d3d11-texture2d.cpp 8.4 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include <util/base.h>
  15. #include "d3d11-subsystem.hpp"
  16. void gs_texture_2d::InitSRD(vector<D3D11_SUBRESOURCE_DATA> &srd)
  17. {
  18. uint32_t rowSizeBytes = width * gs_get_format_bpp(format);
  19. uint32_t texSizeBytes = height * rowSizeBytes / 8;
  20. size_t textures = type == GS_TEXTURE_2D ? 1 : 6;
  21. uint32_t actual_levels = levels;
  22. size_t curTex = 0;
  23. if (!actual_levels)
  24. actual_levels = gs_get_total_levels(width, height);
  25. rowSizeBytes /= 8;
  26. for (size_t i = 0; i < textures; i++) {
  27. uint32_t newRowSize = rowSizeBytes;
  28. uint32_t newTexSize = texSizeBytes;
  29. for (uint32_t j = 0; j < actual_levels; j++) {
  30. D3D11_SUBRESOURCE_DATA newSRD;
  31. newSRD.pSysMem = data[curTex++].data();
  32. newSRD.SysMemPitch = newRowSize;
  33. newSRD.SysMemSlicePitch = newTexSize;
  34. srd.push_back(newSRD);
  35. newRowSize /= 2;
  36. newTexSize /= 4;
  37. }
  38. }
  39. }
  40. void gs_texture_2d::BackupTexture(const uint8_t **data)
  41. {
  42. this->data.resize(levels);
  43. uint32_t w = width;
  44. uint32_t h = height;
  45. uint32_t bbp = gs_get_format_bpp(format);
  46. for (uint32_t i = 0; i < levels; i++) {
  47. if (!data[i])
  48. break;
  49. uint32_t texSize = bbp * w * h / 8;
  50. this->data[i].resize(texSize);
  51. vector<uint8_t> &subData = this->data[i];
  52. memcpy(&subData[0], data[i], texSize);
  53. w /= 2;
  54. h /= 2;
  55. }
  56. }
  57. void gs_texture_2d::GetSharedHandle(IDXGIResource *dxgi_res)
  58. {
  59. HANDLE handle;
  60. HRESULT hr;
  61. hr = dxgi_res->GetSharedHandle(&handle);
  62. if (FAILED(hr)) {
  63. blog(LOG_WARNING,
  64. "GetSharedHandle: Failed to "
  65. "get shared handle: %08lX",
  66. hr);
  67. } else {
  68. sharedHandle = (uint32_t)(uintptr_t)handle;
  69. }
  70. }
  71. void gs_texture_2d::InitTexture(const uint8_t **data)
  72. {
  73. HRESULT hr;
  74. memset(&td, 0, sizeof(td));
  75. td.Width = width;
  76. td.Height = height;
  77. td.MipLevels = genMipmaps ? 0 : levels;
  78. td.ArraySize = type == GS_TEXTURE_CUBE ? 6 : 1;
  79. td.Format = nv12 ? DXGI_FORMAT_NV12 : dxgiFormat;
  80. td.BindFlags = D3D11_BIND_SHADER_RESOURCE;
  81. td.SampleDesc.Count = 1;
  82. td.CPUAccessFlags = isDynamic ? D3D11_CPU_ACCESS_WRITE : 0;
  83. td.Usage = isDynamic ? D3D11_USAGE_DYNAMIC : D3D11_USAGE_DEFAULT;
  84. if (type == GS_TEXTURE_CUBE)
  85. td.MiscFlags |= D3D11_RESOURCE_MISC_TEXTURECUBE;
  86. if (isRenderTarget || isGDICompatible)
  87. td.BindFlags |= D3D11_BIND_RENDER_TARGET;
  88. if (isGDICompatible)
  89. td.MiscFlags |= D3D11_RESOURCE_MISC_GDI_COMPATIBLE;
  90. if ((flags & GS_SHARED_KM_TEX) != 0)
  91. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED_KEYEDMUTEX;
  92. else if ((flags & GS_SHARED_TEX) != 0)
  93. td.MiscFlags |= D3D11_RESOURCE_MISC_SHARED;
  94. if (data) {
  95. BackupTexture(data);
  96. InitSRD(srd);
  97. }
  98. hr = device->device->CreateTexture2D(&td, data ? srd.data() : NULL,
  99. texture.Assign());
  100. if (FAILED(hr))
  101. throw HRError("Failed to create 2D texture", hr);
  102. if (isGDICompatible) {
  103. hr = texture->QueryInterface(__uuidof(IDXGISurface1),
  104. (void **)gdiSurface.Assign());
  105. if (FAILED(hr))
  106. throw HRError("Failed to create GDI surface", hr);
  107. }
  108. if (isShared) {
  109. ComPtr<IDXGIResource> dxgi_res;
  110. texture->SetEvictionPriority(DXGI_RESOURCE_PRIORITY_MAXIMUM);
  111. hr = texture->QueryInterface(__uuidof(IDXGIResource),
  112. (void **)&dxgi_res);
  113. if (FAILED(hr)) {
  114. blog(LOG_WARNING,
  115. "InitTexture: Failed to query "
  116. "interface: %08lX",
  117. hr);
  118. } else {
  119. GetSharedHandle(dxgi_res);
  120. if (flags & GS_SHARED_KM_TEX) {
  121. ComPtr<IDXGIKeyedMutex> km;
  122. hr = texture->QueryInterface(
  123. __uuidof(IDXGIKeyedMutex),
  124. (void **)&km);
  125. if (FAILED(hr)) {
  126. throw HRError("Failed to query "
  127. "IDXGIKeyedMutex",
  128. hr);
  129. }
  130. km->AcquireSync(0, INFINITE);
  131. acquired = true;
  132. }
  133. }
  134. }
  135. }
  136. void gs_texture_2d::InitResourceView()
  137. {
  138. HRESULT hr;
  139. memset(&resourceDesc, 0, sizeof(resourceDesc));
  140. resourceDesc.Format = dxgiFormat;
  141. if (type == GS_TEXTURE_CUBE) {
  142. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURECUBE;
