0f);
  645. gs_matrix_translate3f(-(float)item->crop.left,
  646. -(float)item->crop.top, 0.0f);
  647. if (item->user_visible &&
  648. transition_active(item->show_transition)) {
  649. const int cx =
  650. obs_source_get_width(item->source);
  651. const int cy =
  652. obs_source_get_height(item->source);
  653. obs_transition_set_size(item->show_transition,
  654. cx, cy);
  655. obs_source_video_render(item->show_transition);
  656. } else if (!item->user_visible &&
  657. transition_active(item->hide_transition)) {
  658. const int cx =
  659. obs_source_get_width(item->source);
  660. const int cy =
  661. obs_source_get_height(item->source);
  662. obs_transition_set_size(item->hide_transition,
  663. cx, cy);
  664. obs_source_video_render(item->hide_transition);
  665. } else {
  666. obs_source_set_texcoords_centered(item->source,
  667. true);
  668. obs_source_video_render(item->source);
  669. obs_source_set_texcoords_centered(item->source,
  670. false);
  671. }
  672. gs_texrender_end(item->item_render);
  673. }
  674. }
  675. const bool linear_srgb =
  676. !item->item_render ||
  677. (item->blend_method != OBS_BLEND_METHOD_SRGB_OFF);
  678. const bool previous = gs_set_linear_srgb(linear_srgb);
  679. gs_matrix_push();
  680. gs_matrix_mul(&item->draw_transform);
  681. if (item->item_render) {
  682. render_item_texture(item, current_space, source_space);
  683. } else if (item->user_visible &&
  684. transition_active(item->show_transition)) {
  685. const int cx = obs_source_get_width(item->source);
  686. const int cy = obs_source_get_height(item->source);
  687. obs_transition_set_size(item->show_transition, cx, cy);
  688. obs_source_video_render(item->show_transition);
  689. } else if (!item->user_visible &&
  690. transition_active(item->hide_transition)) {
  691. const int cx = obs_source_get_width(item->source);
  692. const int cy = obs_source_get_height(item->source);
  693. obs_transition_set_size(item->hide_transition, cx, cy);
  694. obs_source_video_render(item->hide_transition);
  695. } else {
  696. const bool centered =
  697. are_texcoords_centered(&item->draw_transform);
  698. obs_source_set_texcoords_centered(item->source, centered);
  699. obs_source_video_render(item->source);
  700. obs_source_set_texcoords_centered(item->source, false);
  701. }
  702. gs_matrix_pop();
  703. gs_set_linear_srgb(previous);
  704. cleanup:
  705. GS_DEBUG_MARKER_END();
  706. }
  707. static void scene_video_tick(void *data, float seconds)
  708. {
  709. struct obs_scene *scene = data;
  710. struct obs_scene_item *item;
  711. video_lock(scene);
  712. item = scene->first_item;
  713. while (item) {
  714. if (item->item_render)
  715. gs_texrender_reset(item->item_render);
  716. item = item->next;
  717. }
  718. video_unlock(scene);
  719. UNUSED_PARAMETER(seconds);
  720. }
  721. /* assumes video lock */
  722. static void
  723. update_transforms_and_prune_sources(obs_scene_t *scene,
  724. struct darray *remove_items,
  725. obs_sceneitem_t *group_sceneitem)
  726. {
  727. struct obs_scene_item *item = scene->first_item;
  728. bool rebuild_group =
  729. group_sceneitem &&
  730. os_atomic_load_bool(&group_sceneitem->update_group_resize);
  731. while (item) {
  732. if (obs_source_removed(item->source)) {
  733. struct obs_scene_item *del_item = item;
  734. item = item->next;
  735. remove_without_release(del_item);
  736. darray_push_back(sizeof(struct obs_scene_item *),
  737. remove_items, &del_item);
  738. rebuild_group = true;
  739. continue;
  740. }
  741. if (item->is_group) {
  742. obs_scene_t *group_scene = item->source->context.data;
  743. video_lock(group_scene);
  744. update_transforms_and_prune_sources(group_scene,
  745. remove_items, item);
  746. video_unlock(group_scene);
  747. }
  748. if (os_atomic_load_bool(&item->update_transform) ||
  749. source_size_changed(item)) {
  750. update_item_transform(item, true);
  751. rebuild_group = true;
  752. }
  753. item = item->next;
  754. }
  755. if (rebuild_group && group_sceneitem)
  756. resize_group(group_sceneitem);
  757. }
  758. static void scene_video_render(void *data, gs_effect_t *effect)
  759. {
  760. DARRAY(struct obs_scene_item *) remove_items;
  761. struct obs_scene *scene = data;
  762. struct obs_scene_item *item;
  763. da_init(remove_items);
  764. video_lock(scene);
  765. if (!scene->is_group) {
  766. update_transforms_and_prune_sources(scene, &remove_items.da,
  767. NULL);
  768. }
  769. gs_blend_state_push();
  770. gs_reset_blend_state();
  771. item = scene->first_item;
  772. while (item) {
  773. if (item->user_visible ||
  774. transition_active(item->hide_transition))
  775. render_item(item);
  776. item = item->next;
  777. }
  778. gs_blend_state_pop();
  779. video_unlock(scene);
  780. for (size_t i = 0; i < remove_items.num; i++)
  781. obs_sceneitem_release(remove_items.array[i]);
  782. da_free(remove_items);
  783. UNUSED_PARAMETER(effect);
  784. }
  785. static void set_visibility(struct obs_scene_item *item, bool vis)
  786. {
  787. pthread_mutex_lock(&item->actions_mutex);
  788. da_resize(item->audio_actions, 0);
  789. if (os_atomic_load_long(&item->active_refs) > 0) {
  790. if (!vis)
  791. obs_source_remove_active_child(item->parent->source,
  792. item->source);
  793. } else if (vis) {
  794. obs_source_add_active_child(item->parent->source, item->source);
  795. }
  796. os_atomic_set_long(&item->active_refs, vis ? 1 : 0);
  797. item->visible = vis;
  798. item->user_visible = vis;
  799. pthread_mutex_unlock(&item->actions_mutex);
  800. }
  801. static void scene_load(void *data, obs_data_t *settings);
  802. static void scene_load_item(struct obs_scene *scene, obs_data_t *item_data)
  803. {
  804. const char *name = obs_data_get_string(item_data, "name");
  805. obs_source_t *source;
  806. const char *scale_filter_str;
  807. const char *blend_method_str;
  808. const char *blend_str;
  809. struct obs_scene_item *item;
  810. bool visible;
  811. bool lock;
  812. if (obs_data_get_bool(item_data, "group_item_backup"))
  813. return;
  814. source = obs_get_source_by_name(name);
  815. if (!source) {
  816. blog(LOG_WARNING,
  817. "[scene_load_item] Source %s not "
  818. "found!",
  819. name);
  820. return;
  821. }
  822. item = obs_scene_add(scene, source);
  823. if (!item) {
  824. blog(LOG_WARNING,
  825. "[scene_load_item] Could not add source '%s' "
  826. "to scene '%s'!",
  827. name, obs_source_get_name(scene->source));
  828. obs_source_release(source);
  829. return;
  830. }
  831. item->is_group = strcmp(source->info.id, group_info.id) == 0;
  832. obs_data_set_default_int(item_data, "align",
  833. OBS_ALIGN_TOP | OBS_ALIGN_LEFT);
  834. if (obs_data_has_user_value(item_data, "id"))
  835. item->id = obs_data_get_int(item_data, "id");
  836. item->rot = (float)obs_data_get_double(item_data, "rot");
  837. item->align = (uint32_t)obs_data_get_int(item_data, "align");
  838. visible = obs_data_get_bool(item_data, "visible");
  839. lock = obs_data_get_bool(item_data, "locked");
  840. obs_data_get_vec2(item_data, "pos", &item->pos);
  841. obs_data_get_vec2(item_data, "scale", &item->scale);
  842. obs_data_release(item->private_settings);
  843. item->private_settings =
  844. obs_data_get_obj(item_data, "private_settings");
  845. if (!item->private_settings)
  846. item->private_settings = obs_data_create();
  847. set_visibility(item, visible);
  848. obs_sceneitem_set_locked(item, lock);
  849. item->bounds_type = (enum obs_bounds_type)obs_data_get_int(
  850. item_data, "bounds_type");
  851. item->bounds_align =
  852. (uint32_t)obs_data_get_int(item_data, "bounds_align");
  853. obs_data_get_vec2(item_data, "bounds", &item->bounds);
  854. item->crop.left = (uint32_t)obs_data_get_int(item_data, "crop_left");
  855. item->crop.top = (uint32_t)obs_data_get_int(item_data, "crop_top");
  856. item->crop.right = (uint32_t)obs_data_get_int(item_data, "crop_right");
  857. item->crop.bottom =
  858. (uint32_t)obs_data_get_int(item_data, "crop_bottom");
  859. scale_filter_str = obs_data_get_string(item_data, "scale_filter");
  860. item->scale_filter = OBS_SCALE_DISABLE;
  861. if (scale_filter_str) {
  862. if (astrcmpi(scale_filter_str, "point") == 0)
  863. item->scale_filter = OBS_SCALE_POINT;
  864. else if (astrcmpi(scale_filter_str, "bilinear") == 0)
  865. item->scale_filter = OBS_SCALE_BILINEAR;
  866. else if (astrcmpi(scale_filter_str, "bicubic") == 0)
  867. item->scale_filter = OBS_SCALE_BICUBIC;
  868. else if (astrcmpi(scale_filter_str, "lanczos") == 0)
  869. item->scale_filter = OBS_SCALE_LANCZOS;
  870. else if (astrcmpi(scale_filter_str, "area") == 0)
  871. item->scale_filter = OBS_SCALE_AREA;
  872. }
  873. blend_method_str = obs_data_get_string(item_data, "blend_method");
  874. item->blend_method = OBS_BLEND_METHOD_DEFAULT;
  875. if (blend_method_str) {
  876. if (astrcmpi(blend_method_str, "srgb_off") == 0)
  877. item->blend_method = OBS_BLEND_METHOD_SRGB_OFF;
  878. }
  879. blend_str = obs_data_get_string(item_data, "blend_type");
  880. item->blend_type = OBS_BLEND_NORMAL;
  881. if (blend_str) {
  882. if (astrcmpi(blend_str, "additive") == 0)
  883. item->blend_type = OBS_BLEND_ADDITIVE;
  884. else if (astrcmpi(blend_str, "subtract") == 0)
  885. item->blend_type = OBS_BLEND_SUBTRACT;
  886. else if (astrcmpi(blend_str, "screen") == 0)
  887. item->blend_type = OBS_BLEND_SCREEN;
  888. else if (astrcmpi(blend_str, "multiply") == 0)
  889. item->blend_type = OBS_BLEND_MULTIPLY;
  890. else if (astrcmpi(blend_str, "lighten") == 0)
  891. item->blend_type = OBS_BLEND_LIGHTEN;
  892. else if (astrcmpi(blend_str, "darken") == 0)
  893. item->blend_type = OBS_BLEND_DARKEN;
  894. }
  895. obs_data_t *show_data = obs_data_get_obj(item_data, "show_transition");
  896. if (show_data) {
  897. obs_sceneitem_transition_load(item, show_data, true);
  898. obs_data_release(show_data);
  899. }
  900. obs_data_t *hide_data = obs_data_get_obj(item_data, "hide_transition");
  901. if (hide_data) {
  902. obs_sceneitem_transition_load(item, hide_data, false);
  903. obs_data_release(hide_data);
  904. }
  905. obs_source_release(source);
  906. update_item_transform(item, false);
  907. }
  908. static void scene_load(void *data, obs_data_t *settings)
  909. {
  910. struct obs_scene *scene = data;
  911. obs_data_array_t *items = obs_data_get_array(settings, "items");
  912. size_t count, i;
  913. remove_all_items(scene);
  914. if (obs_data_get_bool(settings, "custom_size")) {
  915. scene->cx = (uint32_t)obs_data_get_int(settings, "cx");
  916. scene->cy = (uint32_t)obs_data_get_int(settings, "cy");
  917. scene->custom_size = true;
  918. }
  919. if (!items)
  920. return;
  921. count = obs_data_array_count(items);
  922. for (i = 0; i < count; i++) {
  923. obs_data_t *item_data = obs_data_array_item(items, i);
  924. scene_load_item(scene, item_data);
  925. obs_data_release(item_data);
  926. }
  927. if (obs_data_has_user_value(settings, "id_counter"))
  928. scene->id_counter = obs_data_get_int(settings, "id_counter");
  929. obs_data_array_release(items);
  930. }
  931. static void scene_save(void *data, obs_data_t *settings);
  932. static void scene_save_item(obs_data_array_t *array,
  933. struct obs_scene_item *item,
  934. struct obs_scene_item *backup_group)
  935. {
  936. obs_data_t *item_data = obs_data_create();
  937. const char *name = obs_source_get_name(item->source);
  938. const char *scale_filter;
  939. const char *blend_method;
  940. const char *blend_type;
  941. struct vec2 pos = item->pos;
  942. struct vec2 scale = item->scale;
  943. float rot = item->rot;
  944. if (backup_group) {
  945. get_ungrouped_transform(backup_group, &pos, &scale, &rot);
  946. }
  947. obs_data_set_string(item_data, "name", name);
  948. obs_data_set_bool(item_data, "visible", item->user_visible);
  949. obs_data_set_bool(item_data, "locked", item->locked);
  950. obs_data_set_double(item_data, "rot", rot);
  951. obs_data_set_vec2(item_data, "pos", &pos);
  952. obs_data_set_vec2(item_data, "scale", &scale);
  953. obs_data_set_int(item_data, "align", (int)item->align);
  954. obs_data_set_int(item_data, "bounds_type", (int)item->bounds_type);
  955. obs_data_set_int(item_data, "bounds_align", (int)item->bounds_align);
  956. obs_data_set_vec2(item_data, "bounds", &item->bounds);
  957. obs_data_set_int(item_data, "crop_left", (int)item->crop.left);
  958. obs_data_set_int(item_data, "crop_top", (int)item->crop.top);
  959. obs_data_set_int(item_data, "crop_right", (int)item->crop.right);
  960. obs_data_set_int(item_data, "crop_bottom", (int)item->crop.bottom);
  961. obs_data_set_int(item_data, "id", item->id);
  962. obs_data_set_bool(item_data, "group_item_backup", !!backup_group);
  963. if (item->is_group) {
  964. obs_scene_t *group_scene = item->source->context.data;
  965. obs_sceneitem_t *group_item;
  966. /* save group items as part of main scene, but ignored.
