gl-texture2d.c 7.6 KB

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  1. /******************************************************************************
  2. Copyright (C) 2013 by Hugh Bailey <[email protected]>
  3. This program is free software: you can redistribute it and/or modify
  4. it under the terms of the GNU General Public License as published by
  5. the Free Software Foundation, either version 2 of the License, or
  6. (at your option) any later version.
  7. This program is distributed in the hope that it will be useful,
  8. but WITHOUT ANY WARRANTY; without even the implied warranty of
  9. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  10. GNU General Public License for more details.
  11. You should have received a copy of the GNU General Public License
  12. along with this program. If not, see <http://www.gnu.org/licenses/>.
  13. ******************************************************************************/
  14. #include "gl-subsystem.h"
  15. static bool upload_texture_2d(struct gs_texture_2d *tex, const uint8_t **data)
  16. {
  17. uint32_t row_size = tex->width * gs_get_format_bpp(tex->base.format);
  18. uint32_t tex_size = tex->height * row_size / 8;
  19. uint32_t num_levels = tex->base.levels;
  20. bool compressed = gs_is_compressed_format(tex->base.format);
  21. bool success;
  22. if (!num_levels)
  23. num_levels = gs_get_total_levels(tex->width, tex->height);
  24. if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
  25. return false;
  26. success = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type, num_levels,
  27. tex->base.gl_format,
  28. tex->base.gl_internal_format, compressed,
  29. tex->width, tex->height, tex_size, &data);
  30. if (!gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL,
  31. num_levels - 1))
  32. success = false;
  33. if (!gl_bind_texture(GL_TEXTURE_2D, 0))
  34. success = false;
  35. return success;
  36. }
  37. static bool create_pixel_unpack_buffer(struct gs_texture_2d *tex)
  38. {
  39. GLsizeiptr size;
  40. bool success = true;
  41. if (!gl_gen_buffers(1, &tex->unpack_buffer))
  42. return false;
  43. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex->unpack_buffer))
  44. return false;
  45. size = tex->width * gs_get_format_bpp(tex->base.format);
  46. if (!gs_is_compressed_format(tex->base.format)) {
  47. size /= 8;
  48. size = (size + 3) & 0xFFFFFFFC;
  49. size *= tex->height;
  50. } else {
  51. size *= tex->height;
  52. size /= 8;
  53. }
  54. glBufferData(GL_PIXEL_UNPACK_BUFFER, size, 0, GL_DYNAMIC_DRAW);
  55. if (!gl_success("glBufferData"))
  56. success = false;
  57. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0))
  58. success = false;
  59. return success;
  60. }
  61. gs_texture_t *device_texture_create(gs_device_t *device, uint32_t width,
  62. uint32_t height,
  63. enum gs_color_format color_format,
  64. uint32_t levels, const uint8_t **data,
  65. uint32_t flags)
  66. {
  67. struct gs_texture_2d *tex = bzalloc(sizeof(struct gs_texture_2d));
  68. tex->base.device = device;
  69. tex->base.type = GS_TEXTURE_2D;
  70. tex->base.format = color_format;
  71. tex->base.levels = levels;
  72. tex->base.gl_format = convert_gs_format(color_format);
  73. tex->base.gl_internal_format = convert_gs_internal_format(color_format);
  74. tex->base.gl_type = get_gl_format_type(color_format);
  75. tex->base.gl_target = GL_TEXTURE_2D;
  76. tex->base.is_dynamic = (flags & GS_DYNAMIC) != 0;
  77. tex->base.is_render_target = (flags & GS_RENDER_TARGET) != 0;
  78. tex->base.is_dummy = (flags & GS_GL_DUMMYTEX) != 0;
  79. tex->base.gen_mipmaps = (flags & GS_BUILD_MIPMAPS) != 0;
  80. tex->width = width;
  81. tex->height = height;
  82. if (!gl_gen_textures(1, &tex->base.texture))
  83. goto fail;
  84. if (!tex->base.is_dummy) {
  85. if (tex->base.is_dynamic && !create_pixel_unpack_buffer(tex))
  86. goto fail;
  87. if (!upload_texture_2d(tex, data))
  88. goto fail;
  89. } else {
  90. if (!gl_bind_texture(GL_TEXTURE_2D, tex->base.texture))
  91. goto fail;
  92. uint32_t row_size =
  93. tex->width * gs_get_format_bpp(tex->base.format);
  94. uint32_t tex_size = tex->height * row_size / 8;
  95. bool compressed = gs_is_compressed_format(tex->base.format);
  96. bool did_init = gl_init_face(GL_TEXTURE_2D, tex->base.gl_type,
  97. 1, tex->base.gl_format,
  98. tex->base.gl_internal_format,
  99. compressed, tex->width,
