d3d8-capture.cpp 8.2 KB

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  1. #include <dxgi.h>
  2. #include "../d3d8-api/d3d8.h"
  3. #include "graphics-hook.h"
  4. #include "../funchook.h"
  5. typedef HRESULT(STDMETHODCALLTYPE *reset_t)(IDirect3DDevice8 *,
  6. D3DPRESENT_PARAMETERS *);
  7. typedef HRESULT(STDMETHODCALLTYPE *present_t)(IDirect3DDevice8 *, CONST RECT *,
  8. CONST RECT *, HWND,
  9. CONST RGNDATA *);
  10. static struct func_hook present;
  11. static struct func_hook reset;
  12. struct d3d8_data {
  13. HMODULE d3d8;
  14. uint32_t cx;
  15. uint32_t cy;
  16. D3DFORMAT d3d8_format;
  17. DXGI_FORMAT dxgi_format;
  18. struct shmem_data *shmem_info;
  19. HWND window;
  20. uint32_t pitch;
  21. IDirect3DSurface8 *copy_surfaces[NUM_BUFFERS];
  22. bool surface_locked[NUM_BUFFERS];
  23. int cur_surface;
  24. int copy_wait;
  25. };
  26. static d3d8_data data = {};
  27. static DXGI_FORMAT d3d8_to_dxgi_format(D3DFORMAT format)
  28. {
  29. switch ((unsigned long)format) {
  30. case D3DFMT_X1R5G5B5:
  31. case D3DFMT_A1R5G5B5:
  32. return DXGI_FORMAT_B5G5R5A1_UNORM;
  33. case D3DFMT_R5G6B5:
  34. return DXGI_FORMAT_B5G6R5_UNORM;
  35. case D3DFMT_A8R8G8B8:
  36. return DXGI_FORMAT_B8G8R8A8_UNORM;
  37. case D3DFMT_X8R8G8B8:
  38. return DXGI_FORMAT_B8G8R8X8_UNORM;
  39. }
  40. return DXGI_FORMAT_UNKNOWN;
  41. }
  42. static IDirect3DSurface8 *d3d8_get_backbuffer(IDirect3DDevice8 *device)
  43. {
  44. IDirect3DSurface8 *backbuffer;
  45. HRESULT hr;
  46. hr = device->GetRenderTarget(&backbuffer);
  47. if (FAILED(hr)) {
  48. hlog_hr("d3d8_get_backbuffer: Failed to get backbuffer", hr);
  49. backbuffer = nullptr;
  50. }
  51. return backbuffer;
  52. }
  53. static bool d3d8_get_window_handle(IDirect3DDevice8 *device)
  54. {
  55. D3DDEVICE_CREATION_PARAMETERS parameters;
  56. HRESULT hr;
  57. hr = device->GetCreationParameters(&parameters);
  58. if (FAILED(hr)) {
  59. hlog_hr("d3d8_get_window_handle: Failed to get "
  60. "device creation parameters",
  61. hr);
  62. return false;
  63. }
  64. data.window = parameters.hFocusWindow;
  65. return true;
  66. }
  67. static bool d3d8_init_format_backbuffer(IDirect3DDevice8 *device)
  68. {
  69. IDirect3DSurface8 *backbuffer;
  70. D3DSURFACE_DESC desc;
  71. HRESULT hr;
  72. if (!d3d8_get_window_handle(device))
  73. return false;
  74. backbuffer = d3d8_get_backbuffer(device);
  75. if (!backbuffer)
  76. return false;
  77. hr = backbuffer->GetDesc(&desc);
  78. backbuffer->Release();
  79. if (FAILED(hr)) {
  80. hlog_hr("d3d8_init_format_backbuffer: Failed to get "
  81. "backbuffer descriptor",
  82. hr);
  83. return false;
  84. }
  85. data.d3d8_format = desc.Format;
  86. data.dxgi_format = d3d8_to_dxgi_format(desc.Format);
  87. data.cx = desc.Width;
  88. data.cy = desc.Height;
  89. return true;
  90. }
  91. static bool d3d8_shmem_init_buffer(IDirect3DDevice8 *device, int idx)
  92. {
  93. HRESULT hr;
  94. hr = device->CreateImageSurface(data.cx, data.cy, data.d3d8_format,
  95. &data.copy_surfaces[idx]);
  96. if (FAILED(hr)) {
  97. hlog_hr("d3d8_shmem_init_buffer: Failed to create surface", hr);
  98. return false;
  99. }
  100. if (idx == 0) {
  101. D3DLOCKED_RECT rect;
  102. hr = data.copy_surfaces[0]->LockRect(&rect, nullptr,
  103. D3DLOCK_READONLY);