  967. * causes an automatic ungroup if scene collection file
  968. * is loaded in previous versions. */
  969. full_lock(group_scene);
  970. group_item = group_scene->first_item;
  971. while (group_item) {
  972. scene_save_item(array, group_item, item);
  973. group_item = group_item->next;
  974. }
  975. full_unlock(group_scene);
  976. }
  977. if (item->scale_filter == OBS_SCALE_POINT)
  978. scale_filter = "point";
  979. else if (item->scale_filter == OBS_SCALE_BILINEAR)
  980. scale_filter = "bilinear";
  981. else if (item->scale_filter == OBS_SCALE_BICUBIC)
  982. scale_filter = "bicubic";
  983. else if (item->scale_filter == OBS_SCALE_LANCZOS)
  984. scale_filter = "lanczos";
  985. else if (item->scale_filter == OBS_SCALE_AREA)
  986. scale_filter = "area";
  987. else
  988. scale_filter = "disable";
  989. obs_data_set_string(item_data, "scale_filter", scale_filter);
  990. if (item->blend_method == OBS_BLEND_METHOD_SRGB_OFF)
  991. blend_method = "srgb_off";
  992. else
  993. blend_method = "default";
  994. obs_data_set_string(item_data, "blend_method", blend_method);
  995. if (item->blend_type == OBS_BLEND_NORMAL)
  996. blend_type = "normal";
  997. else if (item->blend_type == OBS_BLEND_ADDITIVE)
  998. blend_type = "additive";
  999. else if (item->blend_type == OBS_BLEND_SUBTRACT)
  1000. blend_type = "subtract";
  1001. else if (item->blend_type == OBS_BLEND_SCREEN)
  1002. blend_type = "screen";
  1003. else if (item->blend_type == OBS_BLEND_MULTIPLY)
  1004. blend_type = "multiply";
  1005. else if (item->blend_type == OBS_BLEND_LIGHTEN)
  1006. blend_type = "lighten";
  1007. else if (item->blend_type == OBS_BLEND_DARKEN)
  1008. blend_type = "darken";
  1009. else
  1010. blend_type = "normal";
  1011. obs_data_set_string(item_data, "blend_type", blend_type);
  1012. obs_data_t *show_data = obs_sceneitem_transition_save(item, true);
  1013. obs_data_set_obj(item_data, "show_transition", show_data);
  1014. obs_data_release(show_data);
  1015. obs_data_t *hide_data = obs_sceneitem_transition_save(item, false);
  1016. obs_data_set_obj(item_data, "hide_transition", hide_data);
  1017. obs_data_release(hide_data);
  1018. obs_data_set_obj(item_data, "private_settings", item->private_settings);
  1019. obs_data_array_push_back(array, item_data);
  1020. obs_data_release(item_data);
  1021. }
  1022. static void scene_save(void *data, obs_data_t *settings)
  1023. {
  1024. struct obs_scene *scene = data;
  1025. obs_data_array_t *array = obs_data_array_create();
  1026. struct obs_scene_item *item;
  1027. full_lock(scene);
  1028. item = scene->first_item;
  1029. while (item) {
  1030. scene_save_item(array, item, NULL);
  1031. item = item->next;
  1032. }
  1033. obs_data_set_int(settings, "id_counter", scene->id_counter);
  1034. obs_data_set_bool(settings, "custom_size", scene->custom_size);
  1035. if (scene->custom_size) {
  1036. obs_data_set_int(settings, "cx", scene->cx);
  1037. obs_data_set_int(settings, "cy", scene->cy);
  1038. }
  1039. full_unlock(scene);
  1040. obs_data_set_array(settings, "items", array);
  1041. obs_data_array_release(array);
  1042. }
  1043. static uint32_t scene_getwidth(void *data)
  1044. {
  1045. obs_scene_t *scene = data;
  1046. if (scene->custom_size)
  1047. return scene->cx;
  1048. if (obs->video.main_mix)
  1049. return obs->video.main_mix->ovi.base_width;
  1050. return 0;
  1051. }
  1052. static uint32_t scene_getheight(void *data)
  1053. {
  1054. obs_scene_t *scene = data;
  1055. if (scene->custom_size)
  1056. return scene->cy;
  1057. if (obs->video.main_mix)
  1058. return obs->video.main_mix->ovi.base_height;
  1059. return 0;
  1060. }
  1061. static void apply_scene_item_audio_actions(struct obs_scene_item *item,
  1062. float *buf, uint64_t ts,
  1063. size_t sample_rate)
  1064. {
  1065. bool cur_visible = item->visible;
  1066. uint64_t frame_num = 0;
  1067. size_t deref_count = 0;
  1068. pthread_mutex_lock(&item->actions_mutex);
  1069. for (size_t i = 0; i < item->audio_actions.num; i++) {
  1070. struct item_action action = item->audio_actions.array[i];
  1071. uint64_t timestamp = action.timestamp;
  1072. uint64_t new_frame_num;
  1073. if (timestamp < ts)
  1074. timestamp = ts;
  1075. new_frame_num = util_mul_div64(timestamp - ts, sample_rate,
  1076. 1000000000ULL);
  1077. if (ts && new_frame_num >= AUDIO_OUTPUT_FRAMES)
  1078. break;
  1079. da_erase(item->audio_actions, i--);
  1080. item->visible = action.visible;
  1081. if (!item->visible)
  1082. deref_count++;
  1083. if (buf && new_frame_num > frame_num) {
  1084. for (; frame_num < new_frame_num; frame_num++)
  1085. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  1086. }
  1087. cur_visible = item->visible;
  1088. }
  1089. if (buf) {
  1090. for (; frame_num < AUDIO_OUTPUT_FRAMES; frame_num++)
  1091. buf[frame_num] = cur_visible ? 1.0f : 0.0f;
  1092. }
  1093. pthread_mutex_unlock(&item->actions_mutex);
  1094. while (deref_count--) {
  1095. if (os_atomic_dec_long(&item->active_refs) == 0) {
  1096. obs_source_remove_active_child(item->parent->source,
  1097. item->source);
  1098. }
  1099. }
  1100. }
  1101. static bool apply_scene_item_volume(struct obs_scene_item *item, float *buf,
  1102. uint64_t ts, size_t sample_rate)
  1103. {
  1104. bool actions_pending;
  1105. struct item_action action;
  1106. pthread_mutex_lock(&item->actions_mutex);
  1107. actions_pending = item->audio_actions.num > 0;
  1108. if (actions_pending)
  1109. action = item->audio_actions.array[0];
  1110. pthread_mutex_unlock(&item->actions_mutex);
  1111. if (actions_pending) {
  1112. uint64_t duration = util_mul_div64(AUDIO_OUTPUT_FRAMES,
  1113. 1000000000ULL, sample_rate);
  1114. if (!ts || action.timestamp < (ts + duration)) {
  1115. apply_scene_item_audio_actions(item, buf, ts,
  1116. sample_rate);
  1117. return true;
  1118. }
  1119. }
  1120. return false;
  1121. }
  1122. static void process_all_audio_actions(struct obs_scene_item *item,
  1123. size_t sample_rate)
  1124. {
  1125. while (apply_scene_item_volume(item, NULL, 0, sample_rate))
  1126. ;
  1127. }
  1128. static void mix_audio_with_buf(float *p_out, float *p_in, float *buf_in,
  1129. size_t pos, size_t count)
  1130. {
  1131. register float *out = p_out + pos;
  1132. register float *buf = buf_in;
  1133. register float *in = p_in;
  1134. register float *end = in + count;
  1135. while (in < end)
  1136. *(out++) += *(in++) * *(buf++);
  1137. }
  1138. static inline void mix_audio(float *p_out, float *p_in, size_t pos,
  1139. size_t count)
  1140. {
  1141. register float *out = p_out + pos;
  1142. register float *in = p_in;
  1143. register float *end = in + count;
  1144. while (in < end)
  1145. *(out++) += *(in++);
  1146. }
  1147. static bool scene_audio_render(void *data, uint64_t *ts_out,
  1148. struct obs_source_audio_mix *audio_output,
  1149. uint32_t mixers, size_t channels,
  1150. size_t sample_rate)
  1151. {
  1152. uint64_t timestamp = 0;
  1153. float buf[AUDIO_OUTPUT_FRAMES];
  1154. struct obs_source_audio_mix child_audio;
  1155. struct obs_scene *scene = data;
  1156. struct obs_scene_item *item;
  1157. audio_lock(scene);
  1158. item = scene->first_item;
  1159. while (item) {
  1160. struct obs_source *source;
  1161. if (item->visible && transition_active(item->show_transition))
  1162. source = item->show_transition;
  1163. else if (!item->visible &&
  1164. transition_active(item->hide_transition))
  1165. source = item->hide_transition;
  1166. else
  1167. source = item->source;
  1168. if (!obs_source_audio_pending(source) &&
  1169. (item->visible ||
  1170. transition_active(item->hide_transition))) {
  1171. uint64_t source_ts =
  1172. obs_source_get_audio_timestamp(source);
  1173. if (source_ts && (!timestamp || source_ts < timestamp))
  1174. timestamp = source_ts;
  1175. }
  1176. item = item->next;
  1177. }
  1178. if (!timestamp) {
  1179. /* just process all pending audio actions if no audio playing,
  1180. * otherwise audio actions will just never be processed */
  1181. item = scene->first_item;
  1182. while (item) {
  1183. process_all_audio_actions(item, sample_rate);
  1184. item = item->next;
  1185. }
  1186. audio_unlock(scene);
  1187. return false;
  1188. }
  1189. item = scene->first_item;
  1190. while (item) {
  1191. uint64_t source_ts;
  1192. size_t pos, count;
  1193. bool apply_buf;
  1194. struct obs_source *source;
  1195. if (item->visible && transition_active(item->show_transition))
  1196. source = item->show_transition;
  1197. else if (!item->visible &&
  1198. transition_active(item->hide_transition))
  1199. source = item->hide_transition;
  1200. else
  1201. source = item->source;
  1202. apply_buf = apply_scene_item_volume(item, buf, timestamp,
  1203. sample_rate);
  1204. if (obs_source_audio_pending(source)) {
  1205. item = item->next;
  1206. continue;
  1207. }
  1208. source_ts = obs_source_get_audio_timestamp(source);
  1209. if (!source_ts) {
  1210. item = item->next;
  1211. continue;
  1212. }
  1213. pos = (size_t)ns_to_audio_frames(sample_rate,
  1214. source_ts - timestamp);
  1215. if (pos >= AUDIO_OUTPUT_FRAMES) {
  1216. item = item->next;
  1217. continue;
  1218. }
  1219. count = AUDIO_OUTPUT_FRAMES - pos;
  1220. if (!apply_buf && !item->visible &&
  1221. !transition_active(item->hide_transition)) {
  1222. item = item->next;
  1223. continue;
  1224. }
  1225. obs_source_get_audio_mix(source, &child_audio);
  1226. for (size_t mix = 0; mix < MAX_AUDIO_MIXES; mix++) {
  1227. if ((mixers & (1 << mix)) == 0)
  1228. continue;
  1229. for (size_t ch = 0; ch < channels; ch++) {
  1230. float *out = audio_output->output[mix].data[ch];
  1231. float *in = child_audio.output[mix].data[ch];
  1232. if (apply_buf)
  1233. mix_audio_with_buf(out, in, buf, pos,
  1234. count);
  1235. else
  1236. mix_audio(out, in, pos, count);
  1237. }
  1238. }
  1239. item = item->next;
  1240. }
  1241. *ts_out = timestamp;
  1242. audio_unlock(scene);
  1243. return true;
  1244. }
  1245. enum gs_color_space
  1246. scene_video_get_color_space(void *data, size_t count,
  1247. const enum gs_color_space *preferred_spaces)
  1248. {
  1249. UNUSED_PARAMETER(data);
  1250. UNUSED_PARAMETER(count);
  1251. UNUSED_PARAMETER(preferred_spaces);
  1252. enum gs_color_space space = GS_CS_SRGB;
  1253. struct obs_video_info ovi;
  1254. if (obs_get_video_info(&ovi)) {
  1255. if (ovi.colorspace == VIDEO_CS_2100_PQ ||
  1256. ovi.colorspace == VIDEO_CS_2100_HLG)
  1257. space = GS_CS_709_EXTENDED;
  1258. }
  1259. return space;
  1260. }
  1261. const struct obs_source_info scene_info = {
  1262. .id = "scene",
  1263. .type = OBS_SOURCE_TYPE_SCENE,
  1264. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  1265. OBS_SOURCE_COMPOSITE | OBS_SOURCE_DO_NOT_DUPLICATE |
  1266. OBS_SOURCE_SRGB,
  1267. .get_name = scene_getname,
  1268. .create = scene_create,
  1269. .destroy = scene_destroy,
  1270. .video_tick = scene_video_tick,
  1271. .video_render = scene_video_render,
  1272. .audio_render = scene_audio_render,
  1273. .get_width = scene_getwidth,
  1274. .get_height = scene_getheight,
  1275. .load = scene_load,
  1276. .save = scene_save,
  1277. .enum_active_sources = scene_enum_active_sources,
  1278. .enum_all_sources = scene_enum_all_sources,
  1279. .video_get_color_space = scene_video_get_color_space,
  1280. };