  143. resourceDesc.TextureCube.MipLevels =
  144. genMipmaps || !levels ? -1 : levels;
  145. } else {
  146. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  147. resourceDesc.Texture2D.MipLevels =
  148. genMipmaps || !levels ? -1 : levels;
  149. }
  150. hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
  151. shaderRes.Assign());
  152. if (FAILED(hr))
  153. throw HRError("Failed to create resource view", hr);
  154. }
  155. void gs_texture_2d::InitRenderTargets()
  156. {
  157. HRESULT hr;
  158. if (type == GS_TEXTURE_2D) {
  159. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  160. rtv.Format = dxgiFormat;
  161. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2D;
  162. rtv.Texture2D.MipSlice = 0;
  163. hr = device->device->CreateRenderTargetView(
  164. texture, &rtv, renderTarget[0].Assign());
  165. if (FAILED(hr))
  166. throw HRError("Failed to create render target view",
  167. hr);
  168. } else {
  169. D3D11_RENDER_TARGET_VIEW_DESC rtv;
  170. rtv.Format = dxgiFormat;
  171. rtv.ViewDimension = D3D11_RTV_DIMENSION_TEXTURE2DARRAY;
  172. rtv.Texture2DArray.MipSlice = 0;
  173. rtv.Texture2DArray.ArraySize = 1;
  174. for (UINT i = 0; i < 6; i++) {
  175. rtv.Texture2DArray.FirstArraySlice = i;
  176. hr = device->device->CreateRenderTargetView(
  177. texture, &rtv, renderTarget[i].Assign());
  178. if (FAILED(hr))
  179. throw HRError("Failed to create cube render "
  180. "target view",
  181. hr);
  182. }
  183. }
  184. }
  185. #define SHARED_FLAGS (GS_SHARED_TEX | GS_SHARED_KM_TEX)
  186. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t width,
  187. uint32_t height, gs_color_format colorFormat,
  188. uint32_t levels, const uint8_t **data,
  189. uint32_t flags_, gs_texture_type type,
  190. bool gdiCompatible, bool nv12_)
  191. : gs_texture(device, gs_type::gs_texture_2d, type, levels, colorFormat),
  192. width(width),
  193. height(height),
  194. flags(flags_),
  195. dxgiFormat(ConvertGSTextureFormat(format)),
  196. isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
  197. isGDICompatible(gdiCompatible),
  198. isDynamic((flags_ & GS_DYNAMIC) != 0),
  199. isShared((flags_ & SHARED_FLAGS) != 0),
  200. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  201. sharedHandle(GS_INVALID_HANDLE),
  202. nv12(nv12_)
  203. {
  204. InitTexture(data);
  205. InitResourceView();
  206. if (isRenderTarget)
  207. InitRenderTargets();
  208. }
  209. gs_texture_2d::gs_texture_2d(gs_device_t *device, ID3D11Texture2D *nv12tex,
  210. uint32_t flags_)
  211. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  212. isRenderTarget((flags_ & GS_RENDER_TARGET) != 0),
  213. isDynamic((flags_ & GS_DYNAMIC) != 0),
  214. isShared((flags_ & SHARED_FLAGS) != 0),
  215. genMipmaps((flags_ & GS_BUILD_MIPMAPS) != 0),
  216. nv12(true),
  217. texture(nv12tex)
  218. {
  219. texture->GetDesc(&td);
  220. this->type = GS_TEXTURE_2D;
  221. this->format = GS_R8G8;
  222. this->flags = flags_;
  223. this->levels = 1;
  224. this->device = device;
  225. this->chroma = true;
  226. this->width = td.Width / 2;
  227. this->height = td.Height / 2;
  228. this->dxgiFormat = DXGI_FORMAT_R8G8_UNORM;
  229. InitResourceView();
  230. if (isRenderTarget)
  231. InitRenderTargets();
  232. }
  233. gs_texture_2d::gs_texture_2d(gs_device_t *device, uint32_t handle)
  234. : gs_texture(device, gs_type::gs_texture_2d, GS_TEXTURE_2D),
  235. isShared(true),
  236. sharedHandle(handle)
  237. {
  238. HRESULT hr;
  239. hr = device->device->OpenSharedResource((HANDLE)(uintptr_t)handle,
  240. __uuidof(ID3D11Texture2D),
  241. (void **)texture.Assign());
  242. if (FAILED(hr))
  243. throw HRError("Failed to open shared 2D texture", hr);
  244. texture->GetDesc(&td);
  245. this->type = GS_TEXTURE_2D;
  246. this->format = ConvertDXGITextureFormat(td.Format);
  247. this->levels = 1;
  248. this->device = device;
  249. this->width = td.Width;
  250. this->height = td.Height;
  251. this->dxgiFormat = td.Format;
  252. memset(&resourceDesc, 0, sizeof(resourceDesc));
  253. resourceDesc.Format = td.Format;
  254. resourceDesc.ViewDimension = D3D11_SRV_DIMENSION_TEXTURE2D;
  255. resourceDesc.Texture2D.MipLevels = 1;
  256. hr = device->device->CreateShaderResourceView(texture, &resourceDesc,
  257. shaderRes.Assign());
  258. if (FAILED(hr))
  259. throw HRError("Failed to create shader resource view", hr);
  260. }