  100. tex->height, tex_size, NULL);
  101. did_init =
  102. gl_tex_param_i(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 0);
  103. bool did_unbind = gl_bind_texture(GL_TEXTURE_2D, 0);
  104. if (!did_init || !did_unbind)
  105. goto fail;
  106. }
  107. return (gs_texture_t *)tex;
  108. fail:
  109. gs_texture_destroy((gs_texture_t *)tex);
  110. blog(LOG_ERROR, "device_texture_create (GL) failed");
  111. return NULL;
  112. }
  113. static inline bool is_texture_2d(const gs_texture_t *tex, const char *func)
  114. {
  115. bool is_tex2d = tex->type == GS_TEXTURE_2D;
  116. if (!is_tex2d)
  117. blog(LOG_ERROR, "%s (GL) failed: Not a 2D texture", func);
  118. return is_tex2d;
  119. }
  120. void gs_texture_destroy(gs_texture_t *tex)
  121. {
  122. struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
  123. if (!tex)
  124. return;
  125. if (!is_texture_2d(tex, "gs_texture_destroy"))
  126. return;
  127. if (tex->cur_sampler)
  128. gs_samplerstate_destroy(tex->cur_sampler);
  129. if (!tex->is_dummy && tex->is_dynamic && tex2d->unpack_buffer)
  130. gl_delete_buffers(1, &tex2d->unpack_buffer);
  131. if (tex->texture)
  132. gl_delete_textures(1, &tex->texture);
  133. if (tex->fbo)
  134. fbo_info_destroy(tex->fbo);
  135. bfree(tex);
  136. }
  137. uint32_t gs_texture_get_width(const gs_texture_t *tex)
  138. {
  139. const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
  140. if (!is_texture_2d(tex, "gs_texture_get_width"))
  141. return 0;
  142. return tex2d->width;
  143. }
  144. uint32_t gs_texture_get_height(const gs_texture_t *tex)
  145. {
  146. const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
  147. if (!is_texture_2d(tex, "gs_texture_get_height"))
  148. return 0;
  149. return tex2d->height;
  150. }
  151. enum gs_color_format gs_texture_get_color_format(const gs_texture_t *tex)
  152. {
  153. return tex->format;
  154. }
  155. bool gs_texture_map(gs_texture_t *tex, uint8_t **ptr, uint32_t *linesize)
  156. {
  157. struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
  158. if (!is_texture_2d(tex, "gs_texture_map"))
  159. goto fail;
  160. if (!tex2d->base.is_dynamic) {
  161. blog(LOG_ERROR, "Texture is not dynamic");
  162. goto fail;
  163. }
  164. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  165. goto fail;
  166. *ptr = glMapBuffer(GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
  167. if (!gl_success("glMapBuffer"))
  168. goto fail;
  169. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  170. *linesize = tex2d->width * gs_get_format_bpp(tex->format) / 8;
  171. *linesize = (*linesize + 3) & 0xFFFFFFFC;
  172. return true;
  173. fail:
  174. blog(LOG_ERROR, "gs_texture_map (GL) failed");
  175. return false;
  176. }
  177. void gs_texture_unmap(gs_texture_t *tex)
  178. {
  179. struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
  180. if (!is_texture_2d(tex, "gs_texture_unmap"))
  181. goto failed;
  182. if (!gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, tex2d->unpack_buffer))
  183. goto failed;
  184. glUnmapBuffer(GL_PIXEL_UNPACK_BUFFER);
  185. if (!gl_success("glUnmapBuffer"))
  186. goto failed;
  187. if (!gl_bind_texture(GL_TEXTURE_2D, tex2d->base.texture))
  188. goto failed;
  189. glTexImage2D(GL_TEXTURE_2D, 0, tex->gl_internal_format, tex2d->width,
  190. tex2d->height, 0, tex->gl_format, tex->gl_type, 0);
  191. if (!gl_success("glTexImage2D"))
  192. goto failed;
  193. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  194. gl_bind_texture(GL_TEXTURE_2D, 0);
  195. return;
  196. failed:
  197. gl_bind_buffer(GL_PIXEL_UNPACK_BUFFER, 0);
  198. gl_bind_texture(GL_TEXTURE_2D, 0);
  199. blog(LOG_ERROR, "gs_texture_unmap (GL) failed");
  200. }
  201. bool gs_texture_is_rect(const gs_texture_t *tex)
  202. {
  203. const struct gs_texture_2d *tex2d = (const struct gs_texture_2d *)tex;
  204. if (!is_texture_2d(tex, "gs_texture_unmap")) {
  205. blog(LOG_ERROR, "gs_texture_is_rect (GL) failed");
  206. return false;
  207. }
  208. return tex2d->base.gl_target == GL_TEXTURE_RECTANGLE;
  209. }
  210. void *gs_texture_get_obj(gs_texture_t *tex)
  211. {
  212. struct gs_texture_2d *tex2d = (struct gs_texture_2d *)tex;
  213. if (!is_texture_2d(tex, "gs_texture_unmap")) {
  214. blog(LOG_ERROR, "gs_texture_get_obj (GL) failed");
  215. return NULL;
  216. }
  217. return &tex2d->base.texture;
  218. }