  1281. const struct obs_source_info group_info = {
  1282. .id = "group",
  1283. .type = OBS_SOURCE_TYPE_SCENE,
  1284. .output_flags = OBS_SOURCE_VIDEO | OBS_SOURCE_CUSTOM_DRAW |
  1285. OBS_SOURCE_COMPOSITE | OBS_SOURCE_SRGB,
  1286. .get_name = group_getname,
  1287. .create = scene_create,
  1288. .destroy = scene_destroy,
  1289. .video_tick = scene_video_tick,
  1290. .video_render = scene_video_render,
  1291. .audio_render = scene_audio_render,
  1292. .get_width = scene_getwidth,
  1293. .get_height = scene_getheight,
  1294. .load = scene_load,
  1295. .save = scene_save,
  1296. .enum_active_sources = scene_enum_active_sources,
  1297. .enum_all_sources = scene_enum_all_sources,
  1298. .video_get_color_space = scene_video_get_color_space,
  1299. };
  1300. static inline obs_scene_t *create_id(const char *id, const char *name)
  1301. {
  1302. struct obs_source *source = obs_source_create(id, name, NULL, NULL);
  1303. return source->context.data;
  1304. }
  1305. static inline obs_scene_t *create_private_id(const char *id, const char *name)
  1306. {
  1307. struct obs_source *source = obs_source_create_private(id, name, NULL);
  1308. return source->context.data;
  1309. }
  1310. obs_scene_t *obs_scene_create(const char *name)
  1311. {
  1312. return create_id("scene", name);
  1313. }
  1314. obs_scene_t *obs_scene_create_private(const char *name)
  1315. {
  1316. return create_private_id("scene", name);
  1317. }
  1318. static obs_source_t *get_child_at_idx(obs_scene_t *scene, size_t idx)
  1319. {
  1320. struct obs_scene_item *item = scene->first_item;
  1321. while (item && idx--)
  1322. item = item->next;
  1323. return item ? item->source : NULL;
  1324. }
  1325. static inline obs_source_t *dup_child(struct darray *array, size_t idx,
  1326. obs_scene_t *new_scene, bool private)
  1327. {
  1328. DARRAY(struct obs_scene_item *) old_items;
  1329. obs_source_t *source;
  1330. old_items.da = *array;
  1331. source = old_items.array[idx]->source;
  1332. /* if the old item is referenced more than once in the old scene,
  1333. * make sure they're referenced similarly in the new scene to reduce
  1334. * load times */
  1335. for (size_t i = 0; i < idx; i++) {
  1336. struct obs_scene_item *item = old_items.array[i];
  1337. if (item->source == source) {
  1338. source = get_child_at_idx(new_scene, i);
  1339. return obs_source_get_ref(source);
  1340. }
  1341. }
  1342. return obs_source_duplicate(
  1343. source, private ? obs_source_get_name(source) : NULL, private);
  1344. }
  1345. static inline obs_source_t *new_ref(obs_source_t *source)
  1346. {
  1347. return obs_source_get_ref(source);
  1348. }
  1349. static inline void duplicate_item_data(struct obs_scene_item *dst,
  1350. struct obs_scene_item *src,
  1351. bool defer_texture_update,
  1352. bool duplicate_hotkeys,
  1353. bool duplicate_private_data)
  1354. {
  1355. struct obs_scene *dst_scene = dst->parent;
  1356. if (!src->user_visible)
  1357. set_visibility(dst, false);
  1358. dst->selected = src->selected;
  1359. dst->pos = src->pos;
  1360. dst->rot = src->rot;
  1361. dst->scale = src->scale;
  1362. dst->align = src->align;
  1363. dst->last_width = src->last_width;
  1364. dst->last_height = src->last_height;
  1365. dst->output_scale = src->output_scale;
  1366. dst->scale_filter = src->scale_filter;
  1367. dst->blend_method = src->blend_method;
  1368. dst->blend_type = src->blend_type;
  1369. dst->box_transform = src->box_transform;
  1370. dst->box_scale = src->box_scale;
  1371. dst->draw_transform = src->draw_transform;
  1372. dst->bounds_type = src->bounds_type;
  1373. dst->bounds_align = src->bounds_align;
  1374. dst->bounds = src->bounds;
  1375. if (src->show_transition) {
  1376. obs_source_t *transition = obs_source_duplicate(
  1377. src->show_transition,
  1378. obs_source_get_name(src->show_transition), true);
  1379. obs_sceneitem_set_transition(dst, true, transition);
  1380. obs_source_release(transition);
  1381. }
  1382. if (src->hide_transition) {
  1383. obs_source_t *transition = obs_source_duplicate(
  1384. src->hide_transition,
  1385. obs_source_get_name(src->hide_transition), true);
  1386. obs_sceneitem_set_transition(dst, false, transition);
  1387. obs_source_release(transition);
  1388. }
  1389. dst->show_transition_duration = src->show_transition_duration;
  1390. dst->hide_transition_duration = src->hide_transition_duration;
  1391. if (duplicate_hotkeys && !dst_scene->source->context.private) {
  1392. obs_data_array_t *data0 = NULL;
  1393. obs_data_array_t *data1 = NULL;
  1394. obs_hotkey_pair_save(src->toggle_visibility, &data0, &data1);
  1395. obs_hotkey_pair_load(dst->toggle_visibility, data0, data1);
  1396. obs_data_array_release(data0);
  1397. obs_data_array_release(data1);
  1398. }
  1399. obs_sceneitem_set_crop(dst, &src->crop);
  1400. obs_sceneitem_set_locked(dst, src->locked);
  1401. if (defer_texture_update) {
  1402. os_atomic_set_bool(&dst->update_transform, true);
  1403. }
  1404. if (duplicate_private_data) {
  1405. obs_data_apply(dst->private_settings, src->private_settings);
  1406. }
  1407. }
  1408. obs_scene_t *obs_scene_duplicate(obs_scene_t *scene, const char *name,
  1409. enum obs_scene_duplicate_type type)
  1410. {
  1411. bool make_unique = ((int)type & (1 << 0)) != 0;
  1412. bool make_private = ((int)type & (1 << 1)) != 0;
  1413. DARRAY(struct obs_scene_item *) items;
  1414. struct obs_scene *new_scene;
  1415. struct obs_scene_item *item;
  1416. struct obs_source *source;
  1417. da_init(items);
  1418. if (!obs_ptr_valid(scene, "obs_scene_duplicate"))
  1419. return NULL;
  1420. /* --------------------------------- */
  1421. full_lock(scene);
  1422. item = scene->first_item;
  1423. while (item) {
  1424. da_push_back(items, &item);
  1425. obs_sceneitem_addref(item);
  1426. item = item->next;
  1427. }
  1428. full_unlock(scene);
  1429. /* --------------------------------- */
  1430. new_scene = make_private
  1431. ? create_private_id(scene->source->info.id, name)
  1432. : create_id(scene->source->info.id, name);
  1433. obs_source_copy_filters(new_scene->source, scene->source);
  1434. obs_data_apply(new_scene->source->private_settings,
  1435. scene->source->private_settings);
  1436. /* never duplicate sub-items for groups */
  1437. if (scene->is_group)
  1438. make_unique = false;
  1439. for (size_t i = 0; i < items.num; i++) {
  1440. item = items.array[i];
  1441. source = make_unique ? dup_child(&items.da, i, new_scene,
  1442. make_private)
  1443. : new_ref(item->source);
  1444. if (source) {
  1445. struct obs_scene_item *new_item =
  1446. obs_scene_add(new_scene, source);
  1447. if (!new_item) {
  1448. obs_source_release(source);
  1449. continue;
  1450. }
  1451. duplicate_item_data(new_item, item, false, false,
  1452. false);
  1453. obs_source_release(source);
  1454. }
  1455. }
  1456. for (size_t i = 0; i < items.num; i++)
  1457. obs_sceneitem_release(items.array[i]);
  1458. if (new_scene->is_group)
  1459. resize_scene(new_scene);
  1460. da_free(items);
  1461. return new_scene;
  1462. }
  1463. void obs_scene_addref(obs_scene_t *scene)
  1464. {
  1465. if (scene)
  1466. obs_source_addref(scene->source);
  1467. }
  1468. obs_scene_t *obs_scene_get_ref(obs_scene_t *scene)
  1469. {
  1470. if (!scene)
  1471. return NULL;
  1472. if (obs_source_get_ref(scene->source) != NULL)
  1473. return scene;
  1474. return NULL;
  1475. }
  1476. void obs_scene_release(obs_scene_t *scene)
  1477. {
  1478. if (scene)
  1479. obs_source_release(scene->source);
  1480. }
  1481. obs_source_t *obs_scene_get_source(const obs_scene_t *scene)
  1482. {
  1483. return scene ? scene->source : NULL;
  1484. }
  1485. obs_scene_t *obs_scene_from_source(const obs_source_t *source)
  1486. {
  1487. if (!source || strcmp(source->info.id, scene_info.id) != 0)
  1488. return NULL;
  1489. return source->context.data;
  1490. }
  1491. obs_scene_t *obs_group_from_source(const obs_source_t *source)
  1492. {
  1493. if (!source || strcmp(source->info.id, group_info.id) != 0)
  1494. return NULL;
  1495. return source->context.data;
  1496. }
  1497. obs_sceneitem_t *obs_scene_find_source(obs_scene_t *scene, const char *name)
  1498. {
  1499. struct obs_scene_item *item;
  1500. if (!scene)
  1501. return NULL;
  1502. full_lock(scene);
  1503. item = scene->first_item;
  1504. while (item) {
  1505. if (strcmp(item->source->context.name, name) == 0)
  1506. break;
  1507. item = item->next;
  1508. }
  1509. full_unlock(scene);
  1510. return item;
  1511. }
  1512. obs_sceneitem_t *obs_scene_find_source_recursive(obs_scene_t *scene,
  1513. const char *name)
  1514. {
  1515. struct obs_scene_item *item;
  1516. if (!scene)
  1517. return NULL;
  1518. full_lock(scene);
  1519. item = scene->first_item;
  1520. while (item) {
  1521. if (strcmp(item->source->context.name, name) == 0)
  1522. break;
  1523. if (item->is_group) {
  1524. obs_scene_t *group = item->source->context.data;
  1525. obs_sceneitem_t *child =
  1526. obs_scene_find_source(group, name);
  1527. if (child) {
  1528. item = child;
  1529. break;
  1530. }
  1531. }
  1532. item = item->next;
  1533. }
  1534. full_unlock(scene);
  1535. return item;
  1536. }
  1537. struct sceneitem_check {
  1538. obs_source_t *source_in;
  1539. obs_sceneitem_t *item_out;
  1540. };
  1541. bool check_sceneitem_exists(obs_scene_t *scene, obs_sceneitem_t *item,
  1542. void *vp_check)
  1543. {
  1544. UNUSED_PARAMETER(scene);
  1545. struct sceneitem_check *check = (struct sceneitem_check *)vp_check;
  1546. if (obs_sceneitem_get_source(item) == check->source_in) {
  1547. check->item_out = item;
  1548. obs_sceneitem_addref(item);
  1549. return false;
  1550. }
  1551. return true;
  1552. }
  1553. obs_sceneitem_t *obs_scene_sceneitem_from_source(obs_scene_t *scene,
  1554. obs_source_t *source)
  1555. {
  1556. struct sceneitem_check check = {source, NULL};
  1557. obs_scene_enum_items(scene, check_sceneitem_exists, (void *)&check);
  1558. return check.item_out;
  1559. }
  1560. obs_sceneitem_t *obs_scene_find_sceneitem_by_id(obs_scene_t *scene, int64_t id)
  1561. {
  1562. struct obs_scene_item *item;
  1563. if (!scene)
  1564. return NULL;
  1565. full_lock(scene);
  1566. item = scene->first_item;
  1567. while (item) {
  1568. if (item->id == id)
  1569. break;
  1570. item = item->next;
  1571. }
  1572. full_unlock(scene);
  1573. return item;
  1574. }
  1575. void obs_scene_enum_items(obs_scene_t *scene,
  1576. bool (*callback)(obs_scene_t *, obs_sceneitem_t *,
  1577. void *),
  1578. void *param)
  1579. {
  1580. struct obs_scene_item *item;
  1581. if (!scene || !callback)
  1582. return;
  1583. full_lock(scene);
  1584. item = scene->first_item;
  1585. while (item) {
  1586. struct obs_scene_item *next = item->next;
  1587. obs_sceneitem_addref(item);
  1588. if (!callback(scene, item, param)) {
  1589. obs_sceneitem_release(item);
  1590. break;
  1591. }
  1592. obs_sceneitem_release(item);
  1593. item = next;
  1594. }
  1595. full_unlock(scene);
  1596. }
  1597. static obs_sceneitem_t *sceneitem_get_ref(obs_sceneitem_t *si)
  1598. {
  1599. long owners = os_atomic_load_long(&si->ref);
  1600. while (owners > 0) {
  1601. if (os_atomic_compare_exchange_long(&si->ref, &owners,
  1602. owners + 1)) {
  1603. return si;
  1604. }
  1605. }