  104. if (FAILED(hr)) {
  105. hlog_hr("d3d8_shmem_init_buffer: Failed to lock buffer",
  106. hr);
  107. return false;
  108. }
  109. data.pitch = rect.Pitch;
  110. data.copy_surfaces[0]->UnlockRect();
  111. }
  112. return true;
  113. }
  114. static bool d3d8_shmem_init(IDirect3DDevice8 *device)
  115. {
  116. for (int i = 0; i < NUM_BUFFERS; i++) {
  117. if (!d3d8_shmem_init_buffer(device, i)) {
  118. return false;
  119. }
  120. }
  121. if (!capture_init_shmem(&data.shmem_info, data.window, data.cx, data.cy,
  122. data.cx, data.cy, data.pitch, data.dxgi_format,
  123. false)) {
  124. return false;
  125. }
  126. hlog("d3d8 memory capture successful");
  127. return true;
  128. }
  129. static void d3d8_free()
  130. {
  131. capture_free();
  132. for (size_t i = 0; i < NUM_BUFFERS; i++) {
  133. if (data.copy_surfaces[i]) {
  134. if (data.surface_locked[i])
  135. data.copy_surfaces[i]->UnlockRect();
  136. data.copy_surfaces[i]->Release();
  137. }
  138. }
  139. memset(&data, 0, sizeof(data));
  140. hlog("----------------- d3d8 capture freed -----------------");
  141. }
  142. static void d3d8_init(IDirect3DDevice8 *device)
  143. {
  144. data.d3d8 = get_system_module("d3d8.dll");
  145. if (!d3d8_init_format_backbuffer(device))
  146. return;
  147. if (!d3d8_shmem_init(device))
  148. d3d8_free();
  149. }
  150. static void d3d8_shmem_capture_copy(int idx)
  151. {
  152. IDirect3DSurface8 *target = data.copy_surfaces[idx];
  153. D3DLOCKED_RECT rect;
  154. HRESULT hr;
  155. if (data.surface_locked[idx])
  156. return;
  157. hr = target->LockRect(&rect, nullptr, D3DLOCK_READONLY);
  158. if (SUCCEEDED(hr)) {
  159. shmem_copy_data(idx, rect.pBits);
  160. }
  161. }
  162. static void d3d8_shmem_capture(IDirect3DDevice8 *device,
  163. IDirect3DSurface8 *backbuffer)
  164. {
  165. int cur_surface;
  166. int next_surface;
  167. HRESULT hr;
  168. cur_surface = data.cur_surface;
  169. next_surface = (cur_surface == NUM_BUFFERS - 1) ? 0 : cur_surface + 1;
  170. if (data.copy_wait < NUM_BUFFERS - 1) {
  171. data.copy_wait++;
  172. } else {
  173. IDirect3DSurface8 *src = backbuffer;
  174. IDirect3DSurface8 *dst = data.copy_surfaces[cur_surface];
  175. if (shmem_texture_data_lock(next_surface)) {
  176. dst->UnlockRect();
  177. data.surface_locked[next_surface] = false;
  178. shmem_texture_data_unlock(next_surface);
  179. }
  180. hr = device->CopyRects(src, nullptr, 0, dst, nullptr);
  181. if (SUCCEEDED(hr)) {
  182. d3d8_shmem_capture_copy(cur_surface);
  183. }
  184. }
  185. data.cur_surface = next_surface;
  186. }
  187. static void d3d8_capture(IDirect3DDevice8 *device,
  188. IDirect3DSurface8 *backbuffer)
  189. {
  190. if (capture_should_stop()) {
  191. d3d8_free();
  192. }
  193. if (capture_should_init()) {
  194. d3d8_init(device);
  195. }
  196. if (capture_ready()) {
  197. d3d8_shmem_capture(device, backbuffer);
  198. }
  199. }
  200. static HRESULT STDMETHODCALLTYPE hook_reset(IDirect3DDevice8 *device,
  201. D3DPRESENT_PARAMETERS *parameters)
  202. {
  203. HRESULT hr;
  204. if (capture_active())
  205. d3d8_free();
  206. unhook(&reset);
  207. reset_t call = (reset_t)reset.call_addr;
  208. hr = call(device, parameters);
  209. rehook(&reset);
  210. return hr;
  211. }
  212. static bool hooked_reset = false;