  1606. return NULL;
  1607. }
  1608. static bool hotkey_show_sceneitem(void *data, obs_hotkey_pair_id id,
  1609. obs_hotkey_t *hotkey, bool pressed)
  1610. {
  1611. UNUSED_PARAMETER(id);
  1612. UNUSED_PARAMETER(hotkey);
  1613. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1614. if (pressed && si && !si->user_visible) {
  1615. obs_sceneitem_set_visible(si, true);
  1616. obs_sceneitem_release(si);
  1617. return true;
  1618. }
  1619. obs_sceneitem_release(si);
  1620. return false;
  1621. }
  1622. static bool hotkey_hide_sceneitem(void *data, obs_hotkey_pair_id id,
  1623. obs_hotkey_t *hotkey, bool pressed)
  1624. {
  1625. UNUSED_PARAMETER(id);
  1626. UNUSED_PARAMETER(hotkey);
  1627. obs_sceneitem_t *si = sceneitem_get_ref(data);
  1628. if (pressed && si && si->user_visible) {
  1629. obs_sceneitem_set_visible(si, false);
  1630. obs_sceneitem_release(si);
  1631. return true;
  1632. }
  1633. obs_sceneitem_release(si);
  1634. return false;
  1635. }
  1636. static void init_hotkeys(obs_scene_t *scene, obs_sceneitem_t *item,
  1637. const char *name)
  1638. {
  1639. struct dstr show = {0};
  1640. struct dstr hide = {0};
  1641. struct dstr show_desc = {0};
  1642. struct dstr hide_desc = {0};
  1643. dstr_copy(&show, "libobs.show_scene_item.%1");
  1644. dstr_replace(&show, "%1", name);
  1645. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1646. dstr_replace(&hide, "%1", name);
  1647. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1648. dstr_replace(&show_desc, "%1", name);
  1649. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1650. dstr_replace(&hide_desc, "%1", name);
  1651. item->toggle_visibility = obs_hotkey_pair_register_source(
  1652. scene->source, show.array, show_desc.array, hide.array,
  1653. hide_desc.array, hotkey_show_sceneitem, hotkey_hide_sceneitem,
  1654. item, item);
  1655. dstr_free(&show);
  1656. dstr_free(&hide);
  1657. dstr_free(&show_desc);
  1658. dstr_free(&hide_desc);
  1659. }
  1660. static void sceneitem_rename_hotkey(const obs_sceneitem_t *scene_item,
  1661. const char *new_name)
  1662. {
  1663. struct dstr show = {0};
  1664. struct dstr hide = {0};
  1665. struct dstr show_desc = {0};
  1666. struct dstr hide_desc = {0};
  1667. dstr_copy(&show, "libobs.show_scene_item.%1");
  1668. dstr_replace(&show, "%1", new_name);
  1669. dstr_copy(&hide, "libobs.hide_scene_item.%1");
  1670. dstr_replace(&hide, "%1", new_name);
  1671. obs_hotkey_pair_set_names(scene_item->toggle_visibility, show.array,
  1672. hide.array);
  1673. dstr_copy(&show_desc, obs->hotkeys.sceneitem_show);
  1674. dstr_replace(&show_desc, "%1", new_name);
  1675. dstr_copy(&hide_desc, obs->hotkeys.sceneitem_hide);
  1676. dstr_replace(&hide_desc, "%1", new_name);
  1677. obs_hotkey_pair_set_descriptions(scene_item->toggle_visibility,
  1678. show_desc.array, hide_desc.array);
  1679. dstr_free(&show);
  1680. dstr_free(&hide);
  1681. dstr_free(&show_desc);
  1682. dstr_free(&hide_desc);
  1683. }
  1684. static void sceneitem_renamed(void *param, calldata_t *data)
  1685. {
  1686. obs_sceneitem_t *scene_item = param;
  1687. const char *name = calldata_string(data, "new_name");
  1688. sceneitem_rename_hotkey(scene_item, name);
  1689. }
  1690. static inline bool source_has_audio(obs_source_t *source)
  1691. {
  1692. return (source->info.output_flags &
  1693. (OBS_SOURCE_AUDIO | OBS_SOURCE_COMPOSITE)) != 0;
  1694. }
  1695. static obs_sceneitem_t *obs_scene_add_internal(obs_scene_t *scene,
  1696. obs_source_t *source,
  1697. obs_sceneitem_t *insert_after)
  1698. {
  1699. struct obs_scene_item *last;
  1700. struct obs_scene_item *item;
  1701. pthread_mutex_t mutex;
  1702. struct item_action action = {.visible = true,
  1703. .timestamp = os_gettime_ns()};
  1704. if (!scene)
  1705. return NULL;
  1706. source = obs_source_get_ref(source);
  1707. if (!source) {
  1708. blog(LOG_ERROR, "Tried to add a NULL source to a scene");
  1709. return NULL;
  1710. }
  1711. if (source->removed) {
  1712. blog(LOG_WARNING, "Tried to add a removed source to a scene");
  1713. goto release_source_and_fail;
  1714. }
  1715. if (pthread_mutex_init(&mutex, NULL) != 0) {
  1716. blog(LOG_WARNING, "Failed to create scene item mutex");
  1717. goto release_source_and_fail;
  1718. }
  1719. if (!obs_source_add_active_child(scene->source, source)) {
  1720. blog(LOG_WARNING, "Failed to add source to scene due to "
  1721. "infinite source recursion");
  1722. pthread_mutex_destroy(&mutex);
  1723. goto release_source_and_fail;
  1724. }
  1725. item = bzalloc(sizeof(struct obs_scene_item));
  1726. item->source = source;
  1727. item->id = ++scene->id_counter;
  1728. item->parent = scene;
  1729. item->ref = 1;
  1730. item->align = OBS_ALIGN_TOP | OBS_ALIGN_LEFT;
  1731. item->actions_mutex = mutex;
  1732. item->user_visible = true;
  1733. item->locked = false;
  1734. item->is_group = strcmp(source->info.id, group_info.id) == 0;
  1735. item->private_settings = obs_data_create();
  1736. item->toggle_visibility = OBS_INVALID_HOTKEY_PAIR_ID;
  1737. os_atomic_set_long(&item->active_refs, 1);
  1738. vec2_set(&item->scale, 1.0f, 1.0f);
  1739. matrix4_identity(&item->draw_transform);
  1740. matrix4_identity(&item->box_transform);
  1741. if (source_has_audio(source)) {
  1742. item->visible = false;
  1743. da_push_back(item->audio_actions, &action);
  1744. } else {
  1745. item->visible = true;
  1746. }
  1747. full_lock(scene);
  1748. if (insert_after) {
  1749. obs_sceneitem_t *next = insert_after->next;
  1750. if (next)
  1751. next->prev = item;
  1752. item->next = insert_after->next;
  1753. item->prev = insert_after;
  1754. insert_after->next = item;
  1755. } else {
  1756. last = scene->first_item;
  1757. if (!last) {
  1758. scene->first_item = item;
  1759. } else {
  1760. while (last->next)
  1761. last = last->next;
  1762. last->next = item;
  1763. item->prev = last;
  1764. }
  1765. }
  1766. full_unlock(scene);
  1767. if (!scene->source->context.private)
  1768. init_hotkeys(scene, item, obs_source_get_name(source));
  1769. signal_handler_connect(obs_source_get_signal_handler(source), "rename",
  1770. sceneitem_renamed, item);
  1771. return item;
  1772. release_source_and_fail:
  1773. obs_source_release(source);
  1774. return NULL;
  1775. }
  1776. obs_sceneitem_t *obs_scene_add(obs_scene_t *scene, obs_source_t *source)
  1777. {
  1778. obs_sceneitem_t *item = obs_scene_add_internal(scene, source, NULL);
  1779. struct calldata params;
  1780. uint8_t stack[128];
  1781. if (!item)
  1782. return NULL;
  1783. calldata_init_fixed(&params, stack, sizeof(stack));
  1784. calldata_set_ptr(&params, "scene", scene);
  1785. calldata_set_ptr(&params, "item", item);
  1786. signal_handler_signal(scene->source->context.signals, "item_add",
  1787. &params);
  1788. return item;
  1789. }
  1790. static void obs_sceneitem_destroy(obs_sceneitem_t *item)
  1791. {
  1792. if (item) {
  1793. if (item->item_render) {
  1794. obs_enter_graphics();
  1795. gs_texrender_destroy(item->item_render);
  1796. obs_leave_graphics();
  1797. }
  1798. obs_data_release(item->private_settings);
  1799. obs_hotkey_pair_unregister(item->toggle_visibility);
  1800. pthread_mutex_destroy(&item->actions_mutex);
  1801. signal_handler_disconnect(
  1802. obs_source_get_signal_handler(item->source), "rename",
  1803. sceneitem_renamed, item);
  1804. if (item->show_transition)
  1805. obs_source_release(item->show_transition);
  1806. if (item->hide_transition)
  1807. obs_source_release(item->hide_transition);
  1808. if (item->source)
  1809. obs_source_release(item->source);
  1810. da_free(item->audio_actions);
  1811. bfree(item);
  1812. }
  1813. }
  1814. void obs_sceneitem_addref(obs_sceneitem_t *item)
  1815. {
  1816. if (item)
  1817. os_atomic_inc_long(&item->ref);
  1818. }
  1819. void obs_sceneitem_release(obs_sceneitem_t *item)
  1820. {
  1821. if (!item)
  1822. return;
  1823. if (os_atomic_dec_long(&item->ref) == 0)
  1824. obs_sceneitem_destroy(item);
  1825. }
  1826. void obs_sceneitem_remove(obs_sceneitem_t *item)
  1827. {
  1828. obs_scene_t *scene;
  1829. if (!item)
  1830. return;
  1831. scene = item->parent;
  1832. full_lock(scene);
  1833. if (item->removed) {
  1834. if (scene)
  1835. full_unlock(scene);
  1836. return;
  1837. }
  1838. item->removed = true;
  1839. assert(scene != NULL);
  1840. assert(scene->source != NULL);
  1841. set_visibility(item, false);
  1842. signal_item_remove(item);
  1843. detach_sceneitem(item);
  1844. full_unlock(scene);
  1845. obs_sceneitem_set_transition(item, true, NULL);
  1846. obs_sceneitem_set_transition(item, false, NULL);
  1847. obs_sceneitem_release(item);
  1848. }
  1849. void obs_sceneitem_save(obs_sceneitem_t *item, obs_data_array_t *arr)
  1850. {
  1851. scene_save_item(arr, item, NULL);
  1852. }
  1853. void sceneitem_restore(obs_data_t *data, void *vp)
  1854. {
  1855. obs_scene_t *scene = (obs_scene_t *)vp;
  1856. scene_load_item(scene, data);
  1857. }
  1858. void obs_sceneitems_add(obs_scene_t *scene, obs_data_array_t *data)
  1859. {
  1860. obs_data_array_enum(data, sceneitem_restore, scene);
  1861. }
  1862. obs_scene_t *obs_sceneitem_get_scene(const obs_sceneitem_t *item)
  1863. {
  1864. return item ? item->parent : NULL;
  1865. }
  1866. obs_source_t *obs_sceneitem_get_source(const obs_sceneitem_t *item)
  1867. {
  1868. return item ? item->source : NULL;
  1869. }
  1870. static void signal_parent(obs_scene_t *parent, const char *command,
  1871. calldata_t *params)
  1872. {
  1873. calldata_set_ptr(params, "scene", parent);
  1874. signal_handler_signal(parent->source->context.signals, command, params);
  1875. }
  1876. struct passthrough {
  1877. obs_data_array_t *ids;
  1878. obs_data_array_t *scenes_and_groups;
  1879. bool all_items;
  1880. };
  1881. bool save_transform_states(obs_scene_t *scene, obs_sceneitem_t *item,
  1882. void *vp_pass)
  1883. {
  1884. struct passthrough *pass = (struct passthrough *)vp_pass;
  1885. if (obs_sceneitem_selected(item) || pass->all_items) {
  1886. obs_data_t *temp = obs_data_create();
  1887. obs_data_array_t *item_ids = (obs_data_array_t *)pass->ids;
  1888. struct obs_transform_info info;
  1889. struct obs_sceneitem_crop crop;
  1890. obs_sceneitem_get_info(item, &info);
  1891. obs_sceneitem_get_crop(item, &crop);
  1892. struct vec2 pos = info.pos;
  1893. struct vec2 scale = info.scale;
  1894. float rot = info.rot;
  1895. uint32_t alignment = info.alignment;
  1896. uint32_t bounds_type = info.bounds_type;
  1897. uint32_t bounds_alignment = info.bounds_alignment;
  1898. struct vec2 bounds = info.bounds;
  1899. obs_data_set_int(temp, "id", obs_sceneitem_get_id(item));
  1900. obs_data_set_vec2(temp, "pos", &pos);
  1901. obs_data_set_vec2(temp, "scale", &scale);
  1902. obs_data_set_double(temp, "rot", rot);
  1903. obs_data_set_int(temp, "alignment", alignment);
  1904. obs_data_set_int(temp, "bounds_type", bounds_type);
  1905. obs_data_set_vec2(temp, "bounds", &bounds);
  1906. obs_data_set_int(temp, "bounds_alignment", bounds_alignment);
  1907. obs_data_set_int(temp, "top", crop.top);
  1908. obs_data_set_int(temp, "bottom", crop.bottom);
  1909. obs_data_set_int(temp, "left", crop.left);
  1910. obs_data_set_int(temp, "right", crop.right);
  1911. obs_data_array_push_back(item_ids, temp);
  1912. obs_data_release(temp);
  1913. }
  1914. obs_source_t *item_source = obs_sceneitem_get_source(item);
  1915. if (obs_source_is_group(item_source)) {
  1916. obs_data_t *temp = obs_data_create();
  1917. obs_data_array_t *nids = obs_data_array_create();
  1918. obs_data_set_string(temp, "scene_name",
  1919. obs_source_get_name(item_source));
  1920. obs_data_set_bool(temp, "is_group", true);
  1921. obs_data_set_string(
  1922. temp, "group_parent",
  1923. obs_source_get_name(obs_scene_get_source(scene)));
  1924. struct passthrough npass = {nids, pass->scenes_and_groups,
  1925. pass->all_items};
  1926. obs_sceneitem_group_enum_items(item, save_transform_states,
  1927. (void *)&npass);
  1928. obs_data_set_array(temp, "items", nids);
  1929. obs_data_array_push_back(pass->scenes_and_groups, temp);
  1930. obs_data_release(temp);
  1931. obs_data_array_release(nids);
  1932. }
  1933. return true;
  1934. }
  1935. obs_data_t *obs_scene_save_transform_states(obs_scene_t *scene, bool all_items)
  1936. {
  1937. obs_data_t *wrapper = obs_data_create();
  1938. obs_data_array_t *scenes_and_groups = obs_data_array_create();
  1939. obs_data_array_t *item_ids = obs_data_array_create();
  1940. struct passthrough pass = {item_ids, scenes_and_groups, all_items};
  1941. obs_data_t *temp = obs_data_create();
  1942. obs_data_set_string(temp, "scene_name",
  1943. obs_source_get_name(obs_scene_get_source(scene)));
  1944. obs_data_set_bool(temp, "is_group", false);
  1945. obs_scene_enum_items(scene, save_transform_states, (void *)&pass);
  1946. obs_data_set_array(temp, "items", item_ids);
  1947. obs_data_array_push_back(scenes_and_groups, temp);
  1948. obs_data_set_array(wrapper, "scenes_and_groups", scenes_and_groups);
  1949. obs_data_array_release(item_ids);
  1950. obs_data_array_release(scenes_and_groups);
  1951. obs_data_release(temp);
  1952. return wrapper;
  1953. }
  1954. void load_transform_states(obs_data_t *temp, void *vp_scene)
  1955. {
  1956. obs_scene_t *scene = (obs_scene_t *)vp_scene;
  1957. int64_t id = obs_data_get_int(temp, "id");
  1958. obs_sceneitem_t *item = obs_scene_find_sceneitem_by_id(scene, id);
  1959. struct obs_transform_info info;
  1960. struct obs_sceneitem_crop crop;
  1961. obs_data_get_vec2(temp, "pos", &info.pos);
  1962. obs_data_get_vec2(temp, "scale", &info.scale);
  1963. info.rot = (float)obs_data_get_double(temp, "rot");
  1964. info.alignment = (uint32_t)obs_data_get_int(temp, "alignment");
  1965. info.bounds_type =
  1966. (enum obs_bounds_type)obs_data_get_int(temp, "bounds_type");
  1967. info.bounds_alignment =
  1968. (uint32_t)obs_data_get_int(temp, "bounds_alignment");
  1969. obs_data_get_vec2(temp, "bounds", &info.bounds);
  1970. crop.top = (int)obs_data_get_int(temp, "top");
  1971. crop.bottom = (int)obs_data_get_int(temp, "bottom");
  1972. crop.left = (int)obs_data_get_int(temp, "left");
  1973. crop.right = (int)obs_data_get_int(temp, "right");
  1974. obs_sceneitem_defer_update_begin(item);
  1975. obs_sceneitem_set_info(item, &info);
  1976. obs_sceneitem_set_crop(item, &crop);
  1977. obs_sceneitem_defer_update_end(item);
  1978. }
  1979. void iterate_scenes_and_groups_transform_states(obs_data_t *data, void *vp)
  1980. {
  1981. obs_data_array_t *items = obs_data_get_array(data, "items");
  1982. obs_source_t *scene_source =
  1983. obs_get_source_by_name(obs_data_get_string(data, "scene_name"));
  1984. obs_scene_t *scene = obs_scene_from_source(scene_source);
  1985. if (obs_data_get_bool(data, "is_group")) {
  1986. obs_source_t *parent_source = obs_get_source_by_name(
  1987. obs_data_get_string(data, "group_parent"));
  1988. obs_scene_t *parent = obs_scene_from_source(parent_source);
  1989. obs_sceneitem_t *group = obs_scene_get_group(
  1990. parent, obs_data_get_string(data, "scene_name"));
  1991. scene = obs_sceneitem_group_get_scene(group);
  1992. obs_source_release(parent_source);
  1993. }
  1994. obs_data_array_enum(items, load_transform_states, (void *)scene);
  1995. UNUSED_PARAMETER(vp);
  1996. obs_data_array_release(items);
  1997. obs_source_release(scene_source);
  1998. }
  1999. void obs_scene_load_transform_states(const char *data)
  2000. {
  2001. obs_data_t *dat = obs_data_create_from_json(data);
  2002. obs_data_array_t *scenes_and_groups =
  2003. obs_data_get_array(dat, "scenes_and_groups");
  2004. obs_data_array_enum(scenes_and_groups,
  2005. iterate_scenes_and_groups_transform_states, NULL);
  2006. obs_data_release(dat);
  2007. obs_data_array_release(scenes_and_groups);
  2008. }
  2009. void obs_sceneitem_select(obs_sceneitem_t *item, bool select)
  2010. {
  2011. struct calldata params;
  2012. uint8_t stack[128];
  2013. const char *command = select ? "item_select" : "item_deselect";
  2014. if (!item || item->selected == select || !item->parent)
  2015. return;
  2016. item->selected = select;
  2017. calldata_init_fixed(&params, stack, sizeof(stack));
  2018. calldata_set_ptr(&params, "item", item);
  2019. signal_parent(item->parent, command, &params);
  2020. }
  2021. bool obs_sceneitem_selected(const obs_sceneitem_t *item)
  2022. {
  2023. return item ? item->selected : false;
  2024. }
  2025. #define do_update_transform(item) \
  2026. do { \
  2027. if (!item->parent || item->parent->is_group) \
  2028. os_atomic_set_bool(&item->update_transform, true); \
  2029. else \
  2030. update_item_transform(item, false); \
  2031. } while (false)
  2032. void obs_sceneitem_set_pos(obs_sceneitem_t *item, const struct vec2 *pos)
  2033. {
  2034. if (item) {
  2035. vec2_copy(&item->pos, pos);
  2036. do_update_transform(item);
  2037. }
  2038. }
  2039. void obs_sceneitem_set_rot(obs_sceneitem_t *item, float rot)
  2040. {
  2041. if (item) {
  2042. item->rot = rot;
  2043. do_update_transform(item);
  2044. }
  2045. }
  2046. void obs_sceneitem_set_scale(obs_sceneitem_t *item, const struct vec2 *scale)
  2047. {
  2048. if (item) {
  2049. vec2_copy(&item->scale, scale);
  2050. do_update_transform(item);
  2051. }
  2052. }
  2053. void obs_sceneitem_set_alignment(obs_sceneitem_t *item, uint32_t alignment)
  2054. {
  2055. if (item) {
  2056. item->align = alignment;
  2057. do_update_transform(item);
  2058. }
  2059. }
  2060. static inline void signal_reorder(struct obs_scene_item *item)
  2061. {
  2062. const char *command = NULL;
  2063. struct calldata params;
  2064. uint8_t stack[128];
  2065. command = "reorder";
  2066. calldata_init_fixed(&params, stack, sizeof(stack));
  2067. signal_parent(item->parent, command, &params);
  2068. }
  2069. static inline void signal_refresh(obs_scene_t *scene)
  2070. {
  2071. const char *command = NULL;
  2072. struct calldata params;
  2073. uint8_t stack[128];
  2074. command = "refresh";
  2075. calldata_init_fixed(&params, stack, sizeof(stack));
  2076. signal_parent(scene, command, &params);
  2077. }
  2078. void obs_sceneitem_set_order(obs_sceneitem_t *item,
  2079. enum obs_order_movement movement)
  2080. {
  2081. if (!item)
  2082. return;
  2083. struct obs_scene_item *next, *prev;
  2084. struct obs_scene *scene = obs_scene_get_ref(item->parent);
  2085. if (!scene)
  2086. return;
  2087. full_lock(scene);
  2088. next = item->next;
  2089. prev = item->prev;
  2090. detach_sceneitem(item);
  2091. if (movement == OBS_ORDER_MOVE_DOWN) {
  2092. attach_sceneitem(scene, item, prev ? prev->prev : NULL);
  2093. } else if (movement == OBS_ORDER_MOVE_UP) {
  2094. attach_sceneitem(scene, item, next ? next : prev);
  2095. } else if (movement == OBS_ORDER_MOVE_TOP) {
  2096. struct obs_scene_item *last = next;
  2097. if (!last) {
  2098. last = prev;
  2099. } else {
  2100. while (last->next)
  2101. last = last->next;
  2102. }
  2103. attach_sceneitem(scene, item, last);
  2104. } else if (movement == OBS_ORDER_MOVE_BOTTOM) {
  2105. attach_sceneitem(scene, item, NULL);
  2106. }
  2107. full_unlock(scene);
  2108. signal_reorder(item);
  2109. obs_scene_release(scene);
  2110. }
  2111. int obs_sceneitem_get_order_position(obs_sceneitem_t *item)
  2112. {
  2113. struct obs_scene *scene = item->parent;
  2114. struct obs_scene_item *next = scene->first_item;
  2115. full_lock(scene);
  2116. int index = 0;
  2117. while (next && next != item) {
  2118. next = next->next;
  2119. ++index;
  2120. }
  2121. full_unlock(scene);
  2122. return index;
  2123. }
  2124. void obs_sceneitem_set_order_position(obs_sceneitem_t *item, int position)
  2125. {
  2126. if (!item)
  2127. return;
  2128. struct obs_scene *scene = obs_scene_get_ref(item->parent);
  2129. struct obs_scene_item *next;
  2130. if (!scene)
  2131. return;
  2132. full_lock(scene);
  2133. detach_sceneitem(item);
  2134. next = scene->first_item;
  2135. if (position == 0) {
  2136. attach_sceneitem(scene, item, NULL);
  2137. } else {
  2138. for (int i = position; i > 1; --i) {
  2139. if (next->next == NULL)
  2140. break;
  2141. next = next->next;
  2142. }
  2143. attach_sceneitem(scene, item, next);
  2144. }
  2145. full_unlock(scene);
  2146. signal_reorder(item);
  2147. obs_scene_release(scene);
  2148. }
  2149. void obs_sceneitem_set_bounds_type(obs_sceneitem_t *item,
  2150. enum obs_bounds_type type)
  2151. {
  2152. if (item) {
  2153. item->bounds_type = type;
  2154. do_update_transform(item);
  2155. }
  2156. }
  2157. void obs_sceneitem_set_bounds_alignment(obs_sceneitem_t *item,
  2158. uint32_t alignment)
  2159. {
  2160. if (item) {
  2161. item->bounds_align = alignment;
  2162. do_update_transform(item);
  2163. }
  2164. }
  2165. void obs_sceneitem_set_bounds(obs_sceneitem_t *item, const struct vec2 *bounds)
  2166. {
  2167. if (item) {
  2168. item->bounds = *bounds;
  2169. do_update_transform(item);
  2170. }
  2171. }
  2172. void obs_sceneitem_get_pos(const obs_sceneitem_t *item, struct vec2 *pos)
  2173. {
  2174. if (item)
  2175. vec2_copy(pos, &item->pos);
  2176. }
  2177. float obs_sceneitem_get_rot(const obs_sceneitem_t *item)
  2178. {
  2179. return item ? item->rot : 0.0f;
  2180. }
  2181. void obs_sceneitem_get_scale(const obs_sceneitem_t *item, struct vec2 *scale)
  2182. {
  2183. if (item)
  2184. vec2_copy(scale, &item->scale);
  2185. }
  2186. uint32_t obs_sceneitem_get_alignment(const obs_sceneitem_t *item)
  2187. {
  2188. return item ? item->align : 0;
  2189. }
  2190. enum obs_bounds_type obs_sceneitem_get_bounds_type(const obs_sceneitem_t *item)
  2191. {
  2192. return item ? item->bounds_type : OBS_BOUNDS_NONE;
  2193. }
  2194. uint32_t obs_sceneitem_get_bounds_alignment(const obs_sceneitem_t *item)
  2195. {
  2196. return item ? item->bounds_align : 0;
  2197. }
  2198. void obs_sceneitem_get_bounds(const obs_sceneitem_t *item, struct vec2 *bounds)
  2199. {
  2200. if (item)
  2201. *bounds = item->bounds;
  2202. }
  2203. void obs_sceneitem_get_info(const obs_sceneitem_t *item,
  2204. struct obs_transform_info *info)
  2205. {
  2206. if (item && info) {
  2207. info->pos = item->pos;
  2208. info->rot = item->rot;
  2209. info->scale = item->scale;
  2210. info->alignment = item->align;
  2211. info->bounds_type = item->bounds_type;
  2212. info->bounds_alignment = item->bounds_align;
  2213. info->bounds = item->bounds;
  2214. }
  2215. }
  2216. void obs_sceneitem_set_info(obs_sceneitem_t *item,
  2217. const struct obs_transform_info *info)
  2218. {
  2219. if (item && info) {
  2220. item->pos = info->pos;
  2221. item->rot = info->rot;