  213. static void setup_reset_hooks(IDirect3DDevice8 *device)
  214. {
  215. uintptr_t *vtable = *(uintptr_t **)device;
  216. hook_init(&reset, (void *)vtable[14], (void *)hook_reset,
  217. "IDirect3DDevice8::Reset");
  218. rehook(&reset);
  219. hooked_reset = true;
  220. }
  221. static HRESULT STDMETHODCALLTYPE hook_present(IDirect3DDevice8 *device,
  222. CONST RECT *src_rect,
  223. CONST RECT *dst_rect,
  224. HWND override_window,
  225. CONST RGNDATA *dirty_region)
  226. {
  227. IDirect3DSurface8 *backbuffer;
  228. HRESULT hr;
  229. if (!hooked_reset)
  230. setup_reset_hooks(device);
  231. backbuffer = d3d8_get_backbuffer(device);
  232. if (backbuffer) {
  233. d3d8_capture(device, backbuffer);
  234. backbuffer->Release();
  235. }
  236. unhook(&present);
  237. present_t call = (present_t)present.call_addr;
  238. hr = call(device, src_rect, dst_rect, override_window, dirty_region);
  239. rehook(&present);
  240. return hr;
  241. }
  242. typedef IDirect3D8 *(WINAPI *d3d8create_t)(UINT);
  243. static bool manually_get_d3d8_present_addr(HMODULE d3d8_module,
  244. void **present_addr)
  245. {
  246. d3d8create_t create;
  247. D3DPRESENT_PARAMETERS pp;
  248. HRESULT hr;
  249. IDirect3DDevice8 *device;
  250. IDirect3D8 *d3d8;
  251. hlog("D3D8 value invalid, manually obtaining");
  252. create = (d3d8create_t)GetProcAddress(d3d8_module, "Direct3DCreate8");
  253. if (!create) {
  254. hlog("Failed to load Direct3DCreate8");
  255. return false;
  256. }
  257. d3d8 = create(D3D_SDK_VERSION);
  258. if (!d3d8) {
  259. hlog("Failed to create D3D8 context");
  260. return false;
  261. }
  262. memset(&pp, 0, sizeof(pp));
  263. pp.Windowed = true;
  264. pp.SwapEffect = D3DSWAPEFFECT_FLIP;
  265. pp.BackBufferFormat = D3DFMT_A8R8G8B8;
  266. pp.BackBufferWidth = 2;
  267. pp.BackBufferHeight = 2;
  268. pp.BackBufferCount = 1;
  269. pp.hDeviceWindow = dummy_window;
  270. hr = d3d8->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL,
  271. dummy_window,
  272. D3DCREATE_HARDWARE_VERTEXPROCESSING, &pp,
  273. &device);
  274. d3d8->Release();
  275. if (SUCCEEDED(hr)) {
  276. uintptr_t *vtable = *(uintptr_t **)device;
  277. *present_addr = (void *)vtable[15];
  278. device->Release();
  279. } else {
  280. hlog("Failed to create D3D8 device");
  281. return false;
  282. }
  283. return true;
  284. }
  285. bool hook_d3d8(void)
  286. {
  287. HMODULE d3d8_module = get_system_module("d3d8.dll");
  288. uint32_t d3d8_size;
  289. void *present_addr = nullptr;
  290. if (!d3d8_module) {
  291. return false;
  292. }
  293. d3d8_size = module_size(d3d8_module);
  294. if (global_hook_info->offsets.d3d8.present < d3d8_size) {
  295. present_addr = get_offset_addr(
  296. d3d8_module, global_hook_info->offsets.d3d8.present);
  297. } else {
  298. if (!dummy_window) {
  299. return false;
  300. }
  301. if (!manually_get_d3d8_present_addr(d3d8_module,
  302. &present_addr)) {
  303. hlog("Failed to get D3D8 value");
  304. return true;
  305. }
  306. }
  307. if (!present_addr) {
  308. hlog("Invalid D3D8 value");
  309. return true;
  310. }
  311. hook_init(&present, present_addr, (void *)hook_present,
  312. "IDirect3DDevice8::Present");
  313. rehook(&present);
  314. hlog("Hooked D3D8");
  315. return true;
  316. }