  2222. item->scale = info->scale;
  2223. item->align = info->alignment;
  2224. item->bounds_type = info->bounds_type;
  2225. item->bounds_align = info->bounds_alignment;
  2226. item->bounds = info->bounds;
  2227. do_update_transform(item);
  2228. }
  2229. }
  2230. void obs_sceneitem_get_draw_transform(const obs_sceneitem_t *item,
  2231. struct matrix4 *transform)
  2232. {
  2233. if (item)
  2234. matrix4_copy(transform, &item->draw_transform);
  2235. }
  2236. void obs_sceneitem_get_box_transform(const obs_sceneitem_t *item,
  2237. struct matrix4 *transform)
  2238. {
  2239. if (item)
  2240. matrix4_copy(transform, &item->box_transform);
  2241. }
  2242. void obs_sceneitem_get_box_scale(const obs_sceneitem_t *item,
  2243. struct vec2 *scale)
  2244. {
  2245. if (item)
  2246. *scale = item->box_scale;
  2247. }
  2248. bool obs_sceneitem_visible(const obs_sceneitem_t *item)
  2249. {
  2250. return item ? item->user_visible : false;
  2251. }
  2252. static bool group_item_transition(obs_scene_t *scene, obs_sceneitem_t *item,
  2253. void *param)
  2254. {
  2255. if (!param || !item)
  2256. return true;
  2257. const bool visible = *(bool *)param;
  2258. if (obs_sceneitem_visible(item))
  2259. obs_sceneitem_do_transition(item, visible);
  2260. UNUSED_PARAMETER(scene);
  2261. return true;
  2262. }
  2263. bool obs_sceneitem_set_visible(obs_sceneitem_t *item, bool visible)
  2264. {
  2265. struct calldata cd;
  2266. uint8_t stack[256];
  2267. struct item_action action = {.visible = visible,
  2268. .timestamp = os_gettime_ns()};
  2269. if (!item)
  2270. return false;
  2271. if (item->user_visible == visible)
  2272. return false;
  2273. if (!item->parent)
  2274. return false;
  2275. obs_sceneitem_do_transition(item, visible);
  2276. if (obs_sceneitem_is_group(item))
  2277. obs_sceneitem_group_enum_items(item, group_item_transition,
  2278. &visible);
  2279. item->user_visible = visible;
  2280. if (visible) {
  2281. if (os_atomic_inc_long(&item->active_refs) == 1) {
  2282. if (!obs_source_add_active_child(item->parent->source,
  2283. item->source)) {
  2284. os_atomic_dec_long(&item->active_refs);
  2285. return false;
  2286. }
  2287. }
  2288. }
  2289. calldata_init_fixed(&cd, stack, sizeof(stack));
  2290. calldata_set_ptr(&cd, "item", item);
  2291. calldata_set_bool(&cd, "visible", visible);
  2292. signal_parent(item->parent, "item_visible", &cd);
  2293. if (source_has_audio(item->source)) {
  2294. pthread_mutex_lock(&item->actions_mutex);
  2295. da_push_back(item->audio_actions, &action);
  2296. pthread_mutex_unlock(&item->actions_mutex);
  2297. } else {
  2298. set_visibility(item, visible);
  2299. }
  2300. return true;
  2301. }
  2302. bool obs_sceneitem_locked(const obs_sceneitem_t *item)
  2303. {
  2304. return item ? item->locked : false;
  2305. }
  2306. bool obs_sceneitem_set_locked(obs_sceneitem_t *item, bool lock)
  2307. {
  2308. struct calldata cd;
  2309. uint8_t stack[256];
  2310. if (!item)
  2311. return false;
  2312. if (item->locked == lock)
  2313. return false;
  2314. if (!item->parent)
  2315. return false;
  2316. item->locked = lock;
  2317. calldata_init_fixed(&cd, stack, sizeof(stack));
  2318. calldata_set_ptr(&cd, "item", item);
  2319. calldata_set_bool(&cd, "locked", lock);
  2320. signal_parent(item->parent, "item_locked", &cd);
  2321. return true;
  2322. }
  2323. static bool sceneitems_match(obs_scene_t *scene, obs_sceneitem_t *const *items,
  2324. size_t size, bool *order_matches)
  2325. {
  2326. obs_sceneitem_t *item = scene->first_item;
  2327. size_t count = 0;
  2328. while (item) {
  2329. bool found = false;
  2330. for (size_t i = 0; i < size; i++) {
  2331. if (items[i] != item)
  2332. continue;
  2333. if (count != i)
  2334. *order_matches = false;
  2335. found = true;
  2336. break;
  2337. }
  2338. if (!found)
  2339. return false;
  2340. item = item->next;
  2341. count += 1;
  2342. }
  2343. return count == size;
  2344. }
  2345. bool obs_scene_reorder_items(obs_scene_t *scene,
  2346. obs_sceneitem_t *const *item_order,
  2347. size_t item_order_size)
  2348. {
  2349. if (!scene || !item_order_size)
  2350. return false;
  2351. scene = obs_scene_get_ref(scene);
  2352. if (!scene)
  2353. return false;
  2354. full_lock(scene);
  2355. bool order_matches = true;
  2356. if (!sceneitems_match(scene, item_order, item_order_size,
  2357. &order_matches) ||
  2358. order_matches) {
  2359. full_unlock(scene);
  2360. obs_scene_release(scene);
  2361. return false;
  2362. }
  2363. scene->first_item = item_order[0];
  2364. obs_sceneitem_t *prev = NULL;
  2365. for (size_t i = 0; i < item_order_size; i++) {
  2366. item_order[i]->prev = prev;
  2367. item_order[i]->next = NULL;
  2368. if (prev)
  2369. prev->next = item_order[i];
  2370. prev = item_order[i];
  2371. }
  2372. full_unlock(scene);
  2373. signal_reorder(scene->first_item);
  2374. obs_scene_release(scene);
  2375. return true;
  2376. }
  2377. void obs_scene_atomic_update(obs_scene_t *scene,
  2378. obs_scene_atomic_update_func func, void *data)
  2379. {
  2380. if (!scene)
  2381. return;
  2382. scene = obs_scene_get_ref(scene);
  2383. if (!scene)
  2384. return;
  2385. full_lock(scene);
  2386. func(data, scene);
  2387. full_unlock(scene);
  2388. obs_scene_release(scene);
  2389. }
  2390. static inline bool crop_equal(const struct obs_sceneitem_crop *crop1,
  2391. const struct obs_sceneitem_crop *crop2)
  2392. {
  2393. return crop1->left == crop2->left && crop1->right == crop2->right &&
  2394. crop1->top == crop2->top && crop1->bottom == crop2->bottom;
  2395. }
  2396. void obs_sceneitem_set_crop(obs_sceneitem_t *item,
  2397. const struct obs_sceneitem_crop *crop)
  2398. {
  2399. if (!obs_ptr_valid(item, "obs_sceneitem_set_crop"))
  2400. return;
  2401. if (!obs_ptr_valid(crop, "obs_sceneitem_set_crop"))
  2402. return;
  2403. if (crop_equal(crop, &item->crop))
  2404. return;
  2405. memcpy(&item->crop, crop, sizeof(*crop));
  2406. if (item->crop.left < 0)
  2407. item->crop.left = 0;
  2408. if (item->crop.right < 0)
  2409. item->crop.right = 0;
  2410. if (item->crop.top < 0)
  2411. item->crop.top = 0;
  2412. if (item->crop.bottom < 0)
  2413. item->crop.bottom = 0;
  2414. os_atomic_set_bool(&item->update_transform, true);
  2415. }
  2416. void obs_sceneitem_get_crop(const obs_sceneitem_t *item,
  2417. struct obs_sceneitem_crop *crop)
  2418. {
  2419. if (!obs_ptr_valid(item, "obs_sceneitem_get_crop"))
  2420. return;
  2421. if (!obs_ptr_valid(crop, "obs_sceneitem_get_crop"))
  2422. return;
  2423. memcpy(crop, &item->crop, sizeof(*crop));
  2424. }
  2425. void obs_sceneitem_set_scale_filter(obs_sceneitem_t *item,
  2426. enum obs_scale_type filter)
  2427. {
  2428. if (!obs_ptr_valid(item, "obs_sceneitem_set_scale_filter"))
  2429. return;
  2430. item->scale_filter = filter;
  2431. os_atomic_set_bool(&item->update_transform, true);
  2432. }
  2433. enum obs_scale_type obs_sceneitem_get_scale_filter(obs_sceneitem_t *item)
  2434. {
  2435. return obs_ptr_valid(item, "obs_sceneitem_get_scale_filter")
  2436. ? item->scale_filter
  2437. : OBS_SCALE_DISABLE;
  2438. }
  2439. void obs_sceneitem_set_blending_method(obs_sceneitem_t *item,
  2440. enum obs_blending_method method)
  2441. {
  2442. if (!obs_ptr_valid(item, "obs_sceneitem_set_blending_method"))
  2443. return;
  2444. item->blend_method = method;
  2445. }
  2446. enum obs_blending_method
  2447. obs_sceneitem_get_blending_method(obs_sceneitem_t *item)
  2448. {
  2449. return obs_ptr_valid(item, "obs_sceneitem_get_blending_method")
  2450. ? item->blend_method
  2451. : OBS_BLEND_METHOD_DEFAULT;
  2452. }
  2453. void obs_sceneitem_set_blending_mode(obs_sceneitem_t *item,
  2454. enum obs_blending_type type)
  2455. {
  2456. if (!obs_ptr_valid(item, "obs_sceneitem_set_blending_mode"))
  2457. return;
  2458. item->blend_type = type;
  2459. os_atomic_set_bool(&item->update_transform, true);
  2460. }
  2461. enum obs_blending_type obs_sceneitem_get_blending_mode(obs_sceneitem_t *item)
  2462. {
  2463. return obs_ptr_valid(item, "obs_sceneitem_get_blending_mode")
  2464. ? item->blend_type
  2465. : OBS_BLEND_NORMAL;
  2466. }
  2467. void obs_sceneitem_defer_update_begin(obs_sceneitem_t *item)
  2468. {
  2469. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_begin"))
  2470. return;
  2471. os_atomic_inc_long(&item->defer_update);
  2472. }
  2473. void obs_sceneitem_defer_update_end(obs_sceneitem_t *item)
  2474. {
  2475. if (!obs_ptr_valid(item, "obs_sceneitem_defer_update_end"))
  2476. return;
  2477. if (os_atomic_dec_long(&item->defer_update) == 0)
  2478. do_update_transform(item);
  2479. }
  2480. void obs_sceneitem_defer_group_resize_begin(obs_sceneitem_t *item)
  2481. {
  2482. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_begin"))
  2483. return;
  2484. os_atomic_inc_long(&item->defer_group_resize);
  2485. }
  2486. void obs_sceneitem_defer_group_resize_end(obs_sceneitem_t *item)
  2487. {
  2488. if (!obs_ptr_valid(item, "obs_sceneitem_defer_group_resize_end"))
  2489. return;
  2490. if (os_atomic_dec_long(&item->defer_group_resize) == 0)
  2491. os_atomic_set_bool(&item->update_group_resize, true);
  2492. }
  2493. int64_t obs_sceneitem_get_id(const obs_sceneitem_t *item)
  2494. {
  2495. if (!obs_ptr_valid(item, "obs_sceneitem_get_id"))
  2496. return 0;
  2497. return item->id;
  2498. }
  2499. void obs_sceneitem_set_id(obs_sceneitem_t *item, int64_t id)
  2500. {
  2501. item->id = id;
  2502. }
  2503. obs_data_t *obs_sceneitem_get_private_settings(obs_sceneitem_t *item)
  2504. {
  2505. if (!obs_ptr_valid(item, "obs_sceneitem_get_private_settings"))
  2506. return NULL;
  2507. obs_data_addref(item->private_settings);
  2508. return item->private_settings;
  2509. }
  2510. static inline void transform_val(struct vec2 *v2, struct matrix4 *transform)
  2511. {
  2512. struct vec3 v;
  2513. vec3_set(&v, v2->x, v2->y, 0.0f);
  2514. vec3_transform(&v, &v, transform);
  2515. v2->x = v.x;
  2516. v2->y = v.y;
  2517. }
  2518. static void get_ungrouped_transform(obs_sceneitem_t *group, struct vec2 *pos,
  2519. struct vec2 *scale, float *rot)
  2520. {
  2521. struct matrix4 transform;
  2522. struct matrix4 mat;
  2523. struct vec4 x_base;
  2524. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  2525. matrix4_copy(&transform, &group->draw_transform);
  2526. transform_val(pos, &transform);
  2527. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2528. vec4_set(&mat.x, scale->x, 0.0f, 0.0f, 0.0f);
  2529. vec4_set(&mat.y, 0.0f, scale->y, 0.0f, 0.0f);
  2530. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  2531. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2532. matrix4_mul(&mat, &mat, &transform);
  2533. scale->x = vec4_len(&mat.x) * (scale->x > 0.0f ? 1.0f : -1.0f);
  2534. scale->y = vec4_len(&mat.y) * (scale->y > 0.0f ? 1.0f : -1.0f);
  2535. *rot += group->rot;
  2536. }
  2537. static void remove_group_transform(obs_sceneitem_t *group,
  2538. obs_sceneitem_t *item)
  2539. {
  2540. obs_scene_t *parent = item->parent;
  2541. if (!parent || !group)
  2542. return;
  2543. get_ungrouped_transform(group, &item->pos, &item->scale, &item->rot);
  2544. update_item_transform(item, false);
  2545. }
  2546. static void apply_group_transform(obs_sceneitem_t *item, obs_sceneitem_t *group)
  2547. {
  2548. struct matrix4 transform;
  2549. struct matrix4 mat;
  2550. struct vec4 x_base;
  2551. vec4_set(&x_base, 1.0f, 0.0f, 0.0f, 0.0f);
  2552. matrix4_inv(&transform, &group->draw_transform);
  2553. transform_val(&item->pos, &transform);
  2554. vec4_set(&transform.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2555. vec4_set(&mat.x, item->scale.x, 0.0f, 0.0f, 0.0f);
  2556. vec4_set(&mat.y, 0.0f, item->scale.y, 0.0f, 0.0f);
  2557. vec4_set(&mat.z, 0.0f, 0.0f, 1.0f, 0.0f);
  2558. vec4_set(&mat.t, 0.0f, 0.0f, 0.0f, 1.0f);
  2559. matrix4_mul(&mat, &mat, &transform);
  2560. item->scale.x =
  2561. vec4_len(&mat.x) * (item->scale.x > 0.0f ? 1.0f : -1.0f);
  2562. item->scale.y =
  2563. vec4_len(&mat.y) * (item->scale.y > 0.0f ? 1.0f : -1.0f);
  2564. item->rot -= group->rot;
  2565. update_item_transform(item, false);
  2566. }
  2567. static bool resize_scene_base(obs_scene_t *scene, struct vec2 *minv,
  2568. struct vec2 *maxv, struct vec2 *scale)
  2569. {
  2570. vec2_set(minv, M_INFINITE, M_INFINITE);
  2571. vec2_set(maxv, -M_INFINITE, -M_INFINITE);
  2572. obs_sceneitem_t *item = scene->first_item;
  2573. if (!item) {
  2574. scene->cx = 0;
  2575. scene->cy = 0;
  2576. return false;
  2577. }
  2578. while (item) {
  2579. #define get_min_max(x_val, y_val) \
  2580. do { \
  2581. struct vec3 v; \
  2582. vec3_set(&v, x_val, y_val, 0.0f); \
  2583. vec3_transform(&v, &v, &item->box_transform); \
  2584. if (v.x < minv->x) \
  2585. minv->x = v.x; \
  2586. if (v.y < minv->y) \
  2587. minv->y = v.y; \
  2588. if (v.x > maxv->x) \
  2589. maxv->x = v.x; \
  2590. if (v.y > maxv->y) \
  2591. maxv->y = v.y; \
  2592. } while (false)
  2593. get_min_max(0.0f, 0.0f);
  2594. get_min_max(1.0f, 0.0f);
  2595. get_min_max(0.0f, 1.0f);
  2596. get_min_max(1.0f, 1.0f);
  2597. #undef get_min_max
  2598. item = item->next;
  2599. }
  2600. item = scene->first_item;
  2601. while (item) {
  2602. vec2_sub(&item->pos, &item->pos, minv);
  2603. update_item_transform(item, false);
  2604. item = item->next;
  2605. }
  2606. vec2_sub(scale, maxv, minv);
  2607. scene->cx = (uint32_t)ceilf(scale->x);
  2608. scene->cy = (uint32_t)ceilf(scale->y);
  2609. return true;
  2610. }
  2611. static void resize_scene(obs_scene_t *scene)
  2612. {
  2613. struct vec2 minv;
  2614. struct vec2 maxv;
  2615. struct vec2 scale;
  2616. resize_scene_base(scene, &minv, &maxv, &scale);
  2617. }
  2618. /* assumes group scene and parent scene is locked */
  2619. static void resize_group(obs_sceneitem_t *group)
  2620. {
  2621. obs_scene_t *scene = group->source->context.data;
  2622. struct vec2 minv;
  2623. struct vec2 maxv;
  2624. struct vec2 scale;
  2625. if (os_atomic_load_long(&group->defer_group_resize) > 0)
  2626. return;
  2627. if (!resize_scene_base(scene, &minv, &maxv, &scale))
  2628. return;
  2629. if (group->bounds_type == OBS_BOUNDS_NONE) {
  2630. struct vec2 new_pos;
  2631. if ((group->align & OBS_ALIGN_LEFT) != 0)
  2632. new_pos.x = minv.x;
  2633. else if ((group->align & OBS_ALIGN_RIGHT) != 0)
  2634. new_pos.x = maxv.x;
  2635. else
  2636. new_pos.x = (maxv.x - minv.x) * 0.5f + minv.x;
  2637. if ((group->align & OBS_ALIGN_TOP) != 0)
  2638. new_pos.y = minv.y;
  2639. else if ((group->align & OBS_ALIGN_BOTTOM) != 0)
  2640. new_pos.y = maxv.y;
  2641. else
  2642. new_pos.y = (maxv.y - minv.y) * 0.5f + minv.y;
  2643. transform_val(&new_pos, &group->draw_transform);
  2644. vec2_copy(&group->pos, &new_pos);
  2645. }
  2646. os_atomic_set_bool(&group->update_group_resize, false);
  2647. update_item_transform(group, false);
  2648. }
  2649. obs_sceneitem_t *obs_scene_add_group(obs_scene_t *scene, const char *name)
  2650. {
  2651. return obs_scene_insert_group(scene, name, NULL, 0);
  2652. }
  2653. obs_sceneitem_t *obs_scene_add_group2(obs_scene_t *scene, const char *name,
  2654. bool signal)
  2655. {
  2656. return obs_scene_insert_group2(scene, name, NULL, 0, signal);
  2657. }
  2658. obs_sceneitem_t *obs_scene_insert_group(obs_scene_t *scene, const char *name,
  2659. obs_sceneitem_t **items, size_t count)
  2660. {
  2661. if (!scene)
  2662. return NULL;
  2663. /* don't allow groups or sub-items of other groups */
  2664. for (size_t i = count; i > 0; i--) {
  2665. obs_sceneitem_t *item = items[i - 1];
  2666. if (item->parent != scene || item->is_group)
  2667. return NULL;
  2668. }
  2669. obs_scene_t *sub_scene = create_id("group", name);
  2670. obs_sceneitem_t *last_item = items ? items[count - 1] : NULL;
  2671. obs_sceneitem_t *item =
  2672. obs_scene_add_internal(scene, sub_scene->source, last_item);
  2673. obs_scene_release(sub_scene);
  2674. if (!items || !count)
  2675. return item;
  2676. /* ------------------------- */
  2677. full_lock(scene);
  2678. full_lock(sub_scene);
  2679. sub_scene->first_item = items[0];
  2680. for (size_t i = count; i > 0; i--) {
  2681. size_t idx = i - 1;
  2682. remove_group_transform(item, items[idx]);
  2683. detach_sceneitem(items[idx]);
  2684. }
  2685. for (size_t i = 0; i < count; i++) {
  2686. size_t idx = i;
  2687. if (idx != (count - 1)) {
  2688. size_t next_idx = idx + 1;
  2689. items[idx]->next = items[next_idx];
  2690. items[next_idx]->prev = items[idx];
  2691. } else {
  2692. items[idx]->next = NULL;
  2693. }
  2694. items[idx]->parent = sub_scene;
  2695. apply_group_transform(items[idx], item);
  2696. }
  2697. items[0]->prev = NULL;
  2698. resize_group(item);
  2699. full_unlock(sub_scene);
  2700. full_unlock(scene);
  2701. struct calldata params;
  2702. uint8_t stack[128];
  2703. calldata_init_fixed(&params, stack, sizeof(stack));
  2704. calldata_set_ptr(&params, "scene", scene);
  2705. calldata_set_ptr(&params, "item", item);
  2706. signal_handler_signal(scene->source->context.signals, "item_add",
  2707. &params);
  2708. /* ------------------------- */
  2709. return item;
  2710. }
  2711. obs_sceneitem_t *obs_scene_insert_group2(obs_scene_t *scene, const char *name,
  2712. obs_sceneitem_t **items, size_t count,
  2713. bool signal)
  2714. {
  2715. obs_sceneitem_t *item =
  2716. obs_scene_insert_group(scene, name, items, count);
  2717. if (signal && item)
  2718. signal_refresh(scene);
  2719. return item;
  2720. }
  2721. obs_sceneitem_t *obs_scene_get_group(obs_scene_t *scene, const char *name)
  2722. {
  2723. if (!scene || !name || !*name) {
  2724. return NULL;
  2725. }
  2726. obs_sceneitem_t *group = NULL;
  2727. obs_sceneitem_t *item;
  2728. full_lock(scene);
  2729. item = scene->first_item;
  2730. while (item) {
  2731. if (item->is_group && item->source->context.name) {
  2732. if (strcmp(item->source->context.name, name) == 0) {
  2733. group = item;
  2734. break;
  2735. }
  2736. }
  2737. item = item->next;
  2738. }
  2739. full_unlock(scene);
  2740. return group;
  2741. }
  2742. bool obs_sceneitem_is_group(obs_sceneitem_t *item)
  2743. {
  2744. return item && item->is_group;
  2745. }
  2746. obs_scene_t *obs_sceneitem_group_get_scene(const obs_sceneitem_t *item)
  2747. {
  2748. return (item && item->is_group) ? item->source->context.data : NULL;
  2749. }
  2750. void obs_sceneitem_group_ungroup(obs_sceneitem_t *item)
  2751. {
  2752. if (!item || !item->is_group)
  2753. return;
  2754. obs_scene_t *scene = item->parent;
  2755. obs_scene_t *subscene = item->source->context.data;
  2756. obs_sceneitem_t *insert_after = item;
  2757. obs_sceneitem_t *first;
  2758. obs_sceneitem_t *last;
  2759. signal_item_remove(item);
  2760. full_lock(scene);
  2761. /* ------------------------- */
  2762. full_lock(subscene);
  2763. first = subscene->first_item;
  2764. last = first;
  2765. while (last) {
  2766. obs_sceneitem_t *dst;
  2767. remove_group_transform(item, last);
  2768. dst = obs_scene_add_internal(scene, last->source, insert_after);
  2769. duplicate_item_data(dst, last, true, true, true);
  2770. apply_group_transform(last, item);
  2771. if (!last->next)
  2772. break;
  2773. insert_after = dst;
  2774. last = last->next;
  2775. }
  2776. full_unlock(subscene);
  2777. /* ------------------------- */
  2778. detach_sceneitem(item);
  2779. full_unlock(scene);
  2780. obs_sceneitem_release(item);
  2781. }
  2782. void obs_sceneitem_group_ungroup2(obs_sceneitem_t *item, bool signal)
  2783. {
  2784. obs_scene_t *scene = item->parent;
  2785. obs_sceneitem_group_ungroup(item);
  2786. if (signal)
  2787. signal_refresh(scene);
  2788. }
  2789. void obs_sceneitem_group_add_item(obs_sceneitem_t *group, obs_sceneitem_t *item)
  2790. {
  2791. if (!group || !group->is_group || !item)
  2792. return;
  2793. obs_scene_t *scene = group->parent;
  2794. obs_scene_t *groupscene = group->source->context.data;
  2795. if (item->parent != scene)
  2796. return;
  2797. if (item->parent == groupscene)
  2798. return;
  2799. /* ------------------------- */
  2800. full_lock(scene);
  2801. full_lock(groupscene);
  2802. remove_group_transform(group, item);
  2803. detach_sceneitem(item);
  2804. attach_sceneitem(groupscene, item, NULL);
  2805. apply_group_transform(item, group);
  2806. resize_group(group);
  2807. full_unlock(groupscene);
  2808. full_unlock(scene);
  2809. /* ------------------------- */
  2810. signal_refresh(scene);
  2811. }
  2812. void obs_sceneitem_group_remove_item(obs_sceneitem_t *group,
  2813. obs_sceneitem_t *item)
  2814. {
  2815. if (!item || !group || !group->is_group)
  2816. return;
  2817. obs_scene_t *groupscene = item->parent;
  2818. obs_scene_t *scene = group->parent;
  2819. /* ------------------------- */
  2820. full_lock(scene);
  2821. full_lock(groupscene);
  2822. remove_group_transform(group, item);
  2823. detach_sceneitem(item);
  2824. attach_sceneitem(scene, item, NULL);
  2825. resize_group(group);
  2826. full_unlock(groupscene);
  2827. full_unlock(scene);
  2828. /* ------------------------- */
  2829. signal_refresh(scene);
  2830. }
  2831. static void
  2832. build_current_order_info(obs_scene_t *scene,
  2833. struct obs_sceneitem_order_info **items_out,
  2834. size_t *size_out)
  2835. {
  2836. DARRAY(struct obs_sceneitem_order_info) items;
  2837. da_init(items);
  2838. obs_sceneitem_t *item = scene->first_item;
  2839. while (item) {
  2840. struct obs_sceneitem_order_info info = {0};
  2841. info.item = item;
  2842. da_push_back(items, &info);
  2843. if (item->is_group) {
  2844. obs_scene_t *sub_scene = item->source->context.data;
  2845. full_lock(sub_scene);
  2846. obs_sceneitem_t *sub_item = sub_scene->first_item;
  2847. while (sub_item) {
  2848. info.group = item;
  2849. info.item = sub_item;
  2850. da_push_back(items, &info);
  2851. sub_item = sub_item->next;
  2852. }
  2853. full_unlock(sub_scene);
  2854. }
  2855. item = item->next;
  2856. }
  2857. *items_out = items.array;
  2858. *size_out = items.num;
  2859. }
  2860. static bool sceneitems_match2(obs_scene_t *scene,
  2861. struct obs_sceneitem_order_info *items,
  2862. size_t size)
  2863. {
  2864. struct obs_sceneitem_order_info *cur_items;
  2865. size_t cur_size;
  2866. build_current_order_info(scene, &cur_items, &cur_size);
  2867. if (cur_size != size) {
  2868. bfree(cur_items);
  2869. return false;
  2870. }
  2871. for (size_t i = 0; i < size; i++) {
  2872. struct obs_sceneitem_order_info *new = &items[i];
  2873. struct obs_sceneitem_order_info *old = &cur_items[i];
  2874. if (new->group != old->group || new->item != old->item) {
  2875. bfree(cur_items);
  2876. return false;
  2877. }
  2878. }
  2879. bfree(cur_items);
  2880. return true;
  2881. }
  2882. static obs_sceneitem_t *
  2883. get_sceneitem_parent_group(obs_scene_t *scene, obs_sceneitem_t *group_subitem)
  2884. {
  2885. if (group_subitem->is_group)
  2886. return NULL;
  2887. obs_sceneitem_t *item = scene->first_item;
  2888. while (item) {
  2889. if (item->is_group &&
  2890. item->source->context.data == group_subitem->parent)
  2891. return item;
  2892. item = item->next;
  2893. }
  2894. return NULL;
  2895. }
  2896. bool obs_scene_reorder_items2(obs_scene_t *scene,
  2897. struct obs_sceneitem_order_info *item_order,
  2898. size_t item_order_size)
  2899. {
  2900. if (!scene || !item_order_size || !item_order)
  2901. return false;
  2902. scene = obs_scene_get_ref(scene);
  2903. if (!scene)
  2904. return false;
  2905. full_lock(scene);
  2906. if (sceneitems_match2(scene, item_order, item_order_size)) {
  2907. full_unlock(scene);
  2908. obs_scene_release(scene);
  2909. return false;
  2910. }
  2911. for (size_t i = 0; i < item_order_size; i++) {
  2912. struct obs_sceneitem_order_info *info = &item_order[i];
  2913. if (!info->item->is_group) {
  2914. obs_sceneitem_t *group =
  2915. get_sceneitem_parent_group(scene, info->item);
  2916. remove_group_transform(group, info->item);
  2917. }
  2918. }
  2919. scene->first_item = item_order[0].item;
  2920. obs_sceneitem_t *prev = NULL;
  2921. for (size_t i = 0; i < item_order_size; i++) {
  2922. struct obs_sceneitem_order_info *info = &item_order[i];
  2923. obs_sceneitem_t *item = info->item;
  2924. if (info->item->is_group) {
  2925. obs_sceneitem_t *sub_prev = NULL;
  2926. obs_scene_t *sub_scene =
  2927. info->item->source->context.data;
  2928. sub_scene->first_item = NULL;
  2929. obs_scene_addref(sub_scene);
  2930. full_lock(sub_scene);
  2931. for (i++; i < item_order_size; i++) {
  2932. struct obs_sceneitem_order_info *sub_info =
  2933. &item_order[i];
  2934. obs_sceneitem_t *sub_item = sub_info->item;
  2935. if (sub_info->group != info->item) {
  2936. i--;
  2937. break;
  2938. }
  2939. if (!sub_scene->first_item)
  2940. sub_scene->first_item = sub_item;
  2941. sub_item->prev = sub_prev;
  2942. sub_item->next = NULL;
  2943. sub_item->parent = sub_scene;
  2944. if (sub_prev)
  2945. sub_prev->next = sub_item;
  2946. apply_group_transform(sub_info->item,
  2947. sub_info->group);
  2948. sub_prev = sub_item;
  2949. }
  2950. resize_group(info->item);
  2951. full_unlock(sub_scene);
  2952. obs_scene_release(sub_scene);
  2953. }
  2954. item->prev = prev;
  2955. item->next = NULL;
  2956. item->parent = scene;
  2957. if (prev)
  2958. prev->next = item;
  2959. prev = item;
  2960. }
  2961. full_unlock(scene);
  2962. signal_reorder(scene->first_item);
  2963. obs_scene_release(scene);
  2964. return true;
  2965. }
  2966. obs_sceneitem_t *obs_sceneitem_get_group(obs_scene_t *scene,
  2967. obs_sceneitem_t *group_subitem)
  2968. {
  2969. if (!scene || !group_subitem || group_subitem->is_group)
  2970. return NULL;
  2971. full_lock(scene);
  2972. obs_sceneitem_t *group =
  2973. get_sceneitem_parent_group(scene, group_subitem);
  2974. full_unlock(scene);
  2975. return group;
  2976. }
  2977. bool obs_source_is_group(const obs_source_t *source)
  2978. {
  2979. return source && strcmp(source->info.id, group_info.id) == 0;
  2980. }
  2981. bool obs_source_is_scene(const obs_source_t *source)
  2982. {
  2983. return source && strcmp(source->info.id, scene_info.id) == 0;
  2984. }
  2985. bool obs_scene_is_group(const obs_scene_t *scene)
  2986. {
  2987. return scene ? scene->is_group : false;
  2988. }
  2989. void obs_sceneitem_group_enum_items(obs_sceneitem_t *group,
  2990. bool (*callback)(obs_scene_t *,
  2991. obs_sceneitem_t *, void *),
  2992. void *param)
  2993. {
  2994. if (!group || !group->is_group)
  2995. return;
  2996. obs_scene_t *scene = group->source->context.data;
  2997. if (scene)
  2998. obs_scene_enum_items(scene, callback, param);
  2999. }
  3000. void obs_sceneitem_force_update_transform(obs_sceneitem_t *item)
  3001. {
  3002. if (!item)
  3003. return;
  3004. if (os_atomic_set_bool(&item->update_transform, false))
  3005. update_item_transform(item, false);
  3006. }
  3007. void obs_sceneitem_set_show_transition(obs_sceneitem_t *item,
  3008. obs_source_t *transition)
  3009. {
  3010. if (!item)
  3011. return;
  3012. if (item->show_transition)
  3013. obs_source_release(item->show_transition);
  3014. item->show_transition = obs_source_get_ref(transition);
  3015. }
  3016. void obs_sceneitem_set_show_transition_duration(obs_sceneitem_t *item,
  3017. uint32_t duration_ms)
  3018. {
  3019. if (!item)
  3020. return;
  3021. item->show_transition_duration = duration_ms;
  3022. }
  3023. obs_source_t *obs_sceneitem_get_show_transition(obs_sceneitem_t *item)
  3024. {
  3025. if (!item)
  3026. return NULL;
  3027. return item->show_transition;
  3028. }
  3029. uint32_t obs_sceneitem_get_show_transition_duration(obs_sceneitem_t *item)
  3030. {
  3031. if (!item)
  3032. return 0;
  3033. return item->show_transition_duration;
  3034. }
  3035. void obs_sceneitem_set_hide_transition(obs_sceneitem_t *item,
  3036. obs_source_t *transition)
  3037. {
  3038. if (!item)
  3039. return;
  3040. if (item->hide_transition)
  3041. obs_source_release(item->hide_transition);
  3042. item->hide_transition = obs_source_get_ref(transition);
  3043. }
  3044. void obs_sceneitem_set_hide_transition_duration(obs_sceneitem_t *item,
  3045. uint32_t duration_ms)
  3046. {
  3047. if (!item)
  3048. return;
  3049. item->hide_transition_duration = duration_ms;
  3050. }
  3051. obs_source_t *obs_sceneitem_get_hide_transition(obs_sceneitem_t *item)
  3052. {
  3053. if (!item)
  3054. return NULL;
  3055. return item->hide_transition;
  3056. }
  3057. uint32_t obs_sceneitem_get_hide_transition_duration(obs_sceneitem_t *item)
  3058. {
  3059. if (!item)
  3060. return 0;
  3061. return item->hide_transition_duration;
  3062. }
  3063. void obs_sceneitem_set_transition(obs_sceneitem_t *item, bool show,
  3064. obs_source_t *transition)
  3065. {
  3066. if (!item)
  3067. return;
  3068. obs_source_t **target = show ? &item->show_transition
  3069. : &item->hide_transition;
  3070. if (*target)
  3071. obs_source_release(*target);
  3072. *target = obs_source_get_ref(transition);
  3073. }
  3074. obs_source_t *obs_sceneitem_get_transition(obs_sceneitem_t *item, bool show)
  3075. {
  3076. if (!item)
  3077. return NULL;
  3078. return show ? item->show_transition : item->hide_transition;
  3079. }
  3080. void obs_sceneitem_set_transition_duration(obs_sceneitem_t *item, bool show,
  3081. uint32_t duration_ms)
  3082. {
  3083. if (!item)
  3084. return;
  3085. if (show)
  3086. item->show_transition_duration = duration_ms;
  3087. else
  3088. item->hide_transition_duration = duration_ms;
  3089. }
  3090. uint32_t obs_sceneitem_get_transition_duration(obs_sceneitem_t *item, bool show)
  3091. {
  3092. if (!item)
  3093. return 0;
  3094. return show ? item->show_transition_duration
  3095. : item->hide_transition_duration;
  3096. }
  3097. void obs_sceneitem_transition_stop(void *data, calldata_t *calldata)
  3098. {
  3099. obs_source_t *parent = data;
  3100. obs_source_t *transition;
  3101. calldata_get_ptr(calldata, "source", &transition);
  3102. obs_source_remove_active_child(parent, transition);
  3103. signal_handler_t *sh = obs_source_get_signal_handler(transition);
  3104. if (sh)
  3105. signal_handler_disconnect(sh, "transition_stop",
  3106. obs_sceneitem_transition_stop,
  3107. parent);
  3108. }
  3109. void obs_sceneitem_do_transition(obs_sceneitem_t *item, bool visible)
  3110. {
  3111. if (!item)
  3112. return;
  3113. if (transition_active(item->show_transition))
  3114. obs_transition_force_stop(item->show_transition);
  3115. if (transition_active(item->hide_transition))
  3116. obs_transition_force_stop(item->hide_transition);
  3117. obs_source_t *transition = obs_sceneitem_get_transition(item, visible);
  3118. if (!transition)
  3119. return;
  3120. int duration =
  3121. (int)obs_sceneitem_get_transition_duration(item, visible);
  3122. const int cx = obs_source_get_width(item->source);
  3123. const int cy = obs_source_get_height(item->source);
  3124. obs_transition_set_size(transition, cx, cy);
  3125. obs_transition_set_alignment(transition, OBS_ALIGN_CENTER);
  3126. obs_transition_set_scale_type(transition, OBS_TRANSITION_SCALE_ASPECT);
  3127. if (duration == 0)
  3128. duration = 300;
  3129. obs_scene_t *scene = obs_sceneitem_get_scene(item);
  3130. obs_source_t *parent = obs_scene_get_source(scene);
  3131. obs_source_add_active_child(parent, transition);
  3132. signal_handler_t *sh = obs_source_get_signal_handler(transition);
  3133. if (sh)
  3134. signal_handler_connect(sh, "transition_stop",
  3135. obs_sceneitem_transition_stop, parent);
  3136. if (!visible) {
  3137. obs_transition_set(transition, item->source);
  3138. obs_transition_start(transition, OBS_TRANSITION_MODE_AUTO,
  3139. duration, NULL);
  3140. } else {
  3141. obs_transition_set(transition, NULL);
  3142. obs_transition_start(transition, OBS_TRANSITION_MODE_AUTO,
  3143. duration, item->source);
  3144. }
  3145. }
  3146. void obs_sceneitem_transition_load(struct obs_scene_item *item,
  3147. obs_data_t *data, bool show)
  3148. {
  3149. if (!item || !data)
  3150. return;
  3151. const char *id = obs_data_get_string(data, "id");
  3152. if (id && strlen(id)) {
  3153. const char *tn = obs_data_get_string(data, "name");
  3154. obs_data_t *s = obs_data_get_obj(data, "transition");
  3155. obs_source_t *t = obs_source_create_private(id, tn, s);
  3156. obs_sceneitem_set_transition(item, show, t);
  3157. obs_source_release(t);
  3158. obs_data_release(s);
  3159. } else {
  3160. obs_sceneitem_set_transition(item, show, NULL);
  3161. }
  3162. obs_sceneitem_set_transition_duration(
  3163. item, show, (uint32_t)obs_data_get_int(data, "duration"));
  3164. }
  3165. obs_data_t *obs_sceneitem_transition_save(struct obs_scene_item *item,
  3166. bool show)
  3167. {
  3168. obs_data_t *data = obs_data_create();
  3169. struct obs_source *transition = show ? item->show_transition
  3170. : item->hide_transition;
  3171. if (transition) {
  3172. obs_data_set_string(data, "id",
  3173. obs_source_get_unversioned_id(transition));
  3174. obs_data_set_string(data, "versioned_id",
  3175. obs_source_get_id(transition));
  3176. obs_data_set_string(data, "name",
  3177. obs_source_get_name(transition));
  3178. obs_data_t *s = obs_source_get_settings(transition);
  3179. obs_data_set_obj(data, "transition", s);
  3180. obs_data_release(s);
  3181. }
  3182. obs_data_set_int(data, "duration",
  3183. show ? item->show_transition_duration
  3184. : item->hide_transition_duration);
  3185. return data;
  3186. }
  3187. void obs_scene_prune_sources(obs_scene_t *scene)
  3188. {
  3189. DARRAY(struct obs_scene_item *) remove_items;
  3190. da_init(remove_items);
  3191. video_lock(scene);
  3192. update_transforms_and_prune_sources(scene, &remove_items.da, NULL);
  3193. video_unlock(scene);
  3194. for (size_t i = 0; i < remove_items.num; i++)
  3195. obs_sceneitem_release(remove_items.array[i]);
  3196. da_free(remove_items);
  3